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- LeechSeedEffect_:
- callab MoveHitTest
- ld a, [wMoveMissed]
- and a
- jr nz, .moveMissed
- ld hl, wEnemyBattleStatus2
- ld de, wEnemyMonType1
- ld a, [H_WHOSETURN]
- and a
- jr z, .leechSeedEffect
- ld hl, wPlayerBattleStatus2
- ld de, wBattleMonType1
- .leechSeedEffect
- ; miss if the target is grass-type or already seeded
- ld a, [de]
- cp GRASS
- jr z, .moveMissed
- inc de
- ld a, [de]
- cp GRASS
- jr z, .moveMissed
- bit SEEDED, [hl]
- jr nz, .moveMissed
- set SEEDED, [hl]
- callab PlayCurrentMoveAnimation
- ld hl, WasSeededText
- jp PrintText
- .moveMissed
- ld c, 50
- call DelayFrames
- ld hl, EvadedAttackText
- jp PrintText
- WasSeededText:
- TX_FAR _WasSeededText
- db "@"
- EvadedAttackText:
- TX_FAR _EvadedAttackText
- db "@"
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