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- FocusEnergyEffect_:
- ld hl, wPlayerBattleStatus2
- ld a, [H_WHOSETURN]
- and a
- jr z, .notEnemy
- ld hl, wEnemyBattleStatus2
- .notEnemy
- bit GETTING_PUMPED, [hl] ; is mon already using focus energy?
- jr nz, .alreadyUsing
- set GETTING_PUMPED, [hl] ; mon is now using focus energy
- callab PlayCurrentMoveAnimation
- ld hl, GettingPumpedText
- jp PrintText
- .alreadyUsing
- ld c, 50
- call DelayFrames
- jpab PrintButItFailedText_
- GettingPumpedText:
- TX_DELAY
- TX_FAR _GettingPumpedText
- db "@"
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