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- EndOfBattle:
- ld a, [wLinkState]
- cp LINK_STATE_BATTLING
- jr nz, .notLinkBattle
- ; link battle
- ld a, [wEnemyMonPartyPos]
- ld hl, wEnemyMon1Status
- ld bc, wEnemyMon2 - wEnemyMon1
- call AddNTimes
- ld a, [wEnemyMonStatus]
- ld [hl], a
- call ClearScreen
- callab DisplayLinkBattleVersusTextBox
- ld a, [wBattleResult]
- cp $1
- ld de, YouWinText
- jr c, .placeWinOrLoseString
- ld de, YouLoseText
- jr z, .placeWinOrLoseString
- ld de, DrawText
- .placeWinOrLoseString
- coord hl, 6, 8
- call PlaceString
- ld c, 200
- call DelayFrames
- jr .evolution
- .notLinkBattle
- ld a, [wBattleResult]
- and a
- jr nz, .resetVariables
- ld hl, wTotalPayDayMoney
- ld a, [hli]
- or [hl]
- inc hl
- or [hl]
- jr z, .evolution ; if pay day money is 0, jump
- ld de, wPlayerMoney + 2
- ld c, $3
- predef AddBCDPredef
- ld hl, PickUpPayDayMoneyText
- call PrintText
- .evolution
- xor a
- ld [wForceEvolution], a
- predef EvolutionAfterBattle
- .resetVariables
- xor a
- ld [wLowHealthAlarm], a ;disable low health alarm
- ld [wChannelSoundIDs + Ch4], a
- ld [wIsInBattle], a
- ld [wBattleType], a
- ld [wMoveMissed], a
- ld [wCurOpponent], a
- ld [wForcePlayerToChooseMon], a
- ld [wNumRunAttempts], a
- ld [wEscapedFromBattle], a
- ld hl, wPartyAndBillsPCSavedMenuItem
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hl], a
- ld [wListScrollOffset], a
- ld hl, wPlayerStatsToDouble
- ld b, $18
- .loop
- ld [hli], a
- dec b
- jr nz, .loop
- ld hl, wd72c
- set 0, [hl]
- call WaitForSoundToFinish
- call GBPalWhiteOut
- ld a, $ff
- ld [wDestinationWarpID], a
- ret
- YouWinText:
- db "YOU WIN@"
- YouLoseText:
- db "YOU LOSE@"
- DrawText:
- db " DRAW@"
- PickUpPayDayMoneyText:
- TX_FAR _PickUpPayDayMoneyText
- db "@"
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