trainer_moves.asm 823 B

123456789101112131415161718192021222324252627282930313233
  1. LoneMoves:
  2. ; these are used for gym leaders.
  3. ; this is not automatic! you have to write the number you want to wLoneAttackNo
  4. ; first. e.g., erika's script writes 4 to wLoneAttackNo to get mega drain,
  5. ; the fourth entry in the list.
  6. ; first byte: pokemon in the trainer's party that gets the move
  7. ; second byte: move
  8. ; unterminated
  9. db 1,BIDE
  10. db 1,BUBBLEBEAM
  11. db 2,THUNDERBOLT
  12. db 2,MEGA_DRAIN
  13. db 3,TOXIC
  14. db 3,PSYWAVE
  15. db 3,FIRE_BLAST
  16. db 4,FISSURE
  17. TeamMoves:
  18. ; these are used for elite four.
  19. ; this is automatic, based on trainer class.
  20. ; don't be confused by LoneMoves above, the two data structures are
  21. ; _completely_ unrelated.
  22. ; first byte: trainer (all trainers in this class have this move)
  23. ; second byte: move
  24. ; ff-terminated
  25. db LORELEI,BLIZZARD
  26. db BRUNO,FISSURE
  27. db AGATHA,TOXIC
  28. db LANCE,BARRIER
  29. db $FF