powerplant.asm 1020 B

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  1. PowerPlantObject:
  2. db $2e ; border block
  3. db 3 ; warps
  4. warp 4, 35, 3, -1
  5. warp 5, 35, 3, -1
  6. warp 0, 11, 3, -1
  7. db 0 ; signs
  8. db 14 ; objects
  9. object SPRITE_BALL, 9, 20, STAY, NONE, 1, VOLTORB, 40
  10. object SPRITE_BALL, 32, 18, STAY, NONE, 2, VOLTORB, 40
  11. object SPRITE_BALL, 21, 25, STAY, NONE, 3, VOLTORB, 40
  12. object SPRITE_BALL, 25, 18, STAY, NONE, 4, ELECTRODE, 43
  13. object SPRITE_BALL, 23, 34, STAY, NONE, 5, VOLTORB, 40
  14. object SPRITE_BALL, 26, 28, STAY, NONE, 6, VOLTORB, 40
  15. object SPRITE_BALL, 21, 14, STAY, NONE, 7, ELECTRODE, 43
  16. object SPRITE_BALL, 37, 32, STAY, NONE, 8, VOLTORB, 40
  17. object SPRITE_BIRD, 4, 9, STAY, UP, 9, ZAPDOS, 50
  18. object SPRITE_BALL, 7, 25, STAY, NONE, 10, CARBOS
  19. object SPRITE_BALL, 28, 3, STAY, NONE, 11, HP_UP
  20. object SPRITE_BALL, 34, 3, STAY, NONE, 12, RARE_CANDY
  21. object SPRITE_BALL, 26, 32, STAY, NONE, 13, TM_25
  22. object SPRITE_BALL, 20, 32, STAY, NONE, 14, TM_33
  23. ; warp-to
  24. warp_to 4, 35, POWER_PLANT_WIDTH
  25. warp_to 5, 35, POWER_PLANT_WIDTH
  26. warp_to 0, 11, POWER_PLANT_WIDTH