pokemontower4.asm 614 B

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  1. PokemonTower4Object:
  2. db $1 ; border block
  3. db 2 ; warps
  4. warp 3, 9, 0, POKEMONTOWER_5
  5. warp 18, 9, 1, POKEMONTOWER_3
  6. db 0 ; signs
  7. db 6 ; objects
  8. object SPRITE_MEDIUM, 5, 10, STAY, RIGHT, 1, OPP_CHANNELER, 9
  9. object SPRITE_MEDIUM, 15, 7, STAY, DOWN, 2, OPP_CHANNELER, 10
  10. object SPRITE_MEDIUM, 14, 12, STAY, LEFT, 3, OPP_CHANNELER, 12
  11. object SPRITE_BALL, 12, 10, STAY, NONE, 4, ELIXER
  12. object SPRITE_BALL, 9, 10, STAY, NONE, 5, AWAKENING
  13. object SPRITE_BALL, 12, 16, STAY, NONE, 6, HP_UP
  14. ; warp-to
  15. warp_to 3, 9, POKEMONTOWER_4_WIDTH ; POKEMONTOWER_5
  16. warp_to 18, 9, POKEMONTOWER_4_WIDTH ; POKEMONTOWER_3