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- Mansion4Object:
- db $1 ; border block
- db 1 ; warps
- warp 23, 22, 5, MANSION_1
- db 0 ; signs
- db 8 ; objects
- object SPRITE_BLACK_HAIR_BOY_2, 16, 23, STAY, NONE, 1, OPP_BURGLAR, 9
- object SPRITE_OAK_AIDE, 27, 11, STAY, DOWN, 2, OPP_SCIENTIST, 13
- object SPRITE_BALL, 10, 2, STAY, NONE, 3, RARE_CANDY
- object SPRITE_BALL, 1, 22, STAY, NONE, 4, FULL_RESTORE
- object SPRITE_BALL, 19, 25, STAY, NONE, 5, TM_14
- object SPRITE_BALL, 5, 4, STAY, NONE, 6, TM_22
- object SPRITE_BOOK_MAP_DEX, 16, 20, STAY, NONE, 7 ; person
- object SPRITE_BALL, 5, 13, STAY, NONE, 8, SECRET_KEY
- ; warp-to
- warp_to 23, 22, MANSION_4_WIDTH ; MANSION_1
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