mansion2.asm 613 B

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  1. Mansion2Object:
  2. db $1 ; border block
  3. db 4 ; warps
  4. warp 5, 10, 4, MANSION_1
  5. warp 7, 10, 0, MANSION_3
  6. warp 25, 14, 2, MANSION_3
  7. warp 6, 1, 1, MANSION_3
  8. db 0 ; signs
  9. db 4 ; objects
  10. object SPRITE_BLACK_HAIR_BOY_2, 3, 17, WALK, 2, 1, OPP_BURGLAR, 7
  11. object SPRITE_BALL, 28, 7, STAY, NONE, 2, CALCIUM
  12. object SPRITE_BOOK_MAP_DEX, 18, 2, STAY, NONE, 3 ; person
  13. object SPRITE_BOOK_MAP_DEX, 3, 22, STAY, NONE, 4 ; person
  14. ; warp-to
  15. warp_to 5, 10, MANSION_2_WIDTH ; MANSION_1
  16. warp_to 7, 10, MANSION_2_WIDTH ; MANSION_3
  17. warp_to 25, 14, MANSION_2_WIDTH ; MANSION_3
  18. warp_to 6, 1, MANSION_2_WIDTH ; MANSION_3