lorelei.asm 500 B

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  1. LoreleiObject:
  2. db $3 ; border block
  3. db 4 ; warps
  4. warp 4, 11, 2, INDIGO_PLATEAU_LOBBY
  5. warp 5, 11, 2, INDIGO_PLATEAU_LOBBY
  6. warp 4, 0, 0, BRUNOS_ROOM
  7. warp 5, 0, 1, BRUNOS_ROOM
  8. db 0 ; signs
  9. db 1 ; objects
  10. object SPRITE_LORELEI, 5, 2, STAY, DOWN, 1, OPP_LORELEI, 1
  11. ; warp-to
  12. warp_to 4, 11, LORELEIS_ROOM_WIDTH ; INDIGO_PLATEAU_LOBBY
  13. warp_to 5, 11, LORELEIS_ROOM_WIDTH ; INDIGO_PLATEAU_LOBBY
  14. warp_to 4, 0, LORELEIS_ROOM_WIDTH ; BRUNOS_ROOM
  15. warp_to 5, 0, LORELEIS_ROOM_WIDTH ; BRUNOS_ROOM