lance.asm 390 B

123456789101112131415161718
  1. LanceObject:
  2. db $3 ; border block
  3. db 3 ; warps
  4. warp 24, 16, 2, AGATHAS_ROOM
  5. warp 5, 0, 0, CHAMPIONS_ROOM
  6. warp 6, 0, 0, CHAMPIONS_ROOM
  7. db 0 ; signs
  8. db 1 ; objects
  9. object SPRITE_LANCE, 6, 1, STAY, DOWN, 1, OPP_LANCE, 1
  10. ; warp-to
  11. warp_to 24, 16, LANCES_ROOM_WIDTH ; AGATHAS_ROOM
  12. warp_to 5, 0, LANCES_ROOM_WIDTH ; CHAMPIONS_ROOM
  13. warp_to 6, 0, LANCES_ROOM_WIDTH ; CHAMPIONS_ROOM