gary.asm 502 B

123456789101112131415161718192021
  1. GaryObject:
  2. db $3 ; border block
  3. db 4 ; warps
  4. warp 3, 7, 1, LANCES_ROOM
  5. warp 4, 7, 2, LANCES_ROOM
  6. warp 3, 0, 0, HALL_OF_FAME
  7. warp 4, 0, 0, HALL_OF_FAME
  8. db 0 ; signs
  9. db 2 ; objects
  10. object SPRITE_BLUE, 4, 2, STAY, DOWN, 1 ; person
  11. object SPRITE_OAK, 3, 7, STAY, UP, 2 ; person
  12. ; warp-to
  13. warp_to 3, 7, CHAMPIONS_ROOM_WIDTH ; LANCES_ROOM
  14. warp_to 4, 7, CHAMPIONS_ROOM_WIDTH ; LANCES_ROOM
  15. warp_to 3, 0, CHAMPIONS_ROOM_WIDTH ; HALL_OF_FAME
  16. warp_to 4, 0, CHAMPIONS_ROOM_WIDTH ; HALL_OF_FAME