fuchsiacity.asm 1.9 KB

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  1. FuchsiaCityObject:
  2. db $f ; border block
  3. db 9 ; warps
  4. warp 5, 13, 0, FUCHSIA_MART
  5. warp 11, 27, 0, FUCHSIA_HOUSE_1
  6. warp 19, 27, 0, FUCHSIA_POKECENTER
  7. warp 27, 27, 0, FUCHSIA_HOUSE_2
  8. warp 18, 3, 0, SAFARI_ZONE_ENTRANCE
  9. warp 5, 27, 0, FUCHSIA_GYM
  10. warp 22, 13, 0, FUCHSIA_MEETING_ROOM
  11. warp 31, 27, 1, FUCHSIA_HOUSE_3
  12. warp 31, 24, 0, FUCHSIA_HOUSE_3
  13. db 14 ; signs
  14. sign 15, 23, 11 ; FuchsiaCityText11
  15. sign 25, 15, 12 ; FuchsiaCityText12
  16. sign 17, 5, 13 ; FuchsiaCityText13
  17. sign 6, 13, 14 ; MartSignText
  18. sign 20, 27, 15 ; PokeCenterSignText
  19. sign 27, 29, 16 ; FuchsiaCityText16
  20. sign 21, 15, 17 ; FuchsiaCityText17
  21. sign 5, 29, 18 ; FuchsiaCityText18
  22. sign 33, 7, 19 ; FuchsiaCityText19
  23. sign 27, 7, 20 ; FuchsiaCityText20
  24. sign 13, 7, 21 ; FuchsiaCityText21
  25. sign 31, 13, 22 ; FuchsiaCityText22
  26. sign 13, 15, 23 ; FuchsiaCityText23
  27. sign 7, 7, 24 ; FuchsiaCityText24
  28. db 10 ; objects
  29. object SPRITE_BUG_CATCHER, 10, 12, WALK, 2, 1 ; person
  30. object SPRITE_GAMBLER, 28, 17, WALK, 2, 2 ; person
  31. object SPRITE_FISHER2, 30, 14, STAY, DOWN, 3 ; person
  32. object SPRITE_BUG_CATCHER, 24, 8, STAY, UP, 4 ; person
  33. object SPRITE_CLEFAIRY, 31, 5, WALK, 0, 5 ; person
  34. object SPRITE_BALL, 25, 6, STAY, NONE, 6 ; person
  35. object SPRITE_SLOWBRO, 12, 6, WALK, 2, 7 ; person
  36. object SPRITE_SLOWBRO, 30, 12, WALK, 2, 8 ; person
  37. object SPRITE_SEEL, 8, 17, WALK, 0, 9 ; person
  38. object SPRITE_OMANYTE, 6, 5, STAY, NONE, 10 ; person
  39. ; warp-to
  40. warp_to 5, 13, FUCHSIA_CITY_WIDTH ; FUCHSIA_MART
  41. warp_to 11, 27, FUCHSIA_CITY_WIDTH ; FUCHSIA_HOUSE_1
  42. warp_to 19, 27, FUCHSIA_CITY_WIDTH ; FUCHSIA_POKECENTER
  43. warp_to 27, 27, FUCHSIA_CITY_WIDTH ; FUCHSIA_HOUSE_2
  44. warp_to 18, 3, FUCHSIA_CITY_WIDTH ; SAFARI_ZONE_ENTRANCE
  45. warp_to 5, 27, FUCHSIA_CITY_WIDTH ; FUCHSIA_GYM
  46. warp_to 22, 13, FUCHSIA_CITY_WIDTH ; FUCHSIA_MEETING_ROOM
  47. warp_to 31, 27, FUCHSIA_CITY_WIDTH ; FUCHSIA_HOUSE_3
  48. warp_to 31, 24, FUCHSIA_CITY_WIDTH ; FUCHSIA_HOUSE_3