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- BrunoObject:
- db $3 ; border block
- db 4 ; warps
- warp 4, 11, 2, LORELEIS_ROOM
- warp 5, 11, 3, LORELEIS_ROOM
- warp 4, 0, 0, AGATHAS_ROOM
- warp 5, 0, 1, AGATHAS_ROOM
- db 0 ; signs
- db 1 ; objects
- object SPRITE_BRUNO, 5, 2, STAY, DOWN, 1, OPP_BRUNO, 1
- ; warp-to
- warp_to 4, 11, BRUNOS_ROOM_WIDTH ; LORELEIS_ROOM
- warp_to 5, 11, BRUNOS_ROOM_WIDTH ; LORELEIS_ROOM
- warp_to 4, 0, BRUNOS_ROOM_WIDTH ; AGATHAS_ROOM
- warp_to 5, 0, BRUNOS_ROOM_WIDTH ; AGATHAS_ROOM
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