blueshouse.asm 401 B

123456789101112131415161718
  1. BluesHouseObject:
  2. db $a ; border block
  3. db 2 ; warps
  4. warp 2, 7, 1, -1
  5. warp 3, 7, 1, -1
  6. db 0 ; signs
  7. db 3 ; objects
  8. object SPRITE_DAISY, 2, 3, STAY, RIGHT, 1 ; Daisy, sitting by map
  9. object SPRITE_DAISY, 6, 4, WALK, 1, 2, 0 ; Daisy, walking around
  10. object SPRITE_BOOK_MAP_DEX, 3, 3, STAY, NONE, 3, 0 ; map on table
  11. ; warp-to
  12. warp_to 2, 7, BLUES_HOUSE_WIDTH
  13. warp_to 3, 7, BLUES_HOUSE_WIDTH