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- ItemPrices:
- money 0 ; MASTER_BALL
- money 1200 ; ULTRA_BALL
- money 600 ; GREAT_BALL
- money 200 ; POKE_BALL
- money 0 ; TOWN_MAP
- money 0 ; BICYCLE
- money 0 ; SURFBOARD
- money 1000 ; SAFARI_BALL
- money 0 ; POKEDEX
- money 0 ; MOON_STONE
- money 100 ; ANTIDOTE
- money 250 ; BURN_HEAL
- money 250 ; ICE_HEAL
- money 200 ; AWAKENING
- money 200 ; PARLYZ_HEAL
- money 3000 ; FULL_RESTORE
- money 2500 ; MAX_POTION
- money 1500 ; HYPER_POTION
- money 700 ; SUPER_POTION
- money 300 ; POTION
- money 0 ; BOULDERBADGE
- money 0 ; CASCADEBADGE
- money 0 ; THUNDERBADGE
- money 0 ; RAINBOWBADGE
- money 0 ; SOULBADGE
- money 0 ; MARSHBADGE
- money 0 ; VOLCANOBADGE
- money 0 ; EARTHBADGE
- money 550 ; ESCAPE_ROPE
- money 350 ; REPEL
- money 0 ; OLD_AMBER
- money 2100 ; FIRE_STONE
- money 2100 ; THUNDER_STONE
- money 2100 ; WATER_STONE
- money 9800 ; HP_UP
- money 9800 ; PROTEIN
- money 9800 ; IRON
- money 9800 ; CARBOS
- money 9800 ; CALCIUM
- money 4800 ; RARE_CANDY
- money 0 ; DOME_FOSSIL
- money 0 ; HELIX_FOSSIL
- money 0 ; SECRET_KEY
- money 0 ; XXX
- money 0 ; BIKE_VOUCHER
- money 950 ; X_ACCURACY
- money 2100 ; LEAF_STONE
- money 0 ; CARD_KEY
- money 10000 ; NUGGET
- money 9800 ; XXX PP_UP
- money 1000 ; POKE_DOLL
- money 600 ; FULL_HEAL
- money 1500 ; REVIVE
- money 4000 ; MAX_REVIVE
- money 700 ; GUARD_SPEC
- money 500 ; SUPER_REPEL
- money 700 ; MAX_REPEL
- money 650 ; DIRE_HIT
- money 10 ; COIN
- money 200 ; FRESH_WATER
- money 300 ; SODA_POP
- money 350 ; LEMONADE
- money 0 ; S_S_TICKET
- money 0 ; GOLD_TEETH
- money 500 ; X_ATTACK
- money 550 ; X_DEFEND
- money 350 ; X_SPEED
- money 350 ; X_SPECIAL
- money 0 ; COIN_CASE
- money 0 ; OAKS_PARCEL
- money 0 ; ITEMFINDER
- money 0 ; SILPH_SCOPE
- money 0 ; POKE_FLUTE
- money 0 ; LIFT_KEY
- money 0 ; EXP_ALL
- money 0 ; OLD_ROD
- money 0 ; GOOD_ROD
- money 0 ; SUPER_ROD
- money 0 ; PP_UP
- money 0 ; ETHER
- money 0 ; MAX_ETHER
- money 0 ; ELIXER
- money 0 ; MAX_ELIXER
- money 0 ; FLOOR_B2F
- money 0 ; FLOOR_B1F
- money 0 ; FLOOR_1F
- money 0 ; FLOOR_2F
- money 0 ; FLOOR_3F
- money 0 ; FLOOR_4F
- money 0 ; FLOOR_5F
- money 0 ; FLOOR_6F
- money 0 ; FLOOR_7F
- money 0 ; FLOOR_8F
- money 0 ; FLOOR_9F
- money 0 ; FLOOR_10F
- money 0 ; FLOOR_11F
- money 0 ; FLOOR_B4F
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