oam_constants.asm 491 B

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  1. ; OAM flags used by this game
  2. OAMFLAG_ENDOFDATA EQU %00000001 ; pseudo OAM flag, only used by game logic
  3. OAMFLAG_CANBEMASKED EQU %00000010 ; pseudo OAM flag, only used by game logic
  4. OAMFLAG_VFLIPPED EQU %00100000 ; OAM flag flips the sprite vertically.
  5. ; Used for making left facing sprites face right and to alternate between left and right foot animation when walking up or down
  6. ; OAM attribute flags
  7. OAM_HFLIP EQU %00100000 ; horizontal flip
  8. OAM_VFLIP EQU %01000000 ; vertical flip