move_animation_constants.asm 2.6 KB

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  1. ; subanimations
  2. const_value = $D8
  3. ; special effects, prefaced with "SE" for "Special Effect"
  4. const SE_WAVY_SCREEN ; $D8 used in Psywave/Night Shade/Psychic etc.
  5. const SE_SUBSTITUTE_MON ; $D9 used in Substitute (turns the pokemon into a mini sprite)
  6. const SE_SHAKE_BACK_AND_FORTH ; $DA used in Double Team
  7. const SE_SLIDE_ENEMY_MON_OFF ; $DB used in Whirlwind
  8. const SE_SHOW_ENEMY_MON_PIC ; $DC used in Seismic Toss
  9. const SE_SHOW_MON_PIC ; $DD used in Low Kick/Quick Attack/Seismic Toss etc.
  10. const SE_BLINK_ENEMY_MON ; $DE used in Seismic Toss
  11. const SE_HIDE_ENEMY_MON_PIC ; $DF used in Seismic Toss
  12. const SE_FLASH_ENEMY_MON_PIC ; $E0 unused
  13. const SE_DELAY_ANIMATION_10 ; $E1 used in lots of animations
  14. const SE_SPIRAL_BALLS_INWARD ; $E2 used in Growth/Focus Energy/Hyper Beam etc.
  15. const SE_SHAKE_ENEMY_HUD_2 ; $E3 unused
  16. const SE_SHAKE_ENEMY_HUD ; $E4
  17. const SE_SLIDE_MON_HALF_OFF ; $E5 used in Softboiled
  18. const SE_PETALS_FALLING ; $E6 used in Petal Dance
  19. const SE_LEAVES_FALLING ; $E7 used in Razor Leaf
  20. const SE_TRANSFORM_MON ; $E8 used in Transform
  21. const SE_SLIDE_MON_DOWN_AND_HIDE ; $E9 used in Acid Armor
  22. const SE_MINIMIZE_MON ; $EA used in Minimize
  23. const SE_BOUNCE_UP_AND_DOWN ; $EB used in Splash
  24. const SE_SHOOT_MANY_BALLS_UPWARD ; $EC used in an unused animation
  25. const SE_SHOOT_BALLS_UPWARD ; $ED used in Teleport/Sky Attack
  26. const SE_SQUISH_MON_PIC ; $EE used in Teleport/Sky Attack
  27. const SE_HIDE_MON_PIC ; $EF
  28. const SE_LIGHT_SCREEN_PALETTE ; $F0 used in Mist/Double Edge/Absorb/etc.
  29. const SE_RESET_MON_POSITION ; $F1 used in Tackle/Body Slam/etc.
  30. const SE_MOVE_MON_HORIZONTALLY ; $F2 used in Tackle/Body Slam/etc.
  31. const SE_BLINK_MON ; $F3 used in Recover
  32. const SE_SLIDE_MON_OFF ; $F4 used in Seismic Toss/Low Kick/etc.
  33. const SE_FLASH_MON_PIC ; $F5
  34. const SE_SLIDE_MON_DOWN ; $F6 used in Withdraw/Waterfall/fainting
  35. const SE_SLIDE_MON_UP ; $F7 used in Dig/Waterfall/etc.
  36. const SE_FLASH_SCREEN_LONG ; $F8 used in Confusion/Psychic/etc.
  37. const SE_DARKEN_MON_PALETTE ; $F9 used in Smokescreen/Smog/etc.
  38. const SE_WATER_DROPLETS_EVERYWHERE ; $FA used in Mist/Surf/Toxic/etc.
  39. const SE_SHAKE_SCREEN ; $FB used in Earthquake/Fissure/etc.
  40. const SE_RESET_SCREEN_PALETTE ; $FC used in Leer/Thunderpunch/etc.
  41. const SE_DARK_SCREEN_PALETTE ; $FD used in Hyper Beam/Thunderpunch/etc.
  42. const SE_DARK_SCREEN_FLASH ; $FE used in Cut/Take Down/etc.