hide_show_constants.asm 10 KB

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  1. ; this is a list of the sprites that can be enabled/disabled during the game
  2. ; sprites marked with an X are constants that are never used
  3. ; because those sprites are not (de)activated in a map's script
  4. ; (they are either items or sprites that deactivate after battle
  5. ; and are detected in wMissableObjectList)
  6. const_value = 0
  7. const HS_PALLET_TOWN_OAK ; 00
  8. const HS_LYING_OLD_MAN ; 01
  9. const HS_OLD_MAN ; 02
  10. const HS_MUSEUM_GUY ; 03
  11. const HS_GYM_GUY ; 04
  12. const HS_CERULEAN_RIVAL ; 05
  13. const HS_CERULEAN_ROCKET ; 06
  14. const HS_CERULEAN_GUARD_1 ; 07
  15. const HS_UNKNOWN_DUNGEON_GUY ; 08
  16. const HS_CERULEAN_GUARD_2 ; 09
  17. const HS_SAFFRON_CITY_1 ; 0A
  18. const HS_SAFFRON_CITY_2 ; 0B
  19. const HS_SAFFRON_CITY_3 ; 0C
  20. const HS_SAFFRON_CITY_4 ; 0D
  21. const HS_SAFFRON_CITY_5 ; 0E
  22. const HS_SAFFRON_CITY_6 ; 0F
  23. const HS_SAFFRON_CITY_7 ; 10
  24. const HS_SAFFRON_CITY_8 ; 11
  25. const HS_SAFFRON_CITY_9 ; 12
  26. const HS_SAFFRON_CITY_A ; 13
  27. const HS_SAFFRON_CITY_B ; 14
  28. const HS_SAFFRON_CITY_C ; 15
  29. const HS_SAFFRON_CITY_D ; 16
  30. const HS_SAFFRON_CITY_E ; 17
  31. const HS_SAFFRON_CITY_F ; 18
  32. const HS_ROUTE_2_ITEM_1 ; 19 X
  33. const HS_ROUTE_2_ITEM_2 ; 1A X
  34. const HS_ROUTE_4_ITEM ; 1B X
  35. const HS_ROUTE_9_ITEM ; 1C X
  36. const HS_ROUTE_12_SNORLAX ; 1D
  37. const HS_ROUTE_12_ITEM_1 ; 1E X
  38. const HS_ROUTE_12_ITEM_2 ; 1F X
  39. const HS_ROUTE_15_ITEM ; 20 X
  40. const HS_ROUTE_16_SNORLAX ; 21
  41. const HS_ROUTE_22_RIVAL_1 ; 22
  42. const HS_ROUTE_22_RIVAL_2 ; 23
  43. const HS_NUGGET_BRIDGE_GUY ; 24
  44. const HS_ROUTE_24_ITEM ; 25 X
  45. const HS_ROUTE_25_ITEM ; 26 X
  46. const HS_DAISY_SITTING ; 27
  47. const HS_DAISY_WALKING ; 28
  48. const HS_TOWN_MAP ; 29
  49. const HS_OAKS_LAB_RIVAL ; 2A
  50. const HS_STARTER_BALL_1 ; 2B
  51. const HS_STARTER_BALL_2 ; 2C
  52. const HS_STARTER_BALL_3 ; 2D
  53. const HS_OAKS_LAB_OAK_1 ; 2E
  54. const HS_POKEDEX_1 ; 2F
  55. const HS_POKEDEX_2 ; 30
  56. const HS_OAKS_LAB_OAK_2 ; 31
  57. const HS_VIRIDIAN_GYM_GIOVANNI ; 32
  58. const HS_VIRIDIAN_GYM_ITEM ; 33 X
  59. const HS_OLD_AMBER ; 34
  60. const HS_UNKNOWN_DUNGEON_1_ITEM_1 ; 35 X
  61. const HS_UNKNOWN_DUNGEON_1_ITEM_2 ; 36 X
  62. const HS_UNKNOWN_DUNGEON_1_ITEM_3 ; 37 X
  63. const HS_POKEMONTOWER_2_RIVAL ; 38
  64. const HS_POKEMONTOWER_3_ITEM ; 39 X
  65. const HS_POKEMONTOWER_4_ITEM_1 ; 3A X
  66. const HS_POKEMONTOWER_4_ITEM_2 ; 3B X
  67. const HS_POKEMONTOWER_4_ITEM_3 ; 3C X
  68. const HS_POKEMONTOWER_5_ITEM ; 3D X
  69. const HS_POKEMONTOWER_6_ITEM_1 ; 3E X
  70. const HS_POKEMONTOWER_6_ITEM_2 ; 3F X
  71. const HS_POKEMONTOWER_7_ROCKET_1 ; 40 X
  72. const HS_POKEMONTOWER_7_ROCKET_2 ; 41 X
  73. const HS_POKEMONTOWER_7_ROCKET_3 ; 42 X
  74. const HS_POKEMONTOWER_7_MR_FUJI ; 43
  75. const HS_LAVENDER_HOUSE_1_MR_FUJI ; 44
  76. const HS_CELADON_MANSION_5_GIFT ; 45
  77. const HS_GAME_CORNER_ROCKET ; 46
  78. const HS_FUCHSIA_HOUSE_2_ITEM ; 47 X
  79. const HS_MANSION_1_ITEM_1 ; 48 X
  80. const HS_MANSION_1_ITEM_2 ; 49 X
  81. const HS_FIGHTING_DOJO_GIFT_1 ; 4A
  82. const HS_FIGHTING_DOJO_GIFT_2 ; 4B
  83. const HS_SILPH_CO_1F_RECEPTIONIST ; 4C
  84. const HS_VOLTORB_1 ; 4D X
  85. const HS_VOLTORB_2 ; 4E X
  86. const HS_VOLTORB_3 ; 4F X
  87. const HS_ELECTRODE_1 ; 50 X
  88. const HS_VOLTORB_4 ; 51 X
  89. const HS_VOLTORB_5 ; 52 X
  90. const HS_ELECTRODE_2 ; 53 X
  91. const HS_VOLTORB_6 ; 54 X
  92. const HS_ZAPDOS ; 55 X
  93. const HS_POWER_PLANT_ITEM_1 ; 56 X
  94. const HS_POWER_PLANT_ITEM_2 ; 57 X
  95. const HS_POWER_PLANT_ITEM_3 ; 58 X
  96. const HS_POWER_PLANT_ITEM_4 ; 59 X
  97. const HS_POWER_PLANT_ITEM_5 ; 5A X
  98. const HS_MOLTRES ; 5B X
  99. const HS_VICTORY_ROAD_2_ITEM_1 ; 5C X
  100. const HS_VICTORY_ROAD_2_ITEM_2 ; 5D X
  101. const HS_VICTORY_ROAD_2_ITEM_3 ; 5E X
  102. const HS_VICTORY_ROAD_2_ITEM_4 ; 5F X
  103. const HS_VICTORY_ROAD_2_BOULDER ; 60
  104. const HS_BILL_POKEMON ; 61
  105. const HS_BILL_1 ; 62
  106. const HS_BILL_2 ; 63
  107. const HS_VIRIDIAN_FOREST_ITEM_1 ; 64 X
  108. const HS_VIRIDIAN_FOREST_ITEM_2 ; 65 X
  109. const HS_VIRIDIAN_FOREST_ITEM_3 ; 66 X
  110. const HS_MT_MOON_1_ITEM_1 ; 67 X
  111. const HS_MT_MOON_1_ITEM_2 ; 68 X
  112. const HS_MT_MOON_1_ITEM_3 ; 69 X
  113. const HS_MT_MOON_1_ITEM_4 ; 6A X
  114. const HS_MT_MOON_1_ITEM_5 ; 6B X
  115. const HS_MT_MOON_1_ITEM_6 ; 6C X
  116. const HS_MT_MOON_3_FOSSIL_1 ; 6D
  117. const HS_MT_MOON_3_FOSSIL_2 ; 6E
  118. const HS_MT_MOON_3_ITEM_1 ; 6F X
  119. const HS_MT_MOON_3_ITEM_2 ; 70 X
  120. const HS_SS_ANNE_2_RIVAL ; 71
  121. const HS_SS_ANNE_8_ITEM ; 72 X
  122. const HS_SS_ANNE_9_ITEM_1 ; 73 X
  123. const HS_SS_ANNE_9_ITEM_2 ; 74 X
  124. const HS_SS_ANNE_10_ITEM_1 ; 75 X
  125. const HS_SS_ANNE_10_ITEM_2 ; 76 X
  126. const HS_SS_ANNE_10_ITEM_3 ; 77 X
  127. const HS_VICTORY_ROAD_3_ITEM_1 ; 78 X
  128. const HS_VICTORY_ROAD_3_ITEM_2 ; 79 X
  129. const HS_VICTORY_ROAD_3_BOULDER ; 7A
  130. const HS_ROCKET_HIDEOUT_1_ITEM_1 ; 7B X
  131. const HS_ROCKET_HIDEOUT_1_ITEM_2 ; 7C X
  132. const HS_ROCKET_HIDEOUT_2_ITEM_1 ; 7D X
  133. const HS_ROCKET_HIDEOUT_2_ITEM_2 ; 7E X
  134. const HS_ROCKET_HIDEOUT_2_ITEM_3 ; 7F X
  135. const HS_ROCKET_HIDEOUT_2_ITEM_4 ; 80 X
  136. const HS_ROCKET_HIDEOUT_3_ITEM_1 ; 81 X
  137. const HS_ROCKET_HIDEOUT_3_ITEM_2 ; 82 X
  138. const HS_ROCKET_HIDEOUT_4_GIOVANNI ; 83
  139. const HS_ROCKET_HIDEOUT_4_ITEM_1 ; 84 X
  140. const HS_ROCKET_HIDEOUT_4_ITEM_2 ; 85 X
  141. const HS_ROCKET_HIDEOUT_4_ITEM_3 ; 86 X
  142. const HS_ROCKET_HIDEOUT_4_ITEM_4 ; 87
  143. const HS_ROCKET_HIDEOUT_4_ITEM_5 ; 88
  144. const HS_SILPH_CO_2F_1 ; 89 XXX never (de)activated?
  145. const HS_SILPH_CO_2F_2 ; 8A
  146. const HS_SILPH_CO_2F_3 ; 8B
  147. const HS_SILPH_CO_2F_4 ; 8C
  148. const HS_SILPH_CO_2F_5 ; 8D
  149. const HS_SILPH_CO_3F_1 ; 8E
  150. const HS_SILPH_CO_3F_2 ; 8F
  151. const HS_SILPH_CO_3F_ITEM ; 90 X
  152. const HS_SILPH_CO_4F_1 ; 91
  153. const HS_SILPH_CO_4F_2 ; 92
  154. const HS_SILPH_CO_4F_3 ; 93
  155. const HS_SILPH_CO_4F_ITEM_1 ; 94 X
  156. const HS_SILPH_CO_4F_ITEM_2 ; 95 X
  157. const HS_SILPH_CO_4F_ITEM_3 ; 96 X
  158. const HS_SILPH_CO_5F_1 ; 97
  159. const HS_SILPH_CO_5F_2 ; 98
  160. const HS_SILPH_CO_5F_3 ; 99
  161. const HS_SILPH_CO_5F_4 ; 9A
  162. const HS_SILPH_CO_5F_ITEM_1 ; 9B X
  163. const HS_SILPH_CO_5F_ITEM_2 ; 9C X
  164. const HS_SILPH_CO_5F_ITEM_3 ; 9D X
  165. const HS_SILPH_CO_6F_1 ; 9E
  166. const HS_SILPH_CO_6F_2 ; 9F
  167. const HS_SILPH_CO_6F_3 ; A0
  168. const HS_SILPH_CO_6F_ITEM_1 ; A1 X
  169. const HS_SILPH_CO_6F_ITEM_2 ; A2 X
  170. const HS_SILPH_CO_7F_1 ; A3
  171. const HS_SILPH_CO_7F_2 ; A4
  172. const HS_SILPH_CO_7F_3 ; A5
  173. const HS_SILPH_CO_7F_4 ; A6
  174. const HS_SILPH_CO_7F_RIVAL ; A7
  175. const HS_SILPH_CO_7F_ITEM_1 ; A8 X
  176. const HS_SILPH_CO_7F_ITEM_2 ; A9 X
  177. const HS_SILPH_CO_7F_8 ; AA XXX sprite doesn't exist
  178. const HS_SILPH_CO_8F_1 ; AB
  179. const HS_SILPH_CO_8F_2 ; AC
  180. const HS_SILPH_CO_8F_3 ; AD
  181. const HS_SILPH_CO_9F_1 ; AE
  182. const HS_SILPH_CO_9F_2 ; AF
  183. const HS_SILPH_CO_9F_3 ; B0
  184. const HS_SILPH_CO_10F_1 ; B1
  185. const HS_SILPH_CO_10F_2 ; B2
  186. const HS_SILPH_CO_10F_3 ; B3 XXX never (de)activated?
  187. const HS_SILPH_CO_10F_ITEM_1 ; B4 X
  188. const HS_SILPH_CO_10F_ITEM_2 ; B5 X
  189. const HS_SILPH_CO_10F_ITEM_3 ; B6 X
  190. const HS_SILPH_CO_11F_1 ; B7
  191. const HS_SILPH_CO_11F_2 ; B8
  192. const HS_SILPH_CO_11F_3 ; B9
  193. const HS_MAP_F4_1 ; BA XXX sprite doesn't exist
  194. const HS_MANSION_2_ITEM ; BB X
  195. const HS_MANSION_3_ITEM_1 ; BC X
  196. const HS_MANSION_3_ITEM_2 ; BD X
  197. const HS_MANSION_4_ITEM_1 ; BE X
  198. const HS_MANSION_4_ITEM_2 ; BF X
  199. const HS_MANSION_4_ITEM_3 ; C0 X
  200. const HS_MANSION_4_ITEM_4 ; C1 X
  201. const HS_MANSION_4_ITEM_5 ; C2 X
  202. const HS_SAFARI_ZONE_EAST_ITEM_1 ; C3 X
  203. const HS_SAFARI_ZONE_EAST_ITEM_2 ; C4 X
  204. const HS_SAFARI_ZONE_EAST_ITEM_3 ; C5 X
  205. const HS_SAFARI_ZONE_EAST_ITEM_4 ; C6 X
  206. const HS_SAFARI_ZONE_NORTH_ITEM_1 ; C7 X
  207. const HS_SAFARI_ZONE_NORTH_ITEM_2 ; C8 X
  208. const HS_SAFARI_ZONE_WEST_ITEM_1 ; C9 X
  209. const HS_SAFARI_ZONE_WEST_ITEM_2 ; CA X
  210. const HS_SAFARI_ZONE_WEST_ITEM_3 ; CB X
  211. const HS_SAFARI_ZONE_WEST_ITEM_4 ; CC X
  212. const HS_SAFARI_ZONE_CENTER_ITEM ; CD X
  213. const HS_UNKNOWN_DUNGEON_2_ITEM_1 ; CE X
  214. const HS_UNKNOWN_DUNGEON_2_ITEM_2 ; CF X
  215. const HS_UNKNOWN_DUNGEON_2_ITEM_3 ; D0 X
  216. const HS_MEWTWO ; D1 X
  217. const HS_UNKNOWN_DUNGEON_3_ITEM_1 ; D2 X
  218. const HS_UNKNOWN_DUNGEON_3_ITEM_2 ; D3 X
  219. const HS_VICTORY_ROAD_1_ITEM_1 ; D4 X
  220. const HS_VICTORY_ROAD_1_ITEM_2 ; D5 X
  221. const HS_CHAMPIONS_ROOM_OAK ; D6
  222. const HS_SEAFOAM_ISLANDS_1_BOULDER_1 ; D7
  223. const HS_SEAFOAM_ISLANDS_1_BOULDER_2 ; D8
  224. const HS_SEAFOAM_ISLANDS_2_BOULDER_1 ; D9
  225. const HS_SEAFOAM_ISLANDS_2_BOULDER_2 ; DA
  226. const HS_SEAFOAM_ISLANDS_3_BOULDER_1 ; DB
  227. const HS_SEAFOAM_ISLANDS_3_BOULDER_2 ; DC
  228. const HS_SEAFOAM_ISLANDS_4_BOULDER_1 ; DD
  229. const HS_SEAFOAM_ISLANDS_4_BOULDER_2 ; DE
  230. const HS_SEAFOAM_ISLANDS_4_BOULDER_3 ; DF
  231. const HS_SEAFOAM_ISLANDS_4_BOULDER_4 ; E0
  232. const HS_SEAFOAM_ISLANDS_5_BOULDER_1 ; E1
  233. const HS_SEAFOAM_ISLANDS_5_BOULDER_2 ; E2
  234. const HS_ARTICUNO ; E3 X