dannye
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e9f33ce19c
Typo: SFX_POKEFLUE → SFX_POKEFLUTE
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%!s(int64=7) %!d(string=hai) anos |
YamaArashi
|
2b01815999
commented audio code
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%!s(int64=9) %!d(string=hai) anos |
dannye
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a6f04b4349
Unify audio bank references
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%!s(int64=9) %!d(string=hai) anos |
dannye
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b4081e851a
Rename sound effect files
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%!s(int64=9) %!d(string=hai) anos |
dannye
|
4d88812f40
Name some battle sound effects
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%!s(int64=9) %!d(string=hai) anos |
dannye
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ea9cc86949
Name sound effects
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%!s(int64=9) %!d(string=hai) anos |
yenatch
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0d51959c83
Use labels instead of static addresses in sound pointers.
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%!s(int64=10) %!d(string=hai) anos |
yenatch
|
001270908a
define music constants instead of running around with ((label-$4000)/3)
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%!s(int64=10) %!d(string=hai) anos |