Commit History

Autor SHA1 Mensaxe Data
  dannye e9f33ce19c Typo: SFX_POKEFLUE → SFX_POKEFLUTE %!s(int64=7) %!d(string=hai) anos
  YamaArashi 2b01815999 commented audio code %!s(int64=9) %!d(string=hai) anos
  dannye a6f04b4349 Unify audio bank references %!s(int64=9) %!d(string=hai) anos
  dannye b4081e851a Rename sound effect files %!s(int64=9) %!d(string=hai) anos
  dannye 4d88812f40 Name some battle sound effects %!s(int64=9) %!d(string=hai) anos
  dannye ea9cc86949 Name sound effects %!s(int64=9) %!d(string=hai) anos
  yenatch 0d51959c83 Use labels instead of static addresses in sound pointers. %!s(int64=10) %!d(string=hai) anos
  yenatch 001270908a define music constants instead of running around with ((label-$4000)/3) %!s(int64=10) %!d(string=hai) anos