Remy Oukaour
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2e0183fc27
Block IDs use hex; zero connections use dec
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%!s(int64=7) %!d(string=hai) anos |
Remy Oukaour
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dd4f0a0064
Use base 10 (note, the previous commit resolves #173)
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%!s(int64=7) %!d(string=hai) anos |
Remy Oukaour
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d271d69175
Add warp, sign, and warp_to macros for data/mapObjects definitions
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%!s(int64=7) %!d(string=hai) anos |
dannye
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a51037eeee
Remove the last address comments
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%!s(int64=8) %!d(string=hai) anos |
dannye
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dfc152d667
No more $C8
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%!s(int64=9) %!d(string=hai) anos |
dannye
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4452acb021
Fix object constant names
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%!s(int64=9) %!d(string=hai) anos |
dannye
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0e48333fb8
Map object macro
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%!s(int64=9) %!d(string=hai) anos |
YamaArashi
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91793015e5
Labelled and commented mostly sprite-related things
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%!s(int64=10) %!d(string=hai) anos |
U-Fish-PC\Daniel
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a02c327910
Use more constants in object data
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%!s(int64=10) %!d(string=hai) anos |
U-Fish-PC\Daniel
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e1a931df6a
Pull map objects out of main.asm
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%!s(int64=10) %!d(string=hai) anos |