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- -- simple dog to use with animal mobs !!!
- -- This is a " kitten " version of the animal mobs, with some minor modifications.
- -- sounds :
- -- https://freesound.org/people/ScouseMouseJB/sounds/276267/
- -- https://freesound.org/people/TobiasKosmos/sounds/163280/
- local getInitialName = function(mobName)
- local isShowed = minetest.settings:get_bool("simpleanimals.initial_nametags")
- if isShowed then
- return mobName
- end
- end
- mobs:register_mob("dog:dog", {
- nametag = getInitialName("DOG"),
- type = "animal",
- specific_attack = {
- --"mobs_animal:kkitten",
- "mobs_skeletons:skeleton",
- "mobs_skeletons:skeleton_archer",
- "mobs_skeletons:skeleton_archer_dark",
- },
- damage = 3,
- attack_type = "dogfight",
- --attack_animals = true, -- so it can attack kitten?
- group_attack = true,
- reach = 2,
- stepheight = 1.1,
- passive = false,
- hp_min = 10,
- hp_max = 10,
- armor = 100,
- collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.1, 0.3},
- visual = "mesh",
- visual_size = {x = 0.5, y = 0.5},
- mesh = "dog.b3d",
- rotate = 180,
- textures = {
- {"dog.png"},
- {"dog_black.png"},
- {"dog_yellow.png"},
- {"dog_tabby.png"},
-
- },
- makes_footstep_sound = false,
- sounds = {
- random = "bark",
- death = "yelp",
- },
- walk_velocity = 2,
- walk_chance = 15,
- run_velocity = 3,
- runaway = true,
- jump = true,
- jump_height = 2,
- stepheight = 1,
- drops = {
- --{name = "", chance = 1, min = 0, max = 1},
- {name = 'bonemeal:bone', chance = 20, min = 0, max = 2}
- },
- water_damage = 1, --dogs unlike of water.
- lava_damage = 5,
- fear_height = 3,
- animation = {
- speed_normal = 20, -- 42
- --stoodup_start = 0,
- --stoodup_end = 0,
- walk_start = 20,
- walk_end = 40,
- stand_start = 50,
- stand_end = 109,
- },
- follow = {
- "mobs:chicken_raw",
- "mobs:meat_raw",
- "bonemeal:bone",
- },
- view_range = 10,
- runaway = true ,
- on_rightclick = function(self, clicker)
- if mobs:feed_tame(self, clicker, 4, true, true) then return end
- if mobs:protect(self, clicker) then return end
- if mobs:capture_mob(self, clicker, 50, 50, 90, false, nil) then return end
- -- by right-clicking owner can switch between staying and walking
- if self.owner and self.owner == clicker:get_player_name() then
- minetest.sound_play("bark", {pos=self.object:get_pos(), gain=1.0, max_hear_distance = 5})
- if self.order ~= "stand" then
- self.order = "stand"
- self.state = "stand"
- self.object:set_velocity({x = 0, y = 0, z = 0})
- mobs:set_animation(self, "stand")
- else
- self.order = ""
- mobs:set_animation(self, "walk")
- end
- end
- end,
-
- })
- if not mobs.custom_spawn_animal then
- mobs:spawn({
- name = "dog:dog",
- nodes = {
- "default:dirt_with_grass",
- "ethereal:grove_dirt",
- },
- --neighbors = {"group:grass"},
- min_light = 4, --dogs hanter in night
- interval = 60,
- chance = 8000, --same the cat
- min_height = -5, --dogs exolore dig in surfaces caves
- max_height = 50,
- --day_toggle = true,
- })
- end
- mobs:register_egg("dog:dog", "Dog", "dog_egg.png", 1)
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