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- creative = {}
- local S = minetest.get_translator("creative")
- local function update_sfinv(name)
- minetest.after(0, function()
- local player = minetest.get_player_by_name(name)
- if player then
- if sfinv.get_page(player):sub(1, 9) == "creative:" then
- sfinv.set_page(player, sfinv.get_homepage_name(player))
- else
- sfinv.set_player_inventory_formspec(player)
- end
- end
- end)
- end
- minetest.register_privilege("creative", {
- description = "Allow player to use creative inventory",
- give_to_singleplayer = false,
- give_to_admin = false,
- on_grant = update_sfinv,
- on_revoke = update_sfinv,
- })
- local creative_mode_cache = minetest.settings:get_bool("creative_mode")
- if creative_mode_cache
- then
- minetest.after(1,
- function()
- minetest.chat_send_all(S("Global creative mode is disabled in this game. Use /grantme creative instead."))
- end)
- end
- function creative.is_enabled_for(name)
- return minetest.check_player_privs(name, {creative = true})
- end
- dofile(minetest.get_modpath("creative") .. "/inventory.lua")
- if creative_mode_cache then
- -- Dig time is modified according to difference (leveldiff) between tool
- -- 'maxlevel' and node 'level'. Digtime is divided by the larger of
- -- leveldiff and 1.
- -- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
- -- increased such that nodes of differing levels have an insignificant
- -- effect on digtime.
- local digtime = 42
- local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
- minetest.register_item(":", {
- type = "none",
- wield_image = "wieldhand.png",
- wield_scale = {x = 1, y = 1, z = 2.5},
- range = 10,
- tool_capabilities = {
- full_punch_interval = 0.5,
- max_drop_level = 3,
- groupcaps = {
- crumbly = caps,
- cracky = caps,
- snappy = caps,
- choppy = caps,
- oddly_breakable_by_hand = caps,
- },
- damage_groups = {fleshy = 10},
- }
- })
- end
- -- Unlimited node placement
- minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
- if placer and placer:is_player() then
- return creative.is_enabled_for(placer:get_player_name())
- end
- end)
- -- Don't pick up if the item is already in the inventory
- local old_handle_node_drops = minetest.handle_node_drops
- function minetest.handle_node_drops(pos, drops, digger)
- if not digger or not digger:is_player() or
- not creative.is_enabled_for(digger:get_player_name()) then
- return old_handle_node_drops(pos, drops, digger)
- end
- local inv = digger:get_inventory()
- if inv then
- for _, item in ipairs(drops) do
- if not inv:contains_item("main", item, true) then
- inv:add_item("main", item)
- end
- end
- end
- end
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