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- --- MESE LORD ( BOSS 1 ) ------------------------------------------
- -- sound : https://freesound.org/people/BrainClaim/sounds/267638/
- mobs:register_mob("meselord:meselord", {
- nametag = "Mese Lord Boss" ,
- type = "monster",
- passive = false,
- attack_npcs = false,
- attack_type = "shoot",
- shoot_interval = 0.3,
- shoot_offset = 1.5,
- arrow = "meselord:meselord_arrow",
- pathfinding = true,
- reach = 4,
- damage = 4,
- hp_min = 300,
- hp_max = 300,
- armor = 80,
- visual_size = {x = 3, y = 3},
- collisionbox = {-1.0, -0.7, -1.0, 1.0, 1.0, 1.0},
- visual = "mesh",
- mesh = "mese_lord.b3d",
- rotate = 180,
- textures = {
- {"mese_lord.png"},
- },
- glow = 8,
- blood_texture = "default_mese_crystal_fragment.png",
- makes_footstep_sound = true,
- sounds = {
- random = "mese_lord",
- },
-
- fly = true ,
- fly_in = "air",
- walk_velocity = 3,
- run_velocity = 5,
- jump_height = 4,
- stepheight = 3,
- floats = 0,
- view_range = 40,
- drops = {
- {name = "default:mese", chance = 2, min = 1, max = 2},
- {name = "skullkingsitems:meselord_trophy", chance = 1, min = 1, max = 1},
- },
- water_damage = 0,
- lava_damage = 0,
- light_damage = 0,
-
-
- animation = {
-
- speed_run = 15,
- stand_start = 0,
- stand_end = 0,
- walk_start = 15,
- walk_end = 33,
- run_start = 35,
- run_end = 53,
- shoot_start = 55,
- shoot_end = 84,
- },
-
- on_spawn = function ()
- minetest.chat_send_all ("Mese Lord has been awakened..")
- end
-
-
-
- })
- mobs:spawn({
- name = "meselord:meselord",
- nodes = {"air"},
- max_light = 7,
- chance = 9000,
- max_height = -400,
- min_height = -600,
- })
- -- ARROW -----------------------------------------------------------
- mobs:register_arrow("meselord:meselord_arrow", {
- visual = "sprite",
- visual_size = {x = 0.5, y = 0.5},
- textures = {"default_mese_crystal.png"},
- collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
- velocity = 16,
- tail = 1,
- tail_texture = "default_mese_crystal.png",
- tail_size = 10,
- glow = 5,
- expire = 0.1,
- on_activate = function(self, staticdata, dtime_s)
- self.object:set_armor_groups({immortal = 1, fleshy = 100})
- end,
- on_punch = function(self, hitter, tflp, tool_capabilities, dir)
- if hitter and hitter:is_player() and tool_capabilities and dir then
- local damage = tool_capabilities.damage_groups and
- tool_capabilities.damage_groups.fleshy or 1
- local tmp = tflp / (tool_capabilities.full_punch_interval or 1.4)
- if damage > 6 and tmp < 4 then
- self.object:set_velocity({
- x = dir.x * self.velocity,
- y = dir.y * self.velocity,
- z = dir.z * self.velocity,
- })
- end
- end
- end,
- hit_player = function(self, player)
- player:punch(self.object, 1.0, {
- full_punch_interval = 0.5,
- damage_groups = {fleshy = 7},
- }, nil)
- end,
- hit_mob = function(self, player)
- player:punch(self.object, 1.0, {
- full_punch_interval = 1.0,
- damage_groups = {fleshy = 7},
- }, nil)
- end,
- on_spawn = function ()
- minetest.chat_send_all ("Mese Lord has been awakened...")
- end,
-
- hit_node = function(self, pos, node)
- end,
- })
- mobs:register_egg("meselord:meselord", "Mese Lord", "default_mese_block.png", 1)
- --core.register_alias("meselord:meselord", "spawneggs:spectrum")
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