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- # To enable ProGuard in your project, edit project.properties
- # to define the proguard.config property as described in that file.
- #
- # Add project specific ProGuard rules here.
- # By default, the flags in this file are appended to flags specified
- # in ${sdk.dir}/tools/proguard/proguard-android.txt
- # You can edit the include path and order by changing the ProGuard
- # include property in project.properties.
- #
- # For more details, see
- # http://developer.android.com/guide/developing/tools/proguard.html
- # Add any project specific keep options here:
- # If your project uses WebView with JS, uncomment the following
- # and specify the fully qualified class name to the JavaScript interface
- # class:
- #-keepclassmembers class fqcn.of.javascript.interface.for.webview {
- # public *;
- #}
- -verbose
- -dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication
- -dontwarn com.badlogic.gdx.utils.GdxBuild
- -dontwarn com.badlogic.gdx.physics.box2d.utils.Box2DBuild
- -dontwarn com.badlogic.gdx.jnigen.BuildTarget*
- -dontwarn com.badlogic.gdx.graphics.g2d.freetype.FreetypeBuild
- # Required if using Gdx-Controllers extension
- -keep class com.badlogic.gdx.controllers.android.AndroidControllers
- # Required if using Box2D extension
- -keepclassmembers class com.badlogic.gdx.physics.box2d.World {
- boolean contactFilter(long, long);
- void beginContact(long);
- void endContact(long);
- void preSolve(long, long);
- void postSolve(long, long);
- boolean reportFixture(long);
- float reportRayFixture(long, float, float, float, float, float);
- }
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