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- local S = ethereal.intllib
- -- override default dirt (to stop caves cutting away dirt)
- minetest.override_item("default:dirt", {is_ground_content = ethereal.cavedirt})
- minetest.register_alias("ethereal:green_dirt", "default:dirt_with_grass")
- -- dry dirt
- minetest.register_node("ethereal:dry_dirt", {
- description = S("Dried Dirt"),
- tiles = {"ethereal_dry_dirt.png"},
- is_ground_content = ethereal.cavedirt,
- groups = {crumbly = 3},
- sounds = default.node_sound_dirt_defaults()
- })
- minetest.register_craft({
- type = "cooking",
- output = "ethereal:dry_dirt",
- recipe = "default:dirt",
- cooktime = 3,
- })
- -- register ethereal dirt types
- local dirts = {
- "Bamboo", "Jungle", "Grove", "Prairie", "Cold",
- "Crystal", "Mushroom", "Fiery", "Gray"
- }
- for n = 1, #dirts do
- local desc = dirts[n]
- local name = desc:lower()
- minetest.register_node("ethereal:" .. name .. "_dirt", {
- description = S(desc .. " Dirt"),
- tiles = {
- "ethereal_grass_" .. name .. "_top.png",
- "default_dirt.png",
- {
- name = "default_dirt.png^ethereal_grass_" .. name .. "_side.png",
- tileable_vertical = false
- }
- },
- is_ground_content = ethereal.cavedirt,
- groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
- soil = {
- base = "ethereal:" .. name .. "_dirt",
- dry = "farming:soil",
- wet = "farming:soil_wet"
- },
- drop = "default:dirt",
- sounds = default.node_sound_dirt_defaults({
- footstep = {name = "default_grass_footstep", gain = 0.25}
- })
- })
- end
- -- flower spread, also crystal and fire flower regeneration
- local flower_spread = function(pos, node)
- if (minetest.get_node_light(pos) or 0) < 13 then
- return
- end
- local pos0 = {x = pos.x - 4, y = pos.y - 2, z = pos.z - 4}
- local pos1 = {x = pos.x + 4, y = pos.y + 2, z = pos.z + 4}
- local num = #minetest.find_nodes_in_area(pos0, pos1, "group:flora")
- -- stop flowers spreading too much just below top of map block
- if minetest.find_node_near(pos, 2, "ignore") then
- return
- end
- if num > 3 and node.name == "ethereal:crystalgrass" then
- local grass = minetest.find_nodes_in_area_under_air(
- pos0, pos1, {"ethereal:crystalgrass"})
- if #grass > 4
- and not minetest.find_node_near(pos, 4, {"ethereal:crystal_spike"}) then
- pos = grass[math.random(#grass)]
- pos.y = pos.y - 1
- if minetest.get_node(pos).name == "ethereal:crystal_dirt" then
- pos.y = pos.y + 1
- minetest.swap_node(pos, {name = "ethereal:crystal_spike"})
- end
- end
- return
- elseif num > 3 and node.name == "ethereal:dry_shrub" then
- local grass = minetest.find_nodes_in_area_under_air(
- pos0, pos1, {"ethereal:dry_shrub"})
- if #grass > 8
- and not minetest.find_node_near(pos, 4, {"ethereal:fire_flower"}) then
- pos = grass[math.random(#grass)]
- pos.y = pos.y - 1
- if minetest.get_node(pos).name == "ethereal:fiery_dirt" then
- pos.y = pos.y + 1
- minetest.swap_node(pos, {name = "ethereal:fire_flower"})
- end
- end
- return
- elseif num > 3 then
- return
- end
- pos.y = pos.y - 1
- local under = minetest.get_node(pos)
- -- make sure we have soil underneath
- if minetest.get_item_group(under.name, "soil") == 0
- or under.name == "default:desert_sand" then
- return
- end
- local seedling = minetest.find_nodes_in_area_under_air(
- pos0, pos1, {under.name})
- if #seedling > 0 then
- pos = seedling[math.random(#seedling)]
- pos.y = pos.y + 1
- if (minetest.get_node_light(pos) or 0) < 13 then
- return
- end
- minetest.swap_node(pos, {name = node.name})
- end
- end
- -- grow papyrus up to 4 high and bamboo up to 8 high
- local grow_papyrus = function(pos, node)
- local oripos = pos.y
- local high = 4
- pos.y = pos.y - 1
- local nod = minetest.get_node_or_nil(pos)
- if not nod
- or minetest.get_item_group(nod.name, "soil") < 1
- or minetest.find_node_near(pos, 3, {"group:water"}) == nil then
- return
- end
- if node.name == "ethereal:bamboo" then
- high = 8
- end
- pos.y = pos.y + 1
- local height = 0
- while height < high
- and minetest.get_node(pos).name == node.name do
- height = height + 1
- pos.y = pos.y + 1
- end
- nod = minetest.get_node_or_nil(pos)
- if nod
- and nod.name == "air"
- and height < high then
- if node.name == "ethereal:bamboo"
- and height == (high - 1) then
- ethereal.grow_bamboo_tree({x = pos.x, y = oripos, z = pos.z})
- else
- minetest.swap_node(pos, {name = node.name})
- end
- end
- end
- -- loop through active abm's
- for _, ab in pairs(minetest.registered_abms) do
- local label = ab.label or ""
- local node1 = ab.nodenames and ab.nodenames[1] or ""
- local node2 = ab.nodenames and ab.nodenames[2] or ""
- local neigh = ab.neighbors and ab.neighbors[1] or ""
- if label == "Flower spread"
- or node1 == "group:flora" then
- --ab.interval = 1
- ab.chance = 96 -- back to original chance from 300
- ab.nodenames = {"group:flora"}
- ab.neighbors = {"group:soil"}
- ab.action = flower_spread
- -- find grow papyrus abm and change to grow_papyrus function
- elseif label == "Grow papyrus"
- or node1 == "default:papyrus" then
- --ab.interval = 2
- --ab.chance = 1
- ab.nodenames = {"default:papyrus", "ethereal:bamboo"}
- ab.neighbors = {"group:soil"}
- ab.action = grow_papyrus
- elseif label == "Mushroom spread" then
- --ab.interval = 1
- ab.chance = 50 -- back to original chance from 150
- ab.nodenames = {"group:mushroom"}
- end
- end
- -- If Baked Clay mod not active, make Red, Orange and Grey nodes
- if not minetest.get_modpath("bakedclay") then
- minetest.register_node(":bakedclay:red", {
- description = S("Red Baked Clay"),
- tiles = {"baked_clay_red.png"},
- groups = {cracky = 3},
- is_ground_content = ethereal.cavedirt,
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node(":bakedclay:orange", {
- description = S("Orange Baked Clay"),
- tiles = {"baked_clay_orange.png"},
- groups = {cracky = 3},
- is_ground_content = ethereal.cavedirt,
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node(":bakedclay:grey", {
- description = S("Grey Baked Clay"),
- tiles = {"baked_clay_grey.png"},
- groups = {cracky = 3},
- is_ground_content = ethereal.cavedirt,
- sounds = default.node_sound_stone_defaults()
- })
- end
- -- Quicksand (old style, sinking inside shows black instead of yellow effect,
- -- works ok with noclip enabled though)
- minetest.register_node("ethereal:quicksand", {
- description = S("Quicksand"),
- tiles = {"default_sand.png"},
- drop = "default:sand",
- liquid_viscosity = 15,
- liquidtype = "source",
- liquid_alternative_flowing = "ethereal:quicksand",
- liquid_alternative_source = "ethereal:quicksand",
- liquid_renewable = false,
- liquid_range = 0,
- drowning = 1,
- walkable = false,
- climbable = false,
- post_effect_color = {r = 230, g = 210, b = 160, a = 245},
- groups = {crumbly = 3, sand = 1, liquid = 3, disable_jump = 1},
- sounds = default.node_sound_sand_defaults()
- })
- -- Quicksand (new style, sinking inside shows yellow effect with or without noclip,
- -- but old quicksand is shown as black until block placed nearby to update light)
- minetest.register_node("ethereal:quicksand2", {
- description = S("Quicksand"),
- tiles = {"default_sand.png^[colorize:#00004F10"},
- drawtype = "glasslike",
- paramtype = "light",
- drop = "default:sand",
- liquid_viscosity = 15,
- liquidtype = "source",
- liquid_alternative_flowing = "ethereal:quicksand2",
- liquid_alternative_source = "ethereal:quicksand2",
- liquid_renewable = false,
- liquid_range = 0,
- drowning = 1,
- walkable = false,
- climbable = false,
- post_effect_color = {r = 230, g = 210, b = 160, a = 245},
- groups = {crumbly = 3, sand = 1, liquid = 3, disable_jump = 1},
- sounds = default.node_sound_sand_defaults()
- })
- -- craft quicksand
- minetest.register_craft({
- output = "ethereal:quicksand2",
- recipe = {
- {"group:sand", "group:sand", "group:sand"},
- {"group:sand", "bucket:bucket_water", "group:sand"},
- {"group:sand", "group:sand", "group:sand"}
- },
- replacements = {
- {"bucket:bucket_water", "bucket:bucket_empty"}
- }
- })
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