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- #!/bin/bash
- [% c("var/set_default_env") -%]
- builddir=/var/tmp/build
- mkdir $builddir
- distdir=/var/tmp/dist/[% project %]
- mkdir -p "$distdir"
- tar -C /var/tmp/dist -xf [% c('input_files_by_name/cmake') %]
- tar -C /var/tmp/dist -xf [% c('input_files_by_name/ninja') %]
- tar -C /var/tmp/dist -xf [% c('input_files_by_name/clang') %]
- tar -C $distdir -xf [% c('input_files_by_name/SDK') %]
- tar -C $distdir -xf [% c('input_files_by_name/cctools') %]
- tar -C $builddir -xf [% c('input_files_by_name/llvm-project') %]
- arch=x86_64
- clangdir=/var/tmp/dist/clang/bin
- cctoolsdir=$distdir/cctools/bin
- sysrootdir=$distdir/MacOSX[% c("version") %].sdk/
- target=x86_64-apple-darwin
- # We still need to put the cctoolsdir on the path. That's because of `lipo`. See
- # the respective comment in the cctools build script.
- export PATH="/var/tmp/dist/ninja:/var/tmp/dist/cmake/bin:$cctoolsdir:$PATH"
- export MACOSX_DEPLOYMENT_TARGET=[% c("var/macosx_deployment_target") %]
- export MACH_USE_SYSTEM_PYTHON=1
- cd $builddir/clang-source
- patch -p1 < $rootdir/compiler-rt-cross-compile.patch
- patch -p1 < $rootdir/compiler-rt-no-codesign.patch
- cd ..
- mkdir build_clang
- pushd build_clang
- # We follow quite closely Mozilla's build/build-clang/build-clang.py with the
- # clang-macosx64.json flavor.
- cmake -GNinja \
- -DCMAKE_C_COMPILER=$clangdir/clang \
- -DCMAKE_CXX_COMPILER=$clangdir/clang++ \
- -DCMAKE_ASM_COMPILER=$clangdir/clang \
- -DCMAKE_LINKER=$clangdir/clang \
- -DCMAKE_AR=$cctoolsdir/$target-ar \
- -DCMAKE_C_FLAGS="[% c('var/FLAGS') %] -I$sysrootdir/usr/include -iframework $sysrootdir/System/Library/Frameworks" \
- -DCMAKE_CXX_FLAGS="-stdlib=libc++ [% c('var/FLAGS') %] -I$sysrootdir/usr/include -iframework $sysrootdir/System/Library/Frameworks" \
- -DCMAKE_ASM_FLAGS="[% c('var/FLAGS') %] -I$sysrootdir/usr/include -iframework $sysrootdir/System/Library/Frameworks" \
- -DCMAKE_EXE_LINKER_FLAGS="[% c('var/LDFLAGS') %]" \
- -DCMAKE_SHARED_LINKER_FLAGS="[% c('var/LDFLAGS') %]" \
- -DCMAKE_BUILD_TYPE=Release \
- -DCMAKE_INSTALL_PREFIX=$distdir/clang \
- -DLLVM_TARGETS_TO_BUILD="X86;ARM;AArch64" \
- -DLLVM_ENABLE_ASSERTIONS=OFF \
- -DPYTHON_EXECUTABLE=/usr/bin/python3 \
- -DLLVM_TOOL_LIBCXX_BUILD=ON \
- -DLLVM_ENABLE_BINDINGS=OFF \
- -DLLVM_ENABLE_LIBXML2=FORCE_ON \
- -DLLVM_LINK_LLVM_DYLIB=ON \
- -DCMAKE_RANLIB=$cctoolsdir/$target-ranlib \
- -DCMAKE_LIBTOOL=$cctoolsdir/$target-libtool \
- -DCMAKE_SYSTEM_NAME=Darwin \
- -DCMAKE_SYSTEM_VERSION=$MACOSX_DEPLOYMENT_TARGET \
- -DLLVM_ENABLE_THREADS=OFF \
- -DCOMPILER_RT_BUILD_XRAY=OFF \
- -DLIBCXXABI_LIBCXX_INCLUDES=$builddir/clang-source/projects/libcxx/include \
- -DCMAKE_OSX_SYSROOT=$sysrootdir \
- -DCMAKE_FIND_ROOT_PATH=$sysrootdir \
- -DCMAKE_FIND_ROOT_PATH_MODE_PROGRAM=NEVER \
- -DCMAKE_FIND_ROOT_PATH_MODE_LIBRARY=ONLY \
- -DCMAKE_FIND_ROOT_PATH_MODE_INCLUDE=ONLY \
- -DCMAKE_MACOSX_RPATH=ON \
- -DCMAKE_OSX_ARCHITECTURES=$arch \
- -DDARWIN_macosx_OVERRIDE_SDK_VERSION=$MACOSX_DEPLOYMENT_TARGET \
- -DDARWIN_osx_ARCHS=$arch \
- -DDARWIN_osx_SYSROOT=$sysrootdir \
- -DLLVM_DEFAULT_TARGET_TRIPLE=x86_64-apple-darwin $builddir/clang-source/llvm
- ninja install -v
- popd
- mkdir build_compiler_rt
- pushd build_compiler_rt
- # And we build compiler-rt by following taskcluster/scripts/misc/build-compiler-rt.sh.
- cmake -GNinja \
- -DCMAKE_C_COMPILER=$clangdir/clang \
- -DCMAKE_CXX_COMPILER=$clangdir/clang++ \
- -DCMAKE_C_COMPILER_TARGET=$target \
- -DCMAKE_CXX_COMPILER_TARGET=$target \
- -DCMAKE_ASM_COMPILER_TARGET=$target \
- -DCMAKE_AR=$clangdir/llvm-ar \
- -DCMAKE_RANLIB=$clangdir/llvm-ranlib \
- -DCMAKE_C_FLAGS="[% c('var/FLAGS') %] -I$sysrootdir/usr/include -iframework $sysrootdir/System/Library/Frameworks" \
- -DCMAKE_CXX_FLAGS="-stdlib=libc++ [% c('var/FLAGS') %] -I$sysrootdir/usr/include -iframework $sysrootdir/System/Library/Frameworks" \
- -DCMAKE_ASM_FLAGS="[% c('var/FLAGS') %] -I$sysrootdir/usr/include -iframework $sysrootdir/System/Library/Frameworks" \
- -DCMAKE_EXE_LINKER_FLAGS="[% c('var/LDFLAGS') %]" \
- -DCMAKE_SHARED_LINKER_FLAGS="[% c('var/LDFLAGS') %]" \
- -DCMAKE_BUILD_TYPE=Release \
- -DLLVM_ENABLE_ASSERTIONS=OFF \
- -DCMAKE_INSTALL_PREFIX=$distdir/clang/lib/clang/[% pc("clang", "version") %]/ \
- -DLLVM_CONFIG_PATH=$clangdir/llvm-config \
- -DCOMPILER_RT_DEFAULT_TARGET_ONLY=ON \
- -DCMAKE_LINKER=$cctoolsdir/$target-ld \
- -DCMAKE_LIPO=$cctoolsdir/lipo \
- -DCMAKE_SYSTEM_NAME=Darwin \
- -DCMAKE_SYSTEM_VERSION=$MACOSX_DEPLOYMENT_TARGET \
- -DDARWIN_macosx_OVERRIDE_SDK_VERSION=$MACOSX_DEPLOYMENT_TARGET \
- -DDARWIN_osx_ARCHS=$arch \
- -DDARWIN_osx_SYSROOT=$sysrootdir \
- -DDARWIN_osx_BUILTIN_ARCHS=$arch \
- -DCMAKE_OSX_SYSROOT=$sysrootdir \
- -DCMAKE_FIND_ROOT_PATH=$sysrootdir \
- -DCMAKE_FIND_ROOT_PATH_MODE_PROGRAM=NEVER \
- -DCMAKE_FIND_ROOT_PATH_MODE_LIBRARY=ONLY \
- -DCMAKE_FIND_ROOT_PATH_MODE_INCLUDE=ONLY \
- -DDARWIN_osx_BUILTIN_ARCHS=$arch \
- $builddir/clang-source/compiler-rt
- ninja install -v
- # We now have a native macosx64 toolchain.
- # What we want is a native linux64 toolchain which can target macosx64.
- # Overlay the linux64 toolchain that we used for this build. Note: we don't do
- # any ASan builds for macOS (yet). Once we do that we need to preserve at least
- # `llvm-symbolizer` as that one seems to get shipped with sanitizer builds (at
- # least that's what Mozilla claims).
- cd $distdir
- cp --remove-destination -lr /var/tmp/dist/clang/* clang/
- cd cctools/bin
- ln -s ../../clang/bin/clang x86_64-apple-darwin-clang
- ln -s ../../clang/bin/clang++ x86_64-apple-darwin-clang++
- cd /var/tmp/dist
- [% c('tar', {
- tar_src => [ project ],
- tar_args => '-czf ' _ dest_dir _ '/' _ c('filename'),
- }) %]
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