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- /*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include <cutils/log.h>
- #include <ui/Rect.h>
- #include <ui/Region.h>
- #include "RenderEngine.h"
- #include "GLES10RenderEngine.h"
- #include "GLES11RenderEngine.h"
- #include "GLES20RenderEngine.h"
- #include "GLExtensions.h"
- #include "Mesh.h"
- EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name);
- // ---------------------------------------------------------------------------
- namespace android {
- // ---------------------------------------------------------------------------
- static bool findExtension(const char* exts, const char* name) {
- if (!exts)
- return false;
- size_t len = strlen(name);
- const char* pos = exts;
- while ((pos = strstr(pos, name)) != NULL) {
- if (pos[len] == '\0' || pos[len] == ' ')
- return true;
- pos += len;
- }
- return false;
- }
- RenderEngine* RenderEngine::create(EGLDisplay display, int hwcFormat) {
- // EGL_ANDROIDX_no_config_context is an experimental extension with no
- // written specification. It will be replaced by something more formal.
- // SurfaceFlinger is using it to allow a single EGLContext to render to
- // both a 16-bit primary display framebuffer and a 32-bit virtual display
- // framebuffer.
- //
- // The code assumes that ES2 or later is available if this extension is
- // supported.
- EGLConfig config = EGL_NO_CONFIG;
- if (!findExtension(
- eglQueryStringImplementationANDROID(display, EGL_EXTENSIONS),
- "EGL_ANDROIDX_no_config_context")) {
- config = chooseEglConfig(display, hwcFormat);
- }
- EGLint renderableType = 0;
- if (config == EGL_NO_CONFIG) {
- renderableType = EGL_OPENGL_ES2_BIT;
- } else if (!eglGetConfigAttrib(display, config,
- EGL_RENDERABLE_TYPE, &renderableType)) {
- LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE");
- }
- EGLint contextClientVersion = 0;
- if (renderableType & EGL_OPENGL_ES2_BIT) {
- contextClientVersion = 2;
- } else if (renderableType & EGL_OPENGL_ES_BIT) {
- contextClientVersion = 1;
- } else {
- LOG_ALWAYS_FATAL("no supported EGL_RENDERABLE_TYPEs");
- }
- // Also create our EGLContext
- EGLint contextAttributes[] = {
- EGL_CONTEXT_CLIENT_VERSION, contextClientVersion, // MUST be first
- #ifdef EGL_IMG_context_priority
- #ifdef HAS_CONTEXT_PRIORITY
- EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG,
- #endif
- #endif
- EGL_NONE, EGL_NONE
- };
- EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes);
- // if can't create a GL context, we can only abort.
- LOG_ALWAYS_FATAL_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed");
- // now figure out what version of GL did we actually get
- // NOTE: a dummy surface is not needed if KHR_create_context is supported
- EGLConfig dummyConfig = config;
- if (dummyConfig == EGL_NO_CONFIG) {
- dummyConfig = chooseEglConfig(display, hwcFormat);
- }
- EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE };
- EGLSurface dummy = eglCreatePbufferSurface(display, dummyConfig, attribs);
- LOG_ALWAYS_FATAL_IF(dummy==EGL_NO_SURFACE, "can't create dummy pbuffer");
- EGLBoolean success = eglMakeCurrent(display, dummy, dummy, ctxt);
- LOG_ALWAYS_FATAL_IF(!success, "can't make dummy pbuffer current");
- GLExtensions& extensions(GLExtensions::getInstance());
- extensions.initWithGLStrings(
- glGetString(GL_VENDOR),
- glGetString(GL_RENDERER),
- glGetString(GL_VERSION),
- glGetString(GL_EXTENSIONS));
- GlesVersion version = parseGlesVersion( extensions.getVersion() );
- // initialize the renderer while GL is current
- RenderEngine* engine = NULL;
- switch (version) {
- case GLES_VERSION_1_0:
- engine = new GLES10RenderEngine();
- break;
- case GLES_VERSION_1_1:
- engine = new GLES11RenderEngine();
- break;
- case GLES_VERSION_2_0:
- case GLES_VERSION_3_0:
- engine = new GLES20RenderEngine();
- break;
- }
- engine->setEGLHandles(config, ctxt);
- ALOGI("OpenGL ES informations:");
- ALOGI("vendor : %s", extensions.getVendor());
- ALOGI("renderer : %s", extensions.getRenderer());
- ALOGI("version : %s", extensions.getVersion());
- ALOGI("extensions: %s", extensions.getExtension());
- ALOGI("GL_MAX_TEXTURE_SIZE = %zu", engine->getMaxTextureSize());
- ALOGI("GL_MAX_VIEWPORT_DIMS = %zu", engine->getMaxViewportDims());
- eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
- eglDestroySurface(display, dummy);
- return engine;
- }
- RenderEngine::RenderEngine() : mEGLContext(EGL_NO_CONTEXT) {
- }
- RenderEngine::~RenderEngine() {
- }
- void RenderEngine::setEGLHandles(EGLConfig config, EGLContext ctxt) {
- mEGLConfig = config;
- mEGLContext = ctxt;
- }
- EGLContext RenderEngine::getEGLConfig() const {
- return mEGLConfig;
- }
- EGLContext RenderEngine::getEGLContext() const {
- return mEGLContext;
- }
- void RenderEngine::checkErrors() const {
- do {
- // there could be more than one error flag
- GLenum error = glGetError();
- if (error == GL_NO_ERROR)
- break;
- ALOGE("GL error 0x%04x", int(error));
- } while (true);
- }
- RenderEngine::GlesVersion RenderEngine::parseGlesVersion(const char* str) {
- int major, minor;
- if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) {
- if (sscanf(str, "OpenGL ES %d.%d", &major, &minor) != 2) {
- ALOGW("Unable to parse GL_VERSION string: \"%s\"", str);
- return GLES_VERSION_1_0;
- }
- }
- if (major == 1 && minor == 0) return GLES_VERSION_1_0;
- if (major == 1 && minor >= 1) return GLES_VERSION_1_1;
- if (major == 2 && minor >= 0) return GLES_VERSION_2_0;
- if (major == 3 && minor >= 0) return GLES_VERSION_3_0;
- ALOGW("Unrecognized OpenGL ES version: %d.%d", major, minor);
- return GLES_VERSION_1_0;
- }
- void RenderEngine::fillRegionWithColor(const Region& region, uint32_t height,
- float red, float green, float blue, float alpha) {
- size_t c;
- Rect const* r = region.getArray(&c);
- Mesh mesh(Mesh::TRIANGLES, c*6, 2);
- Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
- for (size_t i=0 ; i<c ; i++, r++) {
- position[i*6 + 0].x = r->left;
- position[i*6 + 0].y = height - r->top;
- position[i*6 + 1].x = r->left;
- position[i*6 + 1].y = height - r->bottom;
- position[i*6 + 2].x = r->right;
- position[i*6 + 2].y = height - r->bottom;
- position[i*6 + 3].x = r->left;
- position[i*6 + 3].y = height - r->top;
- position[i*6 + 4].x = r->right;
- position[i*6 + 4].y = height - r->bottom;
- position[i*6 + 5].x = r->right;
- position[i*6 + 5].y = height - r->top;
- }
- setupFillWithColor(red, green, blue, alpha);
- drawMesh(mesh);
- }
- void RenderEngine::flush() {
- glFlush();
- }
- void RenderEngine::clearWithColor(float red, float green, float blue, float alpha) {
- glClearColor(red, green, blue, alpha);
- glClear(GL_COLOR_BUFFER_BIT);
- }
- void RenderEngine::setScissor(
- uint32_t left, uint32_t bottom, uint32_t right, uint32_t top) {
- glScissor(left, bottom, right, top);
- glEnable(GL_SCISSOR_TEST);
- }
- void RenderEngine::disableScissor() {
- glDisable(GL_SCISSOR_TEST);
- }
- void RenderEngine::genTextures(size_t count, uint32_t* names) {
- glGenTextures(count, names);
- }
- void RenderEngine::deleteTextures(size_t count, uint32_t const* names) {
- glDeleteTextures(count, names);
- }
- void RenderEngine::readPixels(size_t l, size_t b, size_t w, size_t h, uint32_t* pixels) {
- glReadPixels(l, b, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
- }
- void RenderEngine::dump(String8& result) {
- const GLExtensions& extensions(GLExtensions::getInstance());
- result.appendFormat("GLES: %s, %s, %s\n",
- extensions.getVendor(),
- extensions.getRenderer(),
- extensions.getVersion());
- result.appendFormat("%s\n", extensions.getExtension());
- }
- // ---------------------------------------------------------------------------
- RenderEngine::BindImageAsFramebuffer::BindImageAsFramebuffer(
- RenderEngine& engine, EGLImageKHR image, bool useReadPixels,
- int reqWidth, int reqHeight) : mEngine(engine), mUseReadPixels(useReadPixels)
- {
- mEngine.bindImageAsFramebuffer(image, &mTexName, &mFbName, &mStatus,
- useReadPixels, reqWidth, reqHeight);
- ALOGE_IF(mStatus != GL_FRAMEBUFFER_COMPLETE_OES,
- "glCheckFramebufferStatusOES error %d", mStatus);
- }
- RenderEngine::BindImageAsFramebuffer::~BindImageAsFramebuffer() {
- // back to main framebuffer
- mEngine.unbindFramebuffer(mTexName, mFbName, mUseReadPixels);
- }
- status_t RenderEngine::BindImageAsFramebuffer::getStatus() const {
- return mStatus == GL_FRAMEBUFFER_COMPLETE_OES ? NO_ERROR : BAD_VALUE;
- }
- // ---------------------------------------------------------------------------
- static status_t selectConfigForAttribute(EGLDisplay dpy, EGLint const* attrs,
- EGLint attribute, EGLint wanted, EGLConfig* outConfig) {
- EGLint numConfigs = -1, n = 0;
- eglGetConfigs(dpy, NULL, 0, &numConfigs);
- EGLConfig* const configs = new EGLConfig[numConfigs];
- eglChooseConfig(dpy, attrs, configs, numConfigs, &n);
- if (n) {
- if (attribute != EGL_NONE) {
- for (int i=0 ; i<n ; i++) {
- EGLint value = 0;
- eglGetConfigAttrib(dpy, configs[i], attribute, &value);
- if (wanted == value) {
- *outConfig = configs[i];
- delete [] configs;
- return NO_ERROR;
- }
- }
- } else {
- // just pick the first one
- *outConfig = configs[0];
- delete [] configs;
- return NO_ERROR;
- }
- }
- delete [] configs;
- return NAME_NOT_FOUND;
- }
- class EGLAttributeVector {
- struct Attribute;
- class Adder;
- friend class Adder;
- KeyedVector<Attribute, EGLint> mList;
- struct Attribute {
- Attribute() {};
- Attribute(EGLint v) : v(v) { }
- EGLint v;
- bool operator < (const Attribute& other) const {
- // this places EGL_NONE at the end
- EGLint lhs(v);
- EGLint rhs(other.v);
- if (lhs == EGL_NONE) lhs = 0x7FFFFFFF;
- if (rhs == EGL_NONE) rhs = 0x7FFFFFFF;
- return lhs < rhs;
- }
- };
- class Adder {
- friend class EGLAttributeVector;
- EGLAttributeVector& v;
- EGLint attribute;
- Adder(EGLAttributeVector& v, EGLint attribute)
- : v(v), attribute(attribute) {
- }
- public:
- void operator = (EGLint value) {
- if (attribute != EGL_NONE) {
- v.mList.add(attribute, value);
- }
- }
- operator EGLint () const { return v.mList[attribute]; }
- };
- public:
- EGLAttributeVector() {
- mList.add(EGL_NONE, EGL_NONE);
- }
- void remove(EGLint attribute) {
- if (attribute != EGL_NONE) {
- mList.removeItem(attribute);
- }
- }
- Adder operator [] (EGLint attribute) {
- return Adder(*this, attribute);
- }
- EGLint operator [] (EGLint attribute) const {
- return mList[attribute];
- }
- // cast-operator to (EGLint const*)
- operator EGLint const* () const { return &mList.keyAt(0).v; }
- };
- static status_t selectEGLConfig(EGLDisplay display, EGLint format,
- EGLint renderableType, EGLConfig* config) {
- // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if
- // it is to be used with WIFI displays
- status_t err;
- EGLint wantedAttribute;
- EGLint wantedAttributeValue;
- EGLAttributeVector attribs;
- if (renderableType) {
- attribs[EGL_RENDERABLE_TYPE] = renderableType;
- attribs[EGL_RECORDABLE_ANDROID] = EGL_TRUE;
- attribs[EGL_SURFACE_TYPE] = EGL_WINDOW_BIT|EGL_PBUFFER_BIT;
- attribs[EGL_FRAMEBUFFER_TARGET_ANDROID] = EGL_TRUE;
- attribs[EGL_RED_SIZE] = 5;
- attribs[EGL_GREEN_SIZE] = 6;
- attribs[EGL_BLUE_SIZE] = 5;
- wantedAttribute = EGL_NATIVE_VISUAL_ID;
- wantedAttributeValue = format;
- } else {
- // if no renderable type specified, fallback to a simplified query
- wantedAttribute = EGL_NATIVE_VISUAL_ID;
- wantedAttributeValue = format;
- }
- err = selectConfigForAttribute(display, attribs,
- wantedAttribute, wantedAttributeValue, config);
- if (err == NO_ERROR) {
- EGLint caveat;
- if (eglGetConfigAttrib(display, *config, EGL_CONFIG_CAVEAT, &caveat))
- ALOGW_IF(caveat == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!");
- }
- return err;
- }
- EGLConfig RenderEngine::chooseEglConfig(EGLDisplay display, int format) {
- status_t err;
- EGLConfig config;
- // First try to get an ES2 config
- err = selectEGLConfig(display, format, EGL_OPENGL_ES2_BIT, &config);
- if (err != NO_ERROR) {
- // If ES2 fails, try ES1
- err = selectEGLConfig(display, format, EGL_OPENGL_ES_BIT, &config);
- if (err != NO_ERROR) {
- // still didn't work, probably because we're on the emulator...
- // try a simplified query
- ALOGW("no suitable EGLConfig found, trying a simpler query");
- err = selectEGLConfig(display, format, 0, &config);
- if (err != NO_ERROR) {
- // this EGL is too lame for android
- LOG_ALWAYS_FATAL("no suitable EGLConfig found, giving up");
- }
- }
- }
- // print some debugging info
- EGLint r,g,b,a;
- eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r);
- eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g);
- eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b);
- eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a);
- ALOGI("EGL information:");
- ALOGI("vendor : %s", eglQueryString(display, EGL_VENDOR));
- ALOGI("version : %s", eglQueryString(display, EGL_VERSION));
- ALOGI("extensions: %s", eglQueryString(display, EGL_EXTENSIONS));
- ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported");
- ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config);
- return config;
- }
- // ---------------------------------------------------------------------------
- }; // namespace android
- // ---------------------------------------------------------------------------
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