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- /*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef ANDROID_SURFACE_FLINGER_H
- #define ANDROID_SURFACE_FLINGER_H
- #include <stdint.h>
- #include <sys/types.h>
- #include <EGL/egl.h>
- /*
- * NOTE: Make sure this file doesn't include anything from <gl/ > or <gl2/ >
- */
- #include <cutils/compiler.h>
- #include <utils/Atomic.h>
- #include <utils/Errors.h>
- #include <utils/KeyedVector.h>
- #include <utils/RefBase.h>
- #include <utils/SortedVector.h>
- #include <utils/threads.h>
- #include <binder/IMemory.h>
- #include <ui/PixelFormat.h>
- #include <ui/mat4.h>
- #include <gui/ISurfaceComposer.h>
- #include <gui/ISurfaceComposerClient.h>
- #include <hardware/hwcomposer_defs.h>
- #include <private/gui/LayerState.h>
- #include "Barrier.h"
- #include "DisplayDevice.h"
- #include "DispSync.h"
- #include "FrameTracker.h"
- #include "MessageQueue.h"
- #include "DisplayHardware/HWComposer.h"
- #include "Effects/Daltonizer.h"
- #include "FrameRateHelper.h"
- namespace android {
- // ---------------------------------------------------------------------------
- class Client;
- class DisplayEventConnection;
- class EventThread;
- class IGraphicBufferAlloc;
- class Layer;
- class LayerDim;
- class LayerBlur;
- class Surface;
- class RenderEngine;
- class EventControlThread;
- // ---------------------------------------------------------------------------
- enum {
- eTransactionNeeded = 0x01,
- eTraversalNeeded = 0x02,
- eDisplayTransactionNeeded = 0x04,
- eTransactionMask = 0x07
- };
- class SurfaceFlinger : public BnSurfaceComposer,
- private IBinder::DeathRecipient,
- private HWComposer::EventHandler
- {
- public:
- #ifdef QTI_BSP
- friend class ExSurfaceFlinger;
- #endif
- static char const* getServiceName() ANDROID_API {
- return "SurfaceFlinger";
- }
- SurfaceFlinger() ANDROID_API;
- // must be called before clients can connect
- void init() ANDROID_API;
- // starts SurfaceFlinger main loop in the current thread
- void run() ANDROID_API;
- enum {
- EVENT_VSYNC = HWC_EVENT_VSYNC
- };
- // post an asynchronous message to the main thread
- status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
- // post a synchronous message to the main thread
- status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
- // force full composition on all displays
- void repaintEverything();
- // returns the default Display
- sp<const DisplayDevice> getDefaultDisplayDevice() const {
- return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]);
- }
- // utility function to delete a texture on the main thread
- void deleteTextureAsync(uint32_t texture);
- // enable/disable h/w composer event
- // TODO: this should be made accessible only to EventThread
- void eventControl(int disp, int event, int enabled);
- // called on the main thread by MessageQueue when an internal message
- // is received
- // TODO: this should be made accessible only to MessageQueue
- void onMessageReceived(int32_t what);
- // for debugging only
- // TODO: this should be made accessible only to HWComposer
- const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id);
- RenderEngine& getRenderEngine() const {
- return *mRenderEngine;
- }
- private:
- friend class Client;
- friend class DisplayEventConnection;
- friend class Layer;
- friend class LayerDim;
- #ifdef QTI_BSP
- friend class ExLayer;
- #endif
- friend class MonitoredProducer;
- friend class LayerBlur;
- // This value is specified in number of frames. Log frame stats at most
- // every half hour.
- enum { LOG_FRAME_STATS_PERIOD = 30*60*60 };
- static const size_t MAX_LAYERS = 4096;
- // We're reference counted, never destroy SurfaceFlinger directly
- virtual ~SurfaceFlinger();
- /* ------------------------------------------------------------------------
- * Internal data structures
- */
- class LayerVector : public SortedVector< sp<Layer> > {
- public:
- LayerVector();
- LayerVector(const LayerVector& rhs);
- virtual int do_compare(const void* lhs, const void* rhs) const;
- };
- struct DisplayDeviceState {
- DisplayDeviceState();
- DisplayDeviceState(DisplayDevice::DisplayType type);
- bool isValid() const { return type >= 0; }
- bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; }
- bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; }
- DisplayDevice::DisplayType type;
- sp<IGraphicBufferProducer> surface;
- uint32_t layerStack;
- Rect viewport;
- Rect frame;
- uint8_t orientation;
- uint32_t width, height;
- String8 displayName;
- bool isSecure;
- };
- struct State {
- LayerVector layersSortedByZ;
- DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays;
- };
- /* ------------------------------------------------------------------------
- * IBinder interface
- */
- virtual status_t onTransact(uint32_t code, const Parcel& data,
- Parcel* reply, uint32_t flags);
- virtual status_t dump(int fd, const Vector<String16>& args);
- /* ------------------------------------------------------------------------
- * ISurfaceComposer interface
- */
- virtual sp<ISurfaceComposerClient> createConnection();
- virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
- virtual sp<IBinder> createDisplay(const String8& displayName, bool secure);
- virtual void destroyDisplay(const sp<IBinder>& display);
- virtual sp<IBinder> getBuiltInDisplay(int32_t id);
- virtual void setTransactionState(const Vector<ComposerState>& state,
- const Vector<DisplayState>& displays, uint32_t flags);
- virtual void bootFinished();
- virtual bool authenticateSurfaceTexture(
- const sp<IGraphicBufferProducer>& bufferProducer) const;
- virtual sp<IDisplayEventConnection> createDisplayEventConnection();
- virtual status_t captureScreen(const sp<IBinder>& display,
- const sp<IGraphicBufferProducer>& producer,
- Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
- uint32_t minLayerZ, uint32_t maxLayerZ,
- bool useIdentityTransform, ISurfaceComposer::Rotation rotation,
- bool isCpuConsumer);
- virtual status_t getDisplayStats(const sp<IBinder>& display,
- DisplayStatInfo* stats);
- virtual status_t getDisplayConfigs(const sp<IBinder>& display,
- Vector<DisplayInfo>* configs);
- virtual int getActiveConfig(const sp<IBinder>& display);
- virtual void setPowerMode(const sp<IBinder>& display, int mode);
- virtual status_t setActiveConfig(const sp<IBinder>& display, int id);
- virtual status_t clearAnimationFrameStats();
- virtual status_t getAnimationFrameStats(FrameStats* outStats) const;
- /* ------------------------------------------------------------------------
- * DeathRecipient interface
- */
- virtual void binderDied(const wp<IBinder>& who);
- /* ------------------------------------------------------------------------
- * RefBase interface
- */
- virtual void onFirstRef();
- /* ------------------------------------------------------------------------
- * HWComposer::EventHandler interface
- */
- virtual void onVSyncReceived(int type, nsecs_t timestamp);
- virtual void onHotplugReceived(int disp, bool connected);
- /* ------------------------------------------------------------------------
- * Extensions
- */
- virtual void updateExtendedMode() { }
- virtual void getIndexLOI(size_t /*dpy*/,
- const LayerVector& /*currentLayers*/,
- bool& /*bIgnoreLayers*/,
- int& /*indexLOI*/) { }
- virtual bool updateLayerVisibleNonTransparentRegion(
- const int& dpy, const sp<Layer>& layer,
- bool& bIgnoreLayers, int& indexLOI,
- uint32_t layerStack, const int& i);
- virtual void delayDPTransactionIfNeeded(
- const Vector<DisplayState>& /*displays*/) { }
- virtual bool canDrawLayerinScreenShot(
- const sp<const DisplayDevice>& hw,
- const sp<Layer>& layer);
- virtual void isfreezeSurfacePresent(
- bool& freezeSurfacePresent,
- const sp<const DisplayDevice>& /*hw*/,
- const int32_t& /*id*/) { freezeSurfacePresent = false; }
- virtual void setOrientationEventControl(
- bool& /*freezeSurfacePresent*/,
- const int32_t& /*id*/) { }
- virtual void updateVisibleRegionsDirty() { }
- virtual void drawWormHoleIfRequired(HWComposer::LayerListIterator &cur,
- const HWComposer::LayerListIterator &end,
- const sp<const DisplayDevice>& hw,
- const Region& region);
- /* ------------------------------------------------------------------------
- * Message handling
- */
- void waitForEvent();
- void signalTransaction();
- void signalLayerUpdate();
- void signalRefresh();
- // called on the main thread in response to initializeDisplays()
- void onInitializeDisplays();
- // called on the main thread in response to setActiveConfig()
- void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode);
- // called on the main thread in response to setPowerMode()
- void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode);
- // Returns whether the transaction actually modified any state
- bool handleMessageTransaction();
- // Returns whether a new buffer has been latched (see handlePageFlip())
- bool handleMessageInvalidate();
- void handleMessageRefresh();
- void handleTransaction(uint32_t transactionFlags);
- void handleTransactionLocked(uint32_t transactionFlags);
- void updateCursorAsync();
- /* handlePageFlip - latch a new buffer if available and compute the dirty
- * region. Returns whether a new buffer has been latched, i.e., whether it
- * is necessary to perform a refresh during this vsync.
- */
- bool handlePageFlip();
- /* ------------------------------------------------------------------------
- * Transactions
- */
- uint32_t getTransactionFlags(uint32_t flags);
- uint32_t peekTransactionFlags(uint32_t flags);
- uint32_t setTransactionFlags(uint32_t flags);
- void commitTransaction();
- uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s);
- uint32_t setDisplayStateLocked(const DisplayState& s);
- /* ------------------------------------------------------------------------
- * Layer management
- */
- status_t createLayer(const String8& name, const sp<Client>& client,
- uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
- sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp);
- status_t createNormalLayer(const sp<Client>& client, const String8& name,
- uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
- sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp,
- sp<Layer>* outLayer);
- status_t createDimLayer(const sp<Client>& client, const String8& name,
- uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle,
- sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer);
- status_t createBlurLayer(const sp<Client>& client, const String8& name,
- uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle,
- sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer);
- // called in response to the window-manager calling
- // ISurfaceComposerClient::destroySurface()
- status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle);
- // called when all clients have released all their references to
- // this layer meaning it is entirely safe to destroy all
- // resources associated to this layer.
- status_t onLayerDestroyed(const wp<Layer>& layer);
- // remove a layer from SurfaceFlinger immediately
- status_t removeLayer(const sp<Layer>& layer);
- // add a layer to SurfaceFlinger
- status_t addClientLayer(const sp<Client>& client,
- const sp<IBinder>& handle,
- const sp<IGraphicBufferProducer>& gbc,
- const sp<Layer>& lbc);
- /* ------------------------------------------------------------------------
- * Boot animation, on/off animations and screen capture
- */
- void startBootAnim();
- void renderScreenImplLocked(
- const sp<const DisplayDevice>& hw,
- Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
- uint32_t minLayerZ, uint32_t maxLayerZ,
- bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation);
- status_t captureScreenImplLocked(
- const sp<const DisplayDevice>& hw,
- const sp<IGraphicBufferProducer>& producer,
- Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
- uint32_t minLayerZ, uint32_t maxLayerZ,
- bool useIdentityTransform, Transform::orientation_flags rotation,
- bool useReadPixels);
- /* ------------------------------------------------------------------------
- * EGL
- */
- size_t getMaxTextureSize() const;
- size_t getMaxViewportDims() const;
- /* ------------------------------------------------------------------------
- * Display and layer stack management
- */
- // called when starting, or restarting after system_server death
- void initializeDisplays();
- // Create an IBinder for a builtin display and add it to current state
- void createBuiltinDisplayLocked(DisplayDevice::DisplayType type);
- // NOTE: can only be called from the main thread or with mStateLock held
- sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const {
- return mDisplays.valueFor(dpy);
- }
- // NOTE: can only be called from the main thread or with mStateLock held
- sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) {
- return mDisplays.valueFor(dpy);
- }
- // mark a region of a layer stack dirty. this updates the dirty
- // region of all screens presenting this layer stack.
- void invalidateLayerStack(uint32_t layerStack, const Region& dirty);
- // allocate a h/w composer display id
- int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type);
- /* ------------------------------------------------------------------------
- * H/W composer
- */
- HWComposer& getHwComposer() const { return *mHwc; }
- /* ------------------------------------------------------------------------
- * Compositing
- */
- void invalidateHwcGeometry();
- void computeVisibleRegions(size_t dpy,
- const LayerVector& currentLayers, uint32_t layerStack,
- Region& dirtyRegion, Region& opaqueRegion);
- void preComposition();
- void postComposition();
- void rebuildLayerStacks();
- void setUpHWComposer();
- void doComposition();
- void doDebugFlashRegions();
- void doDisplayComposition(const sp<const DisplayDevice>& hw, const Region& dirtyRegion);
- // compose surfaces for display hw. this fails if using GL and the surface
- // has been destroyed and is no longer valid.
- bool doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty);
- void postFramebuffer();
- void drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const;
- /* ------------------------------------------------------------------------
- * Display management
- */
- /* ------------------------------------------------------------------------
- * VSync
- */
- void enableHardwareVsync();
- void disableHardwareVsync(bool makeUnavailable);
- void resyncToHardwareVsync(bool makeAvailable);
- /* ------------------------------------------------------------------------
- * Debugging & dumpsys
- */
- void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const;
- void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const;
- void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result);
- void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const;
- bool startDdmConnection();
- static void appendSfConfigString(String8& result);
- void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr,
- const sp<const DisplayDevice>& hw,
- uint32_t minLayerZ, uint32_t maxLayerZ);
- void logFrameStats();
- void dumpStaticScreenStats(String8& result) const;
- virtual void dumpDrawCycle(bool /* prePrepare */ ) { }
- /* ------------------------------------------------------------------------
- * Attributes
- */
- // access must be protected by mStateLock
- mutable Mutex mStateLock;
- State mCurrentState;
- volatile int32_t mTransactionFlags;
- Condition mTransactionCV;
- bool mTransactionPending;
- bool mAnimTransactionPending;
- Vector< sp<Layer> > mLayersPendingRemoval;
- SortedVector< wp<IBinder> > mGraphicBufferProducerList;
- // protected by mStateLock (but we could use another lock)
- bool mLayersRemoved;
- // access must be protected by mInvalidateLock
- volatile int32_t mRepaintEverything;
- // constant members (no synchronization needed for access)
- HWComposer* mHwc;
- RenderEngine* mRenderEngine;
- nsecs_t mBootTime;
- bool mGpuToCpuSupported;
- bool mDropMissedFrames;
- sp<EventThread> mEventThread;
- sp<EventThread> mSFEventThread;
- sp<EventControlThread> mEventControlThread;
- EGLContext mEGLContext;
- EGLDisplay mEGLDisplay;
- sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES];
- // Can only accessed from the main thread, these members
- // don't need synchronization
- State mDrawingState;
- bool mVisibleRegionsDirty;
- bool mHwWorkListDirty;
- bool mAnimCompositionPending;
- // this may only be written from the main thread with mStateLock held
- // it may be read from other threads with mStateLock held
- DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays;
- // don't use a lock for these, we don't care
- int mDebugRegion;
- int mDebugDDMS;
- int mDebugDisableHWC;
- int mDebugDisableTransformHint;
- volatile nsecs_t mDebugInSwapBuffers;
- nsecs_t mLastSwapBufferTime;
- volatile nsecs_t mDebugInTransaction;
- nsecs_t mLastTransactionTime;
- bool mBootFinished;
- bool mForceFullDamage;
- // these are thread safe
- mutable MessageQueue mEventQueue;
- FrameTracker mAnimFrameTracker;
- DispSync mPrimaryDispSync;
- // protected by mDestroyedLayerLock;
- mutable Mutex mDestroyedLayerLock;
- Vector<Layer const *> mDestroyedLayers;
- // protected by mHWVsyncLock
- Mutex mHWVsyncLock;
- bool mPrimaryHWVsyncEnabled;
- bool mHWVsyncAvailable;
- /* ------------------------------------------------------------------------
- * Feature prototyping
- */
- Daltonizer mDaltonizer;
- bool mDaltonize;
- mat4 mColorMatrix;
- bool mHasColorMatrix;
- mat4 mSecondaryColorMatrix;
- bool mHasSecondaryColorMatrix;
- // Static screen stats
- bool mHasPoweredOff;
- static const size_t NUM_BUCKETS = 8; // < 1-7, 7+
- nsecs_t mFrameBuckets[NUM_BUCKETS];
- nsecs_t mTotalTime;
- nsecs_t mLastSwapTime;
- FrameRateHelper mFrameRateHelper;
- /*
- * A number that increases on every new frame composition and screen capture.
- * LayerBlur can speed up it's drawing by caching texture using this variable
- * if multiple LayerBlur objects draw in one frame composition.
- * In case of display mirroring, this variable should be increased on every display.
- */
- uint32_t mActiveFrameSequence;
- };
- }; // namespace android
- #endif // ANDROID_SURFACE_FLINGER_H
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