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- /*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include <stdint.h>
- #include <ui/mat4.h>
- #ifndef SF_RENDER_ENGINE_TEXTURE_H
- #define SF_RENDER_ENGINE_TEXTURE_H
- namespace android {
- class Texture {
- uint32_t mTextureName;
- uint32_t mTextureTarget;
- size_t mWidth;
- size_t mHeight;
- bool mFiltering;
- mat4 mTextureMatrix;
- public:
- enum Target { TEXTURE_2D = 0x0DE1, TEXTURE_EXTERNAL = 0x8D65 };
- Texture();
- Texture(Target textureTarget, uint32_t textureName);
- ~Texture();
- void init(Target textureTarget, uint32_t textureName);
- void setMatrix(float const* matrix);
- void setFiltering(bool enabled);
- void setDimensions(size_t width, size_t height);
- uint32_t getTextureName() const;
- uint32_t getTextureTarget() const;
- const mat4& getMatrix() const;
- bool getFiltering() const;
- size_t getWidth() const;
- size_t getHeight() const;
- };
- } /* namespace android */
- #endif /* SF_RENDER_ENGINE_TEXTURE_H */
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