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- /*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef SF_RENDERENGINE_H_
- #define SF_RENDERENGINE_H_
- #include <stdint.h>
- #include <sys/types.h>
- #include <EGL/egl.h>
- #include <EGL/eglext.h>
- #include <ui/mat4.h>
- #include <Transform.h>
- #define EGL_NO_CONFIG ((EGLConfig)0)
- // ---------------------------------------------------------------------------
- namespace android {
- // ---------------------------------------------------------------------------
- class String8;
- class Rect;
- class Region;
- class Mesh;
- class Texture;
- class RenderEngine {
- enum GlesVersion {
- GLES_VERSION_1_0 = 0x10000,
- GLES_VERSION_1_1 = 0x10001,
- GLES_VERSION_2_0 = 0x20000,
- GLES_VERSION_3_0 = 0x30000,
- };
- static GlesVersion parseGlesVersion(const char* str);
- EGLConfig mEGLConfig;
- EGLContext mEGLContext;
- void setEGLHandles(EGLConfig config, EGLContext ctxt);
- virtual void bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName,
- uint32_t* fbName, uint32_t* status, bool useReadPixels, int reqWidth,
- int reqHeight) = 0;
- virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName,
- bool useReadPixels) = 0;
- protected:
- RenderEngine();
- virtual ~RenderEngine() = 0;
- public:
- static RenderEngine* create(EGLDisplay display, int hwcFormat);
- static EGLConfig chooseEglConfig(EGLDisplay display, int format);
- // dump the extension strings. always call the base class.
- virtual void dump(String8& result);
- // helpers
- void flush();
- void clearWithColor(float red, float green, float blue, float alpha);
- void fillRegionWithColor(const Region& region, uint32_t height,
- float red, float green, float blue, float alpha);
- // common to all GL versions
- void setScissor(uint32_t left, uint32_t bottom, uint32_t right, uint32_t top);
- void disableScissor();
- void genTextures(size_t count, uint32_t* names);
- void deleteTextures(size_t count, uint32_t const* names);
- void readPixels(size_t l, size_t b, size_t w, size_t h, uint32_t* pixels);
- class BindImageAsFramebuffer {
- RenderEngine& mEngine;
- uint32_t mTexName, mFbName;
- uint32_t mStatus;
- bool mUseReadPixels;
- public:
- BindImageAsFramebuffer(RenderEngine& engine, EGLImageKHR image,
- bool useReadPixels, int reqWidth, int reqHeight);
- ~BindImageAsFramebuffer();
- int getStatus() const;
- };
- // set-up
- virtual void checkErrors() const;
- virtual void setViewportAndProjection(size_t vpw, size_t vph,
- Rect sourceCrop, size_t hwh, bool yswap, Transform::orientation_flags rotation) = 0;
- virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha) = 0;
- virtual void setupDimLayerBlending(int alpha) = 0;
- virtual void setupLayerTexturing(const Texture& texture) = 0;
- virtual void setupLayerBlackedOut() = 0;
- virtual void setupFillWithColor(float r, float g, float b, float a) = 0;
- virtual mat4 setupColorTransform(const mat4& /* colorTransform */) {
- return mat4();
- }
- virtual void disableTexturing() = 0;
- virtual void disableBlending() = 0;
- virtual void setupLayerMasking(const Texture& maskTexture, float alphaThreshold) = 0;
- virtual void disableLayerMasking() = 0;
- // drawing
- virtual void drawMesh(const Mesh& mesh) = 0;
- // queries
- virtual size_t getMaxTextureSize() const = 0;
- virtual size_t getMaxViewportDims() const = 0;
- virtual bool getProjectionYSwap() { return 0; }
- virtual size_t getViewportWidth() const { return 1; }
- virtual size_t getViewportHeight() const { return 1; }
- virtual Rect getProjectionSourceCrop() const { return Rect(0, 0, 1, 1); }
- virtual Transform::orientation_flags getProjectionRotation() const { return Transform::ROT_0; }
- EGLConfig getEGLConfig() const;
- EGLContext getEGLContext() const;
- };
- // ---------------------------------------------------------------------------
- }; // namespace android
- // ---------------------------------------------------------------------------
- #endif /* SF_RENDERENGINE_H_ */
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