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- /*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef SF_RENDER_ENGINE_MESH_H
- #define SF_RENDER_ENGINE_MESH_H
- #include <stdint.h>
- namespace android {
- class Mesh {
- public:
- enum Primitive {
- TRIANGLES = 0x0004, // GL_TRIANGLES
- TRIANGLE_STRIP = 0x0005, // GL_TRIANGLE_STRIP
- TRIANGLE_FAN = 0x0006 // GL_TRIANGLE_FAN
- };
- Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordsSize = 0);
- ~Mesh();
- /*
- * VertexArray handles the stride automatically.
- */
- template <typename TYPE>
- class VertexArray {
- friend class Mesh;
- float* mData;
- size_t mStride;
- VertexArray(float* data, size_t stride) : mData(data), mStride(stride) { }
- public:
- TYPE& operator[](size_t index) {
- return *reinterpret_cast<TYPE*>(&mData[index*mStride]);
- }
- TYPE const& operator[](size_t index) const {
- return *reinterpret_cast<TYPE const*>(&mData[index*mStride]);
- }
- };
- template <typename TYPE>
- VertexArray<TYPE> getPositionArray() { return VertexArray<TYPE>(getPositions(), mStride); }
- template <typename TYPE>
- VertexArray<TYPE> getTexCoordArray() { return VertexArray<TYPE>(getTexCoords(), mStride); }
- Primitive getPrimitive() const;
- // returns a pointer to the vertices positions
- float const* getPositions() const;
- // returns a pointer to the vertices texture coordinates
- float const* getTexCoords() const;
- // number of vertices in this mesh
- size_t getVertexCount() const;
- // dimension of vertices
- size_t getVertexSize() const;
- // dimension of texture coordinates
- size_t getTexCoordsSize() const;
- // return stride in bytes
- size_t getByteStride() const;
- // return stride in floats
- size_t getStride() const;
- private:
- Mesh(const Mesh&);
- Mesh& operator = (const Mesh&);
- Mesh const& operator = (const Mesh&) const;
- float* getPositions();
- float* getTexCoords();
- float* mVertices;
- size_t mVertexCount;
- size_t mVertexSize;
- size_t mTexCoordsSize;
- size_t mStride;
- Primitive mPrimitive;
- };
- } /* namespace android */
- #endif /* SF_RENDER_ENGINE_MESH_H */
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