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- /*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef SF_GLES20RENDERENGINE_H_
- #define SF_GLES20RENDERENGINE_H_
- #include <stdint.h>
- #include <sys/types.h>
- #include <GLES2/gl2.h>
- #include <Transform.h>
- #include "RenderEngine.h"
- #include "ProgramCache.h"
- #include "Description.h"
- // ---------------------------------------------------------------------------
- namespace android {
- // ---------------------------------------------------------------------------
- class String8;
- class Mesh;
- class Texture;
- class GLES20RenderEngine : public RenderEngine {
- GLuint mProtectedTexName;
- GLint mMaxViewportDims[2];
- GLint mMaxTextureSize;
- GLuint mVpWidth;
- GLuint mVpHeight;
- Rect mProjectionSourceCrop;
- bool mProjectionYSwap;
- Transform::orientation_flags mProjectionRotation;
- struct Group {
- GLuint texture;
- GLuint fbo;
- GLuint width;
- GLuint height;
- mat4 colorTransform;
- };
- Description mState;
- Vector<Group> mGroupStack;
- virtual void bindImageAsFramebuffer(EGLImageKHR image,
- uint32_t* texName, uint32_t* fbName, uint32_t* status,
- bool useReadPixels, int reqWidth, int reqHeight);
- virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName, bool useReadPixels);
- public:
- GLES20RenderEngine();
- protected:
- virtual ~GLES20RenderEngine();
- virtual void dump(String8& result);
- virtual void setViewportAndProjection(size_t vpw, size_t vph,
- Rect sourceCrop, size_t hwh, bool yswap, Transform::orientation_flags rotation);
- virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha);
- virtual void setupDimLayerBlending(int alpha);
- virtual void setupLayerTexturing(const Texture& texture);
- virtual void setupLayerBlackedOut();
- virtual void setupFillWithColor(float r, float g, float b, float a);
- virtual mat4 setupColorTransform(const mat4& colorTransform);
- virtual void disableTexturing();
- virtual void disableBlending();
- virtual void setupLayerMasking(const Texture& maskTexture, float alphaThreshold);
- virtual void disableLayerMasking();
- virtual void drawMesh(const Mesh& mesh);
- virtual size_t getMaxTextureSize() const;
- virtual size_t getMaxViewportDims() const;
- virtual bool getProjectionYSwap() { return mProjectionYSwap; }
- virtual size_t getViewportWidth() const { return mVpWidth; }
- virtual size_t getViewportHeight() const { return mVpHeight; }
- virtual Rect getProjectionSourceCrop() const { return mProjectionSourceCrop; }
- virtual Transform::orientation_flags getProjectionRotation() const { return mProjectionRotation; }
- };
- // ---------------------------------------------------------------------------
- }; // namespace android
- // ---------------------------------------------------------------------------
- #endif /* SF_GLES20RENDERENGINE_H_ */
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