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- /*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include <GLES/gl.h>
- #include <cutils/compiler.h>
- #include "GLES10RenderEngine.h"
- // ---------------------------------------------------------------------------
- namespace android {
- // ---------------------------------------------------------------------------
- GLES10RenderEngine::~GLES10RenderEngine() {
- }
- void GLES10RenderEngine::setupLayerBlending(
- bool premultipliedAlpha, bool opaque, int alpha) {
- // OpenGL ES 1.0 doesn't support texture combiners.
- // This path doesn't properly handle opaque layers that have non-opaque
- // alpha values. The alpha channel will be copied into the framebuffer or
- // screenshot, so if the framebuffer or screenshot is blended on top of
- // something else, whatever is below the window will incorrectly show
- // through.
- if (CC_UNLIKELY(alpha < 0xFF)) {
- GLfloat floatAlpha = alpha * (1.0f / 255.0f);
- if (premultipliedAlpha) {
- glColor4f(floatAlpha, floatAlpha, floatAlpha, floatAlpha);
- } else {
- glColor4f(1.0f, 1.0f, 1.0f, floatAlpha);
- }
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- } else {
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- }
- if (alpha < 0xFF || !opaque) {
- glEnable(GL_BLEND);
- glBlendFunc(premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA,
- GL_ONE_MINUS_SRC_ALPHA);
- } else {
- glDisable(GL_BLEND);
- }
- }
- // ---------------------------------------------------------------------------
- }; // namespace android
- // ---------------------------------------------------------------------------
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