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- /*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #define ATRACE_TAG ATRACE_TAG_GRAPHICS
- #include <stdlib.h>
- #include <stdint.h>
- #include <sys/types.h>
- #include <math.h>
- #include <cutils/compiler.h>
- #include <cutils/native_handle.h>
- #include <cutils/properties.h>
- #include <utils/Errors.h>
- #include <utils/Log.h>
- #include <utils/NativeHandle.h>
- #include <utils/StopWatch.h>
- #include <utils/Trace.h>
- #include <ui/GraphicBuffer.h>
- #include <ui/PixelFormat.h>
- #include <gui/BufferItem.h>
- #include <gui/Surface.h>
- #include "clz.h"
- #include "Colorizer.h"
- #include "DisplayDevice.h"
- #include "Layer.h"
- #include "MonitoredProducer.h"
- #include "SurfaceFlinger.h"
- #include "DisplayHardware/HWComposer.h"
- #include "RenderEngine/RenderEngine.h"
- #define DEBUG_RESIZE 0
- namespace android {
- // ---------------------------------------------------------------------------
- int32_t Layer::sSequence = 1;
- Layer::Layer(SurfaceFlinger* flinger, const sp<Client>& client,
- const String8& name, uint32_t w, uint32_t h, uint32_t flags)
- : contentDirty(false),
- sequence(uint32_t(android_atomic_inc(&sSequence))),
- mFlinger(flinger),
- mTextureName(-1U),
- mPremultipliedAlpha(true),
- mName("unnamed"),
- mFormat(PIXEL_FORMAT_NONE),
- mTransactionFlags(0),
- mQueuedFrames(0),
- mSidebandStreamChanged(false),
- mCurrentTransform(0),
- mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
- mCurrentOpacity(true),
- mRefreshPending(false),
- mFrameLatencyNeeded(false),
- mFiltering(false),
- mNeedsFiltering(false),
- mMesh(Mesh::TRIANGLE_FAN, 4, 2, 2),
- mProtectedByApp(false),
- mHasSurface(false),
- mClientRef(client),
- mPotentialCursor(false),
- mQueueItemLock(),
- mQueueItemCondition(),
- mQueueItems(),
- mLastFrameNumberReceived(0),
- mUpdateTexImageFailed(false),
- mTransformHint(0)
- {
- mCurrentCrop.makeInvalid();
- mFlinger->getRenderEngine().genTextures(1, &mTextureName);
- mTexture.init(Texture::TEXTURE_EXTERNAL, mTextureName);
- uint32_t layerFlags = 0;
- if (flags & ISurfaceComposerClient::eHidden)
- layerFlags |= layer_state_t::eLayerHidden;
- if (flags & ISurfaceComposerClient::eOpaque)
- layerFlags |= layer_state_t::eLayerOpaque;
- if (flags & ISurfaceComposerClient::eSecure)
- layerFlags |= layer_state_t::eLayerSecure;
- if (flags & ISurfaceComposerClient::eNonPremultiplied)
- mPremultipliedAlpha = false;
- mName = name;
- mCurrentState.active.x = 0;
- mCurrentState.active.y = 0;
- mCurrentState.active.w = w;
- mCurrentState.active.h = h;
- mCurrentState.active.crop.makeInvalid();
- mCurrentState.active.isPositionPending = false;
- mCurrentState.z = 0;
- mCurrentState.alpha = 0xFF;
- mCurrentState.blur = 0xFF;
- mCurrentState.layerStack = 0;
- mCurrentState.flags = layerFlags;
- mCurrentState.sequence = 0;
- mCurrentState.transform.set(0, 0);
- mCurrentState.requested = mCurrentState.active;
- // drawing state & current state are identical
- mDrawingState = mCurrentState;
- nsecs_t displayPeriod =
- flinger->getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY);
- mFrameTracker.setDisplayRefreshPeriod(displayPeriod);
- }
- void Layer::onFirstRef() {
- // Creates a custom BufferQueue for SurfaceFlingerConsumer to use
- sp<IGraphicBufferProducer> producer;
- sp<IGraphicBufferConsumer> consumer;
- BufferQueue::createBufferQueue(&producer, &consumer);
- mProducer = new MonitoredProducer(producer, mFlinger);
- mSurfaceFlingerConsumer = new SurfaceFlingerConsumer(consumer, mTextureName);
- mSurfaceFlingerConsumer->setConsumerUsageBits(getEffectiveUsage(0));
- mSurfaceFlingerConsumer->setContentsChangedListener(this);
- mSurfaceFlingerConsumer->setName(mName);
- #ifdef TARGET_DISABLE_TRIPLE_BUFFERING
- #warning "disabling triple buffering"
- mSurfaceFlingerConsumer->setDefaultMaxBufferCount(2);
- #else
- mSurfaceFlingerConsumer->setDefaultMaxBufferCount(3);
- #endif
- const sp<const DisplayDevice> hw(mFlinger->getDefaultDisplayDevice());
- updateTransformHint(hw);
- }
- Layer::~Layer() {
- sp<Client> c(mClientRef.promote());
- if (c != 0) {
- c->detachLayer(this);
- }
- mFlinger->deleteTextureAsync(mTextureName);
- mFrameTracker.logAndResetStats(mName);
- }
- // ---------------------------------------------------------------------------
- // callbacks
- // ---------------------------------------------------------------------------
- void Layer::onLayerDisplayed(const sp<const DisplayDevice>& /* hw */,
- HWComposer::HWCLayerInterface* layer) {
- if (layer) {
- layer->onDisplayed();
- mSurfaceFlingerConsumer->setReleaseFence(layer->getAndResetReleaseFence());
- }
- }
- void Layer::onFrameAvailable(const BufferItem& item) {
- // Add this buffer from our internal queue tracker
- { // Autolock scope
- Mutex::Autolock lock(mQueueItemLock);
- // Reset the frame number tracker when we receive the first buffer after
- // a frame number reset
- if (item.mFrameNumber == 1) {
- mLastFrameNumberReceived = 0;
- }
- // Ensure that callbacks are handled in order
- while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
- status_t result = mQueueItemCondition.waitRelative(mQueueItemLock,
- ms2ns(500));
- if (result != NO_ERROR) {
- ALOGE("[%s] Timed out waiting on callback", mName.string());
- }
- }
- mQueueItems.push_back(item);
- android_atomic_inc(&mQueuedFrames);
- // Wake up any pending callbacks
- mLastFrameNumberReceived = item.mFrameNumber;
- mQueueItemCondition.broadcast();
- }
- mFlinger->signalLayerUpdate();
- }
- void Layer::onFrameReplaced(const BufferItem& item) {
- Mutex::Autolock lock(mQueueItemLock);
- // Ensure that callbacks are handled in order
- while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
- status_t result = mQueueItemCondition.waitRelative(mQueueItemLock,
- ms2ns(500));
- if (result != NO_ERROR) {
- ALOGE("[%s] Timed out waiting on callback", mName.string());
- }
- }
- if (mQueueItems.empty()) {
- ALOGE("Can't replace a frame on an empty queue");
- return;
- }
- mQueueItems.editItemAt(0) = item;
- // Wake up any pending callbacks
- mLastFrameNumberReceived = item.mFrameNumber;
- mQueueItemCondition.broadcast();
- }
- void Layer::onSidebandStreamChanged() {
- if (android_atomic_release_cas(false, true, &mSidebandStreamChanged) == 0) {
- // mSidebandStreamChanged was false
- mFlinger->signalLayerUpdate();
- }
- }
- // called with SurfaceFlinger::mStateLock from the drawing thread after
- // the layer has been remove from the current state list (and just before
- // it's removed from the drawing state list)
- void Layer::onRemoved() {
- mSurfaceFlingerConsumer->abandon();
- }
- // ---------------------------------------------------------------------------
- // set-up
- // ---------------------------------------------------------------------------
- const String8& Layer::getName() const {
- return mName;
- }
- status_t Layer::setBuffers( uint32_t w, uint32_t h,
- PixelFormat format, uint32_t flags)
- {
- uint32_t const maxSurfaceDims = min(
- mFlinger->getMaxTextureSize(), mFlinger->getMaxViewportDims());
- // never allow a surface larger than what our underlying GL implementation
- // can handle.
- if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
- ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h));
- return BAD_VALUE;
- }
- mFormat = format;
- mPotentialCursor = (flags & ISurfaceComposerClient::eCursorWindow) ? true : false;
- mProtectedByApp = (flags & ISurfaceComposerClient::eProtectedByApp) ? true : false;
- mCurrentOpacity = getOpacityForFormat(format);
- mSurfaceFlingerConsumer->setDefaultBufferSize(w, h);
- mSurfaceFlingerConsumer->setDefaultBufferFormat(format);
- mSurfaceFlingerConsumer->setConsumerUsageBits(getEffectiveUsage(0));
- return NO_ERROR;
- }
- sp<IBinder> Layer::getHandle() {
- Mutex::Autolock _l(mLock);
- LOG_ALWAYS_FATAL_IF(mHasSurface,
- "Layer::getHandle() has already been called");
- mHasSurface = true;
- /*
- * The layer handle is just a BBinder object passed to the client
- * (remote process) -- we don't keep any reference on our side such that
- * the dtor is called when the remote side let go of its reference.
- *
- * LayerCleaner ensures that mFlinger->onLayerDestroyed() is called for
- * this layer when the handle is destroyed.
- */
- class Handle : public BBinder, public LayerCleaner {
- wp<const Layer> mOwner;
- public:
- Handle(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer)
- : LayerCleaner(flinger, layer), mOwner(layer) {
- }
- };
- return new Handle(mFlinger, this);
- }
- sp<IGraphicBufferProducer> Layer::getProducer() const {
- return mProducer;
- }
- // ---------------------------------------------------------------------------
- // h/w composer set-up
- // ---------------------------------------------------------------------------
- Rect Layer::getContentCrop() const {
- // this is the crop rectangle that applies to the buffer
- // itself (as opposed to the window)
- Rect crop;
- if (!mCurrentCrop.isEmpty()) {
- // if the buffer crop is defined, we use that
- crop = mCurrentCrop;
- } else if (mActiveBuffer != NULL) {
- // otherwise we use the whole buffer
- crop = mActiveBuffer->getBounds();
- } else {
- // if we don't have a buffer yet, we use an empty/invalid crop
- crop.makeInvalid();
- }
- return crop;
- }
- Rect Layer::reduce(const Rect& win, const Region& exclude) const{
- if (CC_LIKELY(exclude.isEmpty())) {
- return win;
- }
- Rect tmp;
- win.intersect(exclude.getBounds(), &tmp);
- if (exclude.isRect() && !tmp.isEmpty()) {
- return win.reduce(exclude.getBounds());
- }
- return Region(win).subtract(exclude).getBounds();
- }
- Rect Layer::computeBounds() const {
- const Layer::State& s(getDrawingState());
- return computeBounds(s.activeTransparentRegion);
- }
- Rect Layer::computeBounds(const Region& activeTransparentRegion) const {
- const Layer::State& s(getDrawingState());
- Rect win(s.active.w, s.active.h);
- if (!s.active.crop.isEmpty()) {
- win.intersect(s.active.crop, &win);
- }
- // subtract the transparent region and snap to the bounds
- return reduce(win, activeTransparentRegion);
- }
- FloatRect Layer::computeCrop(const sp<const DisplayDevice>& hw) const {
- // the content crop is the area of the content that gets scaled to the
- // layer's size.
- FloatRect crop(getContentCrop());
- // the active.crop is the area of the window that gets cropped, but not
- // scaled in any ways.
- const State& s(getDrawingState());
- // apply the projection's clipping to the window crop in
- // layerstack space, and convert-back to layer space.
- // if there are no window scaling involved, this operation will map to full
- // pixels in the buffer.
- // FIXME: the 3 lines below can produce slightly incorrect clipping when we have
- // a viewport clipping and a window transform. we should use floating point to fix this.
- Rect activeCrop(s.active.w, s.active.h);
- if (!s.active.crop.isEmpty()) {
- activeCrop = s.active.crop;
- }
- activeCrop = s.transform.transform(activeCrop);
- activeCrop.intersect(hw->getViewport(), &activeCrop);
- activeCrop = s.transform.inverse().transform(activeCrop);
- // This needs to be here as transform.transform(Rect) computes the
- // transformed rect and then takes the bounding box of the result before
- // returning. This means
- // transform.inverse().transform(transform.transform(Rect)) != Rect
- // in which case we need to make sure the final rect is clipped to the
- // display bounds.
- activeCrop.intersect(Rect(s.active.w, s.active.h), &activeCrop);
- // subtract the transparent region and snap to the bounds
- activeCrop = reduce(activeCrop, s.activeTransparentRegion);
- if (!activeCrop.isEmpty()) {
- // Transform the window crop to match the buffer coordinate system,
- // which means using the inverse of the current transform set on the
- // SurfaceFlingerConsumer.
- uint32_t invTransform = mCurrentTransform;
- if (mSurfaceFlingerConsumer->getTransformToDisplayInverse()) {
- /*
- * the code below applies the display's inverse transform to the buffer
- */
- uint32_t invTransformOrient = hw->getOrientationTransform();
- // calculate the inverse transform
- if (invTransformOrient & NATIVE_WINDOW_TRANSFORM_ROT_90) {
- invTransformOrient ^= NATIVE_WINDOW_TRANSFORM_FLIP_V |
- NATIVE_WINDOW_TRANSFORM_FLIP_H;
- // If the transform has been rotated the axis of flip has been swapped
- // so we need to swap which flip operations we are performing
- bool is_h_flipped = (invTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) != 0;
- bool is_v_flipped = (invTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) != 0;
- if (is_h_flipped != is_v_flipped) {
- invTransform ^= NATIVE_WINDOW_TRANSFORM_FLIP_V |
- NATIVE_WINDOW_TRANSFORM_FLIP_H;
- }
- }
- // and apply to the current transform
- invTransform = (Transform(invTransform) * Transform(invTransformOrient)).getOrientation();
- }
- int winWidth = s.active.w;
- int winHeight = s.active.h;
- if (invTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
- // If the activeCrop has been rotate the ends are rotated but not
- // the space itself so when transforming ends back we can't rely on
- // a modification of the axes of rotation. To account for this we
- // need to reorient the inverse rotation in terms of the current
- // axes of rotation.
- bool is_h_flipped = (invTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) != 0;
- bool is_v_flipped = (invTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) != 0;
- if (is_h_flipped == is_v_flipped) {
- invTransform ^= NATIVE_WINDOW_TRANSFORM_FLIP_V |
- NATIVE_WINDOW_TRANSFORM_FLIP_H;
- }
- winWidth = s.active.h;
- winHeight = s.active.w;
- }
- const Rect winCrop = activeCrop.transform(
- invTransform, s.active.w, s.active.h);
- // below, crop is intersected with winCrop expressed in crop's coordinate space
- float xScale = crop.getWidth() / float(winWidth);
- float yScale = crop.getHeight() / float(winHeight);
- float insetL = winCrop.left * xScale;
- float insetT = winCrop.top * yScale;
- float insetR = (winWidth - winCrop.right ) * xScale;
- float insetB = (winHeight - winCrop.bottom) * yScale;
- crop.left += insetL;
- crop.top += insetT;
- crop.right -= insetR;
- crop.bottom -= insetB;
- }
- return crop;
- }
- void Layer::setGeometry(
- const sp<const DisplayDevice>& hw,
- HWComposer::HWCLayerInterface& layer)
- {
- layer.setDefaultState();
- // enable this layer
- layer.setSkip(false);
- if (isSecure() && !hw->isSecure()) {
- layer.setSkip(true);
- }
- // this gives us only the "orientation" component of the transform
- const State& s(getDrawingState());
- #if defined(QTI_BSP) && !defined(QCOM_BSP_LEGACY)
- if (!isOpaque(s)) {
- #else
- if (!isOpaque(s) || s.alpha != 0xFF) {
- #endif
- layer.setBlending(mPremultipliedAlpha ?
- HWC_BLENDING_PREMULT :
- HWC_BLENDING_COVERAGE);
- }
- // apply the layer's transform, followed by the display's global transform
- // here we're guaranteed that the layer's transform preserves rects
- Region activeTransparentRegion(s.activeTransparentRegion);
- if (!s.active.crop.isEmpty()) {
- Rect activeCrop(s.active.crop);
- activeCrop = s.transform.transform(activeCrop);
- activeCrop.intersect(hw->getViewport(), &activeCrop);
- activeCrop = s.transform.inverse().transform(activeCrop);
- // This needs to be here as transform.transform(Rect) computes the
- // transformed rect and then takes the bounding box of the result before
- // returning. This means
- // transform.inverse().transform(transform.transform(Rect)) != Rect
- // in which case we need to make sure the final rect is clipped to the
- // display bounds.
- activeCrop.intersect(Rect(s.active.w, s.active.h), &activeCrop);
- // mark regions outside the crop as transparent
- activeTransparentRegion.orSelf(Rect(0, 0, s.active.w, activeCrop.top));
- activeTransparentRegion.orSelf(Rect(0, activeCrop.bottom,
- s.active.w, s.active.h));
- activeTransparentRegion.orSelf(Rect(0, activeCrop.top,
- activeCrop.left, activeCrop.bottom));
- activeTransparentRegion.orSelf(Rect(activeCrop.right, activeCrop.top,
- s.active.w, activeCrop.bottom));
- }
- Rect frame(s.transform.transform(computeBounds(activeTransparentRegion)));
- frame.intersect(hw->getViewport(), &frame);
- const Transform& tr(hw->getTransform());
- layer.setFrame(tr.transform(frame));
- setPosition(hw, layer, s);
- layer.setCrop(computeCrop(hw));
- layer.setPlaneAlpha(s.alpha);
- /*
- * Transformations are applied in this order:
- * 1) buffer orientation/flip/mirror
- * 2) state transformation (window manager)
- * 3) layer orientation (screen orientation)
- * (NOTE: the matrices are multiplied in reverse order)
- */
- const Transform bufferOrientation(mCurrentTransform);
- Transform transform(tr * s.transform * bufferOrientation);
- if (mSurfaceFlingerConsumer->getTransformToDisplayInverse()) {
- /*
- * the code below applies the display's inverse transform to the buffer
- */
- uint32_t invTransform = hw->getOrientationTransform();
- uint32_t t_orientation = transform.getOrientation();
- // calculate the inverse transform
- if (invTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
- invTransform ^= NATIVE_WINDOW_TRANSFORM_FLIP_V |
- NATIVE_WINDOW_TRANSFORM_FLIP_H;
- // If the transform has been rotated the axis of flip has been swapped
- // so we need to swap which flip operations we are performing
- bool is_h_flipped = (t_orientation & NATIVE_WINDOW_TRANSFORM_FLIP_H) != 0;
- bool is_v_flipped = (t_orientation & NATIVE_WINDOW_TRANSFORM_FLIP_V) != 0;
- if (is_h_flipped != is_v_flipped) {
- t_orientation ^= NATIVE_WINDOW_TRANSFORM_FLIP_V |
- NATIVE_WINDOW_TRANSFORM_FLIP_H;
- }
- }
- // and apply to the current transform
- transform = Transform(t_orientation) * Transform(invTransform);
- }
- // this gives us only the "orientation" component of the transform
- const uint32_t orientation = transform.getOrientation();
- if (orientation & Transform::ROT_INVALID) {
- // we can only handle simple transformation
- layer.setSkip(true);
- } else {
- layer.setTransform(orientation);
- }
- }
- void Layer::setPerFrameData(const sp<const DisplayDevice>& hw,
- HWComposer::HWCLayerInterface& layer) {
- // we have to set the visible region on every frame because
- // we currently free it during onLayerDisplayed(), which is called
- // after HWComposer::commit() -- every frame.
- // Apply this display's projection's viewport to the visible region
- // before giving it to the HWC HAL.
- const Transform& tr = hw->getTransform();
- Region visible = tr.transform(visibleRegion.intersect(hw->getViewport()));
- layer.setVisibleRegionScreen(visible);
- layer.setSurfaceDamage(surfaceDamageRegion);
- if (mSidebandStream.get()) {
- layer.setSidebandStream(mSidebandStream);
- } else {
- // NOTE: buffer can be NULL if the client never drew into this
- // layer yet, or if we ran out of memory
- layer.setBuffer(mActiveBuffer);
- }
- }
- void Layer::setAcquireFence(const sp<const DisplayDevice>& /* hw */,
- HWComposer::HWCLayerInterface& layer) {
- int fenceFd = -1;
- // TODO: there is a possible optimization here: we only need to set the
- // acquire fence the first time a new buffer is acquired on EACH display.
- if (layer.getCompositionType() == HWC_OVERLAY || layer.getCompositionType() == HWC_CURSOR_OVERLAY) {
- sp<Fence> fence = mSurfaceFlingerConsumer->getCurrentFence();
- if (fence->isValid()) {
- fenceFd = fence->dup();
- if (fenceFd == -1) {
- ALOGW("failed to dup layer fence, skipping sync: %d", errno);
- }
- }
- }
- setAcquiredFenceIfBlit(fenceFd, layer);
- layer.setAcquireFenceFd(fenceFd);
- }
- Rect Layer::getPosition(
- const sp<const DisplayDevice>& hw)
- {
- // this gives us only the "orientation" component of the transform
- const State& s(getCurrentState());
- // apply the layer's transform, followed by the display's global transform
- // here we're guaranteed that the layer's transform preserves rects
- Rect win(s.active.w, s.active.h);
- if (!s.active.crop.isEmpty()) {
- win.intersect(s.active.crop, &win);
- }
- // subtract the transparent region and snap to the bounds
- Rect bounds = reduce(win, s.activeTransparentRegion);
- Rect frame(s.transform.transform(bounds));
- frame.intersect(hw->getViewport(), &frame);
- const Transform& tr(hw->getTransform());
- return Rect(tr.transform(frame));
- }
- // ---------------------------------------------------------------------------
- // drawing...
- // ---------------------------------------------------------------------------
- void Layer::draw(const sp<const DisplayDevice>& hw, const Region& clip) {
- onDraw(hw, clip, false);
- }
- void Layer::draw(const sp<const DisplayDevice>& hw,
- bool useIdentityTransform) {
- onDraw(hw, Region(hw->bounds()), useIdentityTransform);
- }
- void Layer::draw(const sp<const DisplayDevice>& hw) {
- onDraw(hw, Region(hw->bounds()), false);
- }
- void Layer::onDraw(const sp<const DisplayDevice>& hw, const Region& clip,
- bool useIdentityTransform)
- {
- ATRACE_CALL();
- if (CC_UNLIKELY(mActiveBuffer == 0)) {
- // the texture has not been created yet, this Layer has
- // in fact never been drawn into. This happens frequently with
- // SurfaceView because the WindowManager can't know when the client
- // has drawn the first time.
- // If there is nothing under us, we paint the screen in black, otherwise
- // we just skip this update.
- // figure out if there is something below us
- Region under;
- const SurfaceFlinger::LayerVector& drawingLayers(
- mFlinger->mDrawingState.layersSortedByZ);
- const size_t count = drawingLayers.size();
- for (size_t i=0 ; i<count ; ++i) {
- const sp<Layer>& layer(drawingLayers[i]);
- if (layer.get() == static_cast<Layer const*>(this))
- break;
- under.orSelf( hw->getTransform().transform(layer->visibleRegion) );
- }
- // if not everything below us is covered, we plug the holes!
- Region holes(clip.subtract(under));
- if (!holes.isEmpty()) {
- clearWithOpenGL(hw, holes, 0, 0, 0, 1);
- }
- return;
- }
- // Bind the current buffer to the GL texture, and wait for it to be
- // ready for us to draw into.
- status_t err = mSurfaceFlingerConsumer->bindTextureImage();
- if (err != NO_ERROR) {
- ALOGW("onDraw: bindTextureImage failed (err=%d)", err);
- // Go ahead and draw the buffer anyway; no matter what we do the screen
- // is probably going to have something visibly wrong.
- }
- bool blackOutLayer = isProtected() || (isSecure() && !hw->isSecure());
- RenderEngine& engine(mFlinger->getRenderEngine());
- if (!blackOutLayer ||
- ((hw->getDisplayType() == HWC_DISPLAY_PRIMARY) && canAllowGPUForProtected())) {
- // TODO: we could be more subtle with isFixedSize()
- const bool useFiltering = getFiltering() || needsFiltering(hw) || isFixedSize();
- // Query the texture matrix given our current filtering mode.
- float textureMatrix[16];
- mSurfaceFlingerConsumer->setFilteringEnabled(useFiltering);
- mSurfaceFlingerConsumer->getTransformMatrix(textureMatrix);
- if (mSurfaceFlingerConsumer->getTransformToDisplayInverse()) {
- /*
- * the code below applies the display's inverse transform to the texture transform
- */
- // create a 4x4 transform matrix from the display transform flags
- const mat4 flipH(-1,0,0,0, 0,1,0,0, 0,0,1,0, 1,0,0,1);
- const mat4 flipV( 1,0,0,0, 0,-1,0,0, 0,0,1,0, 0,1,0,1);
- const mat4 rot90( 0,1,0,0, -1,0,0,0, 0,0,1,0, 1,0,0,1);
- mat4 tr;
- uint32_t transform = hw->getOrientationTransform();
- if (transform & NATIVE_WINDOW_TRANSFORM_ROT_90)
- tr = tr * rot90;
- if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_H)
- tr = tr * flipH;
- if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_V)
- tr = tr * flipV;
- // calculate the inverse
- tr = inverse(tr);
- // and finally apply it to the original texture matrix
- const mat4 texTransform(mat4(static_cast<const float*>(textureMatrix)) * tr);
- memcpy(textureMatrix, texTransform.asArray(), sizeof(textureMatrix));
- }
- // Set things up for texturing.
- mTexture.setDimensions(mActiveBuffer->getWidth(), mActiveBuffer->getHeight());
- mTexture.setFiltering(useFiltering);
- mTexture.setMatrix(textureMatrix);
- engine.setupLayerTexturing(mTexture);
- } else {
- engine.setupLayerBlackedOut();
- }
- drawWithOpenGL(hw, clip, useIdentityTransform);
- engine.disableTexturing();
- }
- void Layer::clearWithOpenGL(const sp<const DisplayDevice>& hw,
- const Region& /* clip */, float red, float green, float blue,
- float alpha) const
- {
- RenderEngine& engine(mFlinger->getRenderEngine());
- computeGeometry(hw, mMesh, false);
- engine.setupFillWithColor(red, green, blue, alpha);
- engine.drawMesh(mMesh);
- }
- void Layer::clearWithOpenGL(
- const sp<const DisplayDevice>& hw, const Region& clip) const {
- clearWithOpenGL(hw, clip, 0,0,0,0);
- }
- void Layer::drawWithOpenGL(const sp<const DisplayDevice>& hw,
- const Region& /* clip */, bool useIdentityTransform) const {
- const State& s(getDrawingState());
- computeGeometry(hw, mMesh, useIdentityTransform);
- /*
- * NOTE: the way we compute the texture coordinates here produces
- * different results than when we take the HWC path -- in the later case
- * the "source crop" is rounded to texel boundaries.
- * This can produce significantly different results when the texture
- * is scaled by a large amount.
- *
- * The GL code below is more logical (imho), and the difference with
- * HWC is due to a limitation of the HWC API to integers -- a question
- * is suspend is whether we should ignore this problem or revert to
- * GL composition when a buffer scaling is applied (maybe with some
- * minimal value)? Or, we could make GL behave like HWC -- but this feel
- * like more of a hack.
- */
- Rect win(s.active.w, s.active.h);
- if(!s.active.crop.isEmpty()) {
- win = s.active.crop;
- }
- #ifdef QTI_BSP
- win = s.transform.transform(win);
- win.intersect(hw->getViewport(), &win);
- win = s.transform.inverse().transform(win);
- win.intersect(Rect(s.active.w, s.active.h), &win);
- win = reduce(win, s.activeTransparentRegion);
- #else
- win = reduce(win, s.activeTransparentRegion);
- #endif
- float left = float(win.left) / float(s.active.w);
- float top = float(win.top) / float(s.active.h);
- float right = float(win.right) / float(s.active.w);
- float bottom = float(win.bottom) / float(s.active.h);
- // TODO: we probably want to generate the texture coords with the mesh
- // here we assume that we only have 4 vertices
- Mesh::VertexArray<vec2> texCoords(mMesh.getTexCoordArray<vec2>());
- texCoords[0] = vec2(left, 1.0f - top);
- texCoords[1] = vec2(left, 1.0f - bottom);
- texCoords[2] = vec2(right, 1.0f - bottom);
- texCoords[3] = vec2(right, 1.0f - top);
- RenderEngine& engine(mFlinger->getRenderEngine());
- engine.setupLayerBlending(mPremultipliedAlpha, isOpaque(s), s.alpha);
- engine.drawMesh(mMesh);
- engine.disableBlending();
- }
- uint32_t Layer::getProducerStickyTransform() const {
- int producerStickyTransform = 0;
- int ret = mProducer->query(NATIVE_WINDOW_STICKY_TRANSFORM, &producerStickyTransform);
- if (ret != OK) {
- ALOGW("%s: Error %s (%d) while querying window sticky transform.", __FUNCTION__,
- strerror(-ret), ret);
- return 0;
- }
- return static_cast<uint32_t>(producerStickyTransform);
- }
- void Layer::setFiltering(bool filtering) {
- mFiltering = filtering;
- }
- bool Layer::getFiltering() const {
- return mFiltering;
- }
- // As documented in libhardware header, formats in the range
- // 0x100 - 0x1FF are specific to the HAL implementation, and
- // are known to have no alpha channel
- // TODO: move definition for device-specific range into
- // hardware.h, instead of using hard-coded values here.
- #define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF)
- bool Layer::getOpacityForFormat(uint32_t format) {
- if (HARDWARE_IS_DEVICE_FORMAT(format)) {
- return true;
- }
- switch (format) {
- case HAL_PIXEL_FORMAT_RGBA_8888:
- case HAL_PIXEL_FORMAT_BGRA_8888:
- return false;
- }
- // in all other case, we have no blending (also for unknown formats)
- return true;
- }
- // ----------------------------------------------------------------------------
- // local state
- // ----------------------------------------------------------------------------
- void Layer::computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh,
- bool useIdentityTransform) const
- {
- const Layer::State& s(getDrawingState());
- Transform tr(useIdentityTransform ?
- hw->getTransform() : hw->getTransform() * s.transform);
- const uint32_t hw_h = hw->getHeight();
- Rect win(s.active.w, s.active.h);
- if (!s.active.crop.isEmpty()) {
- win.intersect(s.active.crop, &win);
- }
- #ifdef QTI_BSP
- win = s.transform.transform(win);
- win.intersect(hw->getViewport(), &win);
- win = s.transform.inverse().transform(win);
- win.intersect(Rect(s.active.w, s.active.h), &win);
- win = reduce(win, s.activeTransparentRegion);
- const Transform bufferOrientation(mCurrentTransform);
- Transform transform(tr * s.transform * bufferOrientation);
- if (mSurfaceFlingerConsumer->getTransformToDisplayInverse()) {
- uint32_t invTransform = hw->getOrientationTransform();
- uint32_t t_orientation = transform.getOrientation();
- if (invTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
- invTransform ^= NATIVE_WINDOW_TRANSFORM_FLIP_V |
- NATIVE_WINDOW_TRANSFORM_FLIP_H;
- bool is_h_flipped = (t_orientation &
- NATIVE_WINDOW_TRANSFORM_FLIP_H) != 0;
- bool is_v_flipped = (t_orientation &
- NATIVE_WINDOW_TRANSFORM_FLIP_V) != 0;
- if (is_h_flipped != is_v_flipped) {
- t_orientation ^= NATIVE_WINDOW_TRANSFORM_FLIP_V |
- NATIVE_WINDOW_TRANSFORM_FLIP_H;
- }
- transform = Transform(t_orientation) * Transform(invTransform);
- }
- }
- const uint32_t orientation = transform.getOrientation();
- if (!(mTransformHint | mCurrentTransform | orientation)) {
- tr = hw->getTransform();
- if (!useIdentityTransform) {
- win = s.transform.transform(win);
- win.intersect(hw->getViewport(), &win);
- }
- }
- #else
- win = reduce(win, s.activeTransparentRegion);
- #endif
- Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
- position[0] = tr.transform(win.left, win.top);
- position[1] = tr.transform(win.left, win.bottom);
- position[2] = tr.transform(win.right, win.bottom);
- position[3] = tr.transform(win.right, win.top);
- for (size_t i=0 ; i<4 ; i++) {
- position[i].y = hw_h - position[i].y;
- }
- }
- bool Layer::isOpaque(const Layer::State& s) const
- {
- // if we don't have a buffer yet, we're translucent regardless of the
- // layer's opaque flag.
- if (mActiveBuffer == 0) {
- return false;
- }
- // if the layer has the opaque flag, then we're always opaque,
- // otherwise we use the current buffer's format.
- return ((s.flags & layer_state_t::eLayerOpaque) != 0) || mCurrentOpacity;
- }
- bool Layer::isSecure() const
- {
- const Layer::State& s(mDrawingState);
- return (s.flags & layer_state_t::eLayerSecure);
- }
- bool Layer::isProtected() const
- {
- const sp<GraphicBuffer>& activeBuffer(mActiveBuffer);
- return (activeBuffer != 0) &&
- (activeBuffer->getUsage() & GRALLOC_USAGE_PROTECTED);
- }
- bool Layer::isFixedSize() const {
- return mCurrentScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
- }
- bool Layer::isCropped() const {
- return !mCurrentCrop.isEmpty();
- }
- bool Layer::needsFiltering(const sp<const DisplayDevice>& hw) const {
- return mNeedsFiltering || hw->needsFiltering();
- }
- void Layer::setVisibleRegion(const Region& visibleRegion) {
- // always called from main thread
- this->visibleRegion = visibleRegion;
- }
- void Layer::setCoveredRegion(const Region& coveredRegion) {
- // always called from main thread
- this->coveredRegion = coveredRegion;
- }
- void Layer::setVisibleNonTransparentRegion(const Region&
- setVisibleNonTransparentRegion) {
- // always called from main thread
- this->visibleNonTransparentRegion = setVisibleNonTransparentRegion;
- }
- // ----------------------------------------------------------------------------
- // transaction
- // ----------------------------------------------------------------------------
- uint32_t Layer::doTransaction(uint32_t flags) {
- ATRACE_CALL();
- const Layer::State& s(getDrawingState());
- const Layer::State& c(getCurrentState());
- const bool sizeChanged = (c.requested.w != s.requested.w) ||
- (c.requested.h != s.requested.h);
- if (sizeChanged) {
- // the size changed, we need to ask our client to request a new buffer
- ALOGD_IF(DEBUG_RESIZE,
- "doTransaction: geometry (layer=%p '%s'), tr=%02x, scalingMode=%d\n"
- " current={ active ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
- " requested={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }}\n"
- " drawing={ active ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
- " requested={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }}\n",
- this, getName().string(), mCurrentTransform, mCurrentScalingMode,
- c.active.w, c.active.h,
- c.active.crop.left,
- c.active.crop.top,
- c.active.crop.right,
- c.active.crop.bottom,
- c.active.crop.getWidth(),
- c.active.crop.getHeight(),
- c.requested.w, c.requested.h,
- c.requested.crop.left,
- c.requested.crop.top,
- c.requested.crop.right,
- c.requested.crop.bottom,
- c.requested.crop.getWidth(),
- c.requested.crop.getHeight(),
- s.active.w, s.active.h,
- s.active.crop.left,
- s.active.crop.top,
- s.active.crop.right,
- s.active.crop.bottom,
- s.active.crop.getWidth(),
- s.active.crop.getHeight(),
- s.requested.w, s.requested.h,
- s.requested.crop.left,
- s.requested.crop.top,
- s.requested.crop.right,
- s.requested.crop.bottom,
- s.requested.crop.getWidth(),
- s.requested.crop.getHeight());
- // record the new size, form this point on, when the client request
- // a buffer, it'll get the new size.
- mSurfaceFlingerConsumer->setDefaultBufferSize(
- c.requested.w, c.requested.h);
- }
- if (!isFixedSize()) {
- const bool resizePending = (c.requested.w != c.active.w) ||
- (c.requested.h != c.active.h);
- if (resizePending && mSidebandStream == NULL) {
- // don't let Layer::doTransaction update the drawing state
- // if we have a pending resize, unless we are in fixed-size mode.
- // the drawing state will be updated only once we receive a buffer
- // with the correct size.
- //
- // in particular, we want to make sure the clip (which is part
- // of the geometry state) is latched together with the size but is
- // latched immediately when no resizing is involved.
- //
- // If a sideband stream is attached, however, we want to skip this
- // optimization so that transactions aren't missed when a buffer
- // never arrives
- flags |= eDontUpdateGeometryState;
- }
- }
- // always set active to requested, unless we're asked not to
- // this is used by Layer, which special cases resizes.
- if (flags & eDontUpdateGeometryState) {
- } else {
- Layer::State& editCurrentState(getCurrentState());
- // If a position change was requested, and we have the correct
- // buffer size, no need to delay, update state now.
- if (editCurrentState.requested.isPositionPending) {
- float requestedX = editCurrentState.requested.x;
- float requestedY = editCurrentState.requested.y;
- if (requestedX != editCurrentState.active.x ||
- requestedY != editCurrentState.active.y) {
- editCurrentState.requested.isPositionPending = false;
- editCurrentState.transform.set(requestedX, requestedY);
- }
- }
- editCurrentState.active = c.requested;
- }
- if (s.active != c.active) {
- // invalidate and recompute the visible regions if needed
- flags |= Layer::eVisibleRegion;
- }
- if (c.sequence != s.sequence) {
- // invalidate and recompute the visible regions if needed
- flags |= eVisibleRegion;
- this->contentDirty = true;
- // we may use linear filtering, if the matrix scales us
- const uint8_t type = c.transform.getType();
- mNeedsFiltering = (!c.transform.preserveRects() ||
- (type >= Transform::SCALE));
- }
- // Commit the transaction
- commitTransaction();
- return flags;
- }
- void Layer::commitTransaction() {
- mDrawingState = mCurrentState;
- }
- uint32_t Layer::getTransactionFlags(uint32_t flags) {
- return android_atomic_and(~flags, &mTransactionFlags) & flags;
- }
- uint32_t Layer::setTransactionFlags(uint32_t flags) {
- return android_atomic_or(flags, &mTransactionFlags);
- }
- bool Layer::setPosition(float x, float y) {
- if ((mCurrentState.transform.tx() == x && mCurrentState.transform.ty() == y
- && !mCurrentState.requested.isPositionPending) ||
- (mCurrentState.requested.isPositionPending && mCurrentState.requested.x == x
- && mCurrentState.requested.y == y))
- return false;
- mCurrentState.sequence++;
- mCurrentState.requested.x = x;
- mCurrentState.requested.y = y;
- mCurrentState.requested.isPositionPending = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
- }
- bool Layer::setLayer(uint32_t z) {
- if (mCurrentState.z == z)
- return false;
- mCurrentState.sequence++;
- mCurrentState.z = z;
- setTransactionFlags(eTransactionNeeded);
- return true;
- }
- bool Layer::setBlur(uint8_t blur) {
- if (mCurrentState.blur == blur)
- return false;
- mCurrentState.sequence++;
- mCurrentState.blur = blur;
- setTransactionFlags(eTransactionNeeded);
- return true;
- }
- bool Layer::setSize(uint32_t w, uint32_t h) {
- if (mCurrentState.requested.w == w && mCurrentState.requested.h == h)
- return false;
- mCurrentState.requested.w = w;
- mCurrentState.requested.h = h;
- setTransactionFlags(eTransactionNeeded);
- return true;
- }
- bool Layer::setAlpha(uint8_t alpha) {
- if (mCurrentState.alpha == alpha)
- return false;
- mCurrentState.sequence++;
- mCurrentState.alpha = alpha;
- setTransactionFlags(eTransactionNeeded);
- return true;
- }
- bool Layer::setMatrix(const layer_state_t::matrix22_t& matrix) {
- mCurrentState.sequence++;
- mCurrentState.transform.set(
- matrix.dsdx, matrix.dsdy, matrix.dtdx, matrix.dtdy);
- setTransactionFlags(eTransactionNeeded);
- return true;
- }
- bool Layer::setTransparentRegionHint(const Region& transparent) {
- mCurrentState.requestedTransparentRegion = transparent;
- setTransactionFlags(eTransactionNeeded);
- return true;
- }
- bool Layer::setFlags(uint8_t flags, uint8_t mask) {
- const uint32_t newFlags = (mCurrentState.flags & ~mask) | (flags & mask);
- if (mCurrentState.flags == newFlags)
- return false;
- mCurrentState.sequence++;
- mCurrentState.flags = newFlags;
- setTransactionFlags(eTransactionNeeded);
- return true;
- }
- bool Layer::setCrop(const Rect& crop) {
- if (mCurrentState.requested.crop == crop)
- return false;
- mCurrentState.sequence++;
- mCurrentState.requested.crop = crop;
- setTransactionFlags(eTransactionNeeded);
- return true;
- }
- bool Layer::setLayerStack(uint32_t layerStack) {
- if (mCurrentState.layerStack == layerStack)
- return false;
- mCurrentState.sequence++;
- mCurrentState.layerStack = layerStack;
- setTransactionFlags(eTransactionNeeded);
- return true;
- }
- void Layer::useSurfaceDamage() {
- if (mFlinger->mForceFullDamage) {
- surfaceDamageRegion = Region::INVALID_REGION;
- } else {
- surfaceDamageRegion = mSurfaceFlingerConsumer->getSurfaceDamage();
- }
- }
- void Layer::useEmptyDamage() {
- surfaceDamageRegion.clear();
- }
- // ----------------------------------------------------------------------------
- // pageflip handling...
- // ----------------------------------------------------------------------------
- bool Layer::shouldPresentNow(const DispSync& dispSync) const {
- if (mSidebandStreamChanged) {
- return true;
- }
- Mutex::Autolock lock(mQueueItemLock);
- if (mQueueItems.empty()) {
- return false;
- }
- auto timestamp = mQueueItems[0].mTimestamp;
- nsecs_t expectedPresent =
- mSurfaceFlingerConsumer->computeExpectedPresent(dispSync);
- // Ignore timestamps more than a second in the future
- bool isPlausible = timestamp < (expectedPresent + s2ns(1));
- ALOGW_IF(!isPlausible, "[%s] Timestamp %" PRId64 " seems implausible "
- "relative to expectedPresent %" PRId64, mName.string(), timestamp,
- expectedPresent);
- bool isDue = timestamp < expectedPresent;
- return isDue || !isPlausible;
- }
- bool Layer::onPreComposition() {
- mRefreshPending = false;
- return mQueuedFrames > 0 || mSidebandStreamChanged;
- }
- void Layer::onPostComposition() {
- if (mFrameLatencyNeeded) {
- nsecs_t desiredPresentTime = mSurfaceFlingerConsumer->getTimestamp();
- mFrameTracker.setDesiredPresentTime(desiredPresentTime);
- sp<Fence> frameReadyFence = mSurfaceFlingerConsumer->getCurrentFence();
- if (frameReadyFence->isValid()) {
- mFrameTracker.setFrameReadyFence(frameReadyFence);
- } else {
- // There was no fence for this frame, so assume that it was ready
- // to be presented at the desired present time.
- mFrameTracker.setFrameReadyTime(desiredPresentTime);
- }
- const HWComposer& hwc = mFlinger->getHwComposer();
- sp<Fence> presentFence = hwc.getDisplayFence(HWC_DISPLAY_PRIMARY);
- if (presentFence->isValid()) {
- mFrameTracker.setActualPresentFence(presentFence);
- } else {
- // The HWC doesn't support present fences, so use the refresh
- // timestamp instead.
- nsecs_t presentTime = hwc.getRefreshTimestamp(HWC_DISPLAY_PRIMARY);
- mFrameTracker.setActualPresentTime(presentTime);
- }
- mFrameTracker.advanceFrame();
- mFrameLatencyNeeded = false;
- }
- }
- bool Layer::isVisible() const {
- const Layer::State& s(mDrawingState);
- return !(s.flags & layer_state_t::eLayerHidden) && s.alpha
- && (mActiveBuffer != NULL || mSidebandStream != NULL);
- }
- Region Layer::latchBuffer(bool& recomputeVisibleRegions)
- {
- ATRACE_CALL();
- if (android_atomic_acquire_cas(true, false, &mSidebandStreamChanged) == 0) {
- // mSidebandStreamChanged was true
- mSidebandStream = mSurfaceFlingerConsumer->getSidebandStream();
- if (mSidebandStream != NULL) {
- setTransactionFlags(eTransactionNeeded);
- mFlinger->setTransactionFlags(eTraversalNeeded);
- }
- recomputeVisibleRegions = true;
- const State& s(getDrawingState());
- return s.transform.transform(Region(Rect(s.active.w, s.active.h)));
- }
- Region outDirtyRegion;
- if (mQueuedFrames > 0) {
- // if we've already called updateTexImage() without going through
- // a composition step, we have to skip this layer at this point
- // because we cannot call updateTeximage() without a corresponding
- // compositionComplete() call.
- // we'll trigger an update in onPreComposition().
- if (mRefreshPending) {
- return outDirtyRegion;
- }
- // Capture the old state of the layer for comparisons later
- const State& s(getDrawingState());
- const bool oldOpacity = isOpaque(s);
- sp<GraphicBuffer> oldActiveBuffer = mActiveBuffer;
- struct Reject : public SurfaceFlingerConsumer::BufferRejecter {
- Layer::State& front;
- Layer::State& current;
- bool& recomputeVisibleRegions;
- bool stickyTransformSet;
- Reject(Layer::State& front, Layer::State& current,
- bool& recomputeVisibleRegions, bool stickySet)
- : front(front), current(current),
- recomputeVisibleRegions(recomputeVisibleRegions),
- stickyTransformSet(stickySet) {
- }
- virtual bool reject(const sp<GraphicBuffer>& buf,
- const BufferItem& item) {
- if (buf == NULL) {
- return false;
- }
- uint32_t bufWidth = buf->getWidth();
- uint32_t bufHeight = buf->getHeight();
- // check that we received a buffer of the right size
- // (Take the buffer's orientation into account)
- if (item.mTransform & Transform::ROT_90) {
- swap(bufWidth, bufHeight);
- }
- bool isFixedSize = item.mScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
- if (front.active != front.requested) {
- if (isFixedSize ||
- (bufWidth == front.requested.w &&
- bufHeight == front.requested.h))
- {
- // If a position change was requested along with a resize.
- // Now that we have the correct buffer size, update the position as well.
- if (current.requested.isPositionPending) {
- float requestedX = current.requested.x;
- float requestedY = current.requested.y;
- if (requestedX != current.active.x || requestedY != current.active.y) {
- front.transform.set(requestedX, requestedY);
- current.transform.set(requestedX, requestedY);
- current.requested.isPositionPending = false;
- }
- }
- // Here we pretend the transaction happened by updating the
- // current and drawing states. Drawing state is only accessed
- // in this thread, no need to have it locked
- front.active = front.requested;
- // We also need to update the current state so that
- // we don't end-up overwriting the drawing state with
- // this stale current state during the next transaction
- //
- // NOTE: We don't need to hold the transaction lock here
- // because State::active is only accessed from this thread.
- current.active = front.active;
- // recompute visible region
- recomputeVisibleRegions = true;
- }
- ALOGD_IF(DEBUG_RESIZE,
- "latchBuffer/reject: buffer (%ux%u, tr=%02x), scalingMode=%d\n"
- " drawing={ active ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
- " requested={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }}\n",
- bufWidth, bufHeight, item.mTransform, item.mScalingMode,
- front.active.w, front.active.h,
- front.active.crop.left,
- front.active.crop.top,
- front.active.crop.right,
- front.active.crop.bottom,
- front.active.crop.getWidth(),
- front.active.crop.getHeight(),
- front.requested.w, front.requested.h,
- front.requested.crop.left,
- front.requested.crop.top,
- front.requested.crop.right,
- front.requested.crop.bottom,
- front.requested.crop.getWidth(),
- front.requested.crop.getHeight());
- }
- if (!isFixedSize && !stickyTransformSet) {
- if (front.active.w != bufWidth ||
- front.active.h != bufHeight) {
- // reject this buffer
- ALOGE("rejecting buffer: bufWidth=%d, bufHeight=%d, front.active.{w=%d, h=%d}",
- bufWidth, bufHeight, front.active.w, front.active.h);
- return true;
- }
- }
- // if the transparent region has changed (this test is
- // conservative, but that's fine, worst case we're doing
- // a bit of extra work), we latch the new one and we
- // trigger a visible-region recompute.
- if (!front.activeTransparentRegion.isTriviallyEqual(
- front.requestedTransparentRegion)) {
- front.activeTransparentRegion = front.requestedTransparentRegion;
- // We also need to update the current state so that
- // we don't end-up overwriting the drawing state with
- // this stale current state during the next transaction
- //
- // NOTE: We don't need to hold the transaction lock here
- // because State::active is only accessed from this thread.
- current.activeTransparentRegion = front.activeTransparentRegion;
- // recompute visible region
- recomputeVisibleRegions = true;
- }
- return false;
- }
- };
- Reject r(mDrawingState, getCurrentState(), recomputeVisibleRegions,
- getProducerStickyTransform() != 0);
- uint64_t maxFrameNumber = 0;
- {
- Mutex::Autolock lock(mQueueItemLock);
- maxFrameNumber = mLastFrameNumberReceived;
- }
- status_t updateResult = mSurfaceFlingerConsumer->updateTexImage(&r,
- mFlinger->mPrimaryDispSync, maxFrameNumber);
- if (updateResult == BufferQueue::PRESENT_LATER) {
- // Producer doesn't want buffer to be displayed yet. Signal a
- // layer update so we check again at the next opportunity.
- mFlinger->signalLayerUpdate();
- return outDirtyRegion;
- } else if (updateResult == SurfaceFlingerConsumer::BUFFER_REJECTED) {
- // If the buffer has been rejected, remove it from the shadow queue
- // and return early
- Mutex::Autolock lock(mQueueItemLock);
- mQueueItems.removeAt(0);
- android_atomic_dec(&mQueuedFrames);
- return outDirtyRegion;
- } else if (updateResult != NO_ERROR || mUpdateTexImageFailed) {
- // This can occur if something goes wrong when trying to create the
- // EGLImage for this buffer. If this happens, the buffer has already
- // been released, so we need to clean up the queue and bug out
- // early.
- {
- Mutex::Autolock lock(mQueueItemLock);
- mQueueItems.clear();
- android_atomic_and(0, &mQueuedFrames);
- }
- // Once we have hit this state, the shadow queue may no longer
- // correctly reflect the incoming BufferQueue's contents, so even if
- // updateTexImage starts working, the only safe course of action is
- // to continue to ignore updates.
- mUpdateTexImageFailed = true;
- return outDirtyRegion;
- }
- { // Autolock scope
- auto currentFrameNumber = mSurfaceFlingerConsumer->getFrameNumber();
- Mutex::Autolock lock(mQueueItemLock);
- // Remove any stale buffers that have been dropped during
- // updateTexImage
- while ((mQueuedFrames > 0) && (mQueueItems[0].mFrameNumber != currentFrameNumber)) {
- mQueueItems.removeAt(0);
- android_atomic_dec(&mQueuedFrames);
- }
- if (mQueuedFrames == 0) {
- ALOGE("[%s] mQueuedFrames is zero !!", mName.string());
- return outDirtyRegion;
- }
- mQueueItems.removeAt(0);
- }
- // Decrement the queued-frames count. Signal another event if we
- // have more frames pending.
- if (android_atomic_dec(&mQueuedFrames) > 1) {
- mFlinger->signalLayerUpdate();
- }
- if (updateResult != NO_ERROR) {
- // something happened!
- recomputeVisibleRegions = true;
- return outDirtyRegion;
- }
- // update the active buffer
- mActiveBuffer = mSurfaceFlingerConsumer->getCurrentBuffer();
- if (mActiveBuffer == NULL) {
- // this can only happen if the very first buffer was rejected.
- return outDirtyRegion;
- }
- mRefreshPending = true;
- mFrameLatencyNeeded = true;
- if (oldActiveBuffer == NULL) {
- // the first time we receive a buffer, we need to trigger a
- // geometry invalidation.
- recomputeVisibleRegions = true;
- }
- Rect crop(mSurfaceFlingerConsumer->getCurrentCrop());
- const uint32_t transform(mSurfaceFlingerConsumer->getCurrentTransform());
- const uint32_t scalingMode(mSurfaceFlingerConsumer->getCurrentScalingMode());
- if ((crop != mCurrentCrop) ||
- (transform != mCurrentTransform) ||
- (scalingMode != mCurrentScalingMode))
- {
- mCurrentCrop = crop;
- mCurrentTransform = transform;
- mCurrentScalingMode = scalingMode;
- recomputeVisibleRegions = true;
- }
- if (oldActiveBuffer != NULL) {
- uint32_t bufWidth = mActiveBuffer->getWidth();
- uint32_t bufHeight = mActiveBuffer->getHeight();
- if (bufWidth != uint32_t(oldActiveBuffer->width) ||
- bufHeight != uint32_t(oldActiveBuffer->height)) {
- recomputeVisibleRegions = true;
- }
- }
- mCurrentOpacity = getOpacityForFormat(mActiveBuffer->format);
- if (oldOpacity != isOpaque(s)) {
- recomputeVisibleRegions = true;
- }
- // FIXME: postedRegion should be dirty & bounds
- Region dirtyRegion(Rect(s.active.w, s.active.h));
- // transform the dirty region to window-manager space
- outDirtyRegion = (s.transform.transform(dirtyRegion));
- }
- return outDirtyRegion;
- }
- uint32_t Layer::getEffectiveUsage(uint32_t usage) const
- {
- // TODO: should we do something special if mSecure is set?
- if (mProtectedByApp) {
- // need a hardware-protected path to external video sink
- usage |= GraphicBuffer::USAGE_PROTECTED;
- }
- if (mPotentialCursor) {
- usage |= GraphicBuffer::USAGE_CURSOR;
- }
- usage |= GraphicBuffer::USAGE_HW_COMPOSER;
- return usage;
- }
- void Layer::updateTransformHint(const sp<const DisplayDevice>& hw) {
- uint32_t orientation = 0;
- if (!mFlinger->mDebugDisableTransformHint) {
- // The transform hint is used to improve performance, but we can
- // only have a single transform hint, it cannot
- // apply to all displays.
- const Transform& planeTransform(hw->getTransform());
- orientation = planeTransform.getOrientation();
- if (orientation & Transform::ROT_INVALID) {
- orientation = 0;
- }
- }
- mSurfaceFlingerConsumer->setTransformHint(orientation);
- mTransformHint = orientation;
- }
- // ----------------------------------------------------------------------------
- // debugging
- // ----------------------------------------------------------------------------
- void Layer::dump(String8& result, Colorizer& colorizer) const
- {
- const Layer::State& s(getDrawingState());
- colorizer.colorize(result, Colorizer::GREEN);
- result.appendFormat(
- "+ %s %p (%s)\n",
- getTypeId(), this, getName().string());
- colorizer.reset(result);
- s.activeTransparentRegion.dump(result, "transparentRegion");
- visibleRegion.dump(result, "visibleRegion");
- surfaceDamageRegion.dump(result, "surfaceDamageRegion");
- sp<Client> client(mClientRef.promote());
- result.appendFormat( " "
- "layerStack=%4d, z=%9d, pos=(%g,%g), size=(%4d,%4d), crop=(%4d,%4d,%4d,%4d), "
- "isOpaque=%1d, invalidate=%1d, "
- "alpha=0x%02x, blur=0x%02x, flags=0x%08x, tr=[%.2f, %.2f][%.2f, %.2f]\n"
- " client=%p\n",
- s.layerStack, s.z, s.transform.tx(), s.transform.ty(), s.active.w, s.active.h,
- s.active.crop.left, s.active.crop.top,
- s.active.crop.right, s.active.crop.bottom,
- isOpaque(s), contentDirty,
- s.alpha, s.blur, s.flags,
- s.transform[0][0], s.transform[0][1],
- s.transform[1][0], s.transform[1][1],
- client.get());
- sp<const GraphicBuffer> buf0(mActiveBuffer);
- uint32_t w0=0, h0=0, s0=0, f0=0;
- if (buf0 != 0) {
- w0 = buf0->getWidth();
- h0 = buf0->getHeight();
- s0 = buf0->getStride();
- f0 = buf0->format;
- }
- result.appendFormat(
- " "
- "format=%2d, activeBuffer=[%4ux%4u:%4u,%3X],"
- " queued-frames=%d, mRefreshPending=%d\n",
- mFormat, w0, h0, s0,f0,
- mQueuedFrames, mRefreshPending);
- if (mSurfaceFlingerConsumer != 0) {
- mSurfaceFlingerConsumer->dump(result, " ");
- }
- }
- void Layer::dumpFrameStats(String8& result) const {
- mFrameTracker.dumpStats(result);
- }
- void Layer::clearFrameStats() {
- mFrameTracker.clearStats();
- }
- void Layer::logFrameStats() {
- mFrameTracker.logAndResetStats(mName);
- }
- void Layer::getFrameStats(FrameStats* outStats) const {
- mFrameTracker.getStats(outStats);
- }
- // ---------------------------------------------------------------------------
- Layer::LayerCleaner::LayerCleaner(const sp<SurfaceFlinger>& flinger,
- const sp<Layer>& layer)
- : mFlinger(flinger), mLayer(layer) {
- }
- Layer::LayerCleaner::~LayerCleaner() {
- // destroy client resources
- mFlinger->onLayerDestroyed(mLayer);
- }
- // ---------------------------------------------------------------------------
- }; // namespace android
- #if defined(__gl_h_)
- #error "don't include gl/gl.h in this file"
- #endif
- #if defined(__gl2_h_)
- #error "don't include gl2/gl2.h in this file"
- #endif
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