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- /*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H
- #define ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H
- #include <gui/ConsumerBase.h>
- #include <gui/IGraphicBufferProducer.h>
- #include "DisplaySurface.h"
- // ---------------------------------------------------------------------------
- namespace android {
- // ---------------------------------------------------------------------------
- class HWComposer;
- class IProducerListener;
- /* This DisplaySurface implementation supports virtual displays, where GLES
- * and/or HWC compose into a buffer that is then passed to an arbitrary
- * consumer (the sink) running in another process.
- *
- * The simplest case is when the virtual display will never use the h/w
- * composer -- either the h/w composer doesn't support writing to buffers, or
- * there are more virtual displays than it supports simultaneously. In this
- * case, the GLES driver works directly with the output buffer queue, and
- * calls to the VirtualDisplay from SurfaceFlinger and DisplayHardware do
- * nothing.
- *
- * If h/w composer might be used, then each frame will fall into one of three
- * configurations: GLES-only, HWC-only, and MIXED composition. In all of these,
- * we must provide a FB target buffer and output buffer for the HWC set() call.
- *
- * In GLES-only composition, the GLES driver is given a buffer from the sink to
- * render into. When the GLES driver queues the buffer to the
- * VirtualDisplaySurface, the VirtualDisplaySurface holds onto it instead of
- * immediately queueing it to the sink. The buffer is used as both the FB
- * target and output buffer for HWC, though on these frames the HWC doesn't
- * do any work for this display and doesn't write to the output buffer. After
- * composition is complete, the buffer is queued to the sink.
- *
- * In HWC-only composition, the VirtualDisplaySurface dequeues a buffer from
- * the sink and passes it to HWC as both the FB target buffer and output
- * buffer. The HWC doesn't need to read from the FB target buffer, but does
- * write to the output buffer. After composition is complete, the buffer is
- * queued to the sink.
- *
- * On MIXED frames, things become more complicated, since some h/w composer
- * implementations can't read from and write to the same buffer. This class has
- * an internal BufferQueue that it uses as a scratch buffer pool. The GLES
- * driver is given a scratch buffer to render into. When it finishes rendering,
- * the buffer is queued and then immediately acquired by the
- * VirtualDisplaySurface. The scratch buffer is then used as the FB target
- * buffer for HWC, and a separate buffer is dequeued from the sink and used as
- * the HWC output buffer. When HWC composition is complete, the scratch buffer
- * is released and the output buffer is queued to the sink.
- */
- class VirtualDisplaySurface : public DisplaySurface,
- public BnGraphicBufferProducer,
- private ConsumerBase {
- public:
- #ifdef QTI_BSP
- friend class ExVirtualDisplaySurface;
- #endif
- VirtualDisplaySurface(HWComposer& hwc, int32_t dispId,
- const sp<IGraphicBufferProducer>& sink,
- const sp<IGraphicBufferProducer>& bqProducer,
- const sp<IGraphicBufferConsumer>& bqConsumer,
- const String8& name);
- //
- // DisplaySurface interface
- //
- virtual status_t beginFrame(bool mustRecompose);
- virtual status_t prepareFrame(CompositionType compositionType);
- virtual status_t compositionComplete();
- virtual status_t advanceFrame();
- virtual void onFrameCommitted();
- virtual void dumpAsString(String8& result) const;
- virtual void resizeBuffers(const uint32_t w, const uint32_t h);
- private:
- enum Source {SOURCE_SINK = 0, SOURCE_SCRATCH = 1};
- virtual ~VirtualDisplaySurface();
- //
- // IGraphicBufferProducer interface, used by the GLES driver.
- //
- virtual status_t requestBuffer(int pslot, sp<GraphicBuffer>* outBuf);
- virtual status_t setBufferCount(int bufferCount);
- virtual status_t dequeueBuffer(int* pslot, sp<Fence>* fence, bool async,
- uint32_t w, uint32_t h, PixelFormat format, uint32_t usage);
- virtual status_t detachBuffer(int slot);
- virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
- sp<Fence>* outFence);
- virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer);
- virtual status_t queueBuffer(int pslot,
- const QueueBufferInput& input, QueueBufferOutput* output);
- virtual void cancelBuffer(int pslot, const sp<Fence>& fence);
- virtual int query(int what, int* value);
- virtual status_t connect(const sp<IProducerListener>& listener,
- int api, bool producerControlledByApp, QueueBufferOutput* output);
- virtual status_t disconnect(int api);
- virtual status_t setSidebandStream(const sp<NativeHandle>& stream);
- virtual void allocateBuffers(bool async, uint32_t width, uint32_t height,
- PixelFormat format, uint32_t usage);
- virtual status_t allowAllocation(bool allow);
- virtual status_t setGenerationNumber(uint32_t generationNumber);
- virtual String8 getConsumerName() const override;
- virtual void setOutputUsage(uint32_t flag);
- //
- // Utility methods
- //
- static Source fbSourceForCompositionType(CompositionType type);
- status_t dequeueBuffer(Source source, PixelFormat format, uint32_t usage,
- int* sslot, sp<Fence>* fence);
- void updateQueueBufferOutput(const QueueBufferOutput& qbo);
- void resetPerFrameState();
- status_t refreshOutputBuffer();
- // Both the sink and scratch buffer pools have their own set of slots
- // ("source slots", or "sslot"). We have to merge these into the single
- // set of slots used by the GLES producer ("producer slots" or "pslot") and
- // internally in the VirtualDisplaySurface. To minimize the number of times
- // a producer slot switches which source it comes from, we map source slot
- // numbers to producer slot numbers differently for each source.
- static int mapSource2ProducerSlot(Source source, int sslot);
- static int mapProducer2SourceSlot(Source source, int pslot);
- //
- // Immutable after construction
- //
- HWComposer& mHwc;
- const int32_t mDisplayId;
- const String8 mDisplayName;
- sp<IGraphicBufferProducer> mSource[2]; // indexed by SOURCE_*
- uint32_t mDefaultOutputFormat;
- //
- // Inter-frame state
- //
- // To avoid buffer reallocations, we track the buffer usage and format
- // we used on the previous frame and use it again on the new frame. If
- // the composition type changes or the GLES driver starts requesting
- // different usage/format, we'll get a new buffer.
- uint32_t mOutputFormat;
- uint32_t mOutputUsage;
- // Since we present a single producer interface to the GLES driver, but
- // are internally muxing between the sink and scratch producers, we have
- // to keep track of which source last returned each producer slot from
- // dequeueBuffer. Each bit in mProducerSlotSource corresponds to a producer
- // slot. Both mProducerSlotSource and mProducerBuffers are indexed by a
- // "producer slot"; see the mapSlot*() functions.
- uint64_t mProducerSlotSource;
- sp<GraphicBuffer> mProducerBuffers[BufferQueue::NUM_BUFFER_SLOTS];
- // The QueueBufferOutput with the latest info from the sink, and with the
- // transform hint cleared. Since we defer queueBuffer from the GLES driver
- // to the sink, we have to return the previous version.
- QueueBufferOutput mQueueBufferOutput;
- // Details of the current sink buffer. These become valid when a buffer is
- // dequeued from the sink, and are used when queueing the buffer.
- uint32_t mSinkBufferWidth, mSinkBufferHeight;
- //
- // Intra-frame state
- //
- // Composition type and GLES buffer source for the current frame.
- // Valid after prepareFrame(), cleared in onFrameCommitted.
- CompositionType mCompositionType;
- // mFbFence is the fence HWC should wait for before reading the framebuffer
- // target buffer.
- sp<Fence> mFbFence;
- // mOutputFence is the fence HWC should wait for before writing to the
- // output buffer.
- sp<Fence> mOutputFence;
- // Producer slot numbers for the buffers to use for HWC framebuffer target
- // and output.
- int mFbProducerSlot;
- int mOutputProducerSlot;
- // Debug only -- track the sequence of events in each frame so we can make
- // sure they happen in the order we expect. This class implicitly models
- // a state machine; this enum/variable makes it explicit.
- //
- // +-----------+-------------------+-------------+
- // | State | Event || Next State |
- // +-----------+-------------------+-------------+
- // | IDLE | beginFrame || BEGUN |
- // | BEGUN | prepareFrame || PREPARED |
- // | PREPARED | dequeueBuffer [1] || GLES |
- // | PREPARED | advanceFrame [2] || HWC |
- // | GLES | queueBuffer || GLES_DONE |
- // | GLES_DONE | advanceFrame || HWC |
- // | HWC | onFrameCommitted || IDLE |
- // +-----------+-------------------++------------+
- // [1] COMPOSITION_GLES and COMPOSITION_MIXED frames.
- // [2] COMPOSITION_HWC frames.
- //
- enum DbgState {
- // no buffer dequeued, don't know anything about the next frame
- DBG_STATE_IDLE,
- // output buffer dequeued, framebuffer source not yet known
- DBG_STATE_BEGUN,
- // output buffer dequeued, framebuffer source known but not provided
- // to GLES yet.
- DBG_STATE_PREPARED,
- // GLES driver has a buffer dequeued
- DBG_STATE_GLES,
- // GLES driver has queued the buffer, we haven't sent it to HWC yet
- DBG_STATE_GLES_DONE,
- // HWC has the buffer for this frame
- DBG_STATE_HWC,
- };
- DbgState mDbgState;
- CompositionType mDbgLastCompositionType;
- const char* dbgStateStr() const;
- static const char* dbgSourceStr(Source s);
- bool mMustRecompose;
- };
- // ---------------------------------------------------------------------------
- } // namespace android
- // ---------------------------------------------------------------------------
- #endif // ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H
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