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- /*
- **
- ** Copyright 2012 The Android Open Source Project
- **
- ** Licensed under the Apache License Version 2.0(the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing software
- ** distributed under the License is distributed on an "AS IS" BASIS
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
- #include <stdlib.h>
- #include <stdio.h>
- #include <string.h>
- #include <errno.h>
- #include <cutils/log.h>
- #include <utils/String8.h>
- #include <ui/Rect.h>
- #include <EGL/egl.h>
- #include <hardware/hardware.h>
- #include <gui/BufferItem.h>
- #include <gui/GraphicBufferAlloc.h>
- #include <gui/Surface.h>
- #include <ui/GraphicBuffer.h>
- #include "FramebufferSurface.h"
- #include "HWComposer.h"
- #ifndef NUM_FRAMEBUFFER_SURFACE_BUFFERS
- #define NUM_FRAMEBUFFER_SURFACE_BUFFERS (2)
- #endif
- // ----------------------------------------------------------------------------
- namespace android {
- // ----------------------------------------------------------------------------
- /*
- * This implements the (main) framebuffer management. This class is used
- * mostly by SurfaceFlinger, but also by command line GL application.
- *
- */
- FramebufferSurface::FramebufferSurface(HWComposer& hwc, int disp,
- const sp<IGraphicBufferConsumer>& consumer) :
- ConsumerBase(consumer),
- mDisplayType(disp),
- mCurrentBufferSlot(-1),
- mCurrentBuffer(0),
- mHwc(hwc)
- {
- mName = "FramebufferSurface";
- mConsumer->setConsumerName(mName);
- mConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_FB |
- GRALLOC_USAGE_HW_RENDER |
- GRALLOC_USAGE_HW_COMPOSER);
- mConsumer->setDefaultBufferFormat(mHwc.getFormat(disp));
- mConsumer->setDefaultBufferSize(mHwc.getWidth(disp), mHwc.getHeight(disp));
- mConsumer->setDefaultMaxBufferCount(NUM_FRAMEBUFFER_SURFACE_BUFFERS);
- mConsumer->setMaxAcquiredBufferCount(NUM_FRAMEBUFFER_SURFACE_BUFFERS - 1);
- }
- status_t FramebufferSurface::beginFrame(bool /*mustRecompose*/) {
- return NO_ERROR;
- }
- status_t FramebufferSurface::prepareFrame(CompositionType /*compositionType*/) {
- return NO_ERROR;
- }
- status_t FramebufferSurface::advanceFrame() {
- // Once we remove FB HAL support, we can call nextBuffer() from here
- // instead of using onFrameAvailable(). No real benefit, except it'll be
- // more like VirtualDisplaySurface.
- return NO_ERROR;
- }
- status_t FramebufferSurface::nextBuffer(sp<GraphicBuffer>& outBuffer, sp<Fence>& outFence) {
- Mutex::Autolock lock(mMutex);
- BufferItem item;
- status_t err = acquireBufferLocked(&item, 0);
- if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
- outBuffer = mCurrentBuffer;
- return NO_ERROR;
- } else if (err != NO_ERROR) {
- ALOGE("error acquiring buffer: %s (%d)", strerror(-err), err);
- return err;
- }
- // If the BufferQueue has freed and reallocated a buffer in mCurrentSlot
- // then we may have acquired the slot we already own. If we had released
- // our current buffer before we call acquireBuffer then that release call
- // would have returned STALE_BUFFER_SLOT, and we would have called
- // freeBufferLocked on that slot. Because the buffer slot has already
- // been overwritten with the new buffer all we have to do is skip the
- // releaseBuffer call and we should be in the same state we'd be in if we
- // had released the old buffer first.
- if (mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT &&
- item.mBuf != mCurrentBufferSlot) {
- // Release the previous buffer.
- err = releaseBufferLocked(mCurrentBufferSlot, mCurrentBuffer,
- EGL_NO_DISPLAY, EGL_NO_SYNC_KHR);
- if (err < NO_ERROR) {
- ALOGE("error releasing buffer: %s (%d)", strerror(-err), err);
- return err;
- }
- }
- mCurrentBufferSlot = item.mBuf;
- mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer;
- outFence = item.mFence;
- outBuffer = mCurrentBuffer;
- return NO_ERROR;
- }
- // Overrides ConsumerBase::onFrameAvailable(), does not call base class impl.
- void FramebufferSurface::onFrameAvailable(const BufferItem& /* item */) {
- sp<GraphicBuffer> buf;
- sp<Fence> acquireFence;
- status_t err = nextBuffer(buf, acquireFence);
- if (err != NO_ERROR) {
- ALOGE("error latching nnext FramebufferSurface buffer: %s (%d)",
- strerror(-err), err);
- return;
- }
- err = mHwc.fbPost(mDisplayType, acquireFence, buf);
- if (err != NO_ERROR) {
- ALOGE("error posting framebuffer: %d", err);
- }
- }
- void FramebufferSurface::freeBufferLocked(int slotIndex) {
- ConsumerBase::freeBufferLocked(slotIndex);
- if (slotIndex == mCurrentBufferSlot) {
- mCurrentBufferSlot = BufferQueue::INVALID_BUFFER_SLOT;
- }
- }
- void FramebufferSurface::onFrameCommitted() {
- sp<Fence> fence = mHwc.getAndResetReleaseFence(mDisplayType);
- if (fence->isValid() &&
- mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT) {
- status_t err = addReleaseFence(mCurrentBufferSlot,
- mCurrentBuffer, fence);
- ALOGE_IF(err, "setReleaseFenceFd: failed to add the fence: %s (%d)",
- strerror(-err), err);
- }
- }
- status_t FramebufferSurface::compositionComplete()
- {
- return mHwc.fbCompositionComplete();
- }
- void FramebufferSurface::dumpAsString(String8& result) const {
- ConsumerBase::dump(result);
- }
- void FramebufferSurface::dumpLocked(String8& result, const char* prefix) const
- {
- mHwc.fbDump(result);
- ConsumerBase::dumpLocked(result, prefix);
- }
- // ----------------------------------------------------------------------------
- }; // namespace android
- // ----------------------------------------------------------------------------
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