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- /*
- **
- ** Copyright 2006, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
- #include <stdlib.h>
- #include <stdio.h>
- #include <EGL/egl.h>
- #include <GLES/gl.h>
- #include <GLES/glext.h>
- #include <WindowSurface.h>
- #include <EGLUtils.h>
- using namespace android;
- int main(int argc, char** argv)
- {
- EGLint configAttribs[] = {
- EGL_DEPTH_SIZE, 0,
- EGL_NONE
- };
-
- EGLint majorVersion;
- EGLint minorVersion;
- EGLContext context;
- EGLConfig config;
- EGLSurface surface;
- EGLint w, h;
- EGLDisplay dpy;
- WindowSurface windowSurface;
- EGLNativeWindowType window = windowSurface.getSurface();
-
- dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- eglInitialize(dpy, &majorVersion, &minorVersion);
-
- status_t err = EGLUtils::selectConfigForNativeWindow(
- dpy, configAttribs, window, &config);
- if (err) {
- fprintf(stderr, "couldn't find an EGLConfig matching the screen format\n");
- return 0;
- }
- surface = eglCreateWindowSurface(dpy, config, window, NULL);
- context = eglCreateContext(dpy, config, NULL, NULL);
- eglMakeCurrent(dpy, surface, surface, context);
- eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
- eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
- GLint dim = w<h ? w : h;
- GLint crop[4] = { 0, 4, 4, -4 };
- glBindTexture(GL_TEXTURE_2D, 0);
- glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glEnable(GL_TEXTURE_2D);
- glColor4f(1,1,1,1);
- // packing is always 4
- uint8_t t8[] = {
- 0x00, 0x55, 0x00, 0x55,
- 0xAA, 0xFF, 0xAA, 0xFF,
- 0x00, 0x55, 0x00, 0x55,
- 0xAA, 0xFF, 0xAA, 0xFF };
- uint16_t t16[] = {
- 0x0000, 0x5555, 0x0000, 0x5555,
- 0xAAAA, 0xFFFF, 0xAAAA, 0xFFFF,
- 0x0000, 0x5555, 0x0000, 0x5555,
- 0xAAAA, 0xFFFF, 0xAAAA, 0xFFFF };
- uint16_t t5551[] = {
- 0x0000, 0xFFFF, 0x0000, 0xFFFF,
- 0xFFFF, 0x0000, 0xFFFF, 0x0000,
- 0x0000, 0xFFFF, 0x0000, 0xFFFF,
- 0xFFFF, 0x0000, 0xFFFF, 0x0000 };
- uint32_t t32[] = {
- 0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFFFF0000,
- 0xFF00FF00, 0xFFFF0000, 0xFF000000, 0xFF0000FF,
- 0xFF00FFFF, 0xFF00FF00, 0x00FF00FF, 0xFFFFFF00,
- 0xFF000000, 0xFFFF00FF, 0xFF00FFFF, 0xFFFFFFFF
- };
- glClear(GL_COLOR_BUFFER_BIT);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8);
- glDrawTexiOES(0, 0, 0, dim/2, dim/2);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
- glDrawTexiOES(dim/2, 0, 0, dim/2, dim/2);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, t16);
- glDrawTexiOES(0, dim/2, 0, dim/2, dim/2);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
- glDrawTexiOES(dim/2, dim/2, 0, dim/2, dim/2);
- eglSwapBuffers(dpy, surface);
- sleep(2); // so you have a chance to admire it
- return 0;
- }
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