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- /*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include <stdlib.h>
- #include <stdio.h>
- #include <time.h>
- #include <sched.h>
- #include <sys/resource.h>
- #include <EGL/egl.h>
- #include <EGL/eglext.h>
- #include <GLES2/gl2.h>
- #include <GLES2/gl2ext.h>
- #include <utils/Timers.h>
- #include <WindowSurface.h>
- #include <ui/GraphicBuffer.h>
- #include <EGLUtils.h>
- using namespace android;
- static void printGLString(const char *name, GLenum s) {
- // fprintf(stderr, "printGLString %s, %d\n", name, s);
- const char *v = (const char *) glGetString(s);
- // int error = glGetError();
- // fprintf(stderr, "glGetError() = %d, result of glGetString = %x\n", error,
- // (unsigned int) v);
- // if ((v < (const char*) 0) || (v > (const char*) 0x10000))
- // fprintf(stderr, "GL %s = %s\n", name, v);
- // else
- // fprintf(stderr, "GL %s = (null) 0x%08x\n", name, (unsigned int) v);
- fprintf(stderr, "GL %s = %s\n", name, v);
- }
- static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) {
- if (returnVal != EGL_TRUE) {
- fprintf(stderr, "%s() returned %d\n", op, returnVal);
- }
- for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
- = eglGetError()) {
- fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error),
- error);
- }
- }
- static void checkGlError(const char* op) {
- for (GLint error = glGetError(); error; error
- = glGetError()) {
- fprintf(stderr, "after %s() glError (0x%x)\n", op, error);
- }
- }
- static const char gVertexShader[] = "attribute vec4 vPosition;\n"
- "varying vec2 yuvTexCoords;\n"
- "void main() {\n"
- " yuvTexCoords = vPosition.xy + vec2(0.5, 0.5);\n"
- " gl_Position = vPosition;\n"
- "}\n";
- static const char gFragmentShader[] = "#extension GL_OES_EGL_image_external : require\n"
- "precision mediump float;\n"
- "uniform samplerExternalOES yuvTexSampler;\n"
- "varying vec2 yuvTexCoords;\n"
- "void main() {\n"
- " gl_FragColor = texture2D(yuvTexSampler, yuvTexCoords);\n"
- "}\n";
- GLuint loadShader(GLenum shaderType, const char* pSource) {
- GLuint shader = glCreateShader(shaderType);
- if (shader) {
- glShaderSource(shader, 1, &pSource, NULL);
- glCompileShader(shader);
- GLint compiled = 0;
- glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
- if (!compiled) {
- GLint infoLen = 0;
- glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
- if (infoLen) {
- char* buf = (char*) malloc(infoLen);
- if (buf) {
- glGetShaderInfoLog(shader, infoLen, NULL, buf);
- fprintf(stderr, "Could not compile shader %d:\n%s\n",
- shaderType, buf);
- free(buf);
- }
- } else {
- fprintf(stderr, "Guessing at GL_INFO_LOG_LENGTH size\n");
- char* buf = (char*) malloc(0x1000);
- if (buf) {
- glGetShaderInfoLog(shader, 0x1000, NULL, buf);
- fprintf(stderr, "Could not compile shader %d:\n%s\n",
- shaderType, buf);
- free(buf);
- }
- }
- glDeleteShader(shader);
- shader = 0;
- }
- }
- return shader;
- }
- GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
- GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
- if (!vertexShader) {
- return 0;
- }
- GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
- if (!pixelShader) {
- return 0;
- }
- GLuint program = glCreateProgram();
- if (program) {
- glAttachShader(program, vertexShader);
- checkGlError("glAttachShader");
- glAttachShader(program, pixelShader);
- checkGlError("glAttachShader");
- glLinkProgram(program);
- GLint linkStatus = GL_FALSE;
- glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
- if (linkStatus != GL_TRUE) {
- GLint bufLength = 0;
- glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
- if (bufLength) {
- char* buf = (char*) malloc(bufLength);
- if (buf) {
- glGetProgramInfoLog(program, bufLength, NULL, buf);
- fprintf(stderr, "Could not link program:\n%s\n", buf);
- free(buf);
- }
- }
- glDeleteProgram(program);
- program = 0;
- }
- }
- return program;
- }
- GLuint gProgram;
- GLint gvPositionHandle;
- GLint gYuvTexSamplerHandle;
- bool setupGraphics(int w, int h) {
- gProgram = createProgram(gVertexShader, gFragmentShader);
- if (!gProgram) {
- return false;
- }
- gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
- checkGlError("glGetAttribLocation");
- fprintf(stderr, "glGetAttribLocation(\"vPosition\") = %d\n",
- gvPositionHandle);
- gYuvTexSamplerHandle = glGetUniformLocation(gProgram, "yuvTexSampler");
- checkGlError("glGetUniformLocation");
- fprintf(stderr, "glGetUniformLocation(\"yuvTexSampler\") = %d\n",
- gYuvTexSamplerHandle);
- glViewport(0, 0, w, h);
- checkGlError("glViewport");
- return true;
- }
- int align(int x, int a) {
- return (x + (a-1)) & (~(a-1));
- }
- const int yuvTexWidth = 608;
- const int yuvTexHeight = 480;
- const int yuvTexUsage = GraphicBuffer::USAGE_HW_TEXTURE |
- GraphicBuffer::USAGE_SW_WRITE_RARELY;
- const int yuvTexFormat = HAL_PIXEL_FORMAT_YV12;
- const int yuvTexOffsetY = 0;
- const bool yuvTexSameUV = false;
- static sp<GraphicBuffer> yuvTexBuffer;
- static GLuint yuvTex;
- bool setupYuvTexSurface(EGLDisplay dpy, EGLContext context) {
- int blockWidth = yuvTexWidth > 16 ? yuvTexWidth / 16 : 1;
- int blockHeight = yuvTexHeight > 16 ? yuvTexHeight / 16 : 1;
- yuvTexBuffer = new GraphicBuffer(yuvTexWidth, yuvTexHeight, yuvTexFormat,
- yuvTexUsage);
- int yuvTexStrideY = yuvTexBuffer->getStride();
- int yuvTexOffsetV = yuvTexStrideY * yuvTexHeight;
- int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
- int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * yuvTexHeight/2;
- int yuvTexStrideU = yuvTexStrideV;
- char* buf = NULL;
- status_t err = yuvTexBuffer->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&buf));
- if (err != 0) {
- fprintf(stderr, "yuvTexBuffer->lock(...) failed: %d\n", err);
- return false;
- }
- for (int x = 0; x < yuvTexWidth; x++) {
- for (int y = 0; y < yuvTexHeight; y++) {
- int parityX = (x / blockWidth) & 1;
- int parityY = (y / blockHeight) & 1;
- unsigned char intensity = (parityX ^ parityY) ? 63 : 191;
- buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity;
- if (x < yuvTexWidth / 2 && y < yuvTexHeight / 2) {
- buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity;
- if (yuvTexSameUV) {
- buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] = intensity;
- } else if (x < yuvTexWidth / 4 && y < yuvTexHeight / 4) {
- buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
- buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
- buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
- buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] = intensity;
- }
- }
- }
- }
- err = yuvTexBuffer->unlock();
- if (err != 0) {
- fprintf(stderr, "yuvTexBuffer->unlock() failed: %d\n", err);
- return false;
- }
- EGLClientBuffer clientBuffer = (EGLClientBuffer)yuvTexBuffer->getNativeBuffer();
- EGLImageKHR img = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
- clientBuffer, 0);
- checkEglError("eglCreateImageKHR");
- if (img == EGL_NO_IMAGE_KHR) {
- return false;
- }
- glGenTextures(1, &yuvTex);
- checkGlError("glGenTextures");
- glBindTexture(GL_TEXTURE_EXTERNAL_OES, yuvTex);
- checkGlError("glBindTexture");
- glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)img);
- checkGlError("glEGLImageTargetTexture2DOES");
- return true;
- }
- const GLfloat gTriangleVertices[] = {
- -0.5f, 0.5f,
- -0.5f, -0.5f,
- 0.5f, -0.5f,
- 0.5f, 0.5f,
- };
- void renderFrame() {
- glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
- checkGlError("glClearColor");
- glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
- checkGlError("glClear");
- glUseProgram(gProgram);
- checkGlError("glUseProgram");
- glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
- checkGlError("glVertexAttribPointer");
- glEnableVertexAttribArray(gvPositionHandle);
- checkGlError("glEnableVertexAttribArray");
- glUniform1i(gYuvTexSamplerHandle, 0);
- checkGlError("glUniform1i");
- glBindTexture(GL_TEXTURE_EXTERNAL_OES, yuvTex);
- checkGlError("glBindTexture");
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- checkGlError("glDrawArrays");
- }
- void printEGLConfiguration(EGLDisplay dpy, EGLConfig config) {
- #define X(VAL) {VAL, #VAL}
- struct {EGLint attribute; const char* name;} names[] = {
- X(EGL_BUFFER_SIZE),
- X(EGL_ALPHA_SIZE),
- X(EGL_BLUE_SIZE),
- X(EGL_GREEN_SIZE),
- X(EGL_RED_SIZE),
- X(EGL_DEPTH_SIZE),
- X(EGL_STENCIL_SIZE),
- X(EGL_CONFIG_CAVEAT),
- X(EGL_CONFIG_ID),
- X(EGL_LEVEL),
- X(EGL_MAX_PBUFFER_HEIGHT),
- X(EGL_MAX_PBUFFER_PIXELS),
- X(EGL_MAX_PBUFFER_WIDTH),
- X(EGL_NATIVE_RENDERABLE),
- X(EGL_NATIVE_VISUAL_ID),
- X(EGL_NATIVE_VISUAL_TYPE),
- X(EGL_SAMPLES),
- X(EGL_SAMPLE_BUFFERS),
- X(EGL_SURFACE_TYPE),
- X(EGL_TRANSPARENT_TYPE),
- X(EGL_TRANSPARENT_RED_VALUE),
- X(EGL_TRANSPARENT_GREEN_VALUE),
- X(EGL_TRANSPARENT_BLUE_VALUE),
- X(EGL_BIND_TO_TEXTURE_RGB),
- X(EGL_BIND_TO_TEXTURE_RGBA),
- X(EGL_MIN_SWAP_INTERVAL),
- X(EGL_MAX_SWAP_INTERVAL),
- X(EGL_LUMINANCE_SIZE),
- X(EGL_ALPHA_MASK_SIZE),
- X(EGL_COLOR_BUFFER_TYPE),
- X(EGL_RENDERABLE_TYPE),
- X(EGL_CONFORMANT),
- };
- #undef X
- for (size_t j = 0; j < sizeof(names) / sizeof(names[0]); j++) {
- EGLint value = -1;
- EGLint returnVal = eglGetConfigAttrib(dpy, config, names[j].attribute, &value);
- EGLint error = eglGetError();
- if (returnVal && error == EGL_SUCCESS) {
- printf(" %s: ", names[j].name);
- printf("%d (0x%x)", value, value);
- }
- }
- printf("\n");
- }
- int main(int argc, char** argv) {
- EGLBoolean returnValue;
- EGLConfig myConfig = {0};
- EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
- EGLint s_configAttribs[] = {
- EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
- EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- EGL_NONE };
- EGLint majorVersion;
- EGLint minorVersion;
- EGLContext context;
- EGLSurface surface;
- EGLint w, h;
- EGLDisplay dpy;
- checkEglError("<init>");
- dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- checkEglError("eglGetDisplay");
- if (dpy == EGL_NO_DISPLAY) {
- printf("eglGetDisplay returned EGL_NO_DISPLAY.\n");
- return 0;
- }
- returnValue = eglInitialize(dpy, &majorVersion, &minorVersion);
- checkEglError("eglInitialize", returnValue);
- fprintf(stderr, "EGL version %d.%d\n", majorVersion, minorVersion);
- if (returnValue != EGL_TRUE) {
- printf("eglInitialize failed\n");
- return 0;
- }
- WindowSurface windowSurface;
- EGLNativeWindowType window = windowSurface.getSurface();
- returnValue = EGLUtils::selectConfigForNativeWindow(dpy, s_configAttribs, window, &myConfig);
- if (returnValue) {
- printf("EGLUtils::selectConfigForNativeWindow() returned %d", returnValue);
- return 1;
- }
- checkEglError("EGLUtils::selectConfigForNativeWindow");
- printf("Chose this configuration:\n");
- printEGLConfiguration(dpy, myConfig);
- surface = eglCreateWindowSurface(dpy, myConfig, window, NULL);
- checkEglError("eglCreateWindowSurface");
- if (surface == EGL_NO_SURFACE) {
- printf("gelCreateWindowSurface failed.\n");
- return 1;
- }
- context = eglCreateContext(dpy, myConfig, EGL_NO_CONTEXT, context_attribs);
- checkEglError("eglCreateContext");
- if (context == EGL_NO_CONTEXT) {
- printf("eglCreateContext failed\n");
- return 1;
- }
- returnValue = eglMakeCurrent(dpy, surface, surface, context);
- checkEglError("eglMakeCurrent", returnValue);
- if (returnValue != EGL_TRUE) {
- return 1;
- }
- eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
- checkEglError("eglQuerySurface");
- eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
- checkEglError("eglQuerySurface");
- GLint dim = w < h ? w : h;
- fprintf(stderr, "Window dimensions: %d x %d\n", w, h);
- printGLString("Version", GL_VERSION);
- printGLString("Vendor", GL_VENDOR);
- printGLString("Renderer", GL_RENDERER);
- printGLString("Extensions", GL_EXTENSIONS);
- if(!setupYuvTexSurface(dpy, context)) {
- fprintf(stderr, "Could not set up texture surface.\n");
- return 1;
- }
- if(!setupGraphics(w, h)) {
- fprintf(stderr, "Could not set up graphics.\n");
- return 1;
- }
- for (;;) {
- renderFrame();
- eglSwapBuffers(dpy, surface);
- checkEglError("eglSwapBuffers");
- }
- return 0;
- }
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