glext_api.in 24 KB

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  1. void API_ENTRY(glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) {
  2. CALL_GL_API(glEGLImageTargetTexture2DOES, target, image);
  3. }
  4. void API_ENTRY(glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) {
  5. CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image);
  6. }
  7. void API_ENTRY(glBlendEquationSeparateOES)(GLenum modeRGB, GLenum modeAlpha) {
  8. CALL_GL_API(glBlendEquationSeparateOES, modeRGB, modeAlpha);
  9. }
  10. void API_ENTRY(glBlendFuncSeparateOES)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
  11. CALL_GL_API(glBlendFuncSeparateOES, srcRGB, dstRGB, srcAlpha, dstAlpha);
  12. }
  13. void API_ENTRY(glBlendEquationOES)(GLenum mode) {
  14. CALL_GL_API(glBlendEquationOES, mode);
  15. }
  16. void API_ENTRY(glMultiTexCoord1bOES)(GLenum texture, GLbyte s) {
  17. CALL_GL_API(glMultiTexCoord1bOES, texture, s);
  18. }
  19. void API_ENTRY(glMultiTexCoord1bvOES)(GLenum texture, const GLbyte * coords) {
  20. CALL_GL_API(glMultiTexCoord1bvOES, texture, coords);
  21. }
  22. void API_ENTRY(glMultiTexCoord2bOES)(GLenum texture, GLbyte s, GLbyte t) {
  23. CALL_GL_API(glMultiTexCoord2bOES, texture, s, t);
  24. }
  25. void API_ENTRY(glMultiTexCoord2bvOES)(GLenum texture, const GLbyte * coords) {
  26. CALL_GL_API(glMultiTexCoord2bvOES, texture, coords);
  27. }
  28. void API_ENTRY(glMultiTexCoord3bOES)(GLenum texture, GLbyte s, GLbyte t, GLbyte r) {
  29. CALL_GL_API(glMultiTexCoord3bOES, texture, s, t, r);
  30. }
  31. void API_ENTRY(glMultiTexCoord3bvOES)(GLenum texture, const GLbyte * coords) {
  32. CALL_GL_API(glMultiTexCoord3bvOES, texture, coords);
  33. }
  34. void API_ENTRY(glMultiTexCoord4bOES)(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q) {
  35. CALL_GL_API(glMultiTexCoord4bOES, texture, s, t, r, q);
  36. }
  37. void API_ENTRY(glMultiTexCoord4bvOES)(GLenum texture, const GLbyte * coords) {
  38. CALL_GL_API(glMultiTexCoord4bvOES, texture, coords);
  39. }
  40. void API_ENTRY(glTexCoord1bOES)(GLbyte s) {
  41. CALL_GL_API(glTexCoord1bOES, s);
  42. }
  43. void API_ENTRY(glTexCoord1bvOES)(const GLbyte * coords) {
  44. CALL_GL_API(glTexCoord1bvOES, coords);
  45. }
  46. void API_ENTRY(glTexCoord2bOES)(GLbyte s, GLbyte t) {
  47. CALL_GL_API(glTexCoord2bOES, s, t);
  48. }
  49. void API_ENTRY(glTexCoord2bvOES)(const GLbyte * coords) {
  50. CALL_GL_API(glTexCoord2bvOES, coords);
  51. }
  52. void API_ENTRY(glTexCoord3bOES)(GLbyte s, GLbyte t, GLbyte r) {
  53. CALL_GL_API(glTexCoord3bOES, s, t, r);
  54. }
  55. void API_ENTRY(glTexCoord3bvOES)(const GLbyte * coords) {
  56. CALL_GL_API(glTexCoord3bvOES, coords);
  57. }
  58. void API_ENTRY(glTexCoord4bOES)(GLbyte s, GLbyte t, GLbyte r, GLbyte q) {
  59. CALL_GL_API(glTexCoord4bOES, s, t, r, q);
  60. }
  61. void API_ENTRY(glTexCoord4bvOES)(const GLbyte * coords) {
  62. CALL_GL_API(glTexCoord4bvOES, coords);
  63. }
  64. void API_ENTRY(glVertex2bOES)(GLbyte x) {
  65. CALL_GL_API(glVertex2bOES, x);
  66. }
  67. void API_ENTRY(glVertex2bvOES)(const GLbyte * coords) {
  68. CALL_GL_API(glVertex2bvOES, coords);
  69. }
  70. void API_ENTRY(glVertex3bOES)(GLbyte x, GLbyte y) {
  71. CALL_GL_API(glVertex3bOES, x, y);
  72. }
  73. void API_ENTRY(glVertex3bvOES)(const GLbyte * coords) {
  74. CALL_GL_API(glVertex3bvOES, coords);
  75. }
  76. void API_ENTRY(glVertex4bOES)(GLbyte x, GLbyte y, GLbyte z) {
  77. CALL_GL_API(glVertex4bOES, x, y, z);
  78. }
  79. void API_ENTRY(glVertex4bvOES)(const GLbyte * coords) {
  80. CALL_GL_API(glVertex4bvOES, coords);
  81. }
  82. void API_ENTRY(glDrawTexsOES)(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) {
  83. CALL_GL_API(glDrawTexsOES, x, y, z, width, height);
  84. }
  85. void API_ENTRY(glDrawTexiOES)(GLint x, GLint y, GLint z, GLint width, GLint height) {
  86. CALL_GL_API(glDrawTexiOES, x, y, z, width, height);
  87. }
  88. void API_ENTRY(glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) {
  89. CALL_GL_API(glDrawTexxOES, x, y, z, width, height);
  90. }
  91. void API_ENTRY(glDrawTexsvOES)(const GLshort * coords) {
  92. CALL_GL_API(glDrawTexsvOES, coords);
  93. }
  94. void API_ENTRY(glDrawTexivOES)(const GLint * coords) {
  95. CALL_GL_API(glDrawTexivOES, coords);
  96. }
  97. void API_ENTRY(glDrawTexxvOES)(const GLfixed * coords) {
  98. CALL_GL_API(glDrawTexxvOES, coords);
  99. }
  100. void API_ENTRY(glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) {
  101. CALL_GL_API(glDrawTexfOES, x, y, z, width, height);
  102. }
  103. void API_ENTRY(glDrawTexfvOES)(const GLfloat * coords) {
  104. CALL_GL_API(glDrawTexfvOES, coords);
  105. }
  106. void API_ENTRY(glAlphaFuncxOES)(GLenum func, GLfixed ref) {
  107. CALL_GL_API(glAlphaFuncxOES, func, ref);
  108. }
  109. void API_ENTRY(glClearColorxOES)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
  110. CALL_GL_API(glClearColorxOES, red, green, blue, alpha);
  111. }
  112. void API_ENTRY(glClearDepthxOES)(GLfixed depth) {
  113. CALL_GL_API(glClearDepthxOES, depth);
  114. }
  115. void API_ENTRY(glClipPlanexOES)(GLenum plane, const GLfixed * equation) {
  116. CALL_GL_API(glClipPlanexOES, plane, equation);
  117. }
  118. void API_ENTRY(glColor4xOES)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
  119. CALL_GL_API(glColor4xOES, red, green, blue, alpha);
  120. }
  121. void API_ENTRY(glDepthRangexOES)(GLfixed n, GLfixed f) {
  122. CALL_GL_API(glDepthRangexOES, n, f);
  123. }
  124. void API_ENTRY(glFogxOES)(GLenum pname, GLfixed param) {
  125. CALL_GL_API(glFogxOES, pname, param);
  126. }
  127. void API_ENTRY(glFogxvOES)(GLenum pname, const GLfixed * param) {
  128. CALL_GL_API(glFogxvOES, pname, param);
  129. }
  130. void API_ENTRY(glFrustumxOES)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) {
  131. CALL_GL_API(glFrustumxOES, l, r, b, t, n, f);
  132. }
  133. void API_ENTRY(glGetClipPlanexOES)(GLenum plane, GLfixed * equation) {
  134. CALL_GL_API(glGetClipPlanexOES, plane, equation);
  135. }
  136. void API_ENTRY(glGetFixedvOES)(GLenum pname, GLfixed * params) {
  137. CALL_GL_API(glGetFixedvOES, pname, params);
  138. }
  139. void API_ENTRY(glGetTexEnvxvOES)(GLenum target, GLenum pname, GLfixed * params) {
  140. CALL_GL_API(glGetTexEnvxvOES, target, pname, params);
  141. }
  142. void API_ENTRY(glGetTexParameterxvOES)(GLenum target, GLenum pname, GLfixed * params) {
  143. CALL_GL_API(glGetTexParameterxvOES, target, pname, params);
  144. }
  145. void API_ENTRY(glLightModelxOES)(GLenum pname, GLfixed param) {
  146. CALL_GL_API(glLightModelxOES, pname, param);
  147. }
  148. void API_ENTRY(glLightModelxvOES)(GLenum pname, const GLfixed * param) {
  149. CALL_GL_API(glLightModelxvOES, pname, param);
  150. }
  151. void API_ENTRY(glLightxOES)(GLenum light, GLenum pname, GLfixed param) {
  152. CALL_GL_API(glLightxOES, light, pname, param);
  153. }
  154. void API_ENTRY(glLightxvOES)(GLenum light, GLenum pname, const GLfixed * params) {
  155. CALL_GL_API(glLightxvOES, light, pname, params);
  156. }
  157. void API_ENTRY(glLineWidthxOES)(GLfixed width) {
  158. CALL_GL_API(glLineWidthxOES, width);
  159. }
  160. void API_ENTRY(glLoadMatrixxOES)(const GLfixed * m) {
  161. CALL_GL_API(glLoadMatrixxOES, m);
  162. }
  163. void API_ENTRY(glMaterialxOES)(GLenum face, GLenum pname, GLfixed param) {
  164. CALL_GL_API(glMaterialxOES, face, pname, param);
  165. }
  166. void API_ENTRY(glMaterialxvOES)(GLenum face, GLenum pname, const GLfixed * param) {
  167. CALL_GL_API(glMaterialxvOES, face, pname, param);
  168. }
  169. void API_ENTRY(glMultMatrixxOES)(const GLfixed * m) {
  170. CALL_GL_API(glMultMatrixxOES, m);
  171. }
  172. void API_ENTRY(glMultiTexCoord4xOES)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
  173. CALL_GL_API(glMultiTexCoord4xOES, texture, s, t, r, q);
  174. }
  175. void API_ENTRY(glNormal3xOES)(GLfixed nx, GLfixed ny, GLfixed nz) {
  176. CALL_GL_API(glNormal3xOES, nx, ny, nz);
  177. }
  178. void API_ENTRY(glOrthoxOES)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) {
  179. CALL_GL_API(glOrthoxOES, l, r, b, t, n, f);
  180. }
  181. void API_ENTRY(glPointParameterxvOES)(GLenum pname, const GLfixed * params) {
  182. CALL_GL_API(glPointParameterxvOES, pname, params);
  183. }
  184. void API_ENTRY(glPointSizexOES)(GLfixed size) {
  185. CALL_GL_API(glPointSizexOES, size);
  186. }
  187. void API_ENTRY(glPolygonOffsetxOES)(GLfixed factor, GLfixed units) {
  188. CALL_GL_API(glPolygonOffsetxOES, factor, units);
  189. }
  190. void API_ENTRY(glRotatexOES)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
  191. CALL_GL_API(glRotatexOES, angle, x, y, z);
  192. }
  193. void API_ENTRY(glSampleCoverageOES)(GLfixed value, GLboolean invert) {
  194. CALL_GL_API(glSampleCoverageOES, value, invert);
  195. }
  196. void API_ENTRY(glScalexOES)(GLfixed x, GLfixed y, GLfixed z) {
  197. CALL_GL_API(glScalexOES, x, y, z);
  198. }
  199. void API_ENTRY(glTexEnvxOES)(GLenum target, GLenum pname, GLfixed param) {
  200. CALL_GL_API(glTexEnvxOES, target, pname, param);
  201. }
  202. void API_ENTRY(glTexEnvxvOES)(GLenum target, GLenum pname, const GLfixed * params) {
  203. CALL_GL_API(glTexEnvxvOES, target, pname, params);
  204. }
  205. void API_ENTRY(glTexParameterxOES)(GLenum target, GLenum pname, GLfixed param) {
  206. CALL_GL_API(glTexParameterxOES, target, pname, param);
  207. }
  208. void API_ENTRY(glTexParameterxvOES)(GLenum target, GLenum pname, const GLfixed * params) {
  209. CALL_GL_API(glTexParameterxvOES, target, pname, params);
  210. }
  211. void API_ENTRY(glTranslatexOES)(GLfixed x, GLfixed y, GLfixed z) {
  212. CALL_GL_API(glTranslatexOES, x, y, z);
  213. }
  214. void API_ENTRY(glGetLightxvOES)(GLenum light, GLenum pname, GLfixed * params) {
  215. CALL_GL_API(glGetLightxvOES, light, pname, params);
  216. }
  217. void API_ENTRY(glGetMaterialxvOES)(GLenum face, GLenum pname, GLfixed * params) {
  218. CALL_GL_API(glGetMaterialxvOES, face, pname, params);
  219. }
  220. void API_ENTRY(glPointParameterxOES)(GLenum pname, GLfixed param) {
  221. CALL_GL_API(glPointParameterxOES, pname, param);
  222. }
  223. void API_ENTRY(glSampleCoveragexOES)(GLclampx value, GLboolean invert) {
  224. CALL_GL_API(glSampleCoveragexOES, value, invert);
  225. }
  226. void API_ENTRY(glGetTexGenxvOES)(GLenum coord, GLenum pname, GLfixed * params) {
  227. CALL_GL_API(glGetTexGenxvOES, coord, pname, params);
  228. }
  229. void API_ENTRY(glTexGenxOES)(GLenum coord, GLenum pname, GLfixed param) {
  230. CALL_GL_API(glTexGenxOES, coord, pname, param);
  231. }
  232. void API_ENTRY(glTexGenxvOES)(GLenum coord, GLenum pname, const GLfixed * params) {
  233. CALL_GL_API(glTexGenxvOES, coord, pname, params);
  234. }
  235. GLboolean API_ENTRY(glIsRenderbufferOES)(GLuint renderbuffer) {
  236. CALL_GL_API_RETURN(glIsRenderbufferOES, renderbuffer);
  237. }
  238. void API_ENTRY(glBindRenderbufferOES)(GLenum target, GLuint renderbuffer) {
  239. CALL_GL_API(glBindRenderbufferOES, target, renderbuffer);
  240. }
  241. void API_ENTRY(glDeleteRenderbuffersOES)(GLsizei n, const GLuint * renderbuffers) {
  242. CALL_GL_API(glDeleteRenderbuffersOES, n, renderbuffers);
  243. }
  244. void API_ENTRY(glGenRenderbuffersOES)(GLsizei n, GLuint * renderbuffers) {
  245. CALL_GL_API(glGenRenderbuffersOES, n, renderbuffers);
  246. }
  247. void API_ENTRY(glRenderbufferStorageOES)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
  248. CALL_GL_API(glRenderbufferStorageOES, target, internalformat, width, height);
  249. }
  250. void API_ENTRY(glGetRenderbufferParameterivOES)(GLenum target, GLenum pname, GLint * params) {
  251. CALL_GL_API(glGetRenderbufferParameterivOES, target, pname, params);
  252. }
  253. GLboolean API_ENTRY(glIsFramebufferOES)(GLuint framebuffer) {
  254. CALL_GL_API_RETURN(glIsFramebufferOES, framebuffer);
  255. }
  256. void API_ENTRY(glBindFramebufferOES)(GLenum target, GLuint framebuffer) {
  257. CALL_GL_API(glBindFramebufferOES, target, framebuffer);
  258. }
  259. void API_ENTRY(glDeleteFramebuffersOES)(GLsizei n, const GLuint * framebuffers) {
  260. CALL_GL_API(glDeleteFramebuffersOES, n, framebuffers);
  261. }
  262. void API_ENTRY(glGenFramebuffersOES)(GLsizei n, GLuint * framebuffers) {
  263. CALL_GL_API(glGenFramebuffersOES, n, framebuffers);
  264. }
  265. GLenum API_ENTRY(glCheckFramebufferStatusOES)(GLenum target) {
  266. CALL_GL_API_RETURN(glCheckFramebufferStatusOES, target);
  267. }
  268. void API_ENTRY(glFramebufferRenderbufferOES)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
  269. CALL_GL_API(glFramebufferRenderbufferOES, target, attachment, renderbuffertarget, renderbuffer);
  270. }
  271. void API_ENTRY(glFramebufferTexture2DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
  272. CALL_GL_API(glFramebufferTexture2DOES, target, attachment, textarget, texture, level);
  273. }
  274. void API_ENTRY(glGetFramebufferAttachmentParameterivOES)(GLenum target, GLenum attachment, GLenum pname, GLint * params) {
  275. CALL_GL_API(glGetFramebufferAttachmentParameterivOES, target, attachment, pname, params);
  276. }
  277. void API_ENTRY(glGenerateMipmapOES)(GLenum target) {
  278. CALL_GL_API(glGenerateMipmapOES, target);
  279. }
  280. void * API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) {
  281. CALL_GL_API_RETURN(glMapBufferOES, target, access);
  282. }
  283. GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) {
  284. CALL_GL_API_RETURN(glUnmapBufferOES, target);
  285. }
  286. void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, void ** params) {
  287. CALL_GL_API(glGetBufferPointervOES, target, pname, params);
  288. }
  289. void API_ENTRY(glCurrentPaletteMatrixOES)(GLuint matrixpaletteindex) {
  290. CALL_GL_API(glCurrentPaletteMatrixOES, matrixpaletteindex);
  291. }
  292. void API_ENTRY(glLoadPaletteFromModelViewMatrixOES)(void) {
  293. CALL_GL_API(glLoadPaletteFromModelViewMatrixOES);
  294. }
  295. void API_ENTRY(glMatrixIndexPointerOES)(GLint size, GLenum type, GLsizei stride, const void * pointer) {
  296. CALL_GL_API(glMatrixIndexPointerOES, size, type, stride, pointer);
  297. }
  298. void API_ENTRY(glWeightPointerOES)(GLint size, GLenum type, GLsizei stride, const void * pointer) {
  299. CALL_GL_API(glWeightPointerOES, size, type, stride, pointer);
  300. }
  301. void API_ENTRY(glPointSizePointerOES)(GLenum type, GLsizei stride, const void * pointer) {
  302. CALL_GL_API(glPointSizePointerOES, type, stride, pointer);
  303. }
  304. GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed * mantissa, GLint * exponent) {
  305. CALL_GL_API_RETURN(glQueryMatrixxOES, mantissa, exponent);
  306. }
  307. void API_ENTRY(glClearDepthfOES)(GLclampf depth) {
  308. CALL_GL_API(glClearDepthfOES, depth);
  309. }
  310. void API_ENTRY(glClipPlanefOES)(GLenum plane, const GLfloat * equation) {
  311. CALL_GL_API(glClipPlanefOES, plane, equation);
  312. }
  313. void API_ENTRY(glDepthRangefOES)(GLclampf n, GLclampf f) {
  314. CALL_GL_API(glDepthRangefOES, n, f);
  315. }
  316. void API_ENTRY(glFrustumfOES)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {
  317. CALL_GL_API(glFrustumfOES, l, r, b, t, n, f);
  318. }
  319. void API_ENTRY(glGetClipPlanefOES)(GLenum plane, GLfloat * equation) {
  320. CALL_GL_API(glGetClipPlanefOES, plane, equation);
  321. }
  322. void API_ENTRY(glOrthofOES)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {
  323. CALL_GL_API(glOrthofOES, l, r, b, t, n, f);
  324. }
  325. void API_ENTRY(glTexGenfOES)(GLenum coord, GLenum pname, GLfloat param) {
  326. CALL_GL_API(glTexGenfOES, coord, pname, param);
  327. }
  328. void API_ENTRY(glTexGenfvOES)(GLenum coord, GLenum pname, const GLfloat * params) {
  329. CALL_GL_API(glTexGenfvOES, coord, pname, params);
  330. }
  331. void API_ENTRY(glTexGeniOES)(GLenum coord, GLenum pname, GLint param) {
  332. CALL_GL_API(glTexGeniOES, coord, pname, param);
  333. }
  334. void API_ENTRY(glTexGenivOES)(GLenum coord, GLenum pname, const GLint * params) {
  335. CALL_GL_API(glTexGenivOES, coord, pname, params);
  336. }
  337. void API_ENTRY(glGetTexGenfvOES)(GLenum coord, GLenum pname, GLfloat * params) {
  338. CALL_GL_API(glGetTexGenfvOES, coord, pname, params);
  339. }
  340. void API_ENTRY(glGetTexGenivOES)(GLenum coord, GLenum pname, GLint * params) {
  341. CALL_GL_API(glGetTexGenivOES, coord, pname, params);
  342. }
  343. void API_ENTRY(glBindVertexArrayOES)(GLuint array) {
  344. CALL_GL_API(glBindVertexArrayOES, array);
  345. }
  346. void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint * arrays) {
  347. CALL_GL_API(glDeleteVertexArraysOES, n, arrays);
  348. }
  349. void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint * arrays) {
  350. CALL_GL_API(glGenVertexArraysOES, n, arrays);
  351. }
  352. GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) {
  353. CALL_GL_API_RETURN(glIsVertexArrayOES, array);
  354. }
  355. void API_ENTRY(glCopyTextureLevelsAPPLE)(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount) {
  356. CALL_GL_API(glCopyTextureLevelsAPPLE, destinationTexture, sourceTexture, sourceBaseLevel, sourceLevelCount);
  357. }
  358. void API_ENTRY(glRenderbufferStorageMultisampleAPPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
  359. CALL_GL_API(glRenderbufferStorageMultisampleAPPLE, target, samples, internalformat, width, height);
  360. }
  361. void API_ENTRY(glResolveMultisampleFramebufferAPPLE)(void) {
  362. CALL_GL_API(glResolveMultisampleFramebufferAPPLE);
  363. }
  364. GLsync API_ENTRY(glFenceSyncAPPLE)(GLenum condition, GLbitfield flags) {
  365. CALL_GL_API_RETURN(glFenceSyncAPPLE, condition, flags);
  366. }
  367. GLboolean API_ENTRY(glIsSyncAPPLE)(GLsync sync) {
  368. CALL_GL_API_RETURN(glIsSyncAPPLE, sync);
  369. }
  370. void API_ENTRY(glDeleteSyncAPPLE)(GLsync sync) {
  371. CALL_GL_API(glDeleteSyncAPPLE, sync);
  372. }
  373. GLenum API_ENTRY(glClientWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
  374. CALL_GL_API_RETURN(glClientWaitSyncAPPLE, sync, flags, timeout);
  375. }
  376. void API_ENTRY(glWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
  377. CALL_GL_API(glWaitSyncAPPLE, sync, flags, timeout);
  378. }
  379. void API_ENTRY(glGetInteger64vAPPLE)(GLenum pname, GLint64 * params) {
  380. CALL_GL_API(glGetInteger64vAPPLE, pname, params);
  381. }
  382. void API_ENTRY(glGetSyncivAPPLE)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) {
  383. CALL_GL_API(glGetSyncivAPPLE, sync, pname, bufSize, length, values);
  384. }
  385. void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum * attachments) {
  386. CALL_GL_API(glDiscardFramebufferEXT, target, numAttachments, attachments);
  387. }
  388. void * API_ENTRY(glMapBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
  389. CALL_GL_API_RETURN(glMapBufferRangeEXT, target, offset, length, access);
  390. }
  391. void API_ENTRY(glFlushMappedBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length) {
  392. CALL_GL_API(glFlushMappedBufferRangeEXT, target, offset, length);
  393. }
  394. void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) {
  395. CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount);
  396. }
  397. void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount) {
  398. CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount);
  399. }
  400. void API_ENTRY(glRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
  401. CALL_GL_API(glRenderbufferStorageMultisampleEXT, target, samples, internalformat, width, height);
  402. }
  403. void API_ENTRY(glFramebufferTexture2DMultisampleEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
  404. CALL_GL_API(glFramebufferTexture2DMultisampleEXT, target, attachment, textarget, texture, level, samples);
  405. }
  406. GLenum API_ENTRY(glGetGraphicsResetStatusEXT)(void) {
  407. CALL_GL_API_RETURN(glGetGraphicsResetStatusEXT);
  408. }
  409. void API_ENTRY(glReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) {
  410. CALL_GL_API(glReadnPixelsEXT, x, y, width, height, format, type, bufSize, data);
  411. }
  412. void API_ENTRY(glGetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params) {
  413. CALL_GL_API(glGetnUniformfvEXT, program, location, bufSize, params);
  414. }
  415. void API_ENTRY(glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint * params) {
  416. CALL_GL_API(glGetnUniformivEXT, program, location, bufSize, params);
  417. }
  418. void API_ENTRY(glTexStorage1DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
  419. CALL_GL_API(glTexStorage1DEXT, target, levels, internalformat, width);
  420. }
  421. void API_ENTRY(glTexStorage2DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
  422. CALL_GL_API(glTexStorage2DEXT, target, levels, internalformat, width, height);
  423. }
  424. void API_ENTRY(glTexStorage3DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
  425. CALL_GL_API(glTexStorage3DEXT, target, levels, internalformat, width, height, depth);
  426. }
  427. void API_ENTRY(glTextureStorage1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
  428. CALL_GL_API(glTextureStorage1DEXT, texture, target, levels, internalformat, width);
  429. }
  430. void API_ENTRY(glTextureStorage2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
  431. CALL_GL_API(glTextureStorage2DEXT, texture, target, levels, internalformat, width, height);
  432. }
  433. void API_ENTRY(glTextureStorage3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
  434. CALL_GL_API(glTextureStorage3DEXT, texture, target, levels, internalformat, width, height, depth);
  435. }
  436. void API_ENTRY(glRenderbufferStorageMultisampleIMG)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
  437. CALL_GL_API(glRenderbufferStorageMultisampleIMG, target, samples, internalformat, width, height);
  438. }
  439. void API_ENTRY(glFramebufferTexture2DMultisampleIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
  440. CALL_GL_API(glFramebufferTexture2DMultisampleIMG, target, attachment, textarget, texture, level, samples);
  441. }
  442. void API_ENTRY(glClipPlanefIMG)(GLenum p, const GLfloat * eqn) {
  443. CALL_GL_API(glClipPlanefIMG, p, eqn);
  444. }
  445. void API_ENTRY(glClipPlanexIMG)(GLenum p, const GLfixed * eqn) {
  446. CALL_GL_API(glClipPlanexIMG, p, eqn);
  447. }
  448. void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint * fences) {
  449. CALL_GL_API(glDeleteFencesNV, n, fences);
  450. }
  451. void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint * fences) {
  452. CALL_GL_API(glGenFencesNV, n, fences);
  453. }
  454. GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) {
  455. CALL_GL_API_RETURN(glIsFenceNV, fence);
  456. }
  457. GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) {
  458. CALL_GL_API_RETURN(glTestFenceNV, fence);
  459. }
  460. void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint * params) {
  461. CALL_GL_API(glGetFenceivNV, fence, pname, params);
  462. }
  463. void API_ENTRY(glFinishFenceNV)(GLuint fence) {
  464. CALL_GL_API(glFinishFenceNV, fence);
  465. }
  466. void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) {
  467. CALL_GL_API(glSetFenceNV, fence, condition);
  468. }
  469. void API_ENTRY(glGetDriverControlsQCOM)(GLint * num, GLsizei size, GLuint * driverControls) {
  470. CALL_GL_API(glGetDriverControlsQCOM, num, size, driverControls);
  471. }
  472. void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString) {
  473. CALL_GL_API(glGetDriverControlStringQCOM, driverControl, bufSize, length, driverControlString);
  474. }
  475. void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) {
  476. CALL_GL_API(glEnableDriverControlQCOM, driverControl);
  477. }
  478. void API_ENTRY(glDisableDriverControlQCOM)(GLuint driverControl) {
  479. CALL_GL_API(glDisableDriverControlQCOM, driverControl);
  480. }
  481. void API_ENTRY(glExtGetTexturesQCOM)(GLuint * textures, GLint maxTextures, GLint * numTextures) {
  482. CALL_GL_API(glExtGetTexturesQCOM, textures, maxTextures, numTextures);
  483. }
  484. void API_ENTRY(glExtGetBuffersQCOM)(GLuint * buffers, GLint maxBuffers, GLint * numBuffers) {
  485. CALL_GL_API(glExtGetBuffersQCOM, buffers, maxBuffers, numBuffers);
  486. }
  487. void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers) {
  488. CALL_GL_API(glExtGetRenderbuffersQCOM, renderbuffers, maxRenderbuffers, numRenderbuffers);
  489. }
  490. void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers) {
  491. CALL_GL_API(glExtGetFramebuffersQCOM, framebuffers, maxFramebuffers, numFramebuffers);
  492. }
  493. void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params) {
  494. CALL_GL_API(glExtGetTexLevelParameterivQCOM, texture, face, level, pname, params);
  495. }
  496. void API_ENTRY(glExtTexObjectStateOverrideiQCOM)(GLenum target, GLenum pname, GLint param) {
  497. CALL_GL_API(glExtTexObjectStateOverrideiQCOM, target, pname, param);
  498. }
  499. void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels) {
  500. CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
  501. }
  502. void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, void ** params) {
  503. CALL_GL_API(glExtGetBufferPointervQCOM, target, params);
  504. }
  505. void API_ENTRY(glExtGetShadersQCOM)(GLuint * shaders, GLint maxShaders, GLint * numShaders) {
  506. CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders);
  507. }
  508. void API_ENTRY(glExtGetProgramsQCOM)(GLuint * programs, GLint maxPrograms, GLint * numPrograms) {
  509. CALL_GL_API(glExtGetProgramsQCOM, programs, maxPrograms, numPrograms);
  510. }
  511. GLboolean API_ENTRY(glExtIsProgramBinaryQCOM)(GLuint program) {
  512. CALL_GL_API_RETURN(glExtIsProgramBinaryQCOM, program);
  513. }
  514. void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar * source, GLint * length) {
  515. CALL_GL_API(glExtGetProgramBinarySourceQCOM, program, shadertype, source, length);
  516. }
  517. void API_ENTRY(glStartTilingQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) {
  518. CALL_GL_API(glStartTilingQCOM, x, y, width, height, preserveMask);
  519. }
  520. void API_ENTRY(glEndTilingQCOM)(GLbitfield preserveMask) {
  521. CALL_GL_API(glEndTilingQCOM, preserveMask);
  522. }