gl2ext_api.in 38 KB

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  1. void API_ENTRY(glBlendBarrierKHR)(void) {
  2. CALL_GL_API(glBlendBarrierKHR);
  3. }
  4. void API_ENTRY(glDebugMessageControlKHR)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) {
  5. CALL_GL_API(glDebugMessageControlKHR, source, type, severity, count, ids, enabled);
  6. }
  7. void API_ENTRY(glDebugMessageInsertKHR)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) {
  8. CALL_GL_API(glDebugMessageInsertKHR, source, type, id, severity, length, buf);
  9. }
  10. void API_ENTRY(glDebugMessageCallbackKHR)(GLDEBUGPROCKHR callback, const void * userParam) {
  11. CALL_GL_API(glDebugMessageCallbackKHR, callback, userParam);
  12. }
  13. GLuint API_ENTRY(glGetDebugMessageLogKHR)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) {
  14. CALL_GL_API_RETURN(glGetDebugMessageLogKHR, count, bufSize, sources, types, ids, severities, lengths, messageLog);
  15. }
  16. void API_ENTRY(glPushDebugGroupKHR)(GLenum source, GLuint id, GLsizei length, const GLchar * message) {
  17. CALL_GL_API(glPushDebugGroupKHR, source, id, length, message);
  18. }
  19. void API_ENTRY(glPopDebugGroupKHR)(void) {
  20. CALL_GL_API(glPopDebugGroupKHR);
  21. }
  22. void API_ENTRY(glObjectLabelKHR)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label) {
  23. CALL_GL_API(glObjectLabelKHR, identifier, name, length, label);
  24. }
  25. void API_ENTRY(glGetObjectLabelKHR)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) {
  26. CALL_GL_API(glGetObjectLabelKHR, identifier, name, bufSize, length, label);
  27. }
  28. void API_ENTRY(glObjectPtrLabelKHR)(const void * ptr, GLsizei length, const GLchar * label) {
  29. CALL_GL_API(glObjectPtrLabelKHR, ptr, length, label);
  30. }
  31. void API_ENTRY(glGetObjectPtrLabelKHR)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) {
  32. CALL_GL_API(glGetObjectPtrLabelKHR, ptr, bufSize, length, label);
  33. }
  34. void API_ENTRY(glGetPointervKHR)(GLenum pname, void ** params) {
  35. CALL_GL_API(glGetPointervKHR, pname, params);
  36. }
  37. void API_ENTRY(glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) {
  38. CALL_GL_API(glEGLImageTargetTexture2DOES, target, image);
  39. }
  40. void API_ENTRY(glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) {
  41. CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image);
  42. }
  43. void API_ENTRY(glGetProgramBinaryOES)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary) {
  44. CALL_GL_API(glGetProgramBinaryOES, program, bufSize, length, binaryFormat, binary);
  45. }
  46. void API_ENTRY(glProgramBinaryOES)(GLuint program, GLenum binaryFormat, const void * binary, GLint length) {
  47. CALL_GL_API(glProgramBinaryOES, program, binaryFormat, binary, length);
  48. }
  49. void * API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) {
  50. CALL_GL_API_RETURN(glMapBufferOES, target, access);
  51. }
  52. GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) {
  53. CALL_GL_API_RETURN(glUnmapBufferOES, target);
  54. }
  55. void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, void ** params) {
  56. CALL_GL_API(glGetBufferPointervOES, target, pname, params);
  57. }
  58. void API_ENTRY(glMinSampleShadingOES)(GLfloat value) {
  59. CALL_GL_API(glMinSampleShadingOES, value);
  60. }
  61. void API_ENTRY(glTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) {
  62. CALL_GL_API(glTexImage3DOES, target, level, internalformat, width, height, depth, border, format, type, pixels);
  63. }
  64. void API_ENTRY(glTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) {
  65. CALL_GL_API(glTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
  66. }
  67. void API_ENTRY(glCopyTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
  68. CALL_GL_API(glCopyTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, x, y, width, height);
  69. }
  70. void API_ENTRY(glCompressedTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) {
  71. CALL_GL_API(glCompressedTexImage3DOES, target, level, internalformat, width, height, depth, border, imageSize, data);
  72. }
  73. void API_ENTRY(glCompressedTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) {
  74. CALL_GL_API(glCompressedTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
  75. }
  76. void API_ENTRY(glFramebufferTexture3DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {
  77. CALL_GL_API(glFramebufferTexture3DOES, target, attachment, textarget, texture, level, zoffset);
  78. }
  79. void API_ENTRY(glTexStorage3DMultisampleOES)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {
  80. CALL_GL_API(glTexStorage3DMultisampleOES, target, samples, internalformat, width, height, depth, fixedsamplelocations);
  81. }
  82. void API_ENTRY(glBindVertexArrayOES)(GLuint array) {
  83. CALL_GL_API(glBindVertexArrayOES, array);
  84. }
  85. void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint * arrays) {
  86. CALL_GL_API(glDeleteVertexArraysOES, n, arrays);
  87. }
  88. void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint * arrays) {
  89. CALL_GL_API(glGenVertexArraysOES, n, arrays);
  90. }
  91. GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) {
  92. CALL_GL_API_RETURN(glIsVertexArrayOES, array);
  93. }
  94. void API_ENTRY(glGetPerfMonitorGroupsAMD)(GLint * numGroups, GLsizei groupsSize, GLuint * groups) {
  95. CALL_GL_API(glGetPerfMonitorGroupsAMD, numGroups, groupsSize, groups);
  96. }
  97. void API_ENTRY(glGetPerfMonitorCountersAMD)(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters) {
  98. CALL_GL_API(glGetPerfMonitorCountersAMD, group, numCounters, maxActiveCounters, counterSize, counters);
  99. }
  100. void API_ENTRY(glGetPerfMonitorGroupStringAMD)(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString) {
  101. CALL_GL_API(glGetPerfMonitorGroupStringAMD, group, bufSize, length, groupString);
  102. }
  103. void API_ENTRY(glGetPerfMonitorCounterStringAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString) {
  104. CALL_GL_API(glGetPerfMonitorCounterStringAMD, group, counter, bufSize, length, counterString);
  105. }
  106. void API_ENTRY(glGetPerfMonitorCounterInfoAMD)(GLuint group, GLuint counter, GLenum pname, void * data) {
  107. CALL_GL_API(glGetPerfMonitorCounterInfoAMD, group, counter, pname, data);
  108. }
  109. void API_ENTRY(glGenPerfMonitorsAMD)(GLsizei n, GLuint * monitors) {
  110. CALL_GL_API(glGenPerfMonitorsAMD, n, monitors);
  111. }
  112. void API_ENTRY(glDeletePerfMonitorsAMD)(GLsizei n, GLuint * monitors) {
  113. CALL_GL_API(glDeletePerfMonitorsAMD, n, monitors);
  114. }
  115. void API_ENTRY(glSelectPerfMonitorCountersAMD)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList) {
  116. CALL_GL_API(glSelectPerfMonitorCountersAMD, monitor, enable, group, numCounters, counterList);
  117. }
  118. void API_ENTRY(glBeginPerfMonitorAMD)(GLuint monitor) {
  119. CALL_GL_API(glBeginPerfMonitorAMD, monitor);
  120. }
  121. void API_ENTRY(glEndPerfMonitorAMD)(GLuint monitor) {
  122. CALL_GL_API(glEndPerfMonitorAMD, monitor);
  123. }
  124. void API_ENTRY(glGetPerfMonitorCounterDataAMD)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten) {
  125. CALL_GL_API(glGetPerfMonitorCounterDataAMD, monitor, pname, dataSize, data, bytesWritten);
  126. }
  127. void API_ENTRY(glBlitFramebufferANGLE)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
  128. CALL_GL_API(glBlitFramebufferANGLE, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
  129. }
  130. void API_ENTRY(glRenderbufferStorageMultisampleANGLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
  131. CALL_GL_API(glRenderbufferStorageMultisampleANGLE, target, samples, internalformat, width, height);
  132. }
  133. void API_ENTRY(glDrawArraysInstancedANGLE)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) {
  134. CALL_GL_API(glDrawArraysInstancedANGLE, mode, first, count, primcount);
  135. }
  136. void API_ENTRY(glDrawElementsInstancedANGLE)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) {
  137. CALL_GL_API(glDrawElementsInstancedANGLE, mode, count, type, indices, primcount);
  138. }
  139. void API_ENTRY(glVertexAttribDivisorANGLE)(GLuint index, GLuint divisor) {
  140. CALL_GL_API(glVertexAttribDivisorANGLE, index, divisor);
  141. }
  142. void API_ENTRY(glGetTranslatedShaderSourceANGLE)(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source) {
  143. CALL_GL_API(glGetTranslatedShaderSourceANGLE, shader, bufsize, length, source);
  144. }
  145. void API_ENTRY(glCopyTextureLevelsAPPLE)(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount) {
  146. CALL_GL_API(glCopyTextureLevelsAPPLE, destinationTexture, sourceTexture, sourceBaseLevel, sourceLevelCount);
  147. }
  148. void API_ENTRY(glRenderbufferStorageMultisampleAPPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
  149. CALL_GL_API(glRenderbufferStorageMultisampleAPPLE, target, samples, internalformat, width, height);
  150. }
  151. void API_ENTRY(glResolveMultisampleFramebufferAPPLE)(void) {
  152. CALL_GL_API(glResolveMultisampleFramebufferAPPLE);
  153. }
  154. GLsync API_ENTRY(glFenceSyncAPPLE)(GLenum condition, GLbitfield flags) {
  155. CALL_GL_API_RETURN(glFenceSyncAPPLE, condition, flags);
  156. }
  157. GLboolean API_ENTRY(glIsSyncAPPLE)(GLsync sync) {
  158. CALL_GL_API_RETURN(glIsSyncAPPLE, sync);
  159. }
  160. void API_ENTRY(glDeleteSyncAPPLE)(GLsync sync) {
  161. CALL_GL_API(glDeleteSyncAPPLE, sync);
  162. }
  163. GLenum API_ENTRY(glClientWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
  164. CALL_GL_API_RETURN(glClientWaitSyncAPPLE, sync, flags, timeout);
  165. }
  166. void API_ENTRY(glWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
  167. CALL_GL_API(glWaitSyncAPPLE, sync, flags, timeout);
  168. }
  169. void API_ENTRY(glGetInteger64vAPPLE)(GLenum pname, GLint64 * params) {
  170. CALL_GL_API(glGetInteger64vAPPLE, pname, params);
  171. }
  172. void API_ENTRY(glGetSyncivAPPLE)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) {
  173. CALL_GL_API(glGetSyncivAPPLE, sync, pname, bufSize, length, values);
  174. }
  175. void API_ENTRY(glCopyImageSubDataEXT)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
  176. CALL_GL_API(glCopyImageSubDataEXT, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
  177. }
  178. void API_ENTRY(glLabelObjectEXT)(GLenum type, GLuint object, GLsizei length, const GLchar * label) {
  179. CALL_GL_API(glLabelObjectEXT, type, object, length, label);
  180. }
  181. void API_ENTRY(glGetObjectLabelEXT)(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label) {
  182. CALL_GL_API(glGetObjectLabelEXT, type, object, bufSize, length, label);
  183. }
  184. void API_ENTRY(glInsertEventMarkerEXT)(GLsizei length, const GLchar * marker) {
  185. CALL_GL_API(glInsertEventMarkerEXT, length, marker);
  186. }
  187. void API_ENTRY(glPushGroupMarkerEXT)(GLsizei length, const GLchar * marker) {
  188. CALL_GL_API(glPushGroupMarkerEXT, length, marker);
  189. }
  190. void API_ENTRY(glPopGroupMarkerEXT)(void) {
  191. CALL_GL_API(glPopGroupMarkerEXT);
  192. }
  193. void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum * attachments) {
  194. CALL_GL_API(glDiscardFramebufferEXT, target, numAttachments, attachments);
  195. }
  196. void API_ENTRY(glGenQueriesEXT)(GLsizei n, GLuint * ids) {
  197. CALL_GL_API(glGenQueriesEXT, n, ids);
  198. }
  199. void API_ENTRY(glDeleteQueriesEXT)(GLsizei n, const GLuint * ids) {
  200. CALL_GL_API(glDeleteQueriesEXT, n, ids);
  201. }
  202. GLboolean API_ENTRY(glIsQueryEXT)(GLuint id) {
  203. CALL_GL_API_RETURN(glIsQueryEXT, id);
  204. }
  205. void API_ENTRY(glBeginQueryEXT)(GLenum target, GLuint id) {
  206. CALL_GL_API(glBeginQueryEXT, target, id);
  207. }
  208. void API_ENTRY(glEndQueryEXT)(GLenum target) {
  209. CALL_GL_API(glEndQueryEXT, target);
  210. }
  211. void API_ENTRY(glQueryCounterEXT)(GLuint id, GLenum target) {
  212. CALL_GL_API(glQueryCounterEXT, id, target);
  213. }
  214. void API_ENTRY(glGetQueryivEXT)(GLenum target, GLenum pname, GLint * params) {
  215. CALL_GL_API(glGetQueryivEXT, target, pname, params);
  216. }
  217. void API_ENTRY(glGetQueryObjectivEXT)(GLuint id, GLenum pname, GLint * params) {
  218. CALL_GL_API(glGetQueryObjectivEXT, id, pname, params);
  219. }
  220. void API_ENTRY(glGetQueryObjectuivEXT)(GLuint id, GLenum pname, GLuint * params) {
  221. CALL_GL_API(glGetQueryObjectuivEXT, id, pname, params);
  222. }
  223. void API_ENTRY(glGetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64 * params) {
  224. CALL_GL_API(glGetQueryObjecti64vEXT, id, pname, params);
  225. }
  226. void API_ENTRY(glGetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64 * params) {
  227. CALL_GL_API(glGetQueryObjectui64vEXT, id, pname, params);
  228. }
  229. void API_ENTRY(glDrawBuffersEXT)(GLsizei n, const GLenum * bufs) {
  230. CALL_GL_API(glDrawBuffersEXT, n, bufs);
  231. }
  232. void API_ENTRY(glEnableiEXT)(GLenum target, GLuint index) {
  233. CALL_GL_API(glEnableiEXT, target, index);
  234. }
  235. void API_ENTRY(glDisableiEXT)(GLenum target, GLuint index) {
  236. CALL_GL_API(glDisableiEXT, target, index);
  237. }
  238. void API_ENTRY(glBlendEquationiEXT)(GLuint buf, GLenum mode) {
  239. CALL_GL_API(glBlendEquationiEXT, buf, mode);
  240. }
  241. void API_ENTRY(glBlendEquationSeparateiEXT)(GLuint buf, GLenum modeRGB, GLenum modeAlpha) {
  242. CALL_GL_API(glBlendEquationSeparateiEXT, buf, modeRGB, modeAlpha);
  243. }
  244. void API_ENTRY(glBlendFunciEXT)(GLuint buf, GLenum src, GLenum dst) {
  245. CALL_GL_API(glBlendFunciEXT, buf, src, dst);
  246. }
  247. void API_ENTRY(glBlendFuncSeparateiEXT)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
  248. CALL_GL_API(glBlendFuncSeparateiEXT, buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
  249. }
  250. void API_ENTRY(glColorMaskiEXT)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
  251. CALL_GL_API(glColorMaskiEXT, index, r, g, b, a);
  252. }
  253. GLboolean API_ENTRY(glIsEnablediEXT)(GLenum target, GLuint index) {
  254. CALL_GL_API_RETURN(glIsEnablediEXT, target, index);
  255. }
  256. void API_ENTRY(glDrawArraysInstancedEXT)(GLenum mode, GLint start, GLsizei count, GLsizei primcount) {
  257. CALL_GL_API(glDrawArraysInstancedEXT, mode, start, count, primcount);
  258. }
  259. void API_ENTRY(glDrawElementsInstancedEXT)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) {
  260. CALL_GL_API(glDrawElementsInstancedEXT, mode, count, type, indices, primcount);
  261. }
  262. void API_ENTRY(glFramebufferTextureEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level) {
  263. CALL_GL_API(glFramebufferTextureEXT, target, attachment, texture, level);
  264. }
  265. void API_ENTRY(glVertexAttribDivisorEXT)(GLuint index, GLuint divisor) {
  266. CALL_GL_API(glVertexAttribDivisorEXT, index, divisor);
  267. }
  268. void * API_ENTRY(glMapBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
  269. CALL_GL_API_RETURN(glMapBufferRangeEXT, target, offset, length, access);
  270. }
  271. void API_ENTRY(glFlushMappedBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length) {
  272. CALL_GL_API(glFlushMappedBufferRangeEXT, target, offset, length);
  273. }
  274. void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) {
  275. CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount);
  276. }
  277. void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount) {
  278. CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount);
  279. }
  280. void API_ENTRY(glRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
  281. CALL_GL_API(glRenderbufferStorageMultisampleEXT, target, samples, internalformat, width, height);
  282. }
  283. void API_ENTRY(glFramebufferTexture2DMultisampleEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
  284. CALL_GL_API(glFramebufferTexture2DMultisampleEXT, target, attachment, textarget, texture, level, samples);
  285. }
  286. void API_ENTRY(glReadBufferIndexedEXT)(GLenum src, GLint index) {
  287. CALL_GL_API(glReadBufferIndexedEXT, src, index);
  288. }
  289. void API_ENTRY(glDrawBuffersIndexedEXT)(GLint n, const GLenum * location, const GLint * indices) {
  290. CALL_GL_API(glDrawBuffersIndexedEXT, n, location, indices);
  291. }
  292. void API_ENTRY(glGetIntegeri_vEXT)(GLenum target, GLuint index, GLint * data) {
  293. CALL_GL_API(glGetIntegeri_vEXT, target, index, data);
  294. }
  295. void API_ENTRY(glPrimitiveBoundingBoxEXT)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) {
  296. CALL_GL_API(glPrimitiveBoundingBoxEXT, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW);
  297. }
  298. GLenum API_ENTRY(glGetGraphicsResetStatusEXT)(void) {
  299. CALL_GL_API_RETURN(glGetGraphicsResetStatusEXT);
  300. }
  301. void API_ENTRY(glReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) {
  302. CALL_GL_API(glReadnPixelsEXT, x, y, width, height, format, type, bufSize, data);
  303. }
  304. void API_ENTRY(glGetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params) {
  305. CALL_GL_API(glGetnUniformfvEXT, program, location, bufSize, params);
  306. }
  307. void API_ENTRY(glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint * params) {
  308. CALL_GL_API(glGetnUniformivEXT, program, location, bufSize, params);
  309. }
  310. void API_ENTRY(glActiveShaderProgramEXT)(GLuint pipeline, GLuint program) {
  311. CALL_GL_API(glActiveShaderProgramEXT, pipeline, program);
  312. }
  313. void API_ENTRY(glBindProgramPipelineEXT)(GLuint pipeline) {
  314. CALL_GL_API(glBindProgramPipelineEXT, pipeline);
  315. }
  316. GLuint API_ENTRY(glCreateShaderProgramvEXT)(GLenum type, GLsizei count, const GLchar ** strings) {
  317. CALL_GL_API_RETURN(glCreateShaderProgramvEXT, type, count, strings);
  318. }
  319. void API_ENTRY(glDeleteProgramPipelinesEXT)(GLsizei n, const GLuint * pipelines) {
  320. CALL_GL_API(glDeleteProgramPipelinesEXT, n, pipelines);
  321. }
  322. void API_ENTRY(glGenProgramPipelinesEXT)(GLsizei n, GLuint * pipelines) {
  323. CALL_GL_API(glGenProgramPipelinesEXT, n, pipelines);
  324. }
  325. void API_ENTRY(glGetProgramPipelineInfoLogEXT)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
  326. CALL_GL_API(glGetProgramPipelineInfoLogEXT, pipeline, bufSize, length, infoLog);
  327. }
  328. void API_ENTRY(glGetProgramPipelineivEXT)(GLuint pipeline, GLenum pname, GLint * params) {
  329. CALL_GL_API(glGetProgramPipelineivEXT, pipeline, pname, params);
  330. }
  331. GLboolean API_ENTRY(glIsProgramPipelineEXT)(GLuint pipeline) {
  332. CALL_GL_API_RETURN(glIsProgramPipelineEXT, pipeline);
  333. }
  334. void API_ENTRY(glProgramParameteriEXT)(GLuint program, GLenum pname, GLint value) {
  335. CALL_GL_API(glProgramParameteriEXT, program, pname, value);
  336. }
  337. void API_ENTRY(glProgramUniform1fEXT)(GLuint program, GLint location, GLfloat v0) {
  338. CALL_GL_API(glProgramUniform1fEXT, program, location, v0);
  339. }
  340. void API_ENTRY(glProgramUniform1fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
  341. CALL_GL_API(glProgramUniform1fvEXT, program, location, count, value);
  342. }
  343. void API_ENTRY(glProgramUniform1iEXT)(GLuint program, GLint location, GLint v0) {
  344. CALL_GL_API(glProgramUniform1iEXT, program, location, v0);
  345. }
  346. void API_ENTRY(glProgramUniform1ivEXT)(GLuint program, GLint location, GLsizei count, const GLint * value) {
  347. CALL_GL_API(glProgramUniform1ivEXT, program, location, count, value);
  348. }
  349. void API_ENTRY(glProgramUniform2fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1) {
  350. CALL_GL_API(glProgramUniform2fEXT, program, location, v0, v1);
  351. }
  352. void API_ENTRY(glProgramUniform2fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
  353. CALL_GL_API(glProgramUniform2fvEXT, program, location, count, value);
  354. }
  355. void API_ENTRY(glProgramUniform2iEXT)(GLuint program, GLint location, GLint v0, GLint v1) {
  356. CALL_GL_API(glProgramUniform2iEXT, program, location, v0, v1);
  357. }
  358. void API_ENTRY(glProgramUniform2ivEXT)(GLuint program, GLint location, GLsizei count, const GLint * value) {
  359. CALL_GL_API(glProgramUniform2ivEXT, program, location, count, value);
  360. }
  361. void API_ENTRY(glProgramUniform3fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
  362. CALL_GL_API(glProgramUniform3fEXT, program, location, v0, v1, v2);
  363. }
  364. void API_ENTRY(glProgramUniform3fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
  365. CALL_GL_API(glProgramUniform3fvEXT, program, location, count, value);
  366. }
  367. void API_ENTRY(glProgramUniform3iEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) {
  368. CALL_GL_API(glProgramUniform3iEXT, program, location, v0, v1, v2);
  369. }
  370. void API_ENTRY(glProgramUniform3ivEXT)(GLuint program, GLint location, GLsizei count, const GLint * value) {
  371. CALL_GL_API(glProgramUniform3ivEXT, program, location, count, value);
  372. }
  373. void API_ENTRY(glProgramUniform4fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
  374. CALL_GL_API(glProgramUniform4fEXT, program, location, v0, v1, v2, v3);
  375. }
  376. void API_ENTRY(glProgramUniform4fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
  377. CALL_GL_API(glProgramUniform4fvEXT, program, location, count, value);
  378. }
  379. void API_ENTRY(glProgramUniform4iEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
  380. CALL_GL_API(glProgramUniform4iEXT, program, location, v0, v1, v2, v3);
  381. }
  382. void API_ENTRY(glProgramUniform4ivEXT)(GLuint program, GLint location, GLsizei count, const GLint * value) {
  383. CALL_GL_API(glProgramUniform4ivEXT, program, location, count, value);
  384. }
  385. void API_ENTRY(glProgramUniformMatrix2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
  386. CALL_GL_API(glProgramUniformMatrix2fvEXT, program, location, count, transpose, value);
  387. }
  388. void API_ENTRY(glProgramUniformMatrix3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
  389. CALL_GL_API(glProgramUniformMatrix3fvEXT, program, location, count, transpose, value);
  390. }
  391. void API_ENTRY(glProgramUniformMatrix4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
  392. CALL_GL_API(glProgramUniformMatrix4fvEXT, program, location, count, transpose, value);
  393. }
  394. void API_ENTRY(glUseProgramStagesEXT)(GLuint pipeline, GLbitfield stages, GLuint program) {
  395. CALL_GL_API(glUseProgramStagesEXT, pipeline, stages, program);
  396. }
  397. void API_ENTRY(glValidateProgramPipelineEXT)(GLuint pipeline) {
  398. CALL_GL_API(glValidateProgramPipelineEXT, pipeline);
  399. }
  400. void API_ENTRY(glProgramUniform1uiEXT)(GLuint program, GLint location, GLuint v0) {
  401. CALL_GL_API(glProgramUniform1uiEXT, program, location, v0);
  402. }
  403. void API_ENTRY(glProgramUniform2uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1) {
  404. CALL_GL_API(glProgramUniform2uiEXT, program, location, v0, v1);
  405. }
  406. void API_ENTRY(glProgramUniform3uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) {
  407. CALL_GL_API(glProgramUniform3uiEXT, program, location, v0, v1, v2);
  408. }
  409. void API_ENTRY(glProgramUniform4uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
  410. CALL_GL_API(glProgramUniform4uiEXT, program, location, v0, v1, v2, v3);
  411. }
  412. void API_ENTRY(glProgramUniform1uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
  413. CALL_GL_API(glProgramUniform1uivEXT, program, location, count, value);
  414. }
  415. void API_ENTRY(glProgramUniform2uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
  416. CALL_GL_API(glProgramUniform2uivEXT, program, location, count, value);
  417. }
  418. void API_ENTRY(glProgramUniform3uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
  419. CALL_GL_API(glProgramUniform3uivEXT, program, location, count, value);
  420. }
  421. void API_ENTRY(glProgramUniform4uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
  422. CALL_GL_API(glProgramUniform4uivEXT, program, location, count, value);
  423. }
  424. void API_ENTRY(glProgramUniformMatrix2x3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
  425. CALL_GL_API(glProgramUniformMatrix2x3fvEXT, program, location, count, transpose, value);
  426. }
  427. void API_ENTRY(glProgramUniformMatrix3x2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
  428. CALL_GL_API(glProgramUniformMatrix3x2fvEXT, program, location, count, transpose, value);
  429. }
  430. void API_ENTRY(glProgramUniformMatrix2x4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
  431. CALL_GL_API(glProgramUniformMatrix2x4fvEXT, program, location, count, transpose, value);
  432. }
  433. void API_ENTRY(glProgramUniformMatrix4x2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
  434. CALL_GL_API(glProgramUniformMatrix4x2fvEXT, program, location, count, transpose, value);
  435. }
  436. void API_ENTRY(glProgramUniformMatrix3x4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
  437. CALL_GL_API(glProgramUniformMatrix3x4fvEXT, program, location, count, transpose, value);
  438. }
  439. void API_ENTRY(glProgramUniformMatrix4x3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
  440. CALL_GL_API(glProgramUniformMatrix4x3fvEXT, program, location, count, transpose, value);
  441. }
  442. void API_ENTRY(glPatchParameteriEXT)(GLenum pname, GLint value) {
  443. CALL_GL_API(glPatchParameteriEXT, pname, value);
  444. }
  445. void API_ENTRY(glTexParameterIivEXT)(GLenum target, GLenum pname, const GLint * params) {
  446. CALL_GL_API(glTexParameterIivEXT, target, pname, params);
  447. }
  448. void API_ENTRY(glTexParameterIuivEXT)(GLenum target, GLenum pname, const GLuint * params) {
  449. CALL_GL_API(glTexParameterIuivEXT, target, pname, params);
  450. }
  451. void API_ENTRY(glGetTexParameterIivEXT)(GLenum target, GLenum pname, GLint * params) {
  452. CALL_GL_API(glGetTexParameterIivEXT, target, pname, params);
  453. }
  454. void API_ENTRY(glGetTexParameterIuivEXT)(GLenum target, GLenum pname, GLuint * params) {
  455. CALL_GL_API(glGetTexParameterIuivEXT, target, pname, params);
  456. }
  457. void API_ENTRY(glSamplerParameterIivEXT)(GLuint sampler, GLenum pname, const GLint * param) {
  458. CALL_GL_API(glSamplerParameterIivEXT, sampler, pname, param);
  459. }
  460. void API_ENTRY(glSamplerParameterIuivEXT)(GLuint sampler, GLenum pname, const GLuint * param) {
  461. CALL_GL_API(glSamplerParameterIuivEXT, sampler, pname, param);
  462. }
  463. void API_ENTRY(glGetSamplerParameterIivEXT)(GLuint sampler, GLenum pname, GLint * params) {
  464. CALL_GL_API(glGetSamplerParameterIivEXT, sampler, pname, params);
  465. }
  466. void API_ENTRY(glGetSamplerParameterIuivEXT)(GLuint sampler, GLenum pname, GLuint * params) {
  467. CALL_GL_API(glGetSamplerParameterIuivEXT, sampler, pname, params);
  468. }
  469. void API_ENTRY(glTexBufferEXT)(GLenum target, GLenum internalformat, GLuint buffer) {
  470. CALL_GL_API(glTexBufferEXT, target, internalformat, buffer);
  471. }
  472. void API_ENTRY(glTexBufferRangeEXT)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) {
  473. CALL_GL_API(glTexBufferRangeEXT, target, internalformat, buffer, offset, size);
  474. }
  475. void API_ENTRY(glTexStorage1DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
  476. CALL_GL_API(glTexStorage1DEXT, target, levels, internalformat, width);
  477. }
  478. void API_ENTRY(glTexStorage2DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
  479. CALL_GL_API(glTexStorage2DEXT, target, levels, internalformat, width, height);
  480. }
  481. void API_ENTRY(glTexStorage3DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
  482. CALL_GL_API(glTexStorage3DEXT, target, levels, internalformat, width, height, depth);
  483. }
  484. void API_ENTRY(glTextureStorage1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
  485. CALL_GL_API(glTextureStorage1DEXT, texture, target, levels, internalformat, width);
  486. }
  487. void API_ENTRY(glTextureStorage2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
  488. CALL_GL_API(glTextureStorage2DEXT, texture, target, levels, internalformat, width, height);
  489. }
  490. void API_ENTRY(glTextureStorage3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
  491. CALL_GL_API(glTextureStorage3DEXT, texture, target, levels, internalformat, width, height, depth);
  492. }
  493. void API_ENTRY(glTextureViewEXT)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) {
  494. CALL_GL_API(glTextureViewEXT, texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
  495. }
  496. void API_ENTRY(glRenderbufferStorageMultisampleIMG)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
  497. CALL_GL_API(glRenderbufferStorageMultisampleIMG, target, samples, internalformat, width, height);
  498. }
  499. void API_ENTRY(glFramebufferTexture2DMultisampleIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
  500. CALL_GL_API(glFramebufferTexture2DMultisampleIMG, target, attachment, textarget, texture, level, samples);
  501. }
  502. void API_ENTRY(glBeginPerfQueryINTEL)(GLuint queryHandle) {
  503. CALL_GL_API(glBeginPerfQueryINTEL, queryHandle);
  504. }
  505. void API_ENTRY(glCreatePerfQueryINTEL)(GLuint queryId, GLuint * queryHandle) {
  506. CALL_GL_API(glCreatePerfQueryINTEL, queryId, queryHandle);
  507. }
  508. void API_ENTRY(glDeletePerfQueryINTEL)(GLuint queryHandle) {
  509. CALL_GL_API(glDeletePerfQueryINTEL, queryHandle);
  510. }
  511. void API_ENTRY(glEndPerfQueryINTEL)(GLuint queryHandle) {
  512. CALL_GL_API(glEndPerfQueryINTEL, queryHandle);
  513. }
  514. void API_ENTRY(glGetFirstPerfQueryIdINTEL)(GLuint * queryId) {
  515. CALL_GL_API(glGetFirstPerfQueryIdINTEL, queryId);
  516. }
  517. void API_ENTRY(glGetNextPerfQueryIdINTEL)(GLuint queryId, GLuint * nextQueryId) {
  518. CALL_GL_API(glGetNextPerfQueryIdINTEL, queryId, nextQueryId);
  519. }
  520. void API_ENTRY(glGetPerfCounterInfoINTEL)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue) {
  521. CALL_GL_API(glGetPerfCounterInfoINTEL, queryId, counterId, counterNameLength, counterName, counterDescLength, counterDesc, counterOffset, counterDataSize, counterTypeEnum, counterDataTypeEnum, rawCounterMaxValue);
  522. }
  523. void API_ENTRY(glGetPerfQueryDataINTEL)(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid * data, GLuint * bytesWritten) {
  524. CALL_GL_API(glGetPerfQueryDataINTEL, queryHandle, flags, dataSize, data, bytesWritten);
  525. }
  526. void API_ENTRY(glGetPerfQueryIdByNameINTEL)(GLchar * queryName, GLuint * queryId) {
  527. CALL_GL_API(glGetPerfQueryIdByNameINTEL, queryName, queryId);
  528. }
  529. void API_ENTRY(glGetPerfQueryInfoINTEL)(GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask) {
  530. CALL_GL_API(glGetPerfQueryInfoINTEL, queryId, queryNameLength, queryName, dataSize, noCounters, noInstances, capsMask);
  531. }
  532. void API_ENTRY(glBlendParameteriNV)(GLenum pname, GLint value) {
  533. CALL_GL_API(glBlendParameteriNV, pname, value);
  534. }
  535. void API_ENTRY(glBlendBarrierNV)(void) {
  536. CALL_GL_API(glBlendBarrierNV);
  537. }
  538. void API_ENTRY(glCopyBufferSubDataNV)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
  539. CALL_GL_API(glCopyBufferSubDataNV, readTarget, writeTarget, readOffset, writeOffset, size);
  540. }
  541. void API_ENTRY(glCoverageMaskNV)(GLboolean mask) {
  542. CALL_GL_API(glCoverageMaskNV, mask);
  543. }
  544. void API_ENTRY(glCoverageOperationNV)(GLenum operation) {
  545. CALL_GL_API(glCoverageOperationNV, operation);
  546. }
  547. void API_ENTRY(glDrawBuffersNV)(GLsizei n, const GLenum * bufs) {
  548. CALL_GL_API(glDrawBuffersNV, n, bufs);
  549. }
  550. void API_ENTRY(glDrawArraysInstancedNV)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) {
  551. CALL_GL_API(glDrawArraysInstancedNV, mode, first, count, primcount);
  552. }
  553. void API_ENTRY(glDrawElementsInstancedNV)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) {
  554. CALL_GL_API(glDrawElementsInstancedNV, mode, count, type, indices, primcount);
  555. }
  556. void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint * fences) {
  557. CALL_GL_API(glDeleteFencesNV, n, fences);
  558. }
  559. void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint * fences) {
  560. CALL_GL_API(glGenFencesNV, n, fences);
  561. }
  562. GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) {
  563. CALL_GL_API_RETURN(glIsFenceNV, fence);
  564. }
  565. GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) {
  566. CALL_GL_API_RETURN(glTestFenceNV, fence);
  567. }
  568. void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint * params) {
  569. CALL_GL_API(glGetFenceivNV, fence, pname, params);
  570. }
  571. void API_ENTRY(glFinishFenceNV)(GLuint fence) {
  572. CALL_GL_API(glFinishFenceNV, fence);
  573. }
  574. void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) {
  575. CALL_GL_API(glSetFenceNV, fence, condition);
  576. }
  577. void API_ENTRY(glBlitFramebufferNV)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
  578. CALL_GL_API(glBlitFramebufferNV, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
  579. }
  580. void API_ENTRY(glRenderbufferStorageMultisampleNV)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
  581. CALL_GL_API(glRenderbufferStorageMultisampleNV, target, samples, internalformat, width, height);
  582. }
  583. void API_ENTRY(glVertexAttribDivisorNV)(GLuint index, GLuint divisor) {
  584. CALL_GL_API(glVertexAttribDivisorNV, index, divisor);
  585. }
  586. void API_ENTRY(glUniformMatrix2x3fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
  587. CALL_GL_API(glUniformMatrix2x3fvNV, location, count, transpose, value);
  588. }
  589. void API_ENTRY(glUniformMatrix3x2fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
  590. CALL_GL_API(glUniformMatrix3x2fvNV, location, count, transpose, value);
  591. }
  592. void API_ENTRY(glUniformMatrix2x4fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
  593. CALL_GL_API(glUniformMatrix2x4fvNV, location, count, transpose, value);
  594. }
  595. void API_ENTRY(glUniformMatrix4x2fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
  596. CALL_GL_API(glUniformMatrix4x2fvNV, location, count, transpose, value);
  597. }
  598. void API_ENTRY(glUniformMatrix3x4fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
  599. CALL_GL_API(glUniformMatrix3x4fvNV, location, count, transpose, value);
  600. }
  601. void API_ENTRY(glUniformMatrix4x3fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
  602. CALL_GL_API(glUniformMatrix4x3fvNV, location, count, transpose, value);
  603. }
  604. void API_ENTRY(glReadBufferNV)(GLenum mode) {
  605. CALL_GL_API(glReadBufferNV, mode);
  606. }
  607. void API_ENTRY(glAlphaFuncQCOM)(GLenum func, GLclampf ref) {
  608. CALL_GL_API(glAlphaFuncQCOM, func, ref);
  609. }
  610. void API_ENTRY(glGetDriverControlsQCOM)(GLint * num, GLsizei size, GLuint * driverControls) {
  611. CALL_GL_API(glGetDriverControlsQCOM, num, size, driverControls);
  612. }
  613. void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString) {
  614. CALL_GL_API(glGetDriverControlStringQCOM, driverControl, bufSize, length, driverControlString);
  615. }
  616. void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) {
  617. CALL_GL_API(glEnableDriverControlQCOM, driverControl);
  618. }
  619. void API_ENTRY(glDisableDriverControlQCOM)(GLuint driverControl) {
  620. CALL_GL_API(glDisableDriverControlQCOM, driverControl);
  621. }
  622. void API_ENTRY(glExtGetTexturesQCOM)(GLuint * textures, GLint maxTextures, GLint * numTextures) {
  623. CALL_GL_API(glExtGetTexturesQCOM, textures, maxTextures, numTextures);
  624. }
  625. void API_ENTRY(glExtGetBuffersQCOM)(GLuint * buffers, GLint maxBuffers, GLint * numBuffers) {
  626. CALL_GL_API(glExtGetBuffersQCOM, buffers, maxBuffers, numBuffers);
  627. }
  628. void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers) {
  629. CALL_GL_API(glExtGetRenderbuffersQCOM, renderbuffers, maxRenderbuffers, numRenderbuffers);
  630. }
  631. void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers) {
  632. CALL_GL_API(glExtGetFramebuffersQCOM, framebuffers, maxFramebuffers, numFramebuffers);
  633. }
  634. void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params) {
  635. CALL_GL_API(glExtGetTexLevelParameterivQCOM, texture, face, level, pname, params);
  636. }
  637. void API_ENTRY(glExtTexObjectStateOverrideiQCOM)(GLenum target, GLenum pname, GLint param) {
  638. CALL_GL_API(glExtTexObjectStateOverrideiQCOM, target, pname, param);
  639. }
  640. void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels) {
  641. CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
  642. }
  643. void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, void ** params) {
  644. CALL_GL_API(glExtGetBufferPointervQCOM, target, params);
  645. }
  646. void API_ENTRY(glExtGetShadersQCOM)(GLuint * shaders, GLint maxShaders, GLint * numShaders) {
  647. CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders);
  648. }
  649. void API_ENTRY(glExtGetProgramsQCOM)(GLuint * programs, GLint maxPrograms, GLint * numPrograms) {
  650. CALL_GL_API(glExtGetProgramsQCOM, programs, maxPrograms, numPrograms);
  651. }
  652. GLboolean API_ENTRY(glExtIsProgramBinaryQCOM)(GLuint program) {
  653. CALL_GL_API_RETURN(glExtIsProgramBinaryQCOM, program);
  654. }
  655. void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar * source, GLint * length) {
  656. CALL_GL_API(glExtGetProgramBinarySourceQCOM, program, shadertype, source, length);
  657. }
  658. void API_ENTRY(glStartTilingQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) {
  659. CALL_GL_API(glStartTilingQCOM, x, y, width, height, preserveMask);
  660. }
  661. void API_ENTRY(glEndTilingQCOM)(GLbitfield preserveMask) {
  662. CALL_GL_API(glEndTilingQCOM, preserveMask);
  663. }