gl2_api.in 47 KB

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  1. void API_ENTRY(glActiveTexture)(GLenum texture) {
  2. CALL_GL_API(glActiveTexture, texture);
  3. }
  4. void API_ENTRY(glAttachShader)(GLuint program, GLuint shader) {
  5. CALL_GL_API(glAttachShader, program, shader);
  6. }
  7. void API_ENTRY(glBindAttribLocation)(GLuint program, GLuint index, const GLchar * name) {
  8. CALL_GL_API(glBindAttribLocation, program, index, name);
  9. }
  10. void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
  11. CALL_GL_API(glBindBuffer, target, buffer);
  12. }
  13. void API_ENTRY(glBindFramebuffer)(GLenum target, GLuint framebuffer) {
  14. CALL_GL_API(glBindFramebuffer, target, framebuffer);
  15. }
  16. void API_ENTRY(glBindRenderbuffer)(GLenum target, GLuint renderbuffer) {
  17. CALL_GL_API(glBindRenderbuffer, target, renderbuffer);
  18. }
  19. void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) {
  20. CALL_GL_API(glBindTexture, target, texture);
  21. }
  22. void API_ENTRY(glBlendColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
  23. CALL_GL_API(glBlendColor, red, green, blue, alpha);
  24. }
  25. void API_ENTRY(glBlendEquation)(GLenum mode) {
  26. CALL_GL_API(glBlendEquation, mode);
  27. }
  28. void API_ENTRY(glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha) {
  29. CALL_GL_API(glBlendEquationSeparate, modeRGB, modeAlpha);
  30. }
  31. void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) {
  32. CALL_GL_API(glBlendFunc, sfactor, dfactor);
  33. }
  34. void API_ENTRY(glBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
  35. CALL_GL_API(glBlendFuncSeparate, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
  36. }
  37. void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const void * data, GLenum usage) {
  38. CALL_GL_API(glBufferData, target, size, data, usage);
  39. }
  40. void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data) {
  41. CALL_GL_API(glBufferSubData, target, offset, size, data);
  42. }
  43. GLenum API_ENTRY(glCheckFramebufferStatus)(GLenum target) {
  44. CALL_GL_API_RETURN(glCheckFramebufferStatus, target);
  45. }
  46. void API_ENTRY(glClear)(GLbitfield mask) {
  47. CALL_GL_API(glClear, mask);
  48. }
  49. void API_ENTRY(glClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
  50. CALL_GL_API(glClearColor, red, green, blue, alpha);
  51. }
  52. void API_ENTRY(glClearDepthf)(GLfloat d) {
  53. CALL_GL_API(glClearDepthf, d);
  54. }
  55. void API_ENTRY(glClearStencil)(GLint s) {
  56. CALL_GL_API(glClearStencil, s);
  57. }
  58. void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
  59. CALL_GL_API(glColorMask, red, green, blue, alpha);
  60. }
  61. void API_ENTRY(glCompileShader)(GLuint shader) {
  62. CALL_GL_API(glCompileShader, shader);
  63. }
  64. void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) {
  65. CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data);
  66. }
  67. void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) {
  68. CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data);
  69. }
  70. void API_ENTRY(glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
  71. CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y, width, height, border);
  72. }
  73. void API_ENTRY(glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
  74. CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y, width, height);
  75. }
  76. GLuint API_ENTRY(glCreateProgram)(void) {
  77. CALL_GL_API_RETURN(glCreateProgram);
  78. }
  79. GLuint API_ENTRY(glCreateShader)(GLenum type) {
  80. CALL_GL_API_RETURN(glCreateShader, type);
  81. }
  82. void API_ENTRY(glCullFace)(GLenum mode) {
  83. CALL_GL_API(glCullFace, mode);
  84. }
  85. void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint * buffers) {
  86. CALL_GL_API(glDeleteBuffers, n, buffers);
  87. }
  88. void API_ENTRY(glDeleteFramebuffers)(GLsizei n, const GLuint * framebuffers) {
  89. CALL_GL_API(glDeleteFramebuffers, n, framebuffers);
  90. }
  91. void API_ENTRY(glDeleteProgram)(GLuint program) {
  92. CALL_GL_API(glDeleteProgram, program);
  93. }
  94. void API_ENTRY(glDeleteRenderbuffers)(GLsizei n, const GLuint * renderbuffers) {
  95. CALL_GL_API(glDeleteRenderbuffers, n, renderbuffers);
  96. }
  97. void API_ENTRY(glDeleteShader)(GLuint shader) {
  98. CALL_GL_API(glDeleteShader, shader);
  99. }
  100. void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint * textures) {
  101. CALL_GL_API(glDeleteTextures, n, textures);
  102. }
  103. void API_ENTRY(glDepthFunc)(GLenum func) {
  104. CALL_GL_API(glDepthFunc, func);
  105. }
  106. void API_ENTRY(glDepthMask)(GLboolean flag) {
  107. CALL_GL_API(glDepthMask, flag);
  108. }
  109. void API_ENTRY(glDepthRangef)(GLfloat n, GLfloat f) {
  110. CALL_GL_API(glDepthRangef, n, f);
  111. }
  112. void API_ENTRY(glDetachShader)(GLuint program, GLuint shader) {
  113. CALL_GL_API(glDetachShader, program, shader);
  114. }
  115. void API_ENTRY(glDisable)(GLenum cap) {
  116. CALL_GL_API(glDisable, cap);
  117. }
  118. void API_ENTRY(glDisableVertexAttribArray)(GLuint index) {
  119. CALL_GL_API(glDisableVertexAttribArray, index);
  120. }
  121. void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
  122. CALL_GL_API(glDrawArrays, mode, first, count);
  123. }
  124. void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void * indices) {
  125. CALL_GL_API(glDrawElements, mode, count, type, indices);
  126. }
  127. void API_ENTRY(glEnable)(GLenum cap) {
  128. CALL_GL_API(glEnable, cap);
  129. }
  130. void API_ENTRY(glEnableVertexAttribArray)(GLuint index) {
  131. CALL_GL_API(glEnableVertexAttribArray, index);
  132. }
  133. void API_ENTRY(glFinish)(void) {
  134. CALL_GL_API(glFinish);
  135. }
  136. void API_ENTRY(glFlush)(void) {
  137. CALL_GL_API(glFlush);
  138. }
  139. void API_ENTRY(glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
  140. CALL_GL_API(glFramebufferRenderbuffer, target, attachment, renderbuffertarget, renderbuffer);
  141. }
  142. void API_ENTRY(glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
  143. CALL_GL_API(glFramebufferTexture2D, target, attachment, textarget, texture, level);
  144. }
  145. void API_ENTRY(glFrontFace)(GLenum mode) {
  146. CALL_GL_API(glFrontFace, mode);
  147. }
  148. void API_ENTRY(glGenBuffers)(GLsizei n, GLuint * buffers) {
  149. CALL_GL_API(glGenBuffers, n, buffers);
  150. }
  151. void API_ENTRY(glGenerateMipmap)(GLenum target) {
  152. CALL_GL_API(glGenerateMipmap, target);
  153. }
  154. void API_ENTRY(glGenFramebuffers)(GLsizei n, GLuint * framebuffers) {
  155. CALL_GL_API(glGenFramebuffers, n, framebuffers);
  156. }
  157. void API_ENTRY(glGenRenderbuffers)(GLsizei n, GLuint * renderbuffers) {
  158. CALL_GL_API(glGenRenderbuffers, n, renderbuffers);
  159. }
  160. void API_ENTRY(glGenTextures)(GLsizei n, GLuint * textures) {
  161. CALL_GL_API(glGenTextures, n, textures);
  162. }
  163. void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {
  164. CALL_GL_API(glGetActiveAttrib, program, index, bufSize, length, size, type, name);
  165. }
  166. void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {
  167. CALL_GL_API(glGetActiveUniform, program, index, bufSize, length, size, type, name);
  168. }
  169. void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders) {
  170. CALL_GL_API(glGetAttachedShaders, program, maxCount, count, shaders);
  171. }
  172. GLint API_ENTRY(glGetAttribLocation)(GLuint program, const GLchar * name) {
  173. CALL_GL_API_RETURN(glGetAttribLocation, program, name);
  174. }
  175. void API_ENTRY(__glGetBooleanv)(GLenum pname, GLboolean * data) {
  176. CALL_GL_API(glGetBooleanv, pname, data);
  177. }
  178. void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint * params) {
  179. CALL_GL_API(glGetBufferParameteriv, target, pname, params);
  180. }
  181. GLenum API_ENTRY(glGetError)(void) {
  182. CALL_GL_API_RETURN(glGetError);
  183. }
  184. void API_ENTRY(__glGetFloatv)(GLenum pname, GLfloat * data) {
  185. CALL_GL_API(glGetFloatv, pname, data);
  186. }
  187. void API_ENTRY(glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params) {
  188. CALL_GL_API(glGetFramebufferAttachmentParameteriv, target, attachment, pname, params);
  189. }
  190. void API_ENTRY(__glGetIntegerv)(GLenum pname, GLint * data) {
  191. CALL_GL_API(glGetIntegerv, pname, data);
  192. }
  193. void API_ENTRY(glGetProgramiv)(GLuint program, GLenum pname, GLint * params) {
  194. CALL_GL_API(glGetProgramiv, program, pname, params);
  195. }
  196. void API_ENTRY(glGetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
  197. CALL_GL_API(glGetProgramInfoLog, program, bufSize, length, infoLog);
  198. }
  199. void API_ENTRY(glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint * params) {
  200. CALL_GL_API(glGetRenderbufferParameteriv, target, pname, params);
  201. }
  202. void API_ENTRY(glGetShaderiv)(GLuint shader, GLenum pname, GLint * params) {
  203. CALL_GL_API(glGetShaderiv, shader, pname, params);
  204. }
  205. void API_ENTRY(glGetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
  206. CALL_GL_API(glGetShaderInfoLog, shader, bufSize, length, infoLog);
  207. }
  208. void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) {
  209. CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision);
  210. }
  211. void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) {
  212. CALL_GL_API(glGetShaderSource, shader, bufSize, length, source);
  213. }
  214. const GLubyte * API_ENTRY(__glGetString)(GLenum name) {
  215. CALL_GL_API_RETURN(glGetString, name);
  216. }
  217. void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params) {
  218. CALL_GL_API(glGetTexParameterfv, target, pname, params);
  219. }
  220. void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint * params) {
  221. CALL_GL_API(glGetTexParameteriv, target, pname, params);
  222. }
  223. void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat * params) {
  224. CALL_GL_API(glGetUniformfv, program, location, params);
  225. }
  226. void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint * params) {
  227. CALL_GL_API(glGetUniformiv, program, location, params);
  228. }
  229. GLint API_ENTRY(glGetUniformLocation)(GLuint program, const GLchar * name) {
  230. CALL_GL_API_RETURN(glGetUniformLocation, program, name);
  231. }
  232. void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat * params) {
  233. CALL_GL_API(glGetVertexAttribfv, index, pname, params);
  234. }
  235. void API_ENTRY(glGetVertexAttribiv)(GLuint index, GLenum pname, GLint * params) {
  236. CALL_GL_API(glGetVertexAttribiv, index, pname, params);
  237. }
  238. void API_ENTRY(glGetVertexAttribPointerv)(GLuint index, GLenum pname, void ** pointer) {
  239. CALL_GL_API(glGetVertexAttribPointerv, index, pname, pointer);
  240. }
  241. void API_ENTRY(glHint)(GLenum target, GLenum mode) {
  242. CALL_GL_API(glHint, target, mode);
  243. }
  244. GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) {
  245. CALL_GL_API_RETURN(glIsBuffer, buffer);
  246. }
  247. GLboolean API_ENTRY(glIsEnabled)(GLenum cap) {
  248. CALL_GL_API_RETURN(glIsEnabled, cap);
  249. }
  250. GLboolean API_ENTRY(glIsFramebuffer)(GLuint framebuffer) {
  251. CALL_GL_API_RETURN(glIsFramebuffer, framebuffer);
  252. }
  253. GLboolean API_ENTRY(glIsProgram)(GLuint program) {
  254. CALL_GL_API_RETURN(glIsProgram, program);
  255. }
  256. GLboolean API_ENTRY(glIsRenderbuffer)(GLuint renderbuffer) {
  257. CALL_GL_API_RETURN(glIsRenderbuffer, renderbuffer);
  258. }
  259. GLboolean API_ENTRY(glIsShader)(GLuint shader) {
  260. CALL_GL_API_RETURN(glIsShader, shader);
  261. }
  262. GLboolean API_ENTRY(glIsTexture)(GLuint texture) {
  263. CALL_GL_API_RETURN(glIsTexture, texture);
  264. }
  265. void API_ENTRY(glLineWidth)(GLfloat width) {
  266. CALL_GL_API(glLineWidth, width);
  267. }
  268. void API_ENTRY(glLinkProgram)(GLuint program) {
  269. CALL_GL_API(glLinkProgram, program);
  270. }
  271. void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
  272. CALL_GL_API(glPixelStorei, pname, param);
  273. }
  274. void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) {
  275. CALL_GL_API(glPolygonOffset, factor, units);
  276. }
  277. void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) {
  278. CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
  279. }
  280. void API_ENTRY(glReleaseShaderCompiler)(void) {
  281. CALL_GL_API(glReleaseShaderCompiler);
  282. }
  283. void API_ENTRY(glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
  284. CALL_GL_API(glRenderbufferStorage, target, internalformat, width, height);
  285. }
  286. void API_ENTRY(glSampleCoverage)(GLfloat value, GLboolean invert) {
  287. CALL_GL_API(glSampleCoverage, value, invert);
  288. }
  289. void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
  290. CALL_GL_API(glScissor, x, y, width, height);
  291. }
  292. void API_ENTRY(glShaderBinary)(GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length) {
  293. CALL_GL_API(glShaderBinary, count, shaders, binaryformat, binary, length);
  294. }
  295. void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) {
  296. CALL_GL_API(glShaderSource, shader, count, string, length);
  297. }
  298. void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
  299. CALL_GL_API(glStencilFunc, func, ref, mask);
  300. }
  301. void API_ENTRY(glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask) {
  302. CALL_GL_API(glStencilFuncSeparate, face, func, ref, mask);
  303. }
  304. void API_ENTRY(glStencilMask)(GLuint mask) {
  305. CALL_GL_API(glStencilMask, mask);
  306. }
  307. void API_ENTRY(glStencilMaskSeparate)(GLenum face, GLuint mask) {
  308. CALL_GL_API(glStencilMaskSeparate, face, mask);
  309. }
  310. void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
  311. CALL_GL_API(glStencilOp, fail, zfail, zpass);
  312. }
  313. void API_ENTRY(glStencilOpSeparate)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
  314. CALL_GL_API(glStencilOpSeparate, face, sfail, dpfail, dppass);
  315. }
  316. void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) {
  317. CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels);
  318. }
  319. void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
  320. CALL_GL_API(glTexParameterf, target, pname, param);
  321. }
  322. void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat * params) {
  323. CALL_GL_API(glTexParameterfv, target, pname, params);
  324. }
  325. void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
  326. CALL_GL_API(glTexParameteri, target, pname, param);
  327. }
  328. void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint * params) {
  329. CALL_GL_API(glTexParameteriv, target, pname, params);
  330. }
  331. void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
  332. CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels);
  333. }
  334. void API_ENTRY(glUniform1f)(GLint location, GLfloat v0) {
  335. CALL_GL_API(glUniform1f, location, v0);
  336. }
  337. void API_ENTRY(glUniform1fv)(GLint location, GLsizei count, const GLfloat * value) {
  338. CALL_GL_API(glUniform1fv, location, count, value);
  339. }
  340. void API_ENTRY(glUniform1i)(GLint location, GLint v0) {
  341. CALL_GL_API(glUniform1i, location, v0);
  342. }
  343. void API_ENTRY(glUniform1iv)(GLint location, GLsizei count, const GLint * value) {
  344. CALL_GL_API(glUniform1iv, location, count, value);
  345. }
  346. void API_ENTRY(glUniform2f)(GLint location, GLfloat v0, GLfloat v1) {
  347. CALL_GL_API(glUniform2f, location, v0, v1);
  348. }
  349. void API_ENTRY(glUniform2fv)(GLint location, GLsizei count, const GLfloat * value) {
  350. CALL_GL_API(glUniform2fv, location, count, value);
  351. }
  352. void API_ENTRY(glUniform2i)(GLint location, GLint v0, GLint v1) {
  353. CALL_GL_API(glUniform2i, location, v0, v1);
  354. }
  355. void API_ENTRY(glUniform2iv)(GLint location, GLsizei count, const GLint * value) {
  356. CALL_GL_API(glUniform2iv, location, count, value);
  357. }
  358. void API_ENTRY(glUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
  359. CALL_GL_API(glUniform3f, location, v0, v1, v2);
  360. }
  361. void API_ENTRY(glUniform3fv)(GLint location, GLsizei count, const GLfloat * value) {
  362. CALL_GL_API(glUniform3fv, location, count, value);
  363. }
  364. void API_ENTRY(glUniform3i)(GLint location, GLint v0, GLint v1, GLint v2) {
  365. CALL_GL_API(glUniform3i, location, v0, v1, v2);
  366. }
  367. void API_ENTRY(glUniform3iv)(GLint location, GLsizei count, const GLint * value) {
  368. CALL_GL_API(glUniform3iv, location, count, value);
  369. }
  370. void API_ENTRY(glUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
  371. CALL_GL_API(glUniform4f, location, v0, v1, v2, v3);
  372. }
  373. void API_ENTRY(glUniform4fv)(GLint location, GLsizei count, const GLfloat * value) {
  374. CALL_GL_API(glUniform4fv, location, count, value);
  375. }
  376. void API_ENTRY(glUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
  377. CALL_GL_API(glUniform4i, location, v0, v1, v2, v3);
  378. }
  379. void API_ENTRY(glUniform4iv)(GLint location, GLsizei count, const GLint * value) {
  380. CALL_GL_API(glUniform4iv, location, count, value);
  381. }
  382. void API_ENTRY(glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
  383. CALL_GL_API(glUniformMatrix2fv, location, count, transpose, value);
  384. }
  385. void API_ENTRY(glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
  386. CALL_GL_API(glUniformMatrix3fv, location, count, transpose, value);
  387. }
  388. void API_ENTRY(glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
  389. CALL_GL_API(glUniformMatrix4fv, location, count, transpose, value);
  390. }
  391. void API_ENTRY(glUseProgram)(GLuint program) {
  392. CALL_GL_API(glUseProgram, program);
  393. }
  394. void API_ENTRY(glValidateProgram)(GLuint program) {
  395. CALL_GL_API(glValidateProgram, program);
  396. }
  397. void API_ENTRY(glVertexAttrib1f)(GLuint index, GLfloat x) {
  398. CALL_GL_API(glVertexAttrib1f, index, x);
  399. }
  400. void API_ENTRY(glVertexAttrib1fv)(GLuint index, const GLfloat * v) {
  401. CALL_GL_API(glVertexAttrib1fv, index, v);
  402. }
  403. void API_ENTRY(glVertexAttrib2f)(GLuint index, GLfloat x, GLfloat y) {
  404. CALL_GL_API(glVertexAttrib2f, index, x, y);
  405. }
  406. void API_ENTRY(glVertexAttrib2fv)(GLuint index, const GLfloat * v) {
  407. CALL_GL_API(glVertexAttrib2fv, index, v);
  408. }
  409. void API_ENTRY(glVertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z) {
  410. CALL_GL_API(glVertexAttrib3f, index, x, y, z);
  411. }
  412. void API_ENTRY(glVertexAttrib3fv)(GLuint index, const GLfloat * v) {
  413. CALL_GL_API(glVertexAttrib3fv, index, v);
  414. }
  415. void API_ENTRY(glVertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
  416. CALL_GL_API(glVertexAttrib4f, index, x, y, z, w);
  417. }
  418. void API_ENTRY(glVertexAttrib4fv)(GLuint index, const GLfloat * v) {
  419. CALL_GL_API(glVertexAttrib4fv, index, v);
  420. }
  421. void API_ENTRY(glVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) {
  422. CALL_GL_API(glVertexAttribPointer, index, size, type, normalized, stride, pointer);
  423. }
  424. void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
  425. CALL_GL_API(glViewport, x, y, width, height);
  426. }
  427. void API_ENTRY(glReadBuffer)(GLenum mode) {
  428. CALL_GL_API(glReadBuffer, mode);
  429. }
  430. void API_ENTRY(glDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) {
  431. CALL_GL_API(glDrawRangeElements, mode, start, end, count, type, indices);
  432. }
  433. void API_ENTRY(glTexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) {
  434. CALL_GL_API(glTexImage3D, target, level, internalformat, width, height, depth, border, format, type, pixels);
  435. }
  436. void API_ENTRY(glTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) {
  437. CALL_GL_API(glTexSubImage3D, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
  438. }
  439. void API_ENTRY(glCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
  440. CALL_GL_API(glCopyTexSubImage3D, target, level, xoffset, yoffset, zoffset, x, y, width, height);
  441. }
  442. void API_ENTRY(glCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) {
  443. CALL_GL_API(glCompressedTexImage3D, target, level, internalformat, width, height, depth, border, imageSize, data);
  444. }
  445. void API_ENTRY(glCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) {
  446. CALL_GL_API(glCompressedTexSubImage3D, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
  447. }
  448. void API_ENTRY(glGenQueries)(GLsizei n, GLuint * ids) {
  449. CALL_GL_API(glGenQueries, n, ids);
  450. }
  451. void API_ENTRY(glDeleteQueries)(GLsizei n, const GLuint * ids) {
  452. CALL_GL_API(glDeleteQueries, n, ids);
  453. }
  454. GLboolean API_ENTRY(glIsQuery)(GLuint id) {
  455. CALL_GL_API_RETURN(glIsQuery, id);
  456. }
  457. void API_ENTRY(glBeginQuery)(GLenum target, GLuint id) {
  458. CALL_GL_API(glBeginQuery, target, id);
  459. }
  460. void API_ENTRY(glEndQuery)(GLenum target) {
  461. CALL_GL_API(glEndQuery, target);
  462. }
  463. void API_ENTRY(glGetQueryiv)(GLenum target, GLenum pname, GLint * params) {
  464. CALL_GL_API(glGetQueryiv, target, pname, params);
  465. }
  466. void API_ENTRY(glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params) {
  467. CALL_GL_API(glGetQueryObjectuiv, id, pname, params);
  468. }
  469. GLboolean API_ENTRY(glUnmapBuffer)(GLenum target) {
  470. CALL_GL_API_RETURN(glUnmapBuffer, target);
  471. }
  472. void API_ENTRY(glGetBufferPointerv)(GLenum target, GLenum pname, void ** params) {
  473. CALL_GL_API(glGetBufferPointerv, target, pname, params);
  474. }
  475. void API_ENTRY(glDrawBuffers)(GLsizei n, const GLenum * bufs) {
  476. CALL_GL_API(glDrawBuffers, n, bufs);
  477. }
  478. void API_ENTRY(glUniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
  479. CALL_GL_API(glUniformMatrix2x3fv, location, count, transpose, value);
  480. }
  481. void API_ENTRY(glUniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
  482. CALL_GL_API(glUniformMatrix3x2fv, location, count, transpose, value);
  483. }
  484. void API_ENTRY(glUniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
  485. CALL_GL_API(glUniformMatrix2x4fv, location, count, transpose, value);
  486. }
  487. void API_ENTRY(glUniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
  488. CALL_GL_API(glUniformMatrix4x2fv, location, count, transpose, value);
  489. }
  490. void API_ENTRY(glUniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
  491. CALL_GL_API(glUniformMatrix3x4fv, location, count, transpose, value);
  492. }
  493. void API_ENTRY(glUniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
  494. CALL_GL_API(glUniformMatrix4x3fv, location, count, transpose, value);
  495. }
  496. void API_ENTRY(glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
  497. CALL_GL_API(glBlitFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
  498. }
  499. void API_ENTRY(glRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
  500. CALL_GL_API(glRenderbufferStorageMultisample, target, samples, internalformat, width, height);
  501. }
  502. void API_ENTRY(glFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {
  503. CALL_GL_API(glFramebufferTextureLayer, target, attachment, texture, level, layer);
  504. }
  505. void * API_ENTRY(glMapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
  506. CALL_GL_API_RETURN(glMapBufferRange, target, offset, length, access);
  507. }
  508. void API_ENTRY(glFlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length) {
  509. CALL_GL_API(glFlushMappedBufferRange, target, offset, length);
  510. }
  511. void API_ENTRY(glBindVertexArray)(GLuint array) {
  512. CALL_GL_API(glBindVertexArray, array);
  513. }
  514. void API_ENTRY(glDeleteVertexArrays)(GLsizei n, const GLuint * arrays) {
  515. CALL_GL_API(glDeleteVertexArrays, n, arrays);
  516. }
  517. void API_ENTRY(glGenVertexArrays)(GLsizei n, GLuint * arrays) {
  518. CALL_GL_API(glGenVertexArrays, n, arrays);
  519. }
  520. GLboolean API_ENTRY(glIsVertexArray)(GLuint array) {
  521. CALL_GL_API_RETURN(glIsVertexArray, array);
  522. }
  523. void API_ENTRY(glGetIntegeri_v)(GLenum target, GLuint index, GLint * data) {
  524. CALL_GL_API(glGetIntegeri_v, target, index, data);
  525. }
  526. void API_ENTRY(glBeginTransformFeedback)(GLenum primitiveMode) {
  527. CALL_GL_API(glBeginTransformFeedback, primitiveMode);
  528. }
  529. void API_ENTRY(glEndTransformFeedback)(void) {
  530. CALL_GL_API(glEndTransformFeedback);
  531. }
  532. void API_ENTRY(glBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
  533. CALL_GL_API(glBindBufferRange, target, index, buffer, offset, size);
  534. }
  535. void API_ENTRY(glBindBufferBase)(GLenum target, GLuint index, GLuint buffer) {
  536. CALL_GL_API(glBindBufferBase, target, index, buffer);
  537. }
  538. void API_ENTRY(glTransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) {
  539. CALL_GL_API(glTransformFeedbackVaryings, program, count, varyings, bufferMode);
  540. }
  541. void API_ENTRY(glGetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) {
  542. CALL_GL_API(glGetTransformFeedbackVarying, program, index, bufSize, length, size, type, name);
  543. }
  544. void API_ENTRY(glVertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) {
  545. CALL_GL_API(glVertexAttribIPointer, index, size, type, stride, pointer);
  546. }
  547. void API_ENTRY(glGetVertexAttribIiv)(GLuint index, GLenum pname, GLint * params) {
  548. CALL_GL_API(glGetVertexAttribIiv, index, pname, params);
  549. }
  550. void API_ENTRY(glGetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint * params) {
  551. CALL_GL_API(glGetVertexAttribIuiv, index, pname, params);
  552. }
  553. void API_ENTRY(glVertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w) {
  554. CALL_GL_API(glVertexAttribI4i, index, x, y, z, w);
  555. }
  556. void API_ENTRY(glVertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {
  557. CALL_GL_API(glVertexAttribI4ui, index, x, y, z, w);
  558. }
  559. void API_ENTRY(glVertexAttribI4iv)(GLuint index, const GLint * v) {
  560. CALL_GL_API(glVertexAttribI4iv, index, v);
  561. }
  562. void API_ENTRY(glVertexAttribI4uiv)(GLuint index, const GLuint * v) {
  563. CALL_GL_API(glVertexAttribI4uiv, index, v);
  564. }
  565. void API_ENTRY(glGetUniformuiv)(GLuint program, GLint location, GLuint * params) {
  566. CALL_GL_API(glGetUniformuiv, program, location, params);
  567. }
  568. GLint API_ENTRY(glGetFragDataLocation)(GLuint program, const GLchar * name) {
  569. CALL_GL_API_RETURN(glGetFragDataLocation, program, name);
  570. }
  571. void API_ENTRY(glUniform1ui)(GLint location, GLuint v0) {
  572. CALL_GL_API(glUniform1ui, location, v0);
  573. }
  574. void API_ENTRY(glUniform2ui)(GLint location, GLuint v0, GLuint v1) {
  575. CALL_GL_API(glUniform2ui, location, v0, v1);
  576. }
  577. void API_ENTRY(glUniform3ui)(GLint location, GLuint v0, GLuint v1, GLuint v2) {
  578. CALL_GL_API(glUniform3ui, location, v0, v1, v2);
  579. }
  580. void API_ENTRY(glUniform4ui)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
  581. CALL_GL_API(glUniform4ui, location, v0, v1, v2, v3);
  582. }
  583. void API_ENTRY(glUniform1uiv)(GLint location, GLsizei count, const GLuint * value) {
  584. CALL_GL_API(glUniform1uiv, location, count, value);
  585. }
  586. void API_ENTRY(glUniform2uiv)(GLint location, GLsizei count, const GLuint * value) {
  587. CALL_GL_API(glUniform2uiv, location, count, value);
  588. }
  589. void API_ENTRY(glUniform3uiv)(GLint location, GLsizei count, const GLuint * value) {
  590. CALL_GL_API(glUniform3uiv, location, count, value);
  591. }
  592. void API_ENTRY(glUniform4uiv)(GLint location, GLsizei count, const GLuint * value) {
  593. CALL_GL_API(glUniform4uiv, location, count, value);
  594. }
  595. void API_ENTRY(glClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value) {
  596. CALL_GL_API(glClearBufferiv, buffer, drawbuffer, value);
  597. }
  598. void API_ENTRY(glClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value) {
  599. CALL_GL_API(glClearBufferuiv, buffer, drawbuffer, value);
  600. }
  601. void API_ENTRY(glClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value) {
  602. CALL_GL_API(glClearBufferfv, buffer, drawbuffer, value);
  603. }
  604. void API_ENTRY(glClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
  605. CALL_GL_API(glClearBufferfi, buffer, drawbuffer, depth, stencil);
  606. }
  607. const GLubyte * API_ENTRY(__glGetStringi)(GLenum name, GLuint index) {
  608. CALL_GL_API_RETURN(glGetStringi, name, index);
  609. }
  610. void API_ENTRY(glCopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
  611. CALL_GL_API(glCopyBufferSubData, readTarget, writeTarget, readOffset, writeOffset, size);
  612. }
  613. void API_ENTRY(glGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices) {
  614. CALL_GL_API(glGetUniformIndices, program, uniformCount, uniformNames, uniformIndices);
  615. }
  616. void API_ENTRY(glGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) {
  617. CALL_GL_API(glGetActiveUniformsiv, program, uniformCount, uniformIndices, pname, params);
  618. }
  619. GLuint API_ENTRY(glGetUniformBlockIndex)(GLuint program, const GLchar * uniformBlockName) {
  620. CALL_GL_API_RETURN(glGetUniformBlockIndex, program, uniformBlockName);
  621. }
  622. void API_ENTRY(glGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) {
  623. CALL_GL_API(glGetActiveUniformBlockiv, program, uniformBlockIndex, pname, params);
  624. }
  625. void API_ENTRY(glGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) {
  626. CALL_GL_API(glGetActiveUniformBlockName, program, uniformBlockIndex, bufSize, length, uniformBlockName);
  627. }
  628. void API_ENTRY(glUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) {
  629. CALL_GL_API(glUniformBlockBinding, program, uniformBlockIndex, uniformBlockBinding);
  630. }
  631. void API_ENTRY(glDrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
  632. CALL_GL_API(glDrawArraysInstanced, mode, first, count, instancecount);
  633. }
  634. void API_ENTRY(glDrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount) {
  635. CALL_GL_API(glDrawElementsInstanced, mode, count, type, indices, instancecount);
  636. }
  637. GLsync API_ENTRY(glFenceSync)(GLenum condition, GLbitfield flags) {
  638. CALL_GL_API_RETURN(glFenceSync, condition, flags);
  639. }
  640. GLboolean API_ENTRY(glIsSync)(GLsync sync) {
  641. CALL_GL_API_RETURN(glIsSync, sync);
  642. }
  643. void API_ENTRY(glDeleteSync)(GLsync sync) {
  644. CALL_GL_API(glDeleteSync, sync);
  645. }
  646. GLenum API_ENTRY(glClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
  647. CALL_GL_API_RETURN(glClientWaitSync, sync, flags, timeout);
  648. }
  649. void API_ENTRY(glWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
  650. CALL_GL_API(glWaitSync, sync, flags, timeout);
  651. }
  652. void API_ENTRY(__glGetInteger64v)(GLenum pname, GLint64 * data) {
  653. CALL_GL_API(glGetInteger64v, pname, data);
  654. }
  655. void API_ENTRY(glGetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) {
  656. CALL_GL_API(glGetSynciv, sync, pname, bufSize, length, values);
  657. }
  658. void API_ENTRY(glGetInteger64i_v)(GLenum target, GLuint index, GLint64 * data) {
  659. CALL_GL_API(glGetInteger64i_v, target, index, data);
  660. }
  661. void API_ENTRY(glGetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 * params) {
  662. CALL_GL_API(glGetBufferParameteri64v, target, pname, params);
  663. }
  664. void API_ENTRY(glGenSamplers)(GLsizei count, GLuint * samplers) {
  665. CALL_GL_API(glGenSamplers, count, samplers);
  666. }
  667. void API_ENTRY(glDeleteSamplers)(GLsizei count, const GLuint * samplers) {
  668. CALL_GL_API(glDeleteSamplers, count, samplers);
  669. }
  670. GLboolean API_ENTRY(glIsSampler)(GLuint sampler) {
  671. CALL_GL_API_RETURN(glIsSampler, sampler);
  672. }
  673. void API_ENTRY(glBindSampler)(GLuint unit, GLuint sampler) {
  674. CALL_GL_API(glBindSampler, unit, sampler);
  675. }
  676. void API_ENTRY(glSamplerParameteri)(GLuint sampler, GLenum pname, GLint param) {
  677. CALL_GL_API(glSamplerParameteri, sampler, pname, param);
  678. }
  679. void API_ENTRY(glSamplerParameteriv)(GLuint sampler, GLenum pname, const GLint * param) {
  680. CALL_GL_API(glSamplerParameteriv, sampler, pname, param);
  681. }
  682. void API_ENTRY(glSamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param) {
  683. CALL_GL_API(glSamplerParameterf, sampler, pname, param);
  684. }
  685. void API_ENTRY(glSamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat * param) {
  686. CALL_GL_API(glSamplerParameterfv, sampler, pname, param);
  687. }
  688. void API_ENTRY(glGetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint * params) {
  689. CALL_GL_API(glGetSamplerParameteriv, sampler, pname, params);
  690. }
  691. void API_ENTRY(glGetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat * params) {
  692. CALL_GL_API(glGetSamplerParameterfv, sampler, pname, params);
  693. }
  694. void API_ENTRY(glVertexAttribDivisor)(GLuint index, GLuint divisor) {
  695. CALL_GL_API(glVertexAttribDivisor, index, divisor);
  696. }
  697. void API_ENTRY(glBindTransformFeedback)(GLenum target, GLuint id) {
  698. CALL_GL_API(glBindTransformFeedback, target, id);
  699. }
  700. void API_ENTRY(glDeleteTransformFeedbacks)(GLsizei n, const GLuint * ids) {
  701. CALL_GL_API(glDeleteTransformFeedbacks, n, ids);
  702. }
  703. void API_ENTRY(glGenTransformFeedbacks)(GLsizei n, GLuint * ids) {
  704. CALL_GL_API(glGenTransformFeedbacks, n, ids);
  705. }
  706. GLboolean API_ENTRY(glIsTransformFeedback)(GLuint id) {
  707. CALL_GL_API_RETURN(glIsTransformFeedback, id);
  708. }
  709. void API_ENTRY(glPauseTransformFeedback)(void) {
  710. CALL_GL_API(glPauseTransformFeedback);
  711. }
  712. void API_ENTRY(glResumeTransformFeedback)(void) {
  713. CALL_GL_API(glResumeTransformFeedback);
  714. }
  715. void API_ENTRY(glGetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary) {
  716. CALL_GL_API(glGetProgramBinary, program, bufSize, length, binaryFormat, binary);
  717. }
  718. void API_ENTRY(glProgramBinary)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length) {
  719. CALL_GL_API(glProgramBinary, program, binaryFormat, binary, length);
  720. }
  721. void API_ENTRY(glProgramParameteri)(GLuint program, GLenum pname, GLint value) {
  722. CALL_GL_API(glProgramParameteri, program, pname, value);
  723. }
  724. void API_ENTRY(glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments) {
  725. CALL_GL_API(glInvalidateFramebuffer, target, numAttachments, attachments);
  726. }
  727. void API_ENTRY(glInvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) {
  728. CALL_GL_API(glInvalidateSubFramebuffer, target, numAttachments, attachments, x, y, width, height);
  729. }
  730. void API_ENTRY(glTexStorage2D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
  731. CALL_GL_API(glTexStorage2D, target, levels, internalformat, width, height);
  732. }
  733. void API_ENTRY(glTexStorage3D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
  734. CALL_GL_API(glTexStorage3D, target, levels, internalformat, width, height, depth);
  735. }
  736. void API_ENTRY(glGetInternalformativ)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params) {
  737. CALL_GL_API(glGetInternalformativ, target, internalformat, pname, bufSize, params);
  738. }
  739. void API_ENTRY(glDispatchCompute)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) {
  740. CALL_GL_API(glDispatchCompute, num_groups_x, num_groups_y, num_groups_z);
  741. }
  742. void API_ENTRY(glDispatchComputeIndirect)(GLintptr indirect) {
  743. CALL_GL_API(glDispatchComputeIndirect, indirect);
  744. }
  745. void API_ENTRY(glDrawArraysIndirect)(GLenum mode, const void * indirect) {
  746. CALL_GL_API(glDrawArraysIndirect, mode, indirect);
  747. }
  748. void API_ENTRY(glDrawElementsIndirect)(GLenum mode, GLenum type, const void * indirect) {
  749. CALL_GL_API(glDrawElementsIndirect, mode, type, indirect);
  750. }
  751. void API_ENTRY(glFramebufferParameteri)(GLenum target, GLenum pname, GLint param) {
  752. CALL_GL_API(glFramebufferParameteri, target, pname, param);
  753. }
  754. void API_ENTRY(glGetFramebufferParameteriv)(GLenum target, GLenum pname, GLint * params) {
  755. CALL_GL_API(glGetFramebufferParameteriv, target, pname, params);
  756. }
  757. void API_ENTRY(glGetProgramInterfaceiv)(GLuint program, GLenum programInterface, GLenum pname, GLint * params) {
  758. CALL_GL_API(glGetProgramInterfaceiv, program, programInterface, pname, params);
  759. }
  760. GLuint API_ENTRY(glGetProgramResourceIndex)(GLuint program, GLenum programInterface, const GLchar * name) {
  761. CALL_GL_API_RETURN(glGetProgramResourceIndex, program, programInterface, name);
  762. }
  763. void API_ENTRY(glGetProgramResourceName)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name) {
  764. CALL_GL_API(glGetProgramResourceName, program, programInterface, index, bufSize, length, name);
  765. }
  766. void API_ENTRY(glGetProgramResourceiv)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params) {
  767. CALL_GL_API(glGetProgramResourceiv, program, programInterface, index, propCount, props, bufSize, length, params);
  768. }
  769. GLint API_ENTRY(glGetProgramResourceLocation)(GLuint program, GLenum programInterface, const GLchar * name) {
  770. CALL_GL_API_RETURN(glGetProgramResourceLocation, program, programInterface, name);
  771. }
  772. void API_ENTRY(glUseProgramStages)(GLuint pipeline, GLbitfield stages, GLuint program) {
  773. CALL_GL_API(glUseProgramStages, pipeline, stages, program);
  774. }
  775. void API_ENTRY(glActiveShaderProgram)(GLuint pipeline, GLuint program) {
  776. CALL_GL_API(glActiveShaderProgram, pipeline, program);
  777. }
  778. GLuint API_ENTRY(glCreateShaderProgramv)(GLenum type, GLsizei count, const GLchar *const* strings) {
  779. CALL_GL_API_RETURN(glCreateShaderProgramv, type, count, strings);
  780. }
  781. void API_ENTRY(glBindProgramPipeline)(GLuint pipeline) {
  782. CALL_GL_API(glBindProgramPipeline, pipeline);
  783. }
  784. void API_ENTRY(glDeleteProgramPipelines)(GLsizei n, const GLuint * pipelines) {
  785. CALL_GL_API(glDeleteProgramPipelines, n, pipelines);
  786. }
  787. void API_ENTRY(glGenProgramPipelines)(GLsizei n, GLuint * pipelines) {
  788. CALL_GL_API(glGenProgramPipelines, n, pipelines);
  789. }
  790. GLboolean API_ENTRY(glIsProgramPipeline)(GLuint pipeline) {
  791. CALL_GL_API_RETURN(glIsProgramPipeline, pipeline);
  792. }
  793. void API_ENTRY(glGetProgramPipelineiv)(GLuint pipeline, GLenum pname, GLint * params) {
  794. CALL_GL_API(glGetProgramPipelineiv, pipeline, pname, params);
  795. }
  796. void API_ENTRY(glProgramUniform1i)(GLuint program, GLint location, GLint v0) {
  797. CALL_GL_API(glProgramUniform1i, program, location, v0);
  798. }
  799. void API_ENTRY(glProgramUniform2i)(GLuint program, GLint location, GLint v0, GLint v1) {
  800. CALL_GL_API(glProgramUniform2i, program, location, v0, v1);
  801. }
  802. void API_ENTRY(glProgramUniform3i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) {
  803. CALL_GL_API(glProgramUniform3i, program, location, v0, v1, v2);
  804. }
  805. void API_ENTRY(glProgramUniform4i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
  806. CALL_GL_API(glProgramUniform4i, program, location, v0, v1, v2, v3);
  807. }
  808. void API_ENTRY(glProgramUniform1ui)(GLuint program, GLint location, GLuint v0) {
  809. CALL_GL_API(glProgramUniform1ui, program, location, v0);
  810. }
  811. void API_ENTRY(glProgramUniform2ui)(GLuint program, GLint location, GLuint v0, GLuint v1) {
  812. CALL_GL_API(glProgramUniform2ui, program, location, v0, v1);
  813. }
  814. void API_ENTRY(glProgramUniform3ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) {
  815. CALL_GL_API(glProgramUniform3ui, program, location, v0, v1, v2);
  816. }
  817. void API_ENTRY(glProgramUniform4ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
  818. CALL_GL_API(glProgramUniform4ui, program, location, v0, v1, v2, v3);
  819. }
  820. void API_ENTRY(glProgramUniform1f)(GLuint program, GLint location, GLfloat v0) {
  821. CALL_GL_API(glProgramUniform1f, program, location, v0);
  822. }
  823. void API_ENTRY(glProgramUniform2f)(GLuint program, GLint location, GLfloat v0, GLfloat v1) {
  824. CALL_GL_API(glProgramUniform2f, program, location, v0, v1);
  825. }
  826. void API_ENTRY(glProgramUniform3f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
  827. CALL_GL_API(glProgramUniform3f, program, location, v0, v1, v2);
  828. }
  829. void API_ENTRY(glProgramUniform4f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
  830. CALL_GL_API(glProgramUniform4f, program, location, v0, v1, v2, v3);
  831. }
  832. void API_ENTRY(glProgramUniform1iv)(GLuint program, GLint location, GLsizei count, const GLint * value) {
  833. CALL_GL_API(glProgramUniform1iv, program, location, count, value);
  834. }
  835. void API_ENTRY(glProgramUniform2iv)(GLuint program, GLint location, GLsizei count, const GLint * value) {
  836. CALL_GL_API(glProgramUniform2iv, program, location, count, value);
  837. }
  838. void API_ENTRY(glProgramUniform3iv)(GLuint program, GLint location, GLsizei count, const GLint * value) {
  839. CALL_GL_API(glProgramUniform3iv, program, location, count, value);
  840. }
  841. void API_ENTRY(glProgramUniform4iv)(GLuint program, GLint location, GLsizei count, const GLint * value) {
  842. CALL_GL_API(glProgramUniform4iv, program, location, count, value);
  843. }
  844. void API_ENTRY(glProgramUniform1uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
  845. CALL_GL_API(glProgramUniform1uiv, program, location, count, value);
  846. }
  847. void API_ENTRY(glProgramUniform2uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
  848. CALL_GL_API(glProgramUniform2uiv, program, location, count, value);
  849. }
  850. void API_ENTRY(glProgramUniform3uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
  851. CALL_GL_API(glProgramUniform3uiv, program, location, count, value);
  852. }
  853. void API_ENTRY(glProgramUniform4uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
  854. CALL_GL_API(glProgramUniform4uiv, program, location, count, value);
  855. }
  856. void API_ENTRY(glProgramUniform1fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
  857. CALL_GL_API(glProgramUniform1fv, program, location, count, value);
  858. }
  859. void API_ENTRY(glProgramUniform2fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
  860. CALL_GL_API(glProgramUniform2fv, program, location, count, value);
  861. }
  862. void API_ENTRY(glProgramUniform3fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
  863. CALL_GL_API(glProgramUniform3fv, program, location, count, value);
  864. }
  865. void API_ENTRY(glProgramUniform4fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
  866. CALL_GL_API(glProgramUniform4fv, program, location, count, value);
  867. }
  868. void API_ENTRY(glProgramUniformMatrix2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
  869. CALL_GL_API(glProgramUniformMatrix2fv, program, location, count, transpose, value);
  870. }
  871. void API_ENTRY(glProgramUniformMatrix3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
  872. CALL_GL_API(glProgramUniformMatrix3fv, program, location, count, transpose, value);
  873. }
  874. void API_ENTRY(glProgramUniformMatrix4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
  875. CALL_GL_API(glProgramUniformMatrix4fv, program, location, count, transpose, value);
  876. }
  877. void API_ENTRY(glProgramUniformMatrix2x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
  878. CALL_GL_API(glProgramUniformMatrix2x3fv, program, location, count, transpose, value);
  879. }
  880. void API_ENTRY(glProgramUniformMatrix3x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
  881. CALL_GL_API(glProgramUniformMatrix3x2fv, program, location, count, transpose, value);
  882. }
  883. void API_ENTRY(glProgramUniformMatrix2x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
  884. CALL_GL_API(glProgramUniformMatrix2x4fv, program, location, count, transpose, value);
  885. }
  886. void API_ENTRY(glProgramUniformMatrix4x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
  887. CALL_GL_API(glProgramUniformMatrix4x2fv, program, location, count, transpose, value);
  888. }
  889. void API_ENTRY(glProgramUniformMatrix3x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
  890. CALL_GL_API(glProgramUniformMatrix3x4fv, program, location, count, transpose, value);
  891. }
  892. void API_ENTRY(glProgramUniformMatrix4x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
  893. CALL_GL_API(glProgramUniformMatrix4x3fv, program, location, count, transpose, value);
  894. }
  895. void API_ENTRY(glValidateProgramPipeline)(GLuint pipeline) {
  896. CALL_GL_API(glValidateProgramPipeline, pipeline);
  897. }
  898. void API_ENTRY(glGetProgramPipelineInfoLog)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
  899. CALL_GL_API(glGetProgramPipelineInfoLog, pipeline, bufSize, length, infoLog);
  900. }
  901. void API_ENTRY(glBindImageTexture)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) {
  902. CALL_GL_API(glBindImageTexture, unit, texture, level, layered, layer, access, format);
  903. }
  904. void API_ENTRY(glGetBooleani_v)(GLenum target, GLuint index, GLboolean * data) {
  905. CALL_GL_API(glGetBooleani_v, target, index, data);
  906. }
  907. void API_ENTRY(glMemoryBarrier)(GLbitfield barriers) {
  908. CALL_GL_API(glMemoryBarrier, barriers);
  909. }
  910. void API_ENTRY(glMemoryBarrierByRegion)(GLbitfield barriers) {
  911. CALL_GL_API(glMemoryBarrierByRegion, barriers);
  912. }
  913. void API_ENTRY(glTexStorage2DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) {
  914. CALL_GL_API(glTexStorage2DMultisample, target, samples, internalformat, width, height, fixedsamplelocations);
  915. }
  916. void API_ENTRY(glGetMultisamplefv)(GLenum pname, GLuint index, GLfloat * val) {
  917. CALL_GL_API(glGetMultisamplefv, pname, index, val);
  918. }
  919. void API_ENTRY(glSampleMaski)(GLuint maskNumber, GLbitfield mask) {
  920. CALL_GL_API(glSampleMaski, maskNumber, mask);
  921. }
  922. void API_ENTRY(glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params) {
  923. CALL_GL_API(glGetTexLevelParameteriv, target, level, pname, params);
  924. }
  925. void API_ENTRY(glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params) {
  926. CALL_GL_API(glGetTexLevelParameterfv, target, level, pname, params);
  927. }
  928. void API_ENTRY(glBindVertexBuffer)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) {
  929. CALL_GL_API(glBindVertexBuffer, bindingindex, buffer, offset, stride);
  930. }
  931. void API_ENTRY(glVertexAttribFormat)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) {
  932. CALL_GL_API(glVertexAttribFormat, attribindex, size, type, normalized, relativeoffset);
  933. }
  934. void API_ENTRY(glVertexAttribIFormat)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) {
  935. CALL_GL_API(glVertexAttribIFormat, attribindex, size, type, relativeoffset);
  936. }
  937. void API_ENTRY(glVertexAttribBinding)(GLuint attribindex, GLuint bindingindex) {
  938. CALL_GL_API(glVertexAttribBinding, attribindex, bindingindex);
  939. }
  940. void API_ENTRY(glVertexBindingDivisor)(GLuint bindingindex, GLuint divisor) {
  941. CALL_GL_API(glVertexBindingDivisor, bindingindex, divisor);
  942. }