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- /*
- ** Copyright 2007, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
- #ifndef ANDROID_EGL_DISPLAY_H
- #define ANDROID_EGL_DISPLAY_H
- #include <ctype.h>
- #include <stdint.h>
- #include <stdlib.h>
- #include <EGL/egl.h>
- #include <EGL/eglext.h>
- #include <cutils/compiler.h>
- #include <utils/SortedVector.h>
- #include <utils/threads.h>
- #include <utils/String8.h>
- #include "egldefs.h"
- #include "../hooks.h"
- // ----------------------------------------------------------------------------
- namespace android {
- // ----------------------------------------------------------------------------
- class egl_object_t;
- class egl_context_t;
- struct egl_connection_t;
- // ----------------------------------------------------------------------------
- class EGLAPI egl_display_t { // marked as EGLAPI for testing purposes
- static egl_display_t sDisplay[NUM_DISPLAYS];
- EGLDisplay getDisplay(EGLNativeDisplayType display);
- void loseCurrentImpl(egl_context_t * cur_c);
- public:
- enum {
- NOT_INITIALIZED = 0,
- INITIALIZED = 1,
- TERMINATED = 2
- };
- egl_display_t();
- ~egl_display_t();
- EGLBoolean initialize(EGLint *major, EGLint *minor);
- EGLBoolean terminate();
- // add object to this display's list
- void addObject(egl_object_t* object);
- // remove object from this display's list
- void removeObject(egl_object_t* object);
- // add reference to this object. returns true if this is a valid object.
- bool getObject(egl_object_t* object) const;
- // These notifications allow the display to keep track of how many window
- // surfaces exist, which it uses to decide whether to hibernate the
- // underlying EGL implementation. They can be called by any thread without
- // holding a lock, but must be called via egl_display_ptr to ensure
- // proper hibernate/wakeup sequencing. If a surface destruction triggers
- // hibernation, hibernation will be delayed at least until the calling
- // thread's egl_display_ptr is destroyed.
- void onWindowSurfaceCreated() {
- mHibernation.incWakeCount(HibernationMachine::STRONG);
- }
- void onWindowSurfaceDestroyed() {
- mHibernation.decWakeCount(HibernationMachine::STRONG);
- }
- static egl_display_t* get(EGLDisplay dpy);
- static EGLDisplay getFromNativeDisplay(EGLNativeDisplayType disp);
- EGLBoolean makeCurrent(egl_context_t* c, egl_context_t* cur_c,
- EGLSurface draw, EGLSurface read, EGLContext ctx,
- EGLSurface impl_draw, EGLSurface impl_read, EGLContext impl_ctx);
- static void loseCurrent(egl_context_t * cur_c);
- inline bool isReady() const { return (refs > 0); }
- inline bool isValid() const { return magic == '_dpy'; }
- inline bool isAlive() const { return isValid(); }
- char const * getVendorString() const { return mVendorString.string(); }
- char const * getVersionString() const { return mVersionString.string(); }
- char const * getClientApiString() const { return mClientApiString.string(); }
- char const * getExtensionString() const { return mExtensionString.string(); }
- bool haveExtension(const char* name, size_t nameLen = 0) const;
- inline uint32_t getRefsCount() const { return refs; }
- struct strings_t {
- char const * vendor;
- char const * version;
- char const * clientApi;
- char const * extensions;
- };
- struct DisplayImpl {
- DisplayImpl() : dpy(EGL_NO_DISPLAY), state(NOT_INITIALIZED) { }
- EGLDisplay dpy;
- EGLint state;
- strings_t queryString;
- };
- private:
- uint32_t magic;
- public:
- DisplayImpl disp;
- bool finishOnSwap; // property: debug.egl.finish
- bool traceGpuCompletion; // property: debug.egl.traceGpuCompletion
- private:
- friend class egl_display_ptr;
- bool enter() { return mHibernation.incWakeCount(HibernationMachine::WEAK); }
- void leave() { return mHibernation.decWakeCount(HibernationMachine::WEAK); }
- uint32_t refs;
- bool eglIsInitialized;
- mutable Mutex lock, refLock;
- mutable Condition refCond;
- SortedVector<egl_object_t*> objects;
- String8 mVendorString;
- String8 mVersionString;
- String8 mClientApiString;
- String8 mExtensionString;
- // HibernationMachine uses its own internal mutex to protect its own data.
- // The owning egl_display_t's lock may be but is not required to be held
- // when calling HibernationMachine methods. As a result, nothing in this
- // class may call back up to egl_display_t directly or indirectly.
- class HibernationMachine {
- public:
- // STRONG refs cancel (inc) or initiate (dec) a hibernation attempt
- // the next time the wakecount reaches zero. WEAK refs don't affect
- // whether a hibernation attempt will be made. Use STRONG refs only
- // for infrequent/heavy changes that are likely to indicate the
- // EGLDisplay is entering or leaving a long-term idle state.
- enum WakeRefStrength {
- WEAK = 0,
- STRONG = 1,
- };
- HibernationMachine(): mWakeCount(0), mHibernating(false),
- mAttemptHibernation(false), mDpyValid(false),
- #if BOARD_ALLOW_EGL_HIBERNATION
- mAllowHibernation(true)
- #else
- mAllowHibernation(false)
- #endif
- {}
- ~HibernationMachine() {}
- bool incWakeCount(WakeRefStrength strenth);
- void decWakeCount(WakeRefStrength strenth);
- void setDisplayValid(bool valid);
- private:
- Mutex mLock;
- int32_t mWakeCount;
- bool mHibernating;
- bool mAttemptHibernation;
- bool mDpyValid;
- const bool mAllowHibernation;
- };
- HibernationMachine mHibernation;
- };
- // ----------------------------------------------------------------------------
- // An egl_display_ptr is a kind of smart pointer for egl_display_t objects.
- // It doesn't refcount the egl_display_t, but does ensure that the underlying
- // EGL implementation is "awake" (not hibernating) and ready for use as long
- // as the egl_display_ptr exists.
- class egl_display_ptr {
- public:
- explicit egl_display_ptr(egl_display_t* dpy): mDpy(dpy) {
- if (mDpy) {
- if (CC_UNLIKELY(!mDpy->enter())) {
- mDpy = NULL;
- }
- }
- }
- // We only really need a C++11 move constructor, not a copy constructor.
- // A move constructor would save an enter()/leave() pair on every EGL API
- // call. But enabling -std=c++0x causes lots of errors elsewhere, so I
- // can't use a move constructor until those are cleaned up.
- //
- // egl_display_ptr(egl_display_ptr&& other) {
- // mDpy = other.mDpy;
- // other.mDpy = NULL;
- // }
- //
- egl_display_ptr(const egl_display_ptr& other): mDpy(other.mDpy) {
- if (mDpy) {
- mDpy->enter();
- }
- }
- ~egl_display_ptr() {
- if (mDpy) {
- mDpy->leave();
- }
- }
- const egl_display_t* operator->() const { return mDpy; }
- egl_display_t* operator->() { return mDpy; }
- const egl_display_t* get() const { return mDpy; }
- egl_display_t* get() { return mDpy; }
- operator bool() const { return mDpy != NULL; }
- private:
- egl_display_t* mDpy;
- // non-assignable
- egl_display_ptr& operator=(const egl_display_ptr&);
- };
- // ----------------------------------------------------------------------------
- inline egl_display_ptr get_display(EGLDisplay dpy) {
- return egl_display_ptr(egl_display_t::get(dpy));
- }
- // Does not ensure EGL is unhibernated. Use with caution: calls into the
- // underlying EGL implementation are not safe.
- inline egl_display_t* get_display_nowake(EGLDisplay dpy) {
- return egl_display_t::get(dpy);
- }
- // ----------------------------------------------------------------------------
- egl_display_ptr validate_display(EGLDisplay dpy);
- egl_display_ptr validate_display_connection(EGLDisplay dpy,
- egl_connection_t*& cnx);
- EGLBoolean validate_display_context(EGLDisplay dpy, EGLContext ctx);
- EGLBoolean validate_display_surface(EGLDisplay dpy, EGLSurface surface);
- // ----------------------------------------------------------------------------
- }; // namespace android
- // ----------------------------------------------------------------------------
- #endif // ANDROID_EGL_DISPLAY_H
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