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- /*
- **
- ** Copyright 2007 The Android Open Source Project
- **
- ** Licensed under the Apache License Version 2.0(the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing software
- ** distributed under the License is distributed on an "AS IS" BASIS
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
- #define LOG_TAG "FramebufferNativeWindow"
- #include <stdlib.h>
- #include <stdio.h>
- #include <string.h>
- #include <errno.h>
- #include <cutils/log.h>
- #include <cutils/atomic.h>
- #include <utils/threads.h>
- #include <utils/RefBase.h>
- #include <ui/ANativeObjectBase.h>
- #include <ui/Fence.h>
- #define INCLUDED_FROM_FRAMEBUFFER_NATIVE_WINDOW_CPP
- #include <ui/FramebufferNativeWindow.h>
- #undef INCLUDED_FROM_FRAMEBUFFER_NATIVE_WINDOW_CPP
- #include <ui/Rect.h>
- #include <EGL/egl.h>
- #include <hardware/hardware.h>
- #include <hardware/gralloc.h>
- // ----------------------------------------------------------------------------
- namespace android {
- // ----------------------------------------------------------------------------
- class NativeBuffer final
- : public ANativeObjectBase<
- ANativeWindowBuffer,
- NativeBuffer,
- LightRefBase<NativeBuffer>>
- {
- public:
- NativeBuffer(int w, int h, int f, int u) : BASE() {
- ANativeWindowBuffer::width = w;
- ANativeWindowBuffer::height = h;
- ANativeWindowBuffer::format = f;
- ANativeWindowBuffer::usage = u;
- }
- private:
- friend class LightRefBase<NativeBuffer>;
- };
- /*
- * This implements the (main) framebuffer management. This class is used
- * mostly by SurfaceFlinger, but also by command line GL application.
- *
- * In fact this is an implementation of ANativeWindow on top of
- * the framebuffer.
- *
- * Currently it is pretty simple, it manages only two buffers (the front and
- * back buffer).
- *
- */
- FramebufferNativeWindow::FramebufferNativeWindow()
- : BASE(), fbDev(0), grDev(0), mUpdateOnDemand(false)
- {
- hw_module_t const* module;
- if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) {
- int err;
- int i;
- err = framebuffer_open(module, &fbDev);
- ALOGE_IF(err, "couldn't open framebuffer HAL (%s)", strerror(-err));
- err = gralloc_open(module, &grDev);
- ALOGE_IF(err, "couldn't open gralloc HAL (%s)", strerror(-err));
- // bail out if we can't initialize the modules
- if (!fbDev || !grDev)
- return;
- mUpdateOnDemand = (fbDev->setUpdateRect != 0);
- // initialize the buffer FIFO
- if(fbDev->numFramebuffers >= MIN_NUM_FRAME_BUFFERS &&
- fbDev->numFramebuffers <= MAX_NUM_FRAME_BUFFERS){
- mNumBuffers = fbDev->numFramebuffers;
- } else {
- mNumBuffers = MIN_NUM_FRAME_BUFFERS;
- }
- mNumFreeBuffers = mNumBuffers;
- mBufferHead = mNumBuffers-1;
- /*
- * This does not actually change the framebuffer format. It merely
- * fakes this format to surfaceflinger so that when it creates
- * framebuffer surfaces it will use this format. It's really a giant
- * HACK to allow interworking with buggy gralloc+GPU driver
- * implementations. You should *NEVER* need to set this for shipping
- * devices.
- */
- #ifdef FRAMEBUFFER_FORCE_FORMAT
- *((uint32_t *)&fbDev->format) = FRAMEBUFFER_FORCE_FORMAT;
- #endif
- for (i = 0; i < mNumBuffers; i++) {
- buffers[i] = new NativeBuffer(
- static_cast<int>(fbDev->width),
- static_cast<int>(fbDev->height),
- fbDev->format, GRALLOC_USAGE_HW_FB);
- }
- for (i = 0; i < mNumBuffers; i++) {
- err = grDev->alloc(grDev,
- static_cast<int>(fbDev->width),
- static_cast<int>(fbDev->height),
- fbDev->format, GRALLOC_USAGE_HW_FB,
- &buffers[i]->handle, &buffers[i]->stride);
- ALOGE_IF(err, "fb buffer %d allocation failed w=%d, h=%d, err=%s",
- i, fbDev->width, fbDev->height, strerror(-err));
- if (err) {
- mNumBuffers = i;
- mNumFreeBuffers = i;
- mBufferHead = mNumBuffers-1;
- break;
- }
- }
- const_cast<uint32_t&>(ANativeWindow::flags) = fbDev->flags;
- const_cast<float&>(ANativeWindow::xdpi) = fbDev->xdpi;
- const_cast<float&>(ANativeWindow::ydpi) = fbDev->ydpi;
- const_cast<int&>(ANativeWindow::minSwapInterval) =
- fbDev->minSwapInterval;
- const_cast<int&>(ANativeWindow::maxSwapInterval) =
- fbDev->maxSwapInterval;
- } else {
- ALOGE("Couldn't get gralloc module");
- }
- ANativeWindow::setSwapInterval = setSwapInterval;
- ANativeWindow::dequeueBuffer = dequeueBuffer;
- ANativeWindow::queueBuffer = queueBuffer;
- ANativeWindow::query = query;
- ANativeWindow::perform = perform;
- ANativeWindow::dequeueBuffer_DEPRECATED = dequeueBuffer_DEPRECATED;
- ANativeWindow::lockBuffer_DEPRECATED = lockBuffer_DEPRECATED;
- ANativeWindow::queueBuffer_DEPRECATED = queueBuffer_DEPRECATED;
- }
- FramebufferNativeWindow::~FramebufferNativeWindow()
- {
- if (grDev) {
- for(int i = 0; i < mNumBuffers; i++) {
- if (buffers[i] != NULL) {
- grDev->free(grDev, buffers[i]->handle);
- }
- }
- gralloc_close(grDev);
- }
- if (fbDev) {
- framebuffer_close(fbDev);
- }
- }
- status_t FramebufferNativeWindow::setUpdateRectangle(const Rect& r)
- {
- if (!mUpdateOnDemand) {
- return INVALID_OPERATION;
- }
- return fbDev->setUpdateRect(fbDev, r.left, r.top, r.width(), r.height());
- }
- status_t FramebufferNativeWindow::compositionComplete()
- {
- if (fbDev->compositionComplete) {
- return fbDev->compositionComplete(fbDev);
- }
- return INVALID_OPERATION;
- }
- int FramebufferNativeWindow::setSwapInterval(
- ANativeWindow* window, int interval)
- {
- framebuffer_device_t* fb = getSelf(window)->fbDev;
- return fb->setSwapInterval(fb, interval);
- }
- void FramebufferNativeWindow::dump(String8& result) {
- if (fbDev->common.version >= 1 && fbDev->dump) {
- const size_t SIZE = 4096;
- char buffer[SIZE];
- fbDev->dump(fbDev, buffer, SIZE);
- result.append(buffer);
- }
- }
- // only for debugging / logging
- int FramebufferNativeWindow::getCurrentBufferIndex() const
- {
- Mutex::Autolock _l(mutex);
- const int index = mCurrentBufferIndex;
- return index;
- }
- int FramebufferNativeWindow::dequeueBuffer_DEPRECATED(ANativeWindow* window,
- ANativeWindowBuffer** buffer)
- {
- int fenceFd = -1;
- int result = dequeueBuffer(window, buffer, &fenceFd);
- sp<Fence> fence(new Fence(fenceFd));
- int waitResult = fence->wait(Fence::TIMEOUT_NEVER);
- if (waitResult != OK) {
- ALOGE("dequeueBuffer_DEPRECATED: Fence::wait returned an "
- "error: %d", waitResult);
- return waitResult;
- }
- return result;
- }
- int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window,
- ANativeWindowBuffer** buffer, int* fenceFd)
- {
- FramebufferNativeWindow* self = getSelf(window);
- Mutex::Autolock _l(self->mutex);
- int index = self->mBufferHead++;
- if (self->mBufferHead >= self->mNumBuffers)
- self->mBufferHead = 0;
- // wait for a free non-front buffer
- while (self->mNumFreeBuffers < 2) {
- self->mCondition.wait(self->mutex);
- }
- ALOG_ASSERT(self->buffers[index] != self->front, "");
- // get this buffer
- self->mNumFreeBuffers--;
- self->mCurrentBufferIndex = index;
- *buffer = self->buffers[index].get();
- *fenceFd = -1;
- return 0;
- }
- int FramebufferNativeWindow::lockBuffer_DEPRECATED(ANativeWindow* /*window*/,
- ANativeWindowBuffer* /*buffer*/)
- {
- return NO_ERROR;
- }
- int FramebufferNativeWindow::queueBuffer_DEPRECATED(ANativeWindow* window,
- ANativeWindowBuffer* buffer)
- {
- return queueBuffer(window, buffer, -1);
- }
- int FramebufferNativeWindow::queueBuffer(ANativeWindow* window,
- ANativeWindowBuffer* buffer, int fenceFd)
- {
- FramebufferNativeWindow* self = getSelf(window);
- Mutex::Autolock _l(self->mutex);
- framebuffer_device_t* fb = self->fbDev;
- buffer_handle_t handle = static_cast<NativeBuffer*>(buffer)->handle;
- sp<Fence> fence(new Fence(fenceFd));
- fence->wait(Fence::TIMEOUT_NEVER);
- int res = fb->post(fb, handle);
- self->front = static_cast<NativeBuffer*>(buffer);
- self->mNumFreeBuffers++;
- self->mCondition.broadcast();
- return res;
- }
- int FramebufferNativeWindow::query(const ANativeWindow* window,
- int what, int* value)
- {
- const FramebufferNativeWindow* self = getSelf(window);
- Mutex::Autolock _l(self->mutex);
- framebuffer_device_t* fb = self->fbDev;
- switch (what) {
- case NATIVE_WINDOW_WIDTH:
- *value = static_cast<int>(fb->width);
- return NO_ERROR;
- case NATIVE_WINDOW_HEIGHT:
- *value = static_cast<int>(fb->height);
- return NO_ERROR;
- case NATIVE_WINDOW_FORMAT:
- *value = fb->format;
- return NO_ERROR;
- case NATIVE_WINDOW_CONCRETE_TYPE:
- *value = NATIVE_WINDOW_FRAMEBUFFER;
- return NO_ERROR;
- case NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER:
- *value = 0;
- return NO_ERROR;
- case NATIVE_WINDOW_DEFAULT_WIDTH:
- *value = static_cast<int>(fb->width);
- return NO_ERROR;
- case NATIVE_WINDOW_DEFAULT_HEIGHT:
- *value = static_cast<int>(fb->height);
- return NO_ERROR;
- case NATIVE_WINDOW_TRANSFORM_HINT:
- *value = 0;
- return NO_ERROR;
- }
- *value = 0;
- return BAD_VALUE;
- }
- int FramebufferNativeWindow::perform(ANativeWindow* /*window*/,
- int operation, ...)
- {
- switch (operation) {
- case NATIVE_WINDOW_CONNECT:
- case NATIVE_WINDOW_DISCONNECT:
- case NATIVE_WINDOW_SET_USAGE:
- case NATIVE_WINDOW_SET_BUFFERS_GEOMETRY:
- case NATIVE_WINDOW_SET_BUFFERS_DIMENSIONS:
- case NATIVE_WINDOW_SET_BUFFERS_FORMAT:
- case NATIVE_WINDOW_SET_BUFFERS_TRANSFORM:
- case NATIVE_WINDOW_API_CONNECT:
- case NATIVE_WINDOW_API_DISCONNECT:
- // TODO: we should implement these
- return NO_ERROR;
- case NATIVE_WINDOW_LOCK:
- case NATIVE_WINDOW_UNLOCK_AND_POST:
- case NATIVE_WINDOW_SET_CROP:
- case NATIVE_WINDOW_SET_BUFFER_COUNT:
- case NATIVE_WINDOW_SET_BUFFERS_TIMESTAMP:
- case NATIVE_WINDOW_SET_SCALING_MODE:
- return INVALID_OPERATION;
- }
- return NAME_NOT_FOUND;
- }
- // ----------------------------------------------------------------------------
- }; // namespace android
- // ----------------------------------------------------------------------------
- using android::sp;
- using android::FramebufferNativeWindow;
- EGLNativeWindowType android_createDisplaySurface(void)
- {
- FramebufferNativeWindow* w;
- w = new FramebufferNativeWindow();
- if (w->getDevice() == NULL) {
- // get a ref so it can be destroyed when we exit this block
- sp<FramebufferNativeWindow> ref(w);
- return NULL;
- }
- return static_cast<EGLNativeWindowType>(w);
- }
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