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- /*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #define LOG_TAG "SurfaceTextureFBO_test"
- //#define LOG_NDEBUG 0
- #include "SurfaceTextureFBO.h"
- namespace android {
- // This test is intended to verify that proper synchronization is done when
- // rendering into an FBO.
- TEST_F(SurfaceTextureFBOTest, BlitFromCpuFilledBufferToFbo) {
- const int texWidth = 64;
- const int texHeight = 64;
- ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(),
- texWidth, texHeight));
- ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(),
- HAL_PIXEL_FORMAT_RGBA_8888));
- ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
- GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
- android_native_buffer_t* anb;
- ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
- &anb));
- ASSERT_TRUE(anb != NULL);
- sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
- // Fill the buffer with green
- uint8_t* img = NULL;
- buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
- fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 0, 255,
- 0, 255);
- buf->unlock();
- ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(),
- -1));
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
- glBindFramebuffer(GL_FRAMEBUFFER, mFbo);
- drawTexture();
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- for (int i = 0; i < 4; i++) {
- SCOPED_TRACE(String8::format("frame %d", i).string());
- ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
- &anb));
- ASSERT_TRUE(anb != NULL);
- buf = new GraphicBuffer(anb, false);
- // Fill the buffer with red
- ASSERT_EQ(NO_ERROR, buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN,
- (void**)(&img)));
- fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 255, 0,
- 0, 255);
- ASSERT_EQ(NO_ERROR, buf->unlock());
- ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(),
- buf->getNativeBuffer(), -1));
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
- drawTexture();
- EXPECT_TRUE(checkPixel( 24, 39, 255, 0, 0, 255));
- }
- glBindFramebuffer(GL_FRAMEBUFFER, mFbo);
- EXPECT_TRUE(checkPixel( 24, 39, 0, 255, 0, 255));
- }
- } // namespace android
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