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- /*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #define LOG_TAG "SRGB_test"
- //#define LOG_NDEBUG 0
- // Ignore for this file because it flags every instance of
- // ASSERT_EQ(GL_NO_ERROR, glGetError());
- #pragma clang diagnostic ignored "-Wsign-compare"
- #include "GLTest.h"
- #include <math.h>
- #include <gui/CpuConsumer.h>
- #include <gui/Surface.h>
- #include <gui/SurfaceComposerClient.h>
- #include <EGL/egl.h>
- #include <EGL/eglext.h>
- #include <GLES3/gl3.h>
- #include <android/native_window.h>
- #include <gtest/gtest.h>
- namespace android {
- class SRGBTest : public ::testing::Test {
- protected:
- // Class constants
- enum {
- DISPLAY_WIDTH = 512,
- DISPLAY_HEIGHT = 512,
- PIXEL_SIZE = 4, // bytes or components
- DISPLAY_SIZE = DISPLAY_WIDTH * DISPLAY_HEIGHT * PIXEL_SIZE,
- ALPHA_VALUE = 223, // should be in [0, 255]
- TOLERANCE = 1,
- };
- static const char SHOW_DEBUG_STRING[];
- SRGBTest() :
- mInputSurface(), mCpuConsumer(), mLockedBuffer(),
- mEglDisplay(EGL_NO_DISPLAY), mEglConfig(),
- mEglContext(EGL_NO_CONTEXT), mEglSurface(EGL_NO_SURFACE),
- mComposerClient(), mSurfaceControl(), mOutputSurface() {
- }
- virtual ~SRGBTest() {
- if (mEglDisplay != EGL_NO_DISPLAY) {
- if (mEglSurface != EGL_NO_SURFACE) {
- eglDestroySurface(mEglDisplay, mEglSurface);
- }
- if (mEglContext != EGL_NO_CONTEXT) {
- eglDestroyContext(mEglDisplay, mEglContext);
- }
- eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
- EGL_NO_CONTEXT);
- eglTerminate(mEglDisplay);
- }
- }
- virtual void SetUp() {
- sp<IGraphicBufferProducer> producer;
- sp<IGraphicBufferConsumer> consumer;
- BufferQueue::createBufferQueue(&producer, &consumer);
- ASSERT_EQ(NO_ERROR, consumer->setDefaultBufferSize(
- DISPLAY_WIDTH, DISPLAY_HEIGHT));
- mCpuConsumer = new CpuConsumer(consumer, 1);
- String8 name("CpuConsumer_for_SRGBTest");
- mCpuConsumer->setName(name);
- mInputSurface = new Surface(producer);
- ASSERT_NO_FATAL_FAILURE(createEGLSurface(mInputSurface.get()));
- ASSERT_NO_FATAL_FAILURE(createDebugSurface());
- }
- virtual void TearDown() {
- ASSERT_NO_FATAL_FAILURE(copyToDebugSurface());
- ASSERT_TRUE(mLockedBuffer.data != NULL);
- ASSERT_EQ(NO_ERROR, mCpuConsumer->unlockBuffer(mLockedBuffer));
- }
- static float linearToSRGB(float l) {
- if (l <= 0.0031308f) {
- return l * 12.92f;
- } else {
- return 1.055f * pow(l, (1 / 2.4f)) - 0.055f;
- }
- }
- static float srgbToLinear(float s) {
- if (s <= 0.04045) {
- return s / 12.92f;
- } else {
- return pow(((s + 0.055f) / 1.055f), 2.4f);
- }
- }
- static uint8_t srgbToLinear(uint8_t u) {
- float f = u / 255.0f;
- return static_cast<uint8_t>(srgbToLinear(f) * 255.0f + 0.5f);
- }
- void fillTexture(bool writeAsSRGB) {
- uint8_t* textureData = new uint8_t[DISPLAY_SIZE];
- for (int y = 0; y < DISPLAY_HEIGHT; ++y) {
- for (int x = 0; x < DISPLAY_WIDTH; ++x) {
- float realValue = static_cast<float>(x) / (DISPLAY_WIDTH - 1);
- realValue *= ALPHA_VALUE / 255.0f; // Premultiply by alpha
- if (writeAsSRGB) {
- realValue = linearToSRGB(realValue);
- }
- int offset = (y * DISPLAY_WIDTH + x) * PIXEL_SIZE;
- for (int c = 0; c < 3; ++c) {
- uint8_t intValue = static_cast<uint8_t>(
- realValue * 255.0f + 0.5f);
- textureData[offset + c] = intValue;
- }
- textureData[offset + 3] = ALPHA_VALUE;
- }
- }
- glTexImage2D(GL_TEXTURE_2D, 0, writeAsSRGB ? GL_SRGB8_ALPHA8 : GL_RGBA8,
- DISPLAY_WIDTH, DISPLAY_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE,
- textureData);
- ASSERT_EQ(GL_NO_ERROR, glGetError());
- delete[] textureData;
- }
- void initShaders() {
- static const char vertexSource[] =
- "attribute vec4 vPosition;\n"
- "varying vec2 texCoords;\n"
- "void main() {\n"
- " texCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n"
- " gl_Position = vPosition;\n"
- "}\n";
- static const char fragmentSource[] =
- "precision mediump float;\n"
- "uniform sampler2D texSampler;\n"
- "varying vec2 texCoords;\n"
- "void main() {\n"
- " gl_FragColor = texture2D(texSampler, texCoords);\n"
- "}\n";
- GLuint program;
- {
- SCOPED_TRACE("Creating shader program");
- ASSERT_NO_FATAL_FAILURE(GLTest::createProgram(
- vertexSource, fragmentSource, &program));
- }
- GLint positionHandle = glGetAttribLocation(program, "vPosition");
- ASSERT_EQ(GL_NO_ERROR, glGetError());
- ASSERT_NE(-1, positionHandle);
- GLint samplerHandle = glGetUniformLocation(program, "texSampler");
- ASSERT_EQ(GL_NO_ERROR, glGetError());
- ASSERT_NE(-1, samplerHandle);
- static const GLfloat vertices[] = {
- -1.0f, 1.0f,
- -1.0f, -1.0f,
- 1.0f, -1.0f,
- 1.0f, 1.0f,
- };
- glVertexAttribPointer(positionHandle, 2, GL_FLOAT, GL_FALSE, 0, vertices);
- ASSERT_EQ(GL_NO_ERROR, glGetError());
- glEnableVertexAttribArray(positionHandle);
- ASSERT_EQ(GL_NO_ERROR, glGetError());
- glUseProgram(program);
- ASSERT_EQ(GL_NO_ERROR, glGetError());
- glUniform1i(samplerHandle, 0);
- ASSERT_EQ(GL_NO_ERROR, glGetError());
- GLuint textureHandle;
- glGenTextures(1, &textureHandle);
- ASSERT_EQ(GL_NO_ERROR, glGetError());
- glBindTexture(GL_TEXTURE_2D, textureHandle);
- ASSERT_EQ(GL_NO_ERROR, glGetError());
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- ASSERT_EQ(GL_NO_ERROR, glGetError());
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- ASSERT_EQ(GL_NO_ERROR, glGetError());
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- ASSERT_EQ(GL_NO_ERROR, glGetError());
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- ASSERT_EQ(GL_NO_ERROR, glGetError());
- }
- void drawTexture(bool asSRGB, GLint x, GLint y, GLsizei width,
- GLsizei height) {
- ASSERT_NO_FATAL_FAILURE(fillTexture(asSRGB));
- glViewport(x, y, width, height);
- ASSERT_EQ(GL_NO_ERROR, glGetError());
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- ASSERT_EQ(GL_NO_ERROR, glGetError());
- }
- void checkLockedBuffer(PixelFormat format, android_dataspace dataSpace) {
- ASSERT_EQ(mLockedBuffer.format, format);
- ASSERT_EQ(mLockedBuffer.width, DISPLAY_WIDTH);
- ASSERT_EQ(mLockedBuffer.height, DISPLAY_HEIGHT);
- ASSERT_EQ(mLockedBuffer.dataSpace, dataSpace);
- }
- static bool withinTolerance(int a, int b) {
- int diff = a - b;
- return diff >= 0 ? diff <= TOLERANCE : -diff <= TOLERANCE;
- }
- // Primary producer and consumer
- sp<Surface> mInputSurface;
- sp<CpuConsumer> mCpuConsumer;
- CpuConsumer::LockedBuffer mLockedBuffer;
- EGLDisplay mEglDisplay;
- EGLConfig mEglConfig;
- EGLContext mEglContext;
- EGLSurface mEglSurface;
- // Auxiliary display output
- sp<SurfaceComposerClient> mComposerClient;
- sp<SurfaceControl> mSurfaceControl;
- sp<Surface> mOutputSurface;
- private:
- void createEGLSurface(Surface* inputSurface) {
- mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay);
- EXPECT_TRUE(eglInitialize(mEglDisplay, NULL, NULL));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- static const EGLint configAttribs[] = {
- EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
- EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT_KHR,
- EGL_RED_SIZE, 8,
- EGL_GREEN_SIZE, 8,
- EGL_BLUE_SIZE, 8,
- EGL_ALPHA_SIZE, 8,
- EGL_NONE };
- EGLint numConfigs = 0;
- EXPECT_TRUE(eglChooseConfig(mEglDisplay, configAttribs, &mEglConfig, 1,
- &numConfigs));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_GT(numConfigs, 0);
- static const EGLint contextAttribs[] = {
- EGL_CONTEXT_CLIENT_VERSION, 3,
- EGL_NONE } ;
- mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT,
- contextAttribs);
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_NE(EGL_NO_CONTEXT, mEglContext);
- mEglSurface = eglCreateWindowSurface(mEglDisplay, mEglConfig,
- inputSurface, NULL);
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_NE(EGL_NO_SURFACE, mEglSurface);
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- }
- void createDebugSurface() {
- if (getenv(SHOW_DEBUG_STRING) == NULL) return;
- mComposerClient = new SurfaceComposerClient;
- ASSERT_EQ(NO_ERROR, mComposerClient->initCheck());
- mSurfaceControl = mComposerClient->createSurface(
- String8("SRGBTest Surface"), DISPLAY_WIDTH, DISPLAY_HEIGHT,
- PIXEL_FORMAT_RGBA_8888);
- ASSERT_TRUE(mSurfaceControl != NULL);
- ASSERT_TRUE(mSurfaceControl->isValid());
- SurfaceComposerClient::openGlobalTransaction();
- ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(0x7FFFFFFF));
- ASSERT_EQ(NO_ERROR, mSurfaceControl->show());
- SurfaceComposerClient::closeGlobalTransaction();
- ANativeWindow_Buffer outBuffer;
- ARect inOutDirtyBounds;
- mOutputSurface = mSurfaceControl->getSurface();
- mOutputSurface->lock(&outBuffer, &inOutDirtyBounds);
- uint8_t* bytePointer = reinterpret_cast<uint8_t*>(outBuffer.bits);
- for (int y = 0; y < outBuffer.height; ++y) {
- int rowOffset = y * outBuffer.stride; // pixels
- for (int x = 0; x < outBuffer.width; ++x) {
- int colOffset = (rowOffset + x) * PIXEL_SIZE; // bytes
- for (int c = 0; c < PIXEL_SIZE; ++c) {
- int offset = colOffset + c;
- bytePointer[offset] = ((c + 1) * 56) - 1;
- }
- }
- }
- mOutputSurface->unlockAndPost();
- }
- void copyToDebugSurface() {
- if (!mOutputSurface.get()) return;
- size_t bufferSize = mLockedBuffer.height * mLockedBuffer.stride *
- PIXEL_SIZE;
- ANativeWindow_Buffer outBuffer;
- ARect outBufferBounds;
- mOutputSurface->lock(&outBuffer, &outBufferBounds);
- ASSERT_EQ(mLockedBuffer.width, static_cast<uint32_t>(outBuffer.width));
- ASSERT_EQ(mLockedBuffer.height, static_cast<uint32_t>(outBuffer.height));
- ASSERT_EQ(mLockedBuffer.stride, static_cast<uint32_t>(outBuffer.stride));
- if (mLockedBuffer.format == outBuffer.format) {
- memcpy(outBuffer.bits, mLockedBuffer.data, bufferSize);
- } else {
- ASSERT_EQ(mLockedBuffer.format, PIXEL_FORMAT_RGBA_8888);
- ASSERT_EQ(mLockedBuffer.dataSpace, HAL_DATASPACE_SRGB);
- ASSERT_EQ(outBuffer.format, PIXEL_FORMAT_RGBA_8888);
- uint8_t* outPointer = reinterpret_cast<uint8_t*>(outBuffer.bits);
- for (int y = 0; y < outBuffer.height; ++y) {
- int rowOffset = y * outBuffer.stride; // pixels
- for (int x = 0; x < outBuffer.width; ++x) {
- int colOffset = (rowOffset + x) * PIXEL_SIZE; // bytes
- // RGB are converted
- for (int c = 0; c < (PIXEL_SIZE - 1); ++c) {
- outPointer[colOffset + c] = srgbToLinear(
- mLockedBuffer.data[colOffset + c]);
- }
- // Alpha isn't converted
- outPointer[colOffset + 3] =
- mLockedBuffer.data[colOffset + 3];
- }
- }
- }
- mOutputSurface->unlockAndPost();
- int sleepSeconds = atoi(getenv(SHOW_DEBUG_STRING));
- sleep(sleepSeconds);
- }
- };
- const char SRGBTest::SHOW_DEBUG_STRING[] = "DEBUG_OUTPUT_SECONDS";
- TEST_F(SRGBTest, GLRenderFromSRGBTexture) {
- ASSERT_NO_FATAL_FAILURE(initShaders());
- // The RGB texture is displayed in the top half
- ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, DISPLAY_HEIGHT / 2,
- DISPLAY_WIDTH, DISPLAY_HEIGHT / 2));
- // The SRGB texture is displayed in the bottom half
- ASSERT_NO_FATAL_FAILURE(drawTexture(true, 0, 0,
- DISPLAY_WIDTH, DISPLAY_HEIGHT / 2));
- eglSwapBuffers(mEglDisplay, mEglSurface);
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- // Lock
- ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer));
- ASSERT_NO_FATAL_FAILURE(
- checkLockedBuffer(PIXEL_FORMAT_RGBA_8888, HAL_DATASPACE_UNKNOWN));
- // Compare a pixel in the middle of each texture
- int midSRGBOffset = (DISPLAY_HEIGHT / 4) * mLockedBuffer.stride *
- PIXEL_SIZE;
- int midRGBOffset = midSRGBOffset * 3;
- midRGBOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE;
- midSRGBOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE;
- for (int c = 0; c < PIXEL_SIZE; ++c) {
- int expectedValue = mLockedBuffer.data[midRGBOffset + c];
- int actualValue = mLockedBuffer.data[midSRGBOffset + c];
- ASSERT_PRED2(withinTolerance, expectedValue, actualValue);
- }
- // mLockedBuffer is unlocked in TearDown so we can copy data from it to
- // the debug surface if necessary
- }
- // XXX: Disabled since we don't currently expect this to work
- TEST_F(SRGBTest, DISABLED_RenderToSRGBSurface) {
- ASSERT_NO_FATAL_FAILURE(initShaders());
- // By default, the first buffer we write into will be RGB
- // Render an RGB texture across the whole surface
- ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, 0,
- DISPLAY_WIDTH, DISPLAY_HEIGHT));
- eglSwapBuffers(mEglDisplay, mEglSurface);
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- // Lock
- ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer));
- ASSERT_NO_FATAL_FAILURE(
- checkLockedBuffer(PIXEL_FORMAT_RGBA_8888, HAL_DATASPACE_UNKNOWN));
- // Save the values of the middle pixel for later comparison against SRGB
- uint8_t values[PIXEL_SIZE] = {};
- int middleOffset = (DISPLAY_HEIGHT / 2) * mLockedBuffer.stride *
- PIXEL_SIZE;
- middleOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE;
- for (int c = 0; c < PIXEL_SIZE; ++c) {
- values[c] = mLockedBuffer.data[middleOffset + c];
- }
- // Unlock
- ASSERT_EQ(NO_ERROR, mCpuConsumer->unlockBuffer(mLockedBuffer));
- // Switch to SRGB window surface
- #define EGL_GL_COLORSPACE_KHR EGL_VG_COLORSPACE
- #define EGL_GL_COLORSPACE_SRGB_KHR EGL_VG_COLORSPACE_sRGB
- static const int srgbAttribs[] = {
- EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR,
- EGL_NONE,
- };
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
- mEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- EXPECT_TRUE(eglDestroySurface(mEglDisplay, mEglSurface));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- mEglSurface = eglCreateWindowSurface(mEglDisplay, mEglConfig,
- mInputSurface.get(), srgbAttribs);
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_NE(EGL_NO_SURFACE, mEglSurface);
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- // Render the texture again
- ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, 0,
- DISPLAY_WIDTH, DISPLAY_HEIGHT));
- eglSwapBuffers(mEglDisplay, mEglSurface);
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- // Lock
- ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer));
- // Make sure we actually got the SRGB buffer on the consumer side
- ASSERT_NO_FATAL_FAILURE(
- checkLockedBuffer(PIXEL_FORMAT_RGBA_8888, HAL_DATASPACE_SRGB));
- // Verify that the stored value is the same, accounting for RGB/SRGB
- for (int c = 0; c < PIXEL_SIZE; ++c) {
- // The alpha value should be equivalent before linear->SRGB
- float rgbAsSRGB = (c == 3) ? values[c] / 255.0f :
- linearToSRGB(values[c] / 255.0f);
- int expectedValue = rgbAsSRGB * 255.0f + 0.5f;
- int actualValue = mLockedBuffer.data[middleOffset + c];
- ASSERT_PRED2(withinTolerance, expectedValue, actualValue);
- }
- // mLockedBuffer is unlocked in TearDown so we can copy data from it to
- // the debug surface if necessary
- }
- } // namespace android
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