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- /*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef ANDROID_FRAME_WAITER_H
- #define ANDROID_FRAME_WAITER_H
- #include <gui/GLConsumer.h>
- namespace android {
- class FrameWaiter : public GLConsumer::FrameAvailableListener {
- public:
- FrameWaiter():
- mPendingFrames(0) {
- }
- void waitForFrame() {
- Mutex::Autolock lock(mMutex);
- while (mPendingFrames == 0) {
- mCondition.wait(mMutex);
- }
- mPendingFrames--;
- }
- virtual void onFrameAvailable(const BufferItem& /* item */) {
- Mutex::Autolock lock(mMutex);
- mPendingFrames++;
- mCondition.signal();
- }
- private:
- int mPendingFrames;
- Mutex mMutex;
- Condition mCondition;
- };
- } // namespace android
- #endif
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