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- /*
- * Copyright 2014 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include <inttypes.h>
- #define LOG_TAG "BufferQueueProducer"
- #define ATRACE_TAG ATRACE_TAG_GRAPHICS
- //#define LOG_NDEBUG 0
- #define EGL_EGLEXT_PROTOTYPES
- #include <gui/BufferItem.h>
- #include <gui/BufferQueueCore.h>
- #include <gui/BufferQueueProducer.h>
- #include <gui/IConsumerListener.h>
- #include <gui/IGraphicBufferAlloc.h>
- #include <gui/IProducerListener.h>
- #include <utils/Log.h>
- #include <utils/Trace.h>
- namespace android {
- BufferQueueProducer::BufferQueueProducer(const sp<BufferQueueCore>& core) :
- mCore(core),
- mSlots(core->mSlots),
- mConsumerName(),
- mStickyTransform(0),
- mLastQueueBufferFence(Fence::NO_FENCE),
- mCallbackMutex(),
- mNextCallbackTicket(0),
- mCurrentCallbackTicket(0),
- mCallbackCondition() {}
- BufferQueueProducer::~BufferQueueProducer() {}
- status_t BufferQueueProducer::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
- ATRACE_CALL();
- BQ_LOGV("requestBuffer: slot %d", slot);
- Mutex::Autolock lock(mCore->mMutex);
- if (mCore->mIsAbandoned) {
- BQ_LOGE("requestBuffer: BufferQueue has been abandoned");
- return NO_INIT;
- }
- if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
- BQ_LOGE("requestBuffer: slot index %d out of range [0, %d)",
- slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
- return BAD_VALUE;
- } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
- BQ_LOGE("requestBuffer: slot %d is not owned by the producer "
- "(state = %d)", slot, mSlots[slot].mBufferState);
- return BAD_VALUE;
- }
- mSlots[slot].mRequestBufferCalled = true;
- *buf = mSlots[slot].mGraphicBuffer;
- return NO_ERROR;
- }
- status_t BufferQueueProducer::setBufferCount(int bufferCount) {
- ATRACE_CALL();
- BQ_LOGV("setBufferCount: count = %d", bufferCount);
- sp<IConsumerListener> listener;
- { // Autolock scope
- Mutex::Autolock lock(mCore->mMutex);
- mCore->waitWhileAllocatingLocked();
- if (mCore->mIsAbandoned) {
- BQ_LOGE("setBufferCount: BufferQueue has been abandoned");
- return NO_INIT;
- }
- if (bufferCount > BufferQueueDefs::NUM_BUFFER_SLOTS) {
- BQ_LOGE("setBufferCount: bufferCount %d too large (max %d)",
- bufferCount, BufferQueueDefs::NUM_BUFFER_SLOTS);
- return BAD_VALUE;
- }
- // There must be no dequeued buffers when changing the buffer count.
- for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
- if (mSlots[s].mBufferState == BufferSlot::DEQUEUED) {
- BQ_LOGE("setBufferCount: buffer owned by producer");
- return BAD_VALUE;
- }
- }
- if (bufferCount == 0) {
- mCore->mOverrideMaxBufferCount = 0;
- mCore->mDequeueCondition.broadcast();
- return NO_ERROR;
- }
- const int minBufferSlots = mCore->getMinMaxBufferCountLocked(false);
- if (bufferCount < minBufferSlots) {
- BQ_LOGE("setBufferCount: requested buffer count %d is less than "
- "minimum %d", bufferCount, minBufferSlots);
- return BAD_VALUE;
- }
- // Here we are guaranteed that the producer doesn't have any dequeued
- // buffers and will release all of its buffer references. We don't
- // clear the queue, however, so that currently queued buffers still
- // get displayed.
- mCore->freeAllBuffersLocked();
- mCore->mOverrideMaxBufferCount = bufferCount;
- mCore->mDequeueCondition.broadcast();
- listener = mCore->mConsumerListener;
- } // Autolock scope
- // Call back without lock held
- if (listener != NULL) {
- listener->onBuffersReleased();
- }
- return NO_ERROR;
- }
- status_t BufferQueueProducer::waitForFreeSlotThenRelock(const char* caller,
- bool async, int* found, status_t* returnFlags) const {
- bool tryAgain = true;
- while (tryAgain) {
- if (mCore->mIsAbandoned) {
- BQ_LOGE("%s: BufferQueue has been abandoned", caller);
- return NO_INIT;
- }
- const int maxBufferCount = mCore->getMaxBufferCountLocked(async);
- if (async && mCore->mOverrideMaxBufferCount) {
- // FIXME: Some drivers are manually setting the buffer count
- // (which they shouldn't), so we do this extra test here to
- // handle that case. This is TEMPORARY until we get this fixed.
- if (mCore->mOverrideMaxBufferCount < maxBufferCount) {
- BQ_LOGE("%s: async mode is invalid with buffer count override",
- caller);
- return BAD_VALUE;
- }
- }
- // Free up any buffers that are in slots beyond the max buffer count
- for (int s = maxBufferCount; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
- assert(mSlots[s].mBufferState == BufferSlot::FREE);
- if (mSlots[s].mGraphicBuffer != NULL) {
- mCore->freeBufferLocked(s);
- *returnFlags |= RELEASE_ALL_BUFFERS;
- }
- }
- int dequeuedCount = 0;
- int acquiredCount = 0;
- for (int s = 0; s < maxBufferCount; ++s) {
- switch (mSlots[s].mBufferState) {
- case BufferSlot::DEQUEUED:
- ++dequeuedCount;
- break;
- case BufferSlot::ACQUIRED:
- ++acquiredCount;
- break;
- default:
- break;
- }
- }
- // Producers are not allowed to dequeue more than one buffer if they
- // did not set a buffer count
- if (!mCore->mOverrideMaxBufferCount && dequeuedCount) {
- BQ_LOGE("%s: can't dequeue multiple buffers without setting the "
- "buffer count", caller);
- return INVALID_OPERATION;
- }
- // See whether a buffer has been queued since the last
- // setBufferCount so we know whether to perform the min undequeued
- // buffers check below
- if (mCore->mBufferHasBeenQueued) {
- // Make sure the producer is not trying to dequeue more buffers
- // than allowed
- const int newUndequeuedCount =
- maxBufferCount - (dequeuedCount + 1);
- const int minUndequeuedCount =
- mCore->getMinUndequeuedBufferCountLocked(async);
- if (newUndequeuedCount < minUndequeuedCount) {
- BQ_LOGE("%s: min undequeued buffer count (%d) exceeded "
- "(dequeued=%d undequeued=%d)",
- caller, minUndequeuedCount,
- dequeuedCount, newUndequeuedCount);
- return INVALID_OPERATION;
- }
- }
- *found = BufferQueueCore::INVALID_BUFFER_SLOT;
- // If we disconnect and reconnect quickly, we can be in a state where
- // our slots are empty but we have many buffers in the queue. This can
- // cause us to run out of memory if we outrun the consumer. Wait here if
- // it looks like we have too many buffers queued up.
- bool tooManyBuffers = mCore->mQueue.size()
- > static_cast<size_t>(maxBufferCount);
- if (tooManyBuffers) {
- BQ_LOGV("%s: queue size is %zu, waiting", caller,
- mCore->mQueue.size());
- } else {
- if (!mCore->mFreeBuffers.empty()) {
- auto slot = mCore->mFreeBuffers.begin();
- *found = *slot;
- mCore->mFreeBuffers.erase(slot);
- } else if (mCore->mAllowAllocation && !mCore->mFreeSlots.empty()) {
- auto slot = mCore->mFreeSlots.begin();
- // Only return free slots up to the max buffer count
- if (*slot < maxBufferCount) {
- *found = *slot;
- mCore->mFreeSlots.erase(slot);
- }
- }
- }
- // If no buffer is found, or if the queue has too many buffers
- // outstanding, wait for a buffer to be acquired or released, or for the
- // max buffer count to change.
- tryAgain = (*found == BufferQueueCore::INVALID_BUFFER_SLOT) ||
- tooManyBuffers;
- if (tryAgain) {
- // Return an error if we're in non-blocking mode (producer and
- // consumer are controlled by the application).
- // However, the consumer is allowed to briefly acquire an extra
- // buffer (which could cause us to have to wait here), which is
- // okay, since it is only used to implement an atomic acquire +
- // release (e.g., in GLConsumer::updateTexImage())
- if (mCore->mDequeueBufferCannotBlock &&
- (acquiredCount <= mCore->mMaxAcquiredBufferCount)) {
- return WOULD_BLOCK;
- }
- mCore->mDequeueCondition.wait(mCore->mMutex);
- }
- } // while (tryAgain)
- return NO_ERROR;
- }
- status_t BufferQueueProducer::dequeueBuffer(int *outSlot,
- sp<android::Fence> *outFence, bool async,
- uint32_t width, uint32_t height, PixelFormat format, uint32_t usage) {
- ATRACE_CALL();
- { // Autolock scope
- Mutex::Autolock lock(mCore->mMutex);
- mConsumerName = mCore->mConsumerName;
- } // Autolock scope
- BQ_LOGV("dequeueBuffer: async=%s w=%u h=%u format=%#x, usage=%#x",
- async ? "true" : "false", width, height, format, usage);
- if ((width && !height) || (!width && height)) {
- BQ_LOGE("dequeueBuffer: invalid size: w=%u h=%u", width, height);
- return BAD_VALUE;
- }
- status_t returnFlags = NO_ERROR;
- EGLDisplay eglDisplay = EGL_NO_DISPLAY;
- EGLSyncKHR eglFence = EGL_NO_SYNC_KHR;
- bool attachedByConsumer = false;
- { // Autolock scope
- Mutex::Autolock lock(mCore->mMutex);
- mCore->waitWhileAllocatingLocked();
- if (format == 0) {
- format = mCore->mDefaultBufferFormat;
- }
- // Enable the usage bits the consumer requested
- usage |= mCore->mConsumerUsageBits;
- const bool useDefaultSize = !width && !height;
- if (useDefaultSize) {
- width = mCore->mDefaultWidth;
- height = mCore->mDefaultHeight;
- }
- int found = BufferItem::INVALID_BUFFER_SLOT;
- while (found == BufferItem::INVALID_BUFFER_SLOT) {
- status_t status = waitForFreeSlotThenRelock("dequeueBuffer", async,
- &found, &returnFlags);
- if (status != NO_ERROR) {
- return status;
- }
- // This should not happen
- if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
- BQ_LOGE("dequeueBuffer: no available buffer slots");
- return -EBUSY;
- }
- const sp<GraphicBuffer>& buffer(mSlots[found].mGraphicBuffer);
- // If we are not allowed to allocate new buffers,
- // waitForFreeSlotThenRelock must have returned a slot containing a
- // buffer. If this buffer would require reallocation to meet the
- // requested attributes, we free it and attempt to get another one.
- if (!mCore->mAllowAllocation) {
- if (buffer->needsReallocation(width, height, format, usage)) {
- mCore->freeBufferLocked(found);
- found = BufferItem::INVALID_BUFFER_SLOT;
- continue;
- }
- }
- }
- *outSlot = found;
- ATRACE_BUFFER_INDEX(found);
- attachedByConsumer = mSlots[found].mAttachedByConsumer;
- mSlots[found].mBufferState = BufferSlot::DEQUEUED;
- const sp<GraphicBuffer>& buffer(mSlots[found].mGraphicBuffer);
- if ((buffer == NULL) ||
- buffer->needsReallocation(width, height, format, usage))
- {
- mSlots[found].mAcquireCalled = false;
- mSlots[found].mGraphicBuffer = NULL;
- mSlots[found].mRequestBufferCalled = false;
- mSlots[found].mEglDisplay = EGL_NO_DISPLAY;
- mSlots[found].mEglFence = EGL_NO_SYNC_KHR;
- mSlots[found].mFence = Fence::NO_FENCE;
- mCore->mBufferAge = 0;
- returnFlags |= BUFFER_NEEDS_REALLOCATION;
- } else {
- // We add 1 because that will be the frame number when this buffer
- // is queued
- mCore->mBufferAge =
- mCore->mFrameCounter + 1 - mSlots[found].mFrameNumber;
- }
- BQ_LOGV("dequeueBuffer: setting buffer age to %" PRIu64,
- mCore->mBufferAge);
- if (CC_UNLIKELY(mSlots[found].mFence == NULL)) {
- BQ_LOGE("dequeueBuffer: about to return a NULL fence - "
- "slot=%d w=%d h=%d format=%u",
- found, buffer->width, buffer->height, buffer->format);
- }
- eglDisplay = mSlots[found].mEglDisplay;
- eglFence = mSlots[found].mEglFence;
- *outFence = mSlots[found].mFence;
- mSlots[found].mEglFence = EGL_NO_SYNC_KHR;
- mSlots[found].mFence = Fence::NO_FENCE;
- mCore->validateConsistencyLocked();
- } // Autolock scope
- if (returnFlags & BUFFER_NEEDS_REALLOCATION) {
- status_t error;
- BQ_LOGV("dequeueBuffer: allocating a new buffer for slot %d", *outSlot);
- sp<GraphicBuffer> graphicBuffer(mCore->mAllocator->createGraphicBuffer(
- width, height, format, usage, &error));
- if (graphicBuffer == NULL) {
- BQ_LOGE("dequeueBuffer: createGraphicBuffer failed");
- return error;
- }
- { // Autolock scope
- Mutex::Autolock lock(mCore->mMutex);
- if (mCore->mIsAbandoned) {
- BQ_LOGE("dequeueBuffer: BufferQueue has been abandoned");
- return NO_INIT;
- }
- graphicBuffer->setGenerationNumber(mCore->mGenerationNumber);
- mSlots[*outSlot].mGraphicBuffer = graphicBuffer;
- } // Autolock scope
- }
- if (attachedByConsumer) {
- returnFlags |= BUFFER_NEEDS_REALLOCATION;
- }
- if (eglFence != EGL_NO_SYNC_KHR) {
- EGLint result = eglClientWaitSyncKHR(eglDisplay, eglFence, 0,
- 1000000000);
- // If something goes wrong, log the error, but return the buffer without
- // synchronizing access to it. It's too late at this point to abort the
- // dequeue operation.
- if (result == EGL_FALSE) {
- BQ_LOGE("dequeueBuffer: error %#x waiting for fence",
- eglGetError());
- } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
- BQ_LOGE("dequeueBuffer: timeout waiting for fence");
- }
- eglDestroySyncKHR(eglDisplay, eglFence);
- }
- BQ_LOGV("dequeueBuffer: returning slot=%d/%" PRIu64 " buf=%p flags=%#x",
- *outSlot,
- mSlots[*outSlot].mFrameNumber,
- mSlots[*outSlot].mGraphicBuffer->handle, returnFlags);
- return returnFlags;
- }
- status_t BufferQueueProducer::detachBuffer(int slot) {
- ATRACE_CALL();
- ATRACE_BUFFER_INDEX(slot);
- BQ_LOGV("detachBuffer(P): slot %d", slot);
- Mutex::Autolock lock(mCore->mMutex);
- if (mCore->mIsAbandoned) {
- BQ_LOGE("detachBuffer(P): BufferQueue has been abandoned");
- return NO_INIT;
- }
- if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
- BQ_LOGE("detachBuffer(P): slot index %d out of range [0, %d)",
- slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
- return BAD_VALUE;
- } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
- BQ_LOGE("detachBuffer(P): slot %d is not owned by the producer "
- "(state = %d)", slot, mSlots[slot].mBufferState);
- return BAD_VALUE;
- } else if (!mSlots[slot].mRequestBufferCalled) {
- BQ_LOGE("detachBuffer(P): buffer in slot %d has not been requested",
- slot);
- return BAD_VALUE;
- }
- mCore->freeBufferLocked(slot);
- mCore->mDequeueCondition.broadcast();
- mCore->validateConsistencyLocked();
- return NO_ERROR;
- }
- status_t BufferQueueProducer::detachNextBuffer(sp<GraphicBuffer>* outBuffer,
- sp<Fence>* outFence) {
- ATRACE_CALL();
- if (outBuffer == NULL) {
- BQ_LOGE("detachNextBuffer: outBuffer must not be NULL");
- return BAD_VALUE;
- } else if (outFence == NULL) {
- BQ_LOGE("detachNextBuffer: outFence must not be NULL");
- return BAD_VALUE;
- }
- Mutex::Autolock lock(mCore->mMutex);
- mCore->waitWhileAllocatingLocked();
- if (mCore->mIsAbandoned) {
- BQ_LOGE("detachNextBuffer: BufferQueue has been abandoned");
- return NO_INIT;
- }
- if (mCore->mFreeBuffers.empty()) {
- return NO_MEMORY;
- }
- int found = mCore->mFreeBuffers.front();
- mCore->mFreeBuffers.remove(found);
- BQ_LOGV("detachNextBuffer detached slot %d", found);
- *outBuffer = mSlots[found].mGraphicBuffer;
- *outFence = mSlots[found].mFence;
- mCore->freeBufferLocked(found);
- mCore->validateConsistencyLocked();
- return NO_ERROR;
- }
- status_t BufferQueueProducer::attachBuffer(int* outSlot,
- const sp<android::GraphicBuffer>& buffer) {
- ATRACE_CALL();
- if (outSlot == NULL) {
- BQ_LOGE("attachBuffer(P): outSlot must not be NULL");
- return BAD_VALUE;
- } else if (buffer == NULL) {
- BQ_LOGE("attachBuffer(P): cannot attach NULL buffer");
- return BAD_VALUE;
- }
- Mutex::Autolock lock(mCore->mMutex);
- mCore->waitWhileAllocatingLocked();
- if (buffer->getGenerationNumber() != mCore->mGenerationNumber) {
- BQ_LOGE("attachBuffer: generation number mismatch [buffer %u] "
- "[queue %u]", buffer->getGenerationNumber(),
- mCore->mGenerationNumber);
- return BAD_VALUE;
- }
- status_t returnFlags = NO_ERROR;
- int found;
- // TODO: Should we provide an async flag to attachBuffer? It seems
- // unlikely that buffers which we are attaching to a BufferQueue will
- // be asynchronous (droppable), but it may not be impossible.
- status_t status = waitForFreeSlotThenRelock("attachBuffer(P)", false,
- &found, &returnFlags);
- if (status != NO_ERROR) {
- return status;
- }
- // This should not happen
- if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
- BQ_LOGE("attachBuffer(P): no available buffer slots");
- return -EBUSY;
- }
- *outSlot = found;
- ATRACE_BUFFER_INDEX(*outSlot);
- BQ_LOGV("attachBuffer(P): returning slot %d flags=%#x",
- *outSlot, returnFlags);
- mSlots[*outSlot].mGraphicBuffer = buffer;
- mSlots[*outSlot].mBufferState = BufferSlot::DEQUEUED;
- mSlots[*outSlot].mEglFence = EGL_NO_SYNC_KHR;
- mSlots[*outSlot].mFence = Fence::NO_FENCE;
- mSlots[*outSlot].mRequestBufferCalled = true;
- mCore->validateConsistencyLocked();
- return returnFlags;
- }
- status_t BufferQueueProducer::queueBuffer(int slot,
- const QueueBufferInput &input, QueueBufferOutput *output) {
- ATRACE_CALL();
- ATRACE_BUFFER_INDEX(slot);
- int64_t timestamp;
- bool isAutoTimestamp;
- android_dataspace dataSpace;
- Rect crop;
- int scalingMode;
- uint32_t transform;
- uint32_t stickyTransform;
- bool async;
- sp<Fence> fence;
- input.deflate(×tamp, &isAutoTimestamp, &dataSpace, &crop, &scalingMode,
- &transform, &async, &fence, &stickyTransform);
- Region surfaceDamage = input.getSurfaceDamage();
- if (fence == NULL) {
- BQ_LOGE("queueBuffer: fence is NULL");
- return BAD_VALUE;
- }
- switch (scalingMode) {
- case NATIVE_WINDOW_SCALING_MODE_FREEZE:
- case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
- case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP:
- case NATIVE_WINDOW_SCALING_MODE_NO_SCALE_CROP:
- break;
- default:
- BQ_LOGE("queueBuffer: unknown scaling mode %d", scalingMode);
- return BAD_VALUE;
- }
- sp<IConsumerListener> frameAvailableListener;
- sp<IConsumerListener> frameReplacedListener;
- int callbackTicket = 0;
- BufferItem item;
- { // Autolock scope
- Mutex::Autolock lock(mCore->mMutex);
- if (mCore->mIsAbandoned) {
- BQ_LOGE("queueBuffer: BufferQueue has been abandoned");
- return NO_INIT;
- }
- const int maxBufferCount = mCore->getMaxBufferCountLocked(async);
- if (async && mCore->mOverrideMaxBufferCount) {
- // FIXME: Some drivers are manually setting the buffer count
- // (which they shouldn't), so we do this extra test here to
- // handle that case. This is TEMPORARY until we get this fixed.
- if (mCore->mOverrideMaxBufferCount < maxBufferCount) {
- BQ_LOGE("queueBuffer: async mode is invalid with "
- "buffer count override");
- return BAD_VALUE;
- }
- }
- if (slot < 0 || slot >= maxBufferCount) {
- BQ_LOGE("queueBuffer: slot index %d out of range [0, %d)",
- slot, maxBufferCount);
- return BAD_VALUE;
- } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
- BQ_LOGE("queueBuffer: slot %d is not owned by the producer "
- "(state = %d)", slot, mSlots[slot].mBufferState);
- return BAD_VALUE;
- } else if (!mSlots[slot].mRequestBufferCalled) {
- BQ_LOGE("queueBuffer: slot %d was queued without requesting "
- "a buffer", slot);
- return BAD_VALUE;
- }
- BQ_LOGV("queueBuffer: slot=%d/%" PRIu64 " time=%" PRIu64 " dataSpace=%d"
- " crop=[%d,%d,%d,%d] transform=%#x scale=%s",
- slot, mCore->mFrameCounter + 1, timestamp, dataSpace,
- crop.left, crop.top, crop.right, crop.bottom, transform,
- BufferItem::scalingModeName(static_cast<uint32_t>(scalingMode)));
- const sp<GraphicBuffer>& graphicBuffer(mSlots[slot].mGraphicBuffer);
- Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight());
- Rect croppedRect;
- crop.intersect(bufferRect, &croppedRect);
- if (croppedRect != crop) {
- BQ_LOGE("queueBuffer: crop rect is not contained within the "
- "buffer in slot %d", slot);
- return BAD_VALUE;
- }
- // Override UNKNOWN dataspace with consumer default
- if (dataSpace == HAL_DATASPACE_UNKNOWN) {
- dataSpace = mCore->mDefaultBufferDataSpace;
- }
- mSlots[slot].mFence = fence;
- mSlots[slot].mBufferState = BufferSlot::QUEUED;
- ++mCore->mFrameCounter;
- mSlots[slot].mFrameNumber = mCore->mFrameCounter;
- item.mAcquireCalled = mSlots[slot].mAcquireCalled;
- item.mGraphicBuffer = mSlots[slot].mGraphicBuffer;
- item.mCrop = crop;
- item.mTransform = transform &
- ~static_cast<uint32_t>(NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY);
- item.mTransformToDisplayInverse =
- (transform & NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY) != 0;
- item.mScalingMode = static_cast<uint32_t>(scalingMode);
- item.mTimestamp = timestamp;
- item.mIsAutoTimestamp = isAutoTimestamp;
- item.mDataSpace = dataSpace;
- item.mFrameNumber = mCore->mFrameCounter;
- item.mSlot = slot;
- item.mFence = fence;
- item.mIsDroppable = mCore->mDequeueBufferCannotBlock || async;
- item.mSurfaceDamage = surfaceDamage;
- mStickyTransform = stickyTransform;
- if (mCore->mQueue.empty()) {
- // When the queue is empty, we can ignore mDequeueBufferCannotBlock
- // and simply queue this buffer
- mCore->mQueue.push_back(item);
- frameAvailableListener = mCore->mConsumerListener;
- } else {
- // When the queue is not empty, we need to look at the front buffer
- // state to see if we need to replace it
- BufferQueueCore::Fifo::iterator front(mCore->mQueue.begin());
- if (front->mIsDroppable) {
- // If the front queued buffer is still being tracked, we first
- // mark it as freed
- if (mCore->stillTracking(front)) {
- mSlots[front->mSlot].mBufferState = BufferSlot::FREE;
- mCore->mFreeBuffers.push_front(front->mSlot);
- }
- // Overwrite the droppable buffer with the incoming one
- *front = item;
- frameReplacedListener = mCore->mConsumerListener;
- } else {
- mCore->mQueue.push_back(item);
- frameAvailableListener = mCore->mConsumerListener;
- }
- }
- mCore->mBufferHasBeenQueued = true;
- mCore->mDequeueCondition.broadcast();
- output->inflate(mCore->mDefaultWidth, mCore->mDefaultHeight,
- mCore->mTransformHint,
- static_cast<uint32_t>(mCore->mQueue.size()));
- ATRACE_INT(mCore->mConsumerName.string(), mCore->mQueue.size());
- // Take a ticket for the callback functions
- callbackTicket = mNextCallbackTicket++;
- mCore->validateConsistencyLocked();
- } // Autolock scope
- // Don't send the GraphicBuffer through the callback, and don't send
- // the slot number, since the consumer shouldn't need it
- item.mGraphicBuffer.clear();
- item.mSlot = BufferItem::INVALID_BUFFER_SLOT;
- // Call back without the main BufferQueue lock held, but with the callback
- // lock held so we can ensure that callbacks occur in order
- {
- Mutex::Autolock lock(mCallbackMutex);
- while (callbackTicket != mCurrentCallbackTicket) {
- mCallbackCondition.wait(mCallbackMutex);
- }
- if (frameAvailableListener != NULL) {
- frameAvailableListener->onFrameAvailable(item);
- } else if (frameReplacedListener != NULL) {
- frameReplacedListener->onFrameReplaced(item);
- }
- ++mCurrentCallbackTicket;
- mCallbackCondition.broadcast();
- }
- // Wait without lock held
- if (mCore->mConnectedApi == NATIVE_WINDOW_API_EGL) {
- // Waiting here allows for two full buffers to be queued but not a
- // third. In the event that frames take varying time, this makes a
- // small trade-off in favor of latency rather than throughput.
- mLastQueueBufferFence->waitForever("Throttling EGL Production");
- mLastQueueBufferFence = fence;
- }
- return NO_ERROR;
- }
- void BufferQueueProducer::cancelBuffer(int slot, const sp<Fence>& fence) {
- ATRACE_CALL();
- BQ_LOGV("cancelBuffer: slot %d", slot);
- Mutex::Autolock lock(mCore->mMutex);
- if (mCore->mIsAbandoned) {
- BQ_LOGE("cancelBuffer: BufferQueue has been abandoned");
- return;
- }
- if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
- BQ_LOGE("cancelBuffer: slot index %d out of range [0, %d)",
- slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
- return;
- } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
- BQ_LOGE("cancelBuffer: slot %d is not owned by the producer "
- "(state = %d)", slot, mSlots[slot].mBufferState);
- return;
- } else if (fence == NULL) {
- BQ_LOGE("cancelBuffer: fence is NULL");
- return;
- }
- mCore->mFreeBuffers.push_front(slot);
- mSlots[slot].mBufferState = BufferSlot::FREE;
- mSlots[slot].mFence = fence;
- mCore->mDequeueCondition.broadcast();
- mCore->validateConsistencyLocked();
- }
- int BufferQueueProducer::query(int what, int *outValue) {
- ATRACE_CALL();
- Mutex::Autolock lock(mCore->mMutex);
- if (outValue == NULL) {
- BQ_LOGE("query: outValue was NULL");
- return BAD_VALUE;
- }
- if (mCore->mIsAbandoned) {
- BQ_LOGE("query: BufferQueue has been abandoned");
- return NO_INIT;
- }
- int value;
- switch (what) {
- case NATIVE_WINDOW_WIDTH:
- value = static_cast<int32_t>(mCore->mDefaultWidth);
- break;
- case NATIVE_WINDOW_HEIGHT:
- value = static_cast<int32_t>(mCore->mDefaultHeight);
- break;
- case NATIVE_WINDOW_FORMAT:
- value = static_cast<int32_t>(mCore->mDefaultBufferFormat);
- break;
- case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
- value = mCore->getMinUndequeuedBufferCountLocked(false);
- break;
- case NATIVE_WINDOW_STICKY_TRANSFORM:
- value = static_cast<int32_t>(mStickyTransform);
- break;
- case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND:
- value = (mCore->mQueue.size() > 1);
- break;
- case NATIVE_WINDOW_CONSUMER_USAGE_BITS:
- value = static_cast<int32_t>(mCore->mConsumerUsageBits);
- break;
- case NATIVE_WINDOW_DEFAULT_DATASPACE:
- value = static_cast<int32_t>(mCore->mDefaultBufferDataSpace);
- break;
- case NATIVE_WINDOW_BUFFER_AGE:
- if (mCore->mBufferAge > INT32_MAX) {
- value = 0;
- } else {
- value = static_cast<int32_t>(mCore->mBufferAge);
- }
- break;
- default:
- return BAD_VALUE;
- }
- BQ_LOGV("query: %d? %d", what, value);
- *outValue = value;
- return NO_ERROR;
- }
- status_t BufferQueueProducer::connect(const sp<IProducerListener>& listener,
- int api, bool producerControlledByApp, QueueBufferOutput *output) {
- ATRACE_CALL();
- Mutex::Autolock lock(mCore->mMutex);
- mConsumerName = mCore->mConsumerName;
- BQ_LOGV("connect(P): api=%d producerControlledByApp=%s", api,
- producerControlledByApp ? "true" : "false");
- if (mCore->mIsAbandoned) {
- BQ_LOGE("connect(P): BufferQueue has been abandoned");
- return NO_INIT;
- }
- if (mCore->mConsumerListener == NULL) {
- BQ_LOGE("connect(P): BufferQueue has no consumer");
- return NO_INIT;
- }
- if (output == NULL) {
- BQ_LOGE("connect(P): output was NULL");
- return BAD_VALUE;
- }
- if (mCore->mConnectedApi != BufferQueueCore::NO_CONNECTED_API) {
- BQ_LOGE("connect(P): already connected (cur=%d req=%d)",
- mCore->mConnectedApi, api);
- return BAD_VALUE;
- }
- int status = NO_ERROR;
- switch (api) {
- case NATIVE_WINDOW_API_EGL:
- case NATIVE_WINDOW_API_CPU:
- case NATIVE_WINDOW_API_MEDIA:
- case NATIVE_WINDOW_API_CAMERA:
- mCore->mConnectedApi = api;
- output->inflate(mCore->mDefaultWidth, mCore->mDefaultHeight,
- mCore->mTransformHint,
- static_cast<uint32_t>(mCore->mQueue.size()));
- // Set up a death notification so that we can disconnect
- // automatically if the remote producer dies
- if (listener != NULL &&
- IInterface::asBinder(listener)->remoteBinder() != NULL) {
- status = IInterface::asBinder(listener)->linkToDeath(
- static_cast<IBinder::DeathRecipient*>(this));
- if (status != NO_ERROR) {
- BQ_LOGE("connect(P): linkToDeath failed: %s (%d)",
- strerror(-status), status);
- }
- }
- mCore->mConnectedProducerListener = listener;
- break;
- default:
- BQ_LOGE("connect(P): unknown API %d", api);
- status = BAD_VALUE;
- break;
- }
- mCore->mBufferHasBeenQueued = false;
- mCore->mDequeueBufferCannotBlock =
- mCore->mConsumerControlledByApp && producerControlledByApp;
- mCore->mAllowAllocation = true;
- return status;
- }
- status_t BufferQueueProducer::disconnect(int api) {
- ATRACE_CALL();
- BQ_LOGV("disconnect(P): api %d", api);
- int status = NO_ERROR;
- sp<IConsumerListener> listener;
- { // Autolock scope
- Mutex::Autolock lock(mCore->mMutex);
- mCore->waitWhileAllocatingLocked();
- if (mCore->mIsAbandoned) {
- // It's not really an error to disconnect after the surface has
- // been abandoned; it should just be a no-op.
- return NO_ERROR;
- }
- switch (api) {
- case NATIVE_WINDOW_API_EGL:
- case NATIVE_WINDOW_API_CPU:
- case NATIVE_WINDOW_API_MEDIA:
- case NATIVE_WINDOW_API_CAMERA:
- if (mCore->mConnectedApi == api) {
- mCore->freeAllBuffersLocked();
- // Remove our death notification callback if we have one
- if (mCore->mConnectedProducerListener != NULL) {
- sp<IBinder> token =
- IInterface::asBinder(mCore->mConnectedProducerListener);
- // This can fail if we're here because of the death
- // notification, but we just ignore it
- token->unlinkToDeath(
- static_cast<IBinder::DeathRecipient*>(this));
- }
- mCore->mConnectedProducerListener = NULL;
- mCore->mConnectedApi = BufferQueueCore::NO_CONNECTED_API;
- mCore->mSidebandStream.clear();
- mCore->mDequeueCondition.broadcast();
- listener = mCore->mConsumerListener;
- } else if (mCore->mConnectedApi != BufferQueueCore::NO_CONNECTED_API) {
- BQ_LOGE("disconnect(P): still connected to another API "
- "(cur=%d req=%d)", mCore->mConnectedApi, api);
- status = BAD_VALUE;
- }
- break;
- default:
- BQ_LOGE("disconnect(P): unknown API %d", api);
- status = BAD_VALUE;
- break;
- }
- } // Autolock scope
- // Call back without lock held
- if (listener != NULL) {
- listener->onBuffersReleased();
- }
- return status;
- }
- status_t BufferQueueProducer::setSidebandStream(const sp<NativeHandle>& stream) {
- sp<IConsumerListener> listener;
- { // Autolock scope
- Mutex::Autolock _l(mCore->mMutex);
- mCore->mSidebandStream = stream;
- listener = mCore->mConsumerListener;
- } // Autolock scope
- if (listener != NULL) {
- listener->onSidebandStreamChanged();
- }
- return NO_ERROR;
- }
- void BufferQueueProducer::allocateBuffers(bool async, uint32_t width,
- uint32_t height, PixelFormat format, uint32_t usage) {
- ATRACE_CALL();
- while (true) {
- Vector<int> freeSlots;
- size_t newBufferCount = 0;
- uint32_t allocWidth = 0;
- uint32_t allocHeight = 0;
- PixelFormat allocFormat = PIXEL_FORMAT_UNKNOWN;
- uint32_t allocUsage = 0;
- { // Autolock scope
- Mutex::Autolock lock(mCore->mMutex);
- mCore->waitWhileAllocatingLocked();
- if (!mCore->mAllowAllocation) {
- BQ_LOGE("allocateBuffers: allocation is not allowed for this "
- "BufferQueue");
- return;
- }
- int currentBufferCount = 0;
- for (int slot = 0; slot < BufferQueueDefs::NUM_BUFFER_SLOTS; ++slot) {
- if (mSlots[slot].mGraphicBuffer != NULL) {
- ++currentBufferCount;
- } else {
- if (mSlots[slot].mBufferState != BufferSlot::FREE) {
- BQ_LOGE("allocateBuffers: slot %d without buffer is not FREE",
- slot);
- continue;
- }
- freeSlots.push_back(slot);
- }
- }
- int maxBufferCount = mCore->getMaxBufferCountLocked(async);
- BQ_LOGV("allocateBuffers: allocating from %d buffers up to %d buffers",
- currentBufferCount, maxBufferCount);
- if (maxBufferCount <= currentBufferCount)
- return;
- newBufferCount =
- static_cast<size_t>(maxBufferCount - currentBufferCount);
- if (freeSlots.size() < newBufferCount) {
- BQ_LOGE("allocateBuffers: ran out of free slots");
- return;
- }
- allocWidth = width > 0 ? width : mCore->mDefaultWidth;
- allocHeight = height > 0 ? height : mCore->mDefaultHeight;
- allocFormat = format != 0 ? format : mCore->mDefaultBufferFormat;
- allocUsage = usage | mCore->mConsumerUsageBits;
- mCore->mIsAllocating = true;
- } // Autolock scope
- Vector<sp<GraphicBuffer>> buffers;
- for (size_t i = 0; i < newBufferCount; ++i) {
- status_t result = NO_ERROR;
- sp<GraphicBuffer> graphicBuffer(mCore->mAllocator->createGraphicBuffer(
- allocWidth, allocHeight, allocFormat, allocUsage, &result));
- if (result != NO_ERROR) {
- BQ_LOGE("allocateBuffers: failed to allocate buffer (%u x %u, format"
- " %u, usage %u)", width, height, format, usage);
- Mutex::Autolock lock(mCore->mMutex);
- mCore->mIsAllocating = false;
- mCore->mIsAllocatingCondition.broadcast();
- return;
- }
- buffers.push_back(graphicBuffer);
- }
- { // Autolock scope
- Mutex::Autolock lock(mCore->mMutex);
- uint32_t checkWidth = width > 0 ? width : mCore->mDefaultWidth;
- uint32_t checkHeight = height > 0 ? height : mCore->mDefaultHeight;
- PixelFormat checkFormat = format != 0 ?
- format : mCore->mDefaultBufferFormat;
- uint32_t checkUsage = usage | mCore->mConsumerUsageBits;
- if (checkWidth != allocWidth || checkHeight != allocHeight ||
- checkFormat != allocFormat || checkUsage != allocUsage) {
- // Something changed while we released the lock. Retry.
- BQ_LOGV("allocateBuffers: size/format/usage changed while allocating. Retrying.");
- mCore->mIsAllocating = false;
- mCore->mIsAllocatingCondition.broadcast();
- continue;
- }
- for (size_t i = 0; i < newBufferCount; ++i) {
- int slot = freeSlots[i];
- if (mSlots[slot].mBufferState != BufferSlot::FREE) {
- // A consumer allocated the FREE slot with attachBuffer. Discard the buffer we
- // allocated.
- BQ_LOGV("allocateBuffers: slot %d was acquired while allocating. "
- "Dropping allocated buffer.", slot);
- continue;
- }
- mCore->freeBufferLocked(slot); // Clean up the slot first
- mSlots[slot].mGraphicBuffer = buffers[i];
- mSlots[slot].mFence = Fence::NO_FENCE;
- // freeBufferLocked puts this slot on the free slots list. Since
- // we then attached a buffer, move the slot to free buffer list.
- mCore->mFreeSlots.erase(slot);
- mCore->mFreeBuffers.push_front(slot);
- BQ_LOGV("allocateBuffers: allocated a new buffer in slot %d", slot);
- }
- mCore->mIsAllocating = false;
- mCore->mIsAllocatingCondition.broadcast();
- mCore->validateConsistencyLocked();
- } // Autolock scope
- }
- }
- status_t BufferQueueProducer::allowAllocation(bool allow) {
- ATRACE_CALL();
- BQ_LOGV("allowAllocation: %s", allow ? "true" : "false");
- Mutex::Autolock lock(mCore->mMutex);
- mCore->mAllowAllocation = allow;
- return NO_ERROR;
- }
- status_t BufferQueueProducer::setGenerationNumber(uint32_t generationNumber) {
- ATRACE_CALL();
- BQ_LOGV("setGenerationNumber: %u", generationNumber);
- Mutex::Autolock lock(mCore->mMutex);
- mCore->mGenerationNumber = generationNumber;
- return NO_ERROR;
- }
- String8 BufferQueueProducer::getConsumerName() const {
- ATRACE_CALL();
- Mutex::Autolock lock(mCore->mMutex);
- BQ_LOGV("getConsumerName: %s", mConsumerName.string());
- return mConsumerName;
- }
- void BufferQueueProducer::binderDied(const wp<android::IBinder>& /* who */) {
- // If we're here, it means that a producer we were connected to died.
- // We're guaranteed that we are still connected to it because we remove
- // this callback upon disconnect. It's therefore safe to read mConnectedApi
- // without synchronization here.
- int api = mCore->mConnectedApi;
- disconnect(api);
- }
- } // namespace android
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