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- /*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef ANDROID_GUI_SURFACE_H
- #define ANDROID_GUI_SURFACE_H
- #include <gui/IGraphicBufferProducer.h>
- #include <gui/BufferQueue.h>
- #include <ui/ANativeObjectBase.h>
- #include <ui/Region.h>
- #include <utils/RefBase.h>
- #include <utils/threads.h>
- #include <utils/KeyedVector.h>
- struct ANativeWindow_Buffer;
- namespace android {
- /*
- * An implementation of ANativeWindow that feeds graphics buffers into a
- * BufferQueue.
- *
- * This is typically used by programs that want to render frames through
- * some means (maybe OpenGL, a software renderer, or a hardware decoder)
- * and have the frames they create forwarded to SurfaceFlinger for
- * compositing. For example, a video decoder could render a frame and call
- * eglSwapBuffers(), which invokes ANativeWindow callbacks defined by
- * Surface. Surface then forwards the buffers through Binder IPC
- * to the BufferQueue's producer interface, providing the new frame to a
- * consumer such as GLConsumer.
- */
- class Surface
- : public ANativeObjectBase<ANativeWindow, Surface, RefBase>
- {
- public:
- /*
- * creates a Surface from the given IGraphicBufferProducer (which concrete
- * implementation is a BufferQueue).
- *
- * Surface is mainly state-less while it's disconnected, it can be
- * viewed as a glorified IGraphicBufferProducer holder. It's therefore
- * safe to create other Surfaces from the same IGraphicBufferProducer.
- *
- * However, once a Surface is connected, it'll prevent other Surfaces
- * referring to the same IGraphicBufferProducer to become connected and
- * therefore prevent them to be used as actual producers of buffers.
- *
- * the controlledByApp flag indicates that this Surface (producer) is
- * controlled by the application. This flag is used at connect time.
- */
- Surface(const sp<IGraphicBufferProducer>& bufferProducer, bool controlledByApp = false);
- /* getIGraphicBufferProducer() returns the IGraphicBufferProducer this
- * Surface was created with. Usually it's an error to use the
- * IGraphicBufferProducer while the Surface is connected.
- */
- sp<IGraphicBufferProducer> getIGraphicBufferProducer() const;
- /* convenience function to check that the given surface is non NULL as
- * well as its IGraphicBufferProducer */
- static bool isValid(const sp<Surface>& surface) {
- return surface != NULL && surface->getIGraphicBufferProducer() != NULL;
- }
- /* Attaches a sideband buffer stream to the Surface's IGraphicBufferProducer.
- *
- * A sideband stream is a device-specific mechanism for passing buffers
- * from the producer to the consumer without using dequeueBuffer/
- * queueBuffer. If a sideband stream is present, the consumer can choose
- * whether to acquire buffers from the sideband stream or from the queued
- * buffers.
- *
- * Passing NULL or a different stream handle will detach the previous
- * handle if any.
- */
- void setSidebandStream(const sp<NativeHandle>& stream);
- /* Allocates buffers based on the current dimensions/format.
- *
- * This function will allocate up to the maximum number of buffers
- * permitted by the current BufferQueue configuration. It will use the
- * default format and dimensions. This is most useful to avoid an allocation
- * delay during dequeueBuffer. If there are already the maximum number of
- * buffers allocated, this function has no effect.
- */
- void allocateBuffers();
- /* Sets the generation number on the IGraphicBufferProducer and updates the
- * generation number on any buffers attached to the Surface after this call.
- * See IGBP::setGenerationNumber for more information. */
- status_t setGenerationNumber(uint32_t generationNumber);
- // See IGraphicBufferProducer::getConsumerName
- String8 getConsumerName() const;
- protected:
- virtual ~Surface();
- private:
- // can't be copied
- Surface& operator = (const Surface& rhs);
- Surface(const Surface& rhs);
- // ANativeWindow hooks
- static int hook_cancelBuffer(ANativeWindow* window,
- ANativeWindowBuffer* buffer, int fenceFd);
- static int hook_dequeueBuffer(ANativeWindow* window,
- ANativeWindowBuffer** buffer, int* fenceFd);
- static int hook_perform(ANativeWindow* window, int operation, ...);
- static int hook_query(const ANativeWindow* window, int what, int* value);
- static int hook_queueBuffer(ANativeWindow* window,
- ANativeWindowBuffer* buffer, int fenceFd);
- static int hook_setSwapInterval(ANativeWindow* window, int interval);
- static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window,
- ANativeWindowBuffer* buffer);
- static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window,
- ANativeWindowBuffer** buffer);
- static int hook_lockBuffer_DEPRECATED(ANativeWindow* window,
- ANativeWindowBuffer* buffer);
- static int hook_queueBuffer_DEPRECATED(ANativeWindow* window,
- ANativeWindowBuffer* buffer);
- int dispatchConnect(va_list args);
- int dispatchDisconnect(va_list args);
- int dispatchSetBufferCount(va_list args);
- int dispatchSetBuffersGeometry(va_list args);
- int dispatchSetBuffersDimensions(va_list args);
- int dispatchSetBuffersUserDimensions(va_list args);
- int dispatchSetBuffersFormat(va_list args);
- int dispatchSetScalingMode(va_list args);
- int dispatchSetBuffersTransform(va_list args);
- int dispatchSetBuffersStickyTransform(va_list args);
- int dispatchSetBuffersTimestamp(va_list args);
- int dispatchSetCrop(va_list args);
- int dispatchSetPostTransformCrop(va_list args);
- int dispatchSetUsage(va_list args);
- int dispatchLock(va_list args);
- int dispatchUnlockAndPost(va_list args);
- int dispatchSetSidebandStream(va_list args);
- int dispatchSetBuffersDataSpace(va_list args);
- int dispatchSetSurfaceDamage(va_list args);
- protected:
- virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
- virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd);
- virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd);
- virtual int perform(int operation, va_list args);
- virtual int query(int what, int* value) const;
- virtual int setSwapInterval(int interval);
- virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer);
- virtual int connect(int api);
- virtual int disconnect(int api);
- virtual int setBufferCount(int bufferCount);
- virtual int setBuffersDimensions(uint32_t width, uint32_t height);
- virtual int setBuffersUserDimensions(uint32_t width, uint32_t height);
- virtual int setBuffersFormat(PixelFormat format);
- virtual int setScalingMode(int mode);
- virtual int setBuffersTransform(uint32_t transform);
- virtual int setBuffersStickyTransform(uint32_t transform);
- virtual int setBuffersTimestamp(int64_t timestamp);
- virtual int setBuffersDataSpace(android_dataspace dataSpace);
- virtual int setCrop(Rect const* rect);
- virtual int setUsage(uint32_t reqUsage);
- virtual void setSurfaceDamage(android_native_rect_t* rects, size_t numRects);
- public:
- virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds);
- virtual int unlockAndPost();
- virtual int connect(int api, const sp<IProducerListener>& listener);
- virtual int detachNextBuffer(sp<GraphicBuffer>* outBuffer,
- sp<Fence>* outFence);
- virtual int attachBuffer(ANativeWindowBuffer*);
- protected:
- enum { NUM_BUFFER_SLOTS = BufferQueue::NUM_BUFFER_SLOTS };
- enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 };
- private:
- void freeAllBuffers();
- int getSlotFromBufferLocked(android_native_buffer_t* buffer) const;
- struct BufferSlot {
- sp<GraphicBuffer> buffer;
- Region dirtyRegion;
- };
- // mSurfaceTexture is the interface to the surface texture server. All
- // operations on the surface texture client ultimately translate into
- // interactions with the server using this interface.
- // TODO: rename to mBufferProducer
- sp<IGraphicBufferProducer> mGraphicBufferProducer;
- // mSlots stores the buffers that have been allocated for each buffer slot.
- // It is initialized to null pointers, and gets filled in with the result of
- // IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a
- // slot that has not yet been used. The buffer allocated to a slot will also
- // be replaced if the requested buffer usage or geometry differs from that
- // of the buffer allocated to a slot.
- BufferSlot mSlots[NUM_BUFFER_SLOTS];
- // mReqWidth is the buffer width that will be requested at the next dequeue
- // operation. It is initialized to 1.
- uint32_t mReqWidth;
- // mReqHeight is the buffer height that will be requested at the next
- // dequeue operation. It is initialized to 1.
- uint32_t mReqHeight;
- // mReqFormat is the buffer pixel format that will be requested at the next
- // deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888.
- PixelFormat mReqFormat;
- // mReqUsage is the set of buffer usage flags that will be requested
- // at the next deuque operation. It is initialized to 0.
- uint32_t mReqUsage;
- // mTimestamp is the timestamp that will be used for the next buffer queue
- // operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that
- // a timestamp is auto-generated when queueBuffer is called.
- int64_t mTimestamp;
- // mDataSpace is the buffer dataSpace that will be used for the next buffer
- // queue operation. It defaults to HAL_DATASPACE_UNKNOWN, which
- // means that the buffer contains some type of color data.
- android_dataspace mDataSpace;
- // mCrop is the crop rectangle that will be used for the next buffer
- // that gets queued. It is set by calling setCrop.
- Rect mCrop;
- // mScalingMode is the scaling mode that will be used for the next
- // buffers that get queued. It is set by calling setScalingMode.
- int mScalingMode;
- // mTransform is the transform identifier that will be used for the next
- // buffer that gets queued. It is set by calling setTransform.
- uint32_t mTransform;
- // mStickyTransform is a transform that is applied on top of mTransform
- // in each buffer that is queued. This is typically used to force the
- // compositor to apply a transform, and will prevent the transform hint
- // from being set by the compositor.
- uint32_t mStickyTransform;
- // mDefaultWidth is default width of the buffers, regardless of the
- // native_window_set_buffers_dimensions call.
- uint32_t mDefaultWidth;
- // mDefaultHeight is default height of the buffers, regardless of the
- // native_window_set_buffers_dimensions call.
- uint32_t mDefaultHeight;
- // mUserWidth, if non-zero, is an application-specified override
- // of mDefaultWidth. This is lower priority than the width set by
- // native_window_set_buffers_dimensions.
- uint32_t mUserWidth;
- // mUserHeight, if non-zero, is an application-specified override
- // of mDefaultHeight. This is lower priority than the height set
- // by native_window_set_buffers_dimensions.
- uint32_t mUserHeight;
- // mTransformHint is the transform probably applied to buffers of this
- // window. this is only a hint, actual transform may differ.
- uint32_t mTransformHint;
- // mProducerControlledByApp whether this buffer producer is controlled
- // by the application
- bool mProducerControlledByApp;
- // mSwapIntervalZero set if we should drop buffers at queue() time to
- // achieve an asynchronous swap interval
- bool mSwapIntervalZero;
- // mConsumerRunningBehind whether the consumer is running more than
- // one buffer behind the producer.
- mutable bool mConsumerRunningBehind;
- // mMutex is the mutex used to prevent concurrent access to the member
- // variables of Surface objects. It must be locked whenever the
- // member variables are accessed.
- mutable Mutex mMutex;
- // must be used from the lock/unlock thread
- sp<GraphicBuffer> mLockedBuffer;
- sp<GraphicBuffer> mPostedBuffer;
- bool mConnectedToCpu;
- // When a CPU producer is attached, this reflects the region that the
- // producer wished to update as well as whether the Surface was able to copy
- // the previous buffer back to allow a partial update.
- //
- // When a non-CPU producer is attached, this reflects the surface damage
- // (the change since the previous frame) passed in by the producer.
- Region mDirtyRegion;
- // Stores the current generation number. See setGenerationNumber and
- // IGraphicBufferProducer::setGenerationNumber for more information.
- uint32_t mGenerationNumber;
- };
- }; // namespace android
- #endif // ANDROID_GUI_SURFACE_H
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