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- /*
- * Copyright 2014 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef ANDROID_GUI_STREAMSPLITTER_H
- #define ANDROID_GUI_STREAMSPLITTER_H
- #include <gui/IConsumerListener.h>
- #include <gui/IProducerListener.h>
- #include <utils/Condition.h>
- #include <utils/KeyedVector.h>
- #include <utils/Mutex.h>
- #include <utils/StrongPointer.h>
- namespace android {
- class GraphicBuffer;
- class IGraphicBufferConsumer;
- class IGraphicBufferProducer;
- // StreamSplitter is an autonomous class that manages one input BufferQueue
- // and multiple output BufferQueues. By using the buffer attach and detach logic
- // in BufferQueue, it is able to present the illusion of a single split
- // BufferQueue, where each buffer queued to the input is available to be
- // acquired by each of the outputs, and is able to be dequeued by the input
- // again only once all of the outputs have released it.
- class StreamSplitter : public BnConsumerListener {
- public:
- // createSplitter creates a new splitter, outSplitter, using inputQueue as
- // the input BufferQueue. Output BufferQueues must be added using addOutput
- // before queueing any buffers to the input.
- //
- // A return value other than NO_ERROR means that an error has occurred and
- // outSplitter has not been modified. BAD_VALUE is returned if inputQueue or
- // outSplitter is NULL. See IGraphicBufferConsumer::consumerConnect for
- // explanations of other error codes.
- static status_t createSplitter(const sp<IGraphicBufferConsumer>& inputQueue,
- sp<StreamSplitter>* outSplitter);
- // addOutput adds an output BufferQueue to the splitter. The splitter
- // connects to outputQueue as a CPU producer, and any buffers queued
- // to the input will be queued to each output. It is assumed that all of the
- // outputs are added before any buffers are queued on the input. If any
- // output is abandoned by its consumer, the splitter will abandon its input
- // queue (see onAbandoned).
- //
- // A return value other than NO_ERROR means that an error has occurred and
- // outputQueue has not been added to the splitter. BAD_VALUE is returned if
- // outputQueue is NULL. See IGraphicBufferProducer::connect for explanations
- // of other error codes.
- status_t addOutput(const sp<IGraphicBufferProducer>& outputQueue);
- // setName sets the consumer name of the input queue
- void setName(const String8& name);
- private:
- // From IConsumerListener
- //
- // During this callback, we store some tracking information, detach the
- // buffer from the input, and attach it to each of the outputs. This call
- // can block if there are too many outstanding buffers. If it blocks, it
- // will resume when onBufferReleasedByOutput releases a buffer back to the
- // input.
- virtual void onFrameAvailable(const BufferItem& item);
- // From IConsumerListener
- // We don't care about released buffers because we detach each buffer as
- // soon as we acquire it. See the comment for onBufferReleased below for
- // some clarifying notes about the name.
- virtual void onBuffersReleased() {}
- // From IConsumerListener
- // We don't care about sideband streams, since we won't be splitting them
- virtual void onSidebandStreamChanged() {}
- // This is the implementation of the onBufferReleased callback from
- // IProducerListener. It gets called from an OutputListener (see below), and
- // 'from' is which producer interface from which the callback was received.
- //
- // During this callback, we detach the buffer from the output queue that
- // generated the callback, update our state tracking to see if this is the
- // last output releasing the buffer, and if so, release it to the input.
- // If we release the buffer to the input, we allow a blocked
- // onFrameAvailable call to proceed.
- void onBufferReleasedByOutput(const sp<IGraphicBufferProducer>& from);
- // When this is called, the splitter disconnects from (i.e., abandons) its
- // input queue and signals any waiting onFrameAvailable calls to wake up.
- // It still processes callbacks from other outputs, but only detaches their
- // buffers so they can continue operating until they run out of buffers to
- // acquire. This must be called with mMutex locked.
- void onAbandonedLocked();
- // This is a thin wrapper class that lets us determine which BufferQueue
- // the IProducerListener::onBufferReleased callback is associated with. We
- // create one of these per output BufferQueue, and then pass the producer
- // into onBufferReleasedByOutput above.
- class OutputListener : public BnProducerListener,
- public IBinder::DeathRecipient {
- public:
- OutputListener(const sp<StreamSplitter>& splitter,
- const sp<IGraphicBufferProducer>& output);
- virtual ~OutputListener();
- // From IProducerListener
- virtual void onBufferReleased();
- // From IBinder::DeathRecipient
- virtual void binderDied(const wp<IBinder>& who);
- private:
- sp<StreamSplitter> mSplitter;
- sp<IGraphicBufferProducer> mOutput;
- };
- class BufferTracker : public LightRefBase<BufferTracker> {
- public:
- BufferTracker(const sp<GraphicBuffer>& buffer);
- const sp<GraphicBuffer>& getBuffer() const { return mBuffer; }
- const sp<Fence>& getMergedFence() const { return mMergedFence; }
- void mergeFence(const sp<Fence>& with);
- // Returns the new value
- // Only called while mMutex is held
- size_t incrementReleaseCountLocked() { return ++mReleaseCount; }
- private:
- // Only destroy through LightRefBase
- friend LightRefBase<BufferTracker>;
- ~BufferTracker();
- // Disallow copying
- BufferTracker(const BufferTracker& other);
- BufferTracker& operator=(const BufferTracker& other);
- sp<GraphicBuffer> mBuffer; // One instance that holds this native handle
- sp<Fence> mMergedFence;
- size_t mReleaseCount;
- };
- // Only called from createSplitter
- StreamSplitter(const sp<IGraphicBufferConsumer>& inputQueue);
- // Must be accessed through RefBase
- virtual ~StreamSplitter();
- static const int MAX_OUTSTANDING_BUFFERS = 2;
- // mIsAbandoned is set to true when an output dies. Once the StreamSplitter
- // has been abandoned, it will continue to detach buffers from other
- // outputs, but it will disconnect from the input and not attempt to
- // communicate with it further.
- bool mIsAbandoned;
- Mutex mMutex;
- Condition mReleaseCondition;
- int mOutstandingBuffers;
- sp<IGraphicBufferConsumer> mInput;
- Vector<sp<IGraphicBufferProducer> > mOutputs;
- // Map of GraphicBuffer IDs (GraphicBuffer::getId()) to buffer tracking
- // objects (which are mostly for counting how many outputs have released the
- // buffer, but also contain merged release fences).
- KeyedVector<uint64_t, sp<BufferTracker> > mBuffers;
- };
- } // namespace android
- #endif
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