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- /*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
- #define ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
- #include <stdint.h>
- #include <sys/types.h>
- #include <utils/Errors.h>
- #include <utils/RefBase.h>
- #include <binder/IInterface.h>
- #include <ui/Fence.h>
- #include <ui/GraphicBuffer.h>
- #include <ui/Rect.h>
- #include <ui/Region.h>
- namespace android {
- // ----------------------------------------------------------------------------
- class IProducerListener;
- class NativeHandle;
- class Surface;
- /*
- * This class defines the Binder IPC interface for the producer side of
- * a queue of graphics buffers. It's used to send graphics data from one
- * component to another. For example, a class that decodes video for
- * playback might use this to provide frames. This is typically done
- * indirectly, through Surface.
- *
- * The underlying mechanism is a BufferQueue, which implements
- * BnGraphicBufferProducer. In normal operation, the producer calls
- * dequeueBuffer() to get an empty buffer, fills it with data, then
- * calls queueBuffer() to make it available to the consumer.
- *
- * This class was previously called ISurfaceTexture.
- */
- class IGraphicBufferProducer : public IInterface
- {
- public:
- DECLARE_META_INTERFACE(GraphicBufferProducer);
- enum {
- // A flag returned by dequeueBuffer when the client needs to call
- // requestBuffer immediately thereafter.
- BUFFER_NEEDS_REALLOCATION = 0x1,
- // A flag returned by dequeueBuffer when all mirrored slots should be
- // released by the client. This flag should always be processed first.
- RELEASE_ALL_BUFFERS = 0x2,
- };
- // requestBuffer requests a new buffer for the given index. The server (i.e.
- // the IGraphicBufferProducer implementation) assigns the newly created
- // buffer to the given slot index, and the client is expected to mirror the
- // slot->buffer mapping so that it's not necessary to transfer a
- // GraphicBuffer for every dequeue operation.
- //
- // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
- //
- // Return of a value other than NO_ERROR means an error has occurred:
- // * NO_INIT - the buffer queue has been abandoned.
- // * BAD_VALUE - one of the two conditions occurred:
- // * slot was out of range (see above)
- // * buffer specified by the slot is not dequeued
- virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0;
- // setBufferCount sets the number of buffer slots available. Calling this
- // will also cause all buffer slots to be emptied. The caller should empty
- // its mirrored copy of the buffer slots when calling this method.
- //
- // This function should not be called when there are any dequeued buffer
- // slots, doing so will result in a BAD_VALUE error returned.
- //
- // The buffer count should be at most NUM_BUFFER_SLOTS (inclusive), but at least
- // the minimum undequeued buffer count (exclusive). The minimum value
- // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS).
- // In particular the range is (minUndequeudBuffers, NUM_BUFFER_SLOTS].
- //
- // The buffer count may also be set to 0 (the default), to indicate that
- // the producer does not wish to set a value.
- //
- // Return of a value other than NO_ERROR means an error has occurred:
- // * NO_INIT - the buffer queue has been abandoned.
- // * BAD_VALUE - one of the below conditions occurred:
- // * bufferCount was out of range (see above)
- // * client has one or more buffers dequeued
- virtual status_t setBufferCount(int bufferCount) = 0;
- // dequeueBuffer requests a new buffer slot for the client to use. Ownership
- // of the slot is transfered to the client, meaning that the server will not
- // use the contents of the buffer associated with that slot.
- //
- // The slot index returned may or may not contain a buffer (client-side).
- // If the slot is empty the client should call requestBuffer to assign a new
- // buffer to that slot.
- //
- // Once the client is done filling this buffer, it is expected to transfer
- // buffer ownership back to the server with either cancelBuffer on
- // the dequeued slot or to fill in the contents of its associated buffer
- // contents and call queueBuffer.
- //
- // If dequeueBuffer returns the BUFFER_NEEDS_REALLOCATION flag, the client is
- // expected to call requestBuffer immediately.
- //
- // If dequeueBuffer returns the RELEASE_ALL_BUFFERS flag, the client is
- // expected to release all of the mirrored slot->buffer mappings.
- //
- // The fence parameter will be updated to hold the fence associated with
- // the buffer. The contents of the buffer must not be overwritten until the
- // fence signals. If the fence is Fence::NO_FENCE, the buffer may be written
- // immediately.
- //
- // The async parameter sets whether we're in asynchronous mode for this
- // dequeueBuffer() call.
- //
- // The width and height parameters must be no greater than the minimum of
- // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
- // An error due to invalid dimensions might not be reported until
- // updateTexImage() is called. If width and height are both zero, the
- // default values specified by setDefaultBufferSize() are used instead.
- //
- // If the format is 0, the default format will be used.
- //
- // The usage argument specifies gralloc buffer usage flags. The values
- // are enumerated in <gralloc.h>, e.g. GRALLOC_USAGE_HW_RENDER. These
- // will be merged with the usage flags specified by
- // IGraphicBufferConsumer::setConsumerUsageBits.
- //
- // This call will block until a buffer is available to be dequeued. If
- // both the producer and consumer are controlled by the app, then this call
- // can never block and will return WOULD_BLOCK if no buffer is available.
- //
- // A non-negative value with flags set (see above) will be returned upon
- // success.
- //
- // Return of a negative means an error has occurred:
- // * NO_INIT - the buffer queue has been abandoned.
- // * BAD_VALUE - both in async mode and buffer count was less than the
- // max numbers of buffers that can be allocated at once.
- // * INVALID_OPERATION - cannot attach the buffer because it would cause
- // too many buffers to be dequeued, either because
- // the producer already has a single buffer dequeued
- // and did not set a buffer count, or because a
- // buffer count was set and this call would cause
- // it to be exceeded.
- // * WOULD_BLOCK - no buffer is currently available, and blocking is disabled
- // since both the producer/consumer are controlled by app
- // * NO_MEMORY - out of memory, cannot allocate the graphics buffer.
- //
- // All other negative values are an unknown error returned downstream
- // from the graphics allocator (typically errno).
- virtual status_t dequeueBuffer(int* slot, sp<Fence>* fence, bool async,
- uint32_t w, uint32_t h, PixelFormat format, uint32_t usage) = 0;
- // detachBuffer attempts to remove all ownership of the buffer in the given
- // slot from the buffer queue. If this call succeeds, the slot will be
- // freed, and there will be no way to obtain the buffer from this interface.
- // The freed slot will remain unallocated until either it is selected to
- // hold a freshly allocated buffer in dequeueBuffer or a buffer is attached
- // to the slot. The buffer must have already been dequeued, and the caller
- // must already possesses the sp<GraphicBuffer> (i.e., must have called
- // requestBuffer).
- //
- // Return of a value other than NO_ERROR means an error has occurred:
- // * NO_INIT - the buffer queue has been abandoned.
- // * BAD_VALUE - the given slot number is invalid, either because it is
- // out of the range [0, NUM_BUFFER_SLOTS), or because the slot
- // it refers to is not currently dequeued and requested.
- virtual status_t detachBuffer(int slot) = 0;
- // detachNextBuffer is equivalent to calling dequeueBuffer, requestBuffer,
- // and detachBuffer in sequence, except for two things:
- //
- // 1) It is unnecessary to know the dimensions, format, or usage of the
- // next buffer.
- // 2) It will not block, since if it cannot find an appropriate buffer to
- // return, it will return an error instead.
- //
- // Only slots that are free but still contain a GraphicBuffer will be
- // considered, and the oldest of those will be returned. outBuffer is
- // equivalent to outBuffer from the requestBuffer call, and outFence is
- // equivalent to fence from the dequeueBuffer call.
- //
- // Return of a value other than NO_ERROR means an error has occurred:
- // * NO_INIT - the buffer queue has been abandoned.
- // * BAD_VALUE - either outBuffer or outFence were NULL.
- // * NO_MEMORY - no slots were found that were both free and contained a
- // GraphicBuffer.
- virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
- sp<Fence>* outFence) = 0;
- // attachBuffer attempts to transfer ownership of a buffer to the buffer
- // queue. If this call succeeds, it will be as if this buffer was dequeued
- // from the returned slot number. As such, this call will fail if attaching
- // this buffer would cause too many buffers to be simultaneously dequeued.
- //
- // If attachBuffer returns the RELEASE_ALL_BUFFERS flag, the caller is
- // expected to release all of the mirrored slot->buffer mappings.
- //
- // A non-negative value with flags set (see above) will be returned upon
- // success.
- //
- // Return of a negative value means an error has occurred:
- // * NO_INIT - the buffer queue has been abandoned.
- // * BAD_VALUE - outSlot or buffer were NULL, invalid combination of
- // async mode and buffer count override, or the generation
- // number of the buffer did not match the buffer queue.
- // * INVALID_OPERATION - cannot attach the buffer because it would cause
- // too many buffers to be dequeued, either because
- // the producer already has a single buffer dequeued
- // and did not set a buffer count, or because a
- // buffer count was set and this call would cause
- // it to be exceeded.
- // * WOULD_BLOCK - no buffer slot is currently available, and blocking is
- // disabled since both the producer/consumer are
- // controlled by the app.
- virtual status_t attachBuffer(int* outSlot,
- const sp<GraphicBuffer>& buffer) = 0;
- // queueBuffer indicates that the client has finished filling in the
- // contents of the buffer associated with slot and transfers ownership of
- // that slot back to the server.
- //
- // It is not valid to call queueBuffer on a slot that is not owned
- // by the client or one for which a buffer associated via requestBuffer
- // (an attempt to do so will fail with a return value of BAD_VALUE).
- //
- // In addition, the input must be described by the client (as documented
- // below). Any other properties (zero point, etc)
- // are client-dependent, and should be documented by the client.
- //
- // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
- //
- // Upon success, the output will be filled with meaningful values
- // (refer to the documentation below).
- //
- // Return of a value other than NO_ERROR means an error has occurred:
- // * NO_INIT - the buffer queue has been abandoned.
- // * BAD_VALUE - one of the below conditions occurred:
- // * fence was NULL
- // * scaling mode was unknown
- // * both in async mode and buffer count was less than the
- // max numbers of buffers that can be allocated at once
- // * slot index was out of range (see above).
- // * the slot was not in the dequeued state
- // * the slot was enqueued without requesting a buffer
- // * crop rect is out of bounds of the buffer dimensions
- struct QueueBufferInput : public Flattenable<QueueBufferInput> {
- friend class Flattenable<QueueBufferInput>;
- inline QueueBufferInput(const Parcel& parcel);
- // timestamp - a monotonically increasing value in nanoseconds
- // isAutoTimestamp - if the timestamp was synthesized at queue time
- // dataSpace - description of the contents, interpretation depends on format
- // crop - a crop rectangle that's used as a hint to the consumer
- // scalingMode - a set of flags from NATIVE_WINDOW_SCALING_* in <window.h>
- // transform - a set of flags from NATIVE_WINDOW_TRANSFORM_* in <window.h>
- // async - if the buffer is queued in asynchronous mode
- // fence - a fence that the consumer must wait on before reading the buffer,
- // set this to Fence::NO_FENCE if the buffer is ready immediately
- // sticky - the sticky transform set in Surface (only used by the LEGACY
- // camera mode).
- inline QueueBufferInput(int64_t timestamp, bool isAutoTimestamp,
- android_dataspace dataSpace, const Rect& crop, int scalingMode,
- uint32_t transform, bool async, const sp<Fence>& fence,
- uint32_t sticky = 0)
- : timestamp(timestamp), isAutoTimestamp(isAutoTimestamp),
- dataSpace(dataSpace), crop(crop), scalingMode(scalingMode),
- transform(transform), stickyTransform(sticky),
- async(async), fence(fence), surfaceDamage() { }
- inline void deflate(int64_t* outTimestamp, bool* outIsAutoTimestamp,
- android_dataspace* outDataSpace,
- Rect* outCrop, int* outScalingMode,
- uint32_t* outTransform, bool* outAsync, sp<Fence>* outFence,
- uint32_t* outStickyTransform = NULL) const {
- *outTimestamp = timestamp;
- *outIsAutoTimestamp = bool(isAutoTimestamp);
- *outDataSpace = dataSpace;
- *outCrop = crop;
- *outScalingMode = scalingMode;
- *outTransform = transform;
- *outAsync = bool(async);
- *outFence = fence;
- if (outStickyTransform != NULL) {
- *outStickyTransform = stickyTransform;
- }
- }
- // Flattenable protocol
- size_t getFlattenedSize() const;
- size_t getFdCount() const;
- status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
- status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
- const Region& getSurfaceDamage() const { return surfaceDamage; }
- void setSurfaceDamage(const Region& damage) { surfaceDamage = damage; }
- private:
- int64_t timestamp;
- int isAutoTimestamp;
- android_dataspace dataSpace;
- Rect crop;
- int scalingMode;
- uint32_t transform;
- uint32_t stickyTransform;
- int async;
- sp<Fence> fence;
- Region surfaceDamage;
- };
- // QueueBufferOutput must be a POD structure
- struct __attribute__ ((__packed__)) QueueBufferOutput {
- inline QueueBufferOutput() { }
- // outWidth - filled with default width applied to the buffer
- // outHeight - filled with default height applied to the buffer
- // outTransformHint - filled with default transform applied to the buffer
- // outNumPendingBuffers - num buffers queued that haven't yet been acquired
- // (counting the currently queued buffer)
- inline void deflate(uint32_t* outWidth,
- uint32_t* outHeight,
- uint32_t* outTransformHint,
- uint32_t* outNumPendingBuffers) const {
- *outWidth = width;
- *outHeight = height;
- *outTransformHint = transformHint;
- *outNumPendingBuffers = numPendingBuffers;
- }
- inline void inflate(uint32_t inWidth, uint32_t inHeight,
- uint32_t inTransformHint, uint32_t inNumPendingBuffers) {
- width = inWidth;
- height = inHeight;
- transformHint = inTransformHint;
- numPendingBuffers = inNumPendingBuffers;
- }
- private:
- uint32_t width;
- uint32_t height;
- uint32_t transformHint;
- uint32_t numPendingBuffers;
- };
- virtual status_t queueBuffer(int slot,
- const QueueBufferInput& input, QueueBufferOutput* output) = 0;
- // cancelBuffer indicates that the client does not wish to fill in the
- // buffer associated with slot and transfers ownership of the slot back to
- // the server.
- //
- // The buffer is not queued for use by the consumer.
- //
- // The buffer will not be overwritten until the fence signals. The fence
- // will usually be the one obtained from dequeueBuffer.
- virtual void cancelBuffer(int slot, const sp<Fence>& fence) = 0;
- // query retrieves some information for this surface
- // 'what' tokens allowed are that of NATIVE_WINDOW_* in <window.h>
- //
- // Return of a value other than NO_ERROR means an error has occurred:
- // * NO_INIT - the buffer queue has been abandoned.
- // * BAD_VALUE - what was out of range
- virtual int query(int what, int* value) = 0;
- // connect attempts to connect a client API to the IGraphicBufferProducer.
- // This must be called before any other IGraphicBufferProducer methods are
- // called except for getAllocator. A consumer must be already connected.
- //
- // This method will fail if the connect was previously called on the
- // IGraphicBufferProducer and no corresponding disconnect call was made.
- //
- // The listener is an optional binder callback object that can be used if
- // the producer wants to be notified when the consumer releases a buffer
- // back to the BufferQueue. It is also used to detect the death of the
- // producer. If only the latter functionality is desired, there is a
- // DummyProducerListener class in IProducerListener.h that can be used.
- //
- // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
- //
- // The producerControlledByApp should be set to true if the producer is hosted
- // by an untrusted process (typically app_process-forked processes). If both
- // the producer and the consumer are app-controlled then all buffer queues
- // will operate in async mode regardless of the async flag.
- //
- // Upon success, the output will be filled with meaningful data
- // (refer to QueueBufferOutput documentation above).
- //
- // Return of a value other than NO_ERROR means an error has occurred:
- // * NO_INIT - one of the following occurred:
- // * the buffer queue was abandoned
- // * no consumer has yet connected
- // * BAD_VALUE - one of the following has occurred:
- // * the producer is already connected
- // * api was out of range (see above).
- // * output was NULL.
- // * DEAD_OBJECT - the token is hosted by an already-dead process
- //
- // Additional negative errors may be returned by the internals, they
- // should be treated as opaque fatal unrecoverable errors.
- virtual status_t connect(const sp<IProducerListener>& listener,
- int api, bool producerControlledByApp, QueueBufferOutput* output) = 0;
- // disconnect attempts to disconnect a client API from the
- // IGraphicBufferProducer. Calling this method will cause any subsequent
- // calls to other IGraphicBufferProducer methods to fail except for
- // getAllocator and connect. Successfully calling connect after this will
- // allow the other methods to succeed again.
- //
- // This method will fail if the the IGraphicBufferProducer is not currently
- // connected to the specified client API.
- //
- // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
- //
- // Disconnecting from an abandoned IGraphicBufferProducer is legal and
- // is considered a no-op.
- //
- // Return of a value other than NO_ERROR means an error has occurred:
- // * BAD_VALUE - one of the following has occurred:
- // * the api specified does not match the one that was connected
- // * api was out of range (see above).
- // * DEAD_OBJECT - the token is hosted by an already-dead process
- virtual status_t disconnect(int api) = 0;
- // Attaches a sideband buffer stream to the IGraphicBufferProducer.
- //
- // A sideband stream is a device-specific mechanism for passing buffers
- // from the producer to the consumer without using dequeueBuffer/
- // queueBuffer. If a sideband stream is present, the consumer can choose
- // whether to acquire buffers from the sideband stream or from the queued
- // buffers.
- //
- // Passing NULL or a different stream handle will detach the previous
- // handle if any.
- virtual status_t setSidebandStream(const sp<NativeHandle>& stream) = 0;
- // Allocates buffers based on the given dimensions/format.
- //
- // This function will allocate up to the maximum number of buffers
- // permitted by the current BufferQueue configuration. It will use the
- // given format, dimensions, and usage bits, which are interpreted in the
- // same way as for dequeueBuffer, and the async flag must be set the same
- // way as for dequeueBuffer to ensure that the correct number of buffers are
- // allocated. This is most useful to avoid an allocation delay during
- // dequeueBuffer. If there are already the maximum number of buffers
- // allocated, this function has no effect.
- virtual void allocateBuffers(bool async, uint32_t width, uint32_t height,
- PixelFormat format, uint32_t usage) = 0;
- // Sets whether dequeueBuffer is allowed to allocate new buffers.
- //
- // Normally dequeueBuffer does not discriminate between free slots which
- // already have an allocated buffer and those which do not, and will
- // allocate a new buffer if the slot doesn't have a buffer or if the slot's
- // buffer doesn't match the requested size, format, or usage. This method
- // allows the producer to restrict the eligible slots to those which already
- // have an allocated buffer of the correct size, format, and usage. If no
- // eligible slot is available, dequeueBuffer will block or return an error
- // as usual.
- virtual status_t allowAllocation(bool allow) = 0;
- // Sets the current generation number of the BufferQueue.
- //
- // This generation number will be inserted into any buffers allocated by the
- // BufferQueue, and any attempts to attach a buffer with a different
- // generation number will fail. Buffers already in the queue are not
- // affected and will retain their current generation number. The generation
- // number defaults to 0.
- virtual status_t setGenerationNumber(uint32_t generationNumber) = 0;
- // Returns the name of the connected consumer.
- virtual String8 getConsumerName() const = 0;
- };
- // ----------------------------------------------------------------------------
- class BnGraphicBufferProducer : public BnInterface<IGraphicBufferProducer>
- {
- public:
- virtual status_t onTransact( uint32_t code,
- const Parcel& data,
- Parcel* reply,
- uint32_t flags = 0);
- };
- // ----------------------------------------------------------------------------
- }; // namespace android
- #endif // ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
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